..
api_windows.go
all: remove unnecessary build tag restrictions
2023-10-01 23:27:57 +09:00
context.go
internal/ui: bug fix: compile error for browsers
2024-05-04 00:30:43 +09:00
graphics.go
all: add files for PlayStation 5
2023-10-16 00:54:08 +09:00
image.go
internal/graphics: renamed shader image count to specify src ( #3012 )
2024-06-10 02:02:47 +09:00
init_nintendosdk.cpp
all: fix typos ( #2864 )
2023-12-17 22:42:34 +09:00
init_nintendosdk.h
internal/ui: rename ebitengine_Init -> ebitengine_Initialize
2023-01-03 19:23:38 +09:00
input_glfw.go
internal/ui: refactoring
2024-03-03 23:27:02 +09:00
input_js.go
exp/textinput: bug fix: pressing enter key was often ignored on iOS Safari
2024-06-12 02:44:51 +09:00
input_mobile.go
ebiten: add (*Monitor).DeviceScaleFactor()
2024-02-12 17:09:03 +09:00
input_nintendosdk.cpp
internal/ui: use -overlay to provide the implementation for Nintendo Switch
2023-01-01 01:35:05 +09:00
input_nintendosdk.go
ebiten: add (*Monitor).DeviceScaleFactor()
2024-02-12 17:09:03 +09:00
input_nintendosdk.h
internal/ui: bug fix: compile error on the testing CI
2023-01-01 18:01:14 +09:00
input_playstation5.go
all: add files for PlayStation 5
2023-10-16 00:54:08 +09:00
input.go
internal/ui: use float64 for cursor positions internally
2023-09-17 03:43:18 +09:00
keys_glfw.go
ebiten: add KeyIntlBackslash
2024-03-12 12:49:02 +09:00
keys_js.go
ebiten: add KeyIntlBackslash
2024-03-12 12:49:02 +09:00
keys.go
ebiten: add KeyIntlBackslash
2024-03-12 12:49:02 +09:00
monitor_glfw.go
internal/ui: refactoring: remove unused code
2024-05-04 00:26:40 +09:00
notprofile_nintendosdk.go
internal/ui: use -overlay to provide the implementation for Nintendo Switch
2023-01-03 19:10:15 +09:00
profile_nintendosdk.go
internal/ui: use -overlay to provide the implementation for Nintendo Switch
2023-01-03 19:10:15 +09:00
run_notsinglethread.go
ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread
build tag
2023-11-05 00:01:44 +09:00
run_singlethread.go
ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread
build tag
2023-11-05 00:01:44 +09:00
run.go
internal/ui: remove renderThread
2024-01-02 17:14:38 +09:00
screensizeinfullscreen_js.go
internal/ui: bug fix: wrong property names were specified
2024-04-30 23:32:54 +09:00
screensizeinfullscreen_notjs.go
ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
2024-03-23 23:32:43 +09:00
shader.go
ebiten: replace (*ebiten.Shader).Dispose with Deallocate
2023-11-03 16:25:18 +09:00
ui_android.go
exp/textinput: use native pixels for a candidate window position
2024-03-03 23:35:34 +09:00
ui_darwin.go
internal/ui: refactoring: remove unused code
2024-05-04 00:26:40 +09:00
ui_glfw.go
internal/ui: bug fix: the window size callback was not called on macOS
2024-06-30 15:59:15 +09:00
ui_ios.go
exp/textinput: use native pixels for a candidate window position
2024-03-03 23:35:34 +09:00
ui_js.go
internal/ui: bug fix: reset some input states on blur events on browsers
2024-03-24 16:03:17 +09:00
ui_linbsd.go
ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
2024-03-23 23:32:43 +09:00
ui_mobile.go
internal/ui: use atomic.Int32 instead of atomic.Store/LoadInt32
2024-04-29 21:53:43 +09:00
ui_nintendosdk.go
ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
2024-03-23 23:32:43 +09:00
ui_playstation5.go
ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
2024-03-23 23:32:43 +09:00
ui_windows.go
internal/ui: refactoring
2024-03-03 23:27:02 +09:00
ui.go
internal/ui: better panic message at ReadPixels before RunGame
2024-05-03 16:36:19 +09:00
window_glfw.go
internal/ui: refactoring
2024-03-03 23:27:02 +09:00
window.go
ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
2023-09-18 18:31:22 +09:00