Hajime Hoshi
e7611139c3
uidriver/js: Bug fix: Watch the state regularly instead of events
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visibilitystate is sometimes not called and in this case the app
does not come back.
This fix creates another goroutine to watch the state, and remove
event handlers.
Fixes #961
2019-10-21 00:04:07 +09:00
Hajime Hoshi
e578b0bd49
graphicscommand: Bug fix: Needed to adjust vertices when highp is not available
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Fixes #962
2019-10-19 17:05:04 +09:00
Hajime Hoshi
43a8881ab8
uidriver/ui: Reduce calls of syscall/js
2019-10-16 02:56:58 +09:00
Hajime Hoshi
72248fa3ef
ui: Bug fix: Focus canvas explicitly on input
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Fixes #961
2019-10-15 23:57:16 +09:00
Hajime Hoshi
75721e6fc1
ui: Auto scaling on browsers
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This change forces Ebiten apps on browsers 'fullscreen' mode.
After this change, 'scale' value is no longer used on browsers.
Note that this breaks backward compatibility, but as long as the
game works in an iframe, this should not be problematic.
Fixes #960
2019-10-15 00:02:02 +09:00
Hajime Hoshi
30c185f254
uidriver/js: Bug fix: context must not be accessed before loop
2019-10-14 02:41:04 +09:00
Hajime Hoshi
5027bc1af5
buffered: Allow Set before the game runs
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Fixes #949
2019-10-12 03:13:29 +09:00
Hajime Hoshi
cbe4844fa0
Fix misspellings
2019-10-12 01:10:53 +09:00
Hajime Hoshi
4bfe60fb8a
graphicsdriver/metal: Bug fix: SetFragmentBytes must be called anytime
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Fixes #954
2019-10-10 03:13:55 +09:00
Hajime Hoshi
3c976eae02
cmd/ebitenmobile: Use Metal on iOS
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The emulators still use OpenGL.
Fixes #737
2019-10-09 02:13:47 +09:00
Hajime Hoshi
4088de5349
graphicsdriver/opengl/gl: Fix go-vet errors on Windows
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Updates #889
2019-10-06 23:19:59 +09:00
Hajime Hoshi
3a0f8655e6
graphicsdriver/opengl/gl: Indentation
2019-10-06 23:02:15 +09:00
Hajime Hoshi
378be6be80
graphicsdriver/opengl/gl: Remove unused functions
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This improves `go vet` results.
Updates #889
2019-10-06 22:49:38 +09:00
Hajime Hoshi
0d56207672
graphicsdriver/opengl/gl: Remove unnecessary consts
2019-10-06 04:27:57 +09:00
Hajime Hoshi
7e7751bd43
restorable: Performance tuning
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This is based on the result of examples/set (Wasm).
2019-10-04 02:02:36 +09:00
Hajime Hoshi
382f6365fd
shareable: Avoid defer for performance
2019-10-04 01:52:27 +09:00
Hajime Hoshi
38ee9113ee
graphicsdriver/opengl/gl: Remvoe PtrOffset
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Updates #889
2019-10-01 01:48:42 +09:00
Hajime Hoshi
ffbdda9a25
shareable: Avoid defer for performance
2019-09-29 03:50:43 +09:00
Hajime Hoshi
907302c440
graphicscommand: Keep the capacity at q.commands
2019-09-29 03:23:40 +09:00
Hajime Hoshi
86b4e9ffeb
restorable: Bug fix: Do not mutate graphics.QuadIndices
2019-09-29 02:57:11 +09:00
Hajime Hoshi
6c8c064a58
restorable: Add TestMutateSlices
2019-09-29 02:36:06 +09:00
Hajime Hoshi
9cb631e30f
Reland: graphics: Reuse vertices backend and reduce allocating
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This is a reland of 74f1e5519f
.
The vertex slice is now copied before saving as the drawing
history items.
