ebiten/internal
Hajime Hoshi e7611139c3 uidriver/js: Bug fix: Watch the state regularly instead of events
visibilitystate is sometimes not called and in this case the app
does not come back.

This fix creates another goroutine to watch the state, and remove
event handlers.

Fixes #961
2019-10-21 00:04:07 +09:00
..
affine affine: Add ColorM.Scale tests 2019-01-23 02:50:30 +09:00
buffered buffered: Allow Set before the game runs 2019-10-12 03:13:29 +09:00
clock clock: Avoid calling (js.Value).Get() for performance 2019-09-28 01:47:48 +09:00
devicescale devicescale: Remove the updating loop 2019-05-08 01:14:22 +09:00
driver Fix misspellings 2019-10-12 01:10:53 +09:00
glfw glfw: Take a byte pointer instead of a uintptr at the callback 2019-06-27 22:57:44 +09:00
graphics graphics: Remove PutQuadVertices 2019-09-21 04:14:25 +09:00
graphicscommand graphicscommand: Bug fix: Needed to adjust vertices when highp is not available 2019-10-19 17:05:04 +09:00
graphicsdriver graphicsdriver/metal: Bug fix: SetFragmentBytes must be called anytime 2019-10-10 03:13:55 +09:00
hooks audio: More intellegent suspending/resuming (#617) 2018-05-26 23:31:04 +09:00
jsutil jsutil: Avoid allocating ArrayBuffer unnecessarily 2019-09-26 23:59:00 +09:00
packing shareable: Update page sizes dynamically 2019-06-22 23:05:28 +09:00
png png: Update for Go 1.12 2019-03-30 23:27:09 +09:00
restorable Fix misspellings 2019-10-12 01:10:53 +09:00
shareable shareable: Avoid defer for performance 2019-10-04 01:52:27 +09:00
testflock Small cleanup (#877) 2019-05-26 18:06:43 +09:00
thread thread: Bug fix: Queue funcs instead of panic 2019-06-21 11:10:27 +09:00
uidriver uidriver/js: Bug fix: Watch the state regularly instead of events 2019-10-21 00:04:07 +09:00
web web: Speed optimization 2019-09-26 22:11:16 +09:00