.. |
api_windows.go
|
all: remove unnecessary build tag restrictions
|
2023-10-01 23:27:57 +09:00 |
context.go
|
internal/atlas: refactoring: remove ImageTypeVolatile
|
2024-06-30 18:50:02 +09:00 |
graphics.go
|
all: add files for PlayStation 5
|
2023-10-16 00:54:08 +09:00 |
image.go
|
internal/atlas: refactoring: remove ImageTypeVolatile
|
2024-06-30 18:50:02 +09:00 |
init_nintendosdk.cpp
|
all: fix typos (#2864)
|
2023-12-17 22:42:34 +09:00 |
init_nintendosdk.h
|
internal/ui: rename ebitengine_Init -> ebitengine_Initialize
|
2023-01-03 19:23:38 +09:00 |
input_glfw.go
|
internal/ui: refactoring
|
2024-03-03 23:27:02 +09:00 |
input_js.go
|
exp/textinput: bug fix: pressing enter key was often ignored on iOS Safari
|
2024-06-12 02:44:51 +09:00 |
input_mobile.go
|
ebiten: add (*Monitor).DeviceScaleFactor()
|
2024-02-12 17:09:03 +09:00 |
input_nintendosdk.cpp
|
internal/ui: use -overlay to provide the implementation for Nintendo Switch
|
2023-01-01 01:35:05 +09:00 |
input_nintendosdk.go
|
ebiten: add (*Monitor).DeviceScaleFactor()
|
2024-02-12 17:09:03 +09:00 |
input_nintendosdk.h
|
internal/ui: bug fix: compile error on the testing CI
|
2023-01-01 18:01:14 +09:00 |
input_playstation5.go
|
all: add files for PlayStation 5
|
2023-10-16 00:54:08 +09:00 |
input.go
|
internal/ui: use float64 for cursor positions internally
|
2023-09-17 03:43:18 +09:00 |
keys_glfw.go
|
ebiten: add KeyIntlBackslash
|
2024-03-12 12:49:02 +09:00 |
keys_js.go
|
ebiten: add KeyIntlBackslash
|
2024-03-12 12:49:02 +09:00 |
keys.go
|
ebiten: add KeyIntlBackslash
|
2024-03-12 12:49:02 +09:00 |
monitor_glfw.go
|
internal/ui: refactoring: remove unused code
|
2024-05-04 00:26:40 +09:00 |
notprofile_nintendosdk.go
|
internal/ui: use -overlay to provide the implementation for Nintendo Switch
|
2023-01-03 19:10:15 +09:00 |
profile_nintendosdk.go
|
internal/ui: use -overlay to provide the implementation for Nintendo Switch
|
2023-01-03 19:10:15 +09:00 |
run_notsinglethread.go
|
ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread build tag
|
2023-11-05 00:01:44 +09:00 |
run_singlethread.go
|
ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread build tag
|
2023-11-05 00:01:44 +09:00 |
run.go
|
internal/ui: remove renderThread
|
2024-01-02 17:14:38 +09:00 |
screensizeinfullscreen_js.go
|
internal/ui: bug fix: wrong property names were specified
|
2024-04-30 23:32:54 +09:00 |
screensizeinfullscreen_notjs.go
|
ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
|
2024-03-23 23:32:43 +09:00 |
shader.go
|
ebiten: replace (*ebiten.Shader).Dispose with Deallocate
|
2023-11-03 16:25:18 +09:00 |
ui_android.go
|
exp/textinput: use native pixels for a candidate window position
|
2024-03-03 23:35:34 +09:00 |
ui_darwin.go
|
internal/ui: refactoring: remove unused code
|
2024-05-04 00:26:40 +09:00 |
ui_glfw.go
|
internal/ui: bug fix: the window size callback was not called on macOS
|
2024-06-30 15:59:15 +09:00 |
ui_ios.go
|
exp/textinput: use native pixels for a candidate window position
|
2024-03-03 23:35:34 +09:00 |
ui_js.go
|
internal/ui: fix a wrong comment
|
2024-07-07 01:05:40 +09:00 |
ui_linbsd.go
|
ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
|
2024-03-23 23:32:43 +09:00 |
ui_mobile.go
|
internal/ui: use atomic.Int32 instead of atomic.Store/LoadInt32
|
2024-04-29 21:53:43 +09:00 |
ui_nintendosdk.go
|
ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
|
2024-03-23 23:32:43 +09:00 |
ui_playstation5.go
|
ebiten: add (*Monitor).Size() to replace ScreenSizeInFullscreen()
|
2024-03-23 23:32:43 +09:00 |
ui_windows.go
|
internal/ui: refactoring
|
2024-03-03 23:27:02 +09:00 |
ui.go
|
internal/ui: better panic message at ReadPixels before RunGame
|
2024-05-03 16:36:19 +09:00 |
window_glfw.go
|
internal/ui: refactoring
|
2024-03-03 23:27:02 +09:00 |
window.go
|
ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
|
2023-09-18 18:31:22 +09:00 |