2019-09-29 01:36:00 +09:00
Hajime Hoshi
4feb0a4f3e
restorable: Bug fix: indices has to be copied
2019-09-29 01:30:26 +09:00
Hajime Hoshi
5e6bdc25e5
gofmt
2019-09-28 23:09:20 +09:00
Hajime Hoshi
f873b66267
graphicscommand: Reduce calling InternalWidth/InternalHeight
2019-09-28 23:03:11 +09:00
Hajime Hoshi
791f96f980
graphicscommand: Reduce division operators
2019-09-28 02:31:04 +09:00
Hajime Hoshi
7bb2895415
clock: Avoid calling (js.Value).Get() for performance
2019-09-28 01:47:48 +09:00
Hajime Hoshi
af6bda48c3
Reduce division operators
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It looks like runtime.wasmDiv takes account for a big part at CPU
usages with examples/sprites.
2019-09-27 03:29:10 +09:00
Hajime Hoshi
3cf867035d
buffered: Do not delay commands if possible
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Delaying commands causes memory allocations, which can be heavy
especially on browsers.
This avoids to use 'defer' for performance.
2019-09-27 03:27:47 +09:00
Hajime Hoshi
3291ec51bb
buffered: Use a raw function to avoid allocating structs
2019-09-27 00:37:31 +09:00
Hajime Hoshi
fc3e8bebe4
Use 0-length slice instead of nil to keep capacities
2019-09-27 00:34:55 +09:00
Hajime Hoshi
59333ba1ad
jsutil: Avoid allocating ArrayBuffer unnecessarily
2019-09-26 23:59:00 +09:00
Hajime Hoshi
9a42b264fd
web: Speed optimization
2019-09-26 22:11:16 +09:00
Hajime Hoshi
899fc38d23
Add wasm test with wasmbrowsertest
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Fixes #881
2019-09-23 02:45:37 +09:00
Hajime Hoshi
33c7f39f0f
graphicsdriver/opengl/gl: Exclude all the files for Wasm
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Fixes #938
2019-09-23 00:42:54 +09:00
Hajime Hoshi
79b32c7601
graphics: Add buffered package
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Moved the command queue to the package.
2019-09-21 22:34:37 +09:00
Hajime Hoshi
0a872b342a
shareable: Change the argument to color.RGBA at Fill
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The argument will be copied explicitly.
2019-09-21 21:16:46 +09:00
Hajime Hoshi
9d867850dc
shareable: Rename Dispose -> MarkDisposed
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Before this change, it was not clear that shareable's Dispose can
be called from finalizers since finalizers must not be blocked by
a mutex. Actually Dispose could be locked and must not be called
from finalizers.
This change renames the function to avoid confusion of the API,
and make the function available from finalizers.
2019-09-21 20:05:21 +09:00
Hajime Hoshi
053f5a0ce7
shareable: Refactoring
2019-09-21 19:15:49 +09:00
Hajime Hoshi
1c2c932c6c
graphics: Remove MakeVolatile/IsVolatile
2019-09-21 14:53:52 +09:00
Hajime Hoshi
06d198cc0e
shareable: Rename files
2019-09-21 06:09:52 +09:00
Hajime Hoshi
bc4d092710
shareable: Remove (*Image).Size()
2019-09-21 05:56:34 +09:00
Hajime Hoshi
3023cc69c3
restorable: Remove (*Image).Size()
2019-09-21 05:40:05 +09:00
Hajime Hoshi
629d58b93a
graphics: Remove PutQuadVertices
2019-09-21 04:14:25 +09:00
Hajime Hoshi
6095cd965b
shareable: Remove (*Image).PutVertex
2019-09-21 04:01:44 +09:00
Hajime Hoshi
ea52aa52bb
shareable: Fix tests
2019-09-21 03:58:50 +09:00
Hajime Hoshi
d491cab465
restorable: Remvoe unused arguments
2019-09-21 03:44:45 +09:00
Hajime Hoshi
9e78d8c656
graphicscommand: Bug fix: Fix tests
2019-09-21 03:36:48 +09:00
Hajime Hoshi
6fa7d59468
shareable: Remove lock from (*Image).PutVertex
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Updates #941
2019-09-21 02:17:14 +09:00
Hajime Hoshi
70a38dc09a
graphicscommand: Move pixel->texel conversion to graphicscommand
2019-09-20 23:59:04 +09:00