ebiten/internal/graphicsdriver/opengl/gl
Hajime Hoshi 1799ed0b28 add a build tag 'ebitencbackend' and internal/cbackend
This enables to create a C archive with Ebiten without an actual driver
implementation. This enables Ebiten work on a platform Go doesn't support.
See also Hitsumabushi project: github.com/hajimehoshi/hitsumabushi.

The backend C API is not stable and might change later. Then, the build
tag 'ebitencbackend' is not documented on purpose.

Closes #1900
2021-12-22 21:12:48 +09:00
..
conversions_notwindows.go internal/graphicsdriver/opengl: Refactring 2021-06-13 14:19:33 +09:00
conversions_windows.go internal/graphicsdriver/opengl: Refactring 2021-06-13 14:19:33 +09:00
conversions.go internal/graphicsdriver/opengl: Refactring 2021-06-13 14:19:33 +09:00
LICENSE
package_notwindows.go add a build tag 'ebitencbackend' and internal/cbackend 2021-12-22 21:12:48 +09:00
package_windows.go internal/glfw, internal/graphicsdriver/opengl/gl: Use the last byte to detect a bool 2021-08-25 02:09:55 +09:00
package.go internal/graphicsdriver/opengl: Add APIs for stencil buffers 2021-07-05 00:24:44 +09:00
procaddr_notwindows.go add a build tag 'ebitencbackend' and internal/cbackend 2021-12-22 21:12:48 +09:00
procaddr_windows.go graphicsdriver/opengl/gl: Fix go-vet errors on Windows 2019-10-06 23:19:59 +09:00
README.md graphicsdriver/opengl/gl: Exclude all the files for Wasm 2019-09-23 00:42:54 +09:00

This is a fork of github.com/go-gl/gl/v2.1/gl with the below patch. This is now modified manually.

The original version is generated from github.com/hajimehoshi/glow's nocgo branch. This enables to remove dependencies on Cgo on Windows.

Now we are working on commiting this 'no-cgo' change to the official gl package. See https://github.com/go-gl/glow/pull/102.