Commit Graph

  • 30d6e11e3c all: drop Go 1.18 support Hajime Hoshi 2024-05-18 17:23:39 +0900
  • 9c1ab8eb78 .github/workflows: stop go-vet for Go 1.18 Hajime Hoshi 2024-05-18 17:15:46 +0900
  • 80bfebd3cd Revert "all: update typesetting to v0.1.1" Hajime Hoshi 2024-05-18 17:11:47 +0900
  • 53de367d47 all: update typesetting to v0.1.1 Hajime Hoshi 2024-05-18 17:06:48 +0900
  • 5cf46f024f all: update typesetting to v0.1.1 Hajime Hoshi 2024-05-18 17:06:48 +0900
  • 17017259ce all: update gomobile Hajime Hoshi 2024-05-18 16:53:29 +0900
  • 2c2a1fe859 all: update gomobile Hajime Hoshi 2024-05-18 16:53:29 +0900
  • 5bb060b1e9 shaderprecomp: add pssl Hajime Hoshi 2024-05-12 14:19:02 +0900
  • a108dac797 internal/shaderir: add 'pssl' package Hajime Hoshi 2024-05-11 18:58:59 +0900
  • bfa9435906 ebiten: add comments about Layout and LayoutF Hajime Hoshi 2024-05-10 18:24:47 +0900
  • db454548be all: update README Hajime Hoshi 2024-05-09 12:09:47 +0900
  • 724ce25260 all: update dependencies Hajime Hoshi 2024-05-09 03:32:22 +0900
  • 5926b37c98 all: update golang.org/x/sys to v0.20.0 Hajime Hoshi 2024-05-06 22:11:24 +0900
  • b3ad97b22b internal/graphicsdriver/metal/mtl: add comments Hajime Hoshi 2024-05-06 21:58:44 +0900
  • f0ca3f1870 internal/graphicsdriver/metal/mtl: follow ObjC convention Hajime Hoshi 2024-05-06 21:38:59 +0900
  • 2261cf76de internal/graphicsdriver/metal/ca: follow ObjC convention Hajime Hoshi 2024-05-06 19:36:16 +0900
  • a391da6c77 examples/shaderprecomp/metallib: stop using errgroup Hajime Hoshi 2024-05-06 17:25:21 +0900
  • 10d9660125 shaderprecomp: implement for Windows Hajime Hoshi 2024-05-05 16:52:10 +0900
  • 5d4a68b0ea internal/shaderir/hlsl: refactoring: separate calculation uniform offsets Hajime Hoshi 2024-05-05 20:47:35 +0900
  • a41af4528b internal/graphicsdriver/directx: refactoring Hajime Hoshi 2024-05-05 18:58:13 +0900
  • caab1ee29f internal/graphicsdriver/metal: refactoring Hajime Hoshi 2024-05-05 17:18:06 +0900
  • aace620b7e all: update PureGo to v0.8.0-alpha.2 Hajime Hoshi 2024-05-05 15:10:05 +0900
  • 42eef43136 examples/shaderprecomp: add . Hajime Hoshi 2024-05-05 04:53:14 +0900
  • c46f62e184 all: add a new package shaderprecomp Hajime Hoshi 2024-04-20 23:48:33 +0900
  • d7df5ebcbd internal/builtinshader: move a clearing shader to builtinshader Hajime Hoshi 2024-05-05 02:18:14 +0900
  • ca9a80600d internal/graphicsdriver/metal: release MTLLibrary Hajime Hoshi 2024-05-04 19:09:02 +0900
  • 322ad99568 audio/mp3, audio/vorbis, audio/wav: add comments about cache Hajime Hoshi 2024-05-04 17:30:15 +0900
  • c3b9afe8c4 internal/ui: bug fix: compile error for browsers Hajime Hoshi 2024-05-04 00:30:43 +0900
  • 1ebfa8b911 internal/ui: refactoring: remove unused code Hajime Hoshi 2024-05-04 00:26:37 +0900
  • c658a25171 all: replace execabs with os/exec Hajime Hoshi 2024-05-03 23:39:36 +0900
  • 903ab6727b internal/ui: better panic message at ReadPixels before RunGame Hajime Hoshi 2024-05-03 16:35:39 +0900
  • 5e39cfec14 internal/ui: bug fix: wrong property names were specified v2.7.3 Hajime Hoshi 2024-04-30 23:32:54 +0900
  • 35e29a29e7 internal/ui: bug fix: wrong property names were specified Hajime Hoshi 2024-04-30 23:32:54 +0900
