ebiten/internal
Hajime Hoshi 32417353d3 internal/ui: bug fix: the window size callback was not called on macOS
This is basically a revert of e150745598.

As the window size callback was not called, ebiten.WindowSize didn't
work correctly for a while.

Even after this change, the issue #2257 could not be reproduced. This
is mysterious, but probably macOS itself has updated.

Updates #2257
Closes #3029
2024-06-30 15:59:15 +09:00
..
affine all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
atlas internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
beforemaintest internal/buffered: move tests to internal/beforemaintest 2024-01-16 13:07:10 +09:00
buffered internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
builtinshader all: add a new package shaderprecomp 2024-05-05 03:51:04 +09:00
clock all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
cocoa internal/cocoa: integrate internal/graphicsdriver/metal/ns and internal/cocoa 2024-01-02 22:22:19 +09:00
debug internal/debug: bug fix: add SwitchLogger to dump logs for each frame correctly 2023-08-26 03:38:37 +09:00
file ebiten: implement DroppedFiles to replace AppendDroppedFiles 2023-01-25 14:27:11 +09:00
gamepad all: use atomic.Bool instead of atomic.Store/LoadUint32 2024-04-29 21:16:01 +09:00
gamepaddb internal/gamepaddb: refactoring: GLFW gamepads are requried only for Windows 2024-04-18 14:25:47 +09:00
glfw Revert "internal/glfw: bug fix: limit the DWM swap interval to Vista and 7" 2024-06-04 21:06:51 +09:00
graphics internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
graphicscommand internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
graphicsdriver internal/graphicsdriver/playstation5: change struct member names 2024-06-17 03:04:18 +09:00
hook internal/hook: rename hooks -> hook 2023-10-06 13:58:00 +09:00
jsutil all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
microsoftgdk internal/microsoftgdk: improve forward compatibility 2022-12-25 22:00:22 +09:00
mipmap internal/graphics: renamed shader image count to specify src (#3012) 2024-06-10 02:02:47 +09:00
packing internal/atlas: use bit manipulation for function power of 2 -like functions (#2915) 2024-02-25 02:06:52 +09:00
png all: replace execabs with os/exec 2024-05-03 23:39:38 +09:00
processtest ebiten: add FillRuleFillAll, FillRuleEvenOdd, and FillRuleNonZero 2024-06-08 17:58:33 +09:00
shader internal/shaderir/hlsl: refactoring: separate calculation uniform offsets 2024-05-05 20:47:35 +09:00
shaderir Revert "shaderprecomp: accept an ID instead of source to register" 2024-05-26 21:29:44 +09:00
testing all: rename arguments in Kage 2023-09-24 16:46:36 +09:00
thread internal/thread: fix comments 2023-12-23 23:23:52 +09:00
ui internal/ui: bug fix: the window size callback was not called on macOS 2024-06-30 15:59:15 +09:00
vettools internal/vettools: bug fix: vettool itself failed with vettool check 2023-10-04 12:56:14 +09:00
vibrate all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile 2024-02-24 22:07:27 +09:00
winver internal/winver: fix a panic message 2023-10-05 01:25:09 +09:00