ebiten/internal/ui
Hajime Hoshi beac278c59 internal/grahics, internal/shadeir: use the term Dword instead of Uint32
This change also renames DWord to Dword.
2024-12-07 22:26:09 +09:00
..
api_windows.go internal/ui: disable IME and enable it only when necessary 2024-08-27 02:22:30 +09:00
context.go internal/ui: remove println 2024-09-17 23:12:16 +09:00
graphics.go all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
image.go all: specify src-regions correctly 2024-09-08 22:24:15 +09:00
init_nintendosdk.cpp all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
init_nintendosdk.h internal/ui: rename ebitengine_Init -> ebitengine_Initialize 2023-01-03 19:23:38 +09:00
input_glfw.go internal/ui: refactoring 2024-03-03 23:27:02 +09:00
input_js.go exp/textinput: bug fix: pressing enter key was often ignored on iOS Safari 2024-06-12 02:44:51 +09:00
input_mobile.go ebiten: add (*Monitor).DeviceScaleFactor() 2024-02-12 17:09:03 +09:00
input_nintendosdk.cpp internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-01 01:35:05 +09:00
input_nintendosdk.go ebiten: add (*Monitor).DeviceScaleFactor() 2024-02-12 17:09:03 +09:00
input_nintendosdk.h internal/ui: bug fix: compile error on the testing CI 2023-01-01 18:01:14 +09:00
input_playstation5.go internal/ui: update gamepads for PS5 2024-10-19 22:43:14 +09:00
input.go internal/ui: use float64 for cursor positions internally 2023-09-17 03:43:18 +09:00
keys_glfw.go ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
keys_js.go ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
keys.go ebiten: add KeyIntlBackslash 2024-03-12 12:49:02 +09:00
monitor_glfw.go internal/ui: refactoring: remove unused code 2024-05-04 00:26:40 +09:00
notprofile_nintendosdk.go internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-03 19:10:15 +09:00
profile_nintendosdk.go internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-03 19:10:15 +09:00
run_notsinglethread.go ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread build tag 2023-11-05 00:01:44 +09:00
run_singlethread.go ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread build tag 2023-11-05 00:01:44 +09:00
run.go internal/ui: call setRunning(true) at a more appropriate timing 2024-07-15 22:52:50 +09:00
screensizeinfullscreen_js.go internal/ui: bug fix: wrong property names were specified 2024-04-30 23:32:54 +09:00
screensizeinfullscreen_notjs.go ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen() 2024-03-23 23:32:43 +09:00
shader.go internal/grahics, internal/shadeir: use the term Dword instead of Uint32 2024-12-07 22:26:09 +09:00
ui_android.go internal/ui: implement (*Monitor).Size for mobiles 2024-09-16 19:42:23 +09:00
ui_darwin.go internal/cocoa, internal/graphicsdriver/metal/*: minimize allocations (#3133) 2024-10-18 11:44:37 +09:00
ui_glfw.go internal/ui: remove panic in adjustWindowSize 2024-09-28 02:45:56 +09:00
ui_ios.go internal/ui: implement (*Monitor).Size for mobiles 2024-09-16 19:42:23 +09:00
ui_js.go internal/ui: bug fix: recover the cursor mode when capturing fails 2024-09-15 18:34:13 +09:00
ui_linbsd.go internal/ui: remove panic in adjustWindowSize 2024-09-28 02:45:56 +09:00
ui_mobile.go internal/ui: implement (*Monitor).Size for mobiles 2024-09-16 19:42:23 +09:00
ui_nintendosdk.go internal/ui: call setRunning(true) at a more appropriate timing 2024-07-15 22:52:50 +09:00
ui_playstation5.go internal/ui: call setRunning(true) at a more appropriate timing 2024-07-15 22:52:50 +09:00
ui_windows.go internal/ui: bug fix: an undecorated window should reach the top of the screen 2024-09-28 02:52:40 +09:00
ui.go ebiten: add RunGameOptions.StrictContextRestration 2024-09-07 18:36:04 +09:00
window_glfw.go ebiten: add RequestAttention 2024-09-22 00:05:00 +09:00
window.go ebiten: add RequestAttention 2024-09-22 00:05:00 +09:00