  • e567a8c693 .github/workflows: update wasmbrowsertest Hajime Hoshi 2024-04-30 00:45:00 +0900
  • 0af5b41d48 internal/atlas: refactoring Hajime Hoshi 2024-04-29 23:34:37 +0900
  • 12876343ff .github/workflows: allow go-vet for Go 1.19 Hajime Hoshi 2024-04-29 22:16:25 +0900
  • bb799da51f internal/ui: use atomic.Int32 instead of atomic.Store/LoadInt32 Hajime Hoshi 2024-04-29 21:50:08 +0900
  • 59fb259181 internal/graphicsdriver/gl: use PureGo for Linux and UNIX Hajime Hoshi 2024-04-07 02:04:02 +0900
  • f34932151d all: use atomic.Bool instead of atomic.Store/LoadUint32 Hajime Hoshi 2024-04-29 19:02:23 +0900
  • f2a18ed6ba all: bug fix: upgrade the Go version to 1.19 Hajime Hoshi 2024-04-29 18:56:52 +0900
  • 9c374a958e all: update gomobile Hajime Hoshi 2024-04-29 18:52:14 +0900
  • 359b5abb62 all: update dependencies Hajime Hoshi 2024-04-29 18:45:28 +0900
  • c390f0a9fa internal/shader: bug fix: treat a built-in function as an invalid argument Hajime Hoshi 2024-04-29 16:44:31 +0900
  • 0b5258000f .github/workflows: fix comments Hajime Hoshi 2024-04-29 09:57:54 +0900
  • 13d15b0ed9 .github/workflows: fix comments Hajime Hoshi 2024-04-29 09:57:54 +0900
  • 97a9ee9601
    ebitenutil: close an HTTP response body (#2971) guangwu 2024-04-29 08:43:11 +0800
  • 9c8d3df504 fix: close res body guangwu 2024-04-28 15:50:06 +0800
  • 02c368bfb4 .github/workflows: bug fix: Wasm tests didn't work on macOS and Windows Hajime Hoshi 2024-04-28 20:20:35 +0900
  • f43c237c00 .github/workflows: bug fix: Wasm tests didn't work on macOS and Windows Hajime Hoshi 2024-04-28 20:20:35 +0900
  • af4638d83f all: update bitmapfont to v3.1.0 Hajime Hoshi 2024-04-24 00:56:11 +0900
  • 26744b46ff text/v2: use embedded bitmap glyphs whenever possible issue-2956-bitmap Hajime Hoshi 2024-04-20 17:45:08 +0900
  • bc4c47fd45 chore: use errors.New to replace fmt.Errorf with no parameters will much better ChengenH 2024-04-21 21:56:28 +0800
  • bf7acd54bb text/v2: refactoring Hajime Hoshi 2024-04-21 22:46:51 +0900
  • bc9e9d8562 ebiten: move the builtin shader to internal/builtinshader Hajime Hoshi 2024-04-20 21:21:57 +0900
  • 21a906bc82 internal/gamepaddb: refactoring: GLFW gamepads are requried only for Windows Hajime Hoshi 2024-04-18 14:15:54 +0900
  • c7eb7371f4 internal/gamepad: refactoring Hajime Hoshi 2024-04-18 13:39:29 +0900
  • 17d75bfaad internal/gamepaddb: bug fix: platform was not initialized correctly v2.7.2 Hajime Hoshi 2024-04-18 13:28:51 +0900
  • c74e7fa943 internal/gamepaddb: bug fix: platform was not initialized correctly v2.8.0-alpha.1 Hajime Hoshi 2024-04-18 13:28:51 +0900
  • 11223d9fae text/v2: reuse HarfBuzzShaper Hajime Hoshi 2024-04-17 15:58:42 +0900
  • ec592390e7 nth attempt at fixing directx 12 Zyko 2024-04-14 18:11:24 +0200
  • 9881530b46 Attempt at fixing Directx 12 Zyko 2024-04-13 15:19:46 +0200
  • 9cd7b34a77 internal/glfw: reorder constants Hajime Hoshi 2024-04-14 17:30:21 +0900
  • 6df42f1a4b internal/glfw: bug fix: disabling cursor doesn't work well on remote desktop Hajime Hoshi 2024-04-14 15:58:31 +0900
  • 86e0bcc264 internal/glfw: bug fix: limit the DWM swap interval to Vista and 7 Hajime Hoshi 2024-04-14 15:31:10 +0900
  • d5f15f9354 internal/glfw: bug fix: posting an empty event from different goroutine fails Hajime Hoshi 2024-04-14 14:44:38 +0900
  • 6ff9e2b44c internal/glfw: bug fix: too early event emitting Hajime Hoshi 2024-04-14 14:30:04 +0900
  • 4dfb3d2fc1 internal/glfw, internal/gamepad: update GLFW to v3.3.10 Hajime Hoshi 2024-04-14 13:32:41 +0900
  • 4647e9de53 internal/glfw, internal/gamepad: update GLFW to v3.3.9 Hajime Hoshi 2024-04-13 22:23:50 +0900
  • 483059184f Debug image entry index Zyko 2024-04-13 14:55:41 +0200
  • dc6074bec9 Fixed stencil tests for directx Zyko 2024-04-13 14:23:17 +0200
  • dbe06ec468 Add a test when a single image is used with DrawMRT Zyko 2024-04-13 14:04:39 +0200
  • d706d38ada Add test with empty locations + fix directx 11 && 12 nil first argument Zyko 2024-04-13 13:56:13 +0200
  • 0b53525808 Add a basic MRT test Zyko 2024-04-13 11:40:31 +0200
  • 7dd4aa9150 Directx 12 mrt working - 1st iteration Zyko 2024-04-13 01:11:48 +0200
  • 2faf8a551d Set max dst images to 8 + some wording Zyko 2024-04-12 19:19:17 +0200
  • 75b6e1fa6d Fixed conflict Zyko 2024-04-12 18:39:47 +0200
  • f021b5ded8 Fixed IR tests + skipping metal for now Zyko 2024-04-12 18:34:29 +0200
  • 88dae9c7d4 all: update gen2brain/mpeg Hajime Hoshi 2024-04-13 01:14:20 +0900
  • 4a964da0aa internal/shaderir: fix type mismatches Hajime Hoshi 2024-04-12 23:42:06 +0900
  • 493db3baf3 all: update mpeg to v0.3.0 Hajime Hoshi 2024-04-12 21:59:07 +0900
  • 2bd9472d2c examples/video: performance optimization by encouraging BCE Hajime Hoshi 2024-04-12 21:17:50 +0900
  • c105224705 examples/video: show FPS Hajime Hoshi 2024-04-12 15:16:26 +0900
  • b21ee6f467 examples/texti18n: update comments Hajime Hoshi 2024-04-12 12:28:07 +0900
  • 3c1d74b2d5 examples/texti18n: update comments Hajime Hoshi 2024-04-12 12:28:07 +0900
  • b2b88f4bdd Disable metal shader compilation tests tmp Zyko 2024-04-12 00:17:12 +0200
  • 042fdab3d0 Fixed shader testdata (except msl) Zyko 2024-04-12 00:09:36 +0200
  • 8467cafe74 examples/video: fix the title Hajime Hoshi 2024-04-12 00:54:20 +0900
  • 4a87339a0a examples/video: use a shader to convert YCbCr to RGB Hajime Hoshi 2024-04-12 00:32:01 +0900
  • 68cc017189 Revert "examples/video: reduce video FPS" Hajime Hoshi 2024-04-11 22:43:48 +0900
  • 6f3f58cb32 examples/video: reduce video FPS Hajime Hoshi 2024-04-11 22:06:20 +0900
  • d3befbf89b examples: add an example to play a video Hajime Hoshi 2024-04-11 15:28:23 +0900
  • 15ccaf1998 Fixed ps5 src argument constant name Zyko 2024-04-10 22:06:56 +0200
  • 15b5c888ca Fixed DrawTriangles for ps5 Zyko 2024-04-10 22:00:37 +0200
  • 8c0bc0a2e0 Implement the correct DrawTriangles definition on metal Zyko 2024-04-10 21:55:00 +0200
  • ced0c62827 go vet error check Zyko 2024-04-10 21:11:32 +0200
  • 6a8c00e0aa Fixed opengl tests Zyko 2024-04-10 21:08:03 +0200
  • 92a257a557 directx: Better logic to assume MRT Zyko 2024-04-10 20:17:20 +0200
  • 65646df8ed Temporary fix for directx11 Zyko 2024-04-10 20:12:10 +0200
  • c73221ac16 Merge upstream - fixed conflicts Zyko 2024-04-10 19:15:34 +0200
  • 1b3bfda17b Fixed empty target for directx11 Zyko 2024-04-10 19:10:21 +0200