2016-05-18 20:17:50 +02:00
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// Copyright 2016 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2023-10-01 16:24:42 +02:00
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//go:build android || ios
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2016-05-18 20:17:50 +02:00
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2022-02-06 08:08:22 +01:00
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package ui
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2016-05-18 20:17:50 +02:00
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import (
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2022-12-28 09:03:49 +01:00
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stdcontext "context"
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2019-02-23 12:41:52 +01:00
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"fmt"
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2024-01-07 16:18:03 +01:00
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"runtime"
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2019-02-23 12:41:52 +01:00
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"runtime/debug"
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2017-12-31 13:01:48 +01:00
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"sync"
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2020-08-28 17:24:30 +02:00
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"sync/atomic"
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2018-04-06 19:14:23 +02:00
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2022-02-04 07:47:22 +01:00
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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2020-10-12 17:39:45 +02:00
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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2022-03-21 16:02:37 +01:00
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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2023-10-06 06:49:42 +02:00
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"github.com/hajimehoshi/ebiten/v2/internal/hook"
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2024-09-06 09:30:20 +02:00
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"github.com/hajimehoshi/ebiten/v2/internal/restorable"
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2016-05-18 20:17:50 +02:00
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)
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2018-04-06 19:14:23 +02:00
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var (
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2019-07-31 18:07:19 +02:00
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// renderCh receives when updating starts.
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2019-05-30 18:44:01 +02:00
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renderCh = make(chan struct{})
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// renderEndCh receives when updating finishes.
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renderEndCh = make(chan struct{})
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2022-03-21 15:00:50 +01:00
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)
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2019-05-30 18:44:01 +02:00
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2023-10-14 17:06:07 +02:00
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func (u *UserInterface) init() error {
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u.userInterfaceImpl = userInterfaceImpl{
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2023-10-15 10:21:56 +02:00
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graphicsLibraryInitCh: make(chan struct{}),
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errCh: make(chan error),
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2020-02-11 14:58:59 +01:00
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// Give a default outside size so that the game can start without initializing them.
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outsideWidth: 640,
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outsideHeight: 480,
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2020-01-21 17:58:59 +01:00
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}
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2024-04-29 12:02:23 +02:00
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u.foreground.Store(true)
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2023-10-14 17:06:07 +02:00
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return nil
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2019-04-07 03:42:55 +02:00
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}
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2020-02-11 05:43:58 +01:00
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// Update is called from mobile/ebitenmobileview.
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2020-08-28 17:18:42 +02:00
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//
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// Update must be called on the rendering thread.
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) Update() error {
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2020-02-11 15:19:43 +01:00
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select {
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case err := <-u.errCh:
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return err
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default:
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}
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2020-03-20 16:08:40 +01:00
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if !u.IsFocused() {
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2020-02-11 15:19:43 +01:00
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return nil
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2020-01-21 17:58:59 +01:00
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}
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2022-06-24 13:20:49 +02:00
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if err := gamepad.Update(); err != nil {
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return err
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}
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2021-10-16 17:32:50 +02:00
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2022-12-28 09:03:49 +01:00
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ctx, cancel := stdcontext.WithCancel(stdcontext.Background())
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defer cancel()
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2019-05-31 20:11:09 +02:00
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renderCh <- struct{}{}
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2020-08-29 19:10:49 +02:00
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go func() {
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<-renderEndCh
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2022-12-28 09:03:49 +01:00
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cancel()
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2020-08-29 19:10:49 +02:00
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}()
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2022-12-28 09:03:49 +01:00
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2024-01-02 08:54:07 +01:00
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graphicscommand.LoopRenderThread(ctx)
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2020-02-11 15:19:43 +01:00
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return nil
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2016-06-09 18:21:46 +02:00
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}
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2022-03-21 15:00:50 +01:00
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type userInterfaceImpl struct {
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2023-10-15 10:21:56 +02:00
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graphicsDriver graphicsdriver.Graphics
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graphicsLibraryInitCh chan struct{}
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2022-03-21 16:02:37 +01:00
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2020-02-11 09:53:50 +01:00
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outsideWidth float64
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outsideHeight float64
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2019-12-16 02:57:57 +01:00
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2024-04-29 12:02:23 +02:00
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foreground atomic.Bool
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2022-02-13 18:17:45 +01:00
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errCh chan error
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2017-12-31 13:01:48 +01:00
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2022-04-01 10:59:44 +02:00
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context *context
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2019-06-26 17:07:39 +02:00
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2022-12-16 10:34:14 +01:00
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inputState InputState
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2023-09-17 14:48:42 +02:00
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touches []TouchForInput
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2019-04-07 11:55:56 +02:00
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2024-09-06 09:30:20 +02:00
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fpsMode atomic.Int32
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renderer Renderer
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strictContextRestoration bool
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strictContextRestorationOnce sync.Once
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2021-07-22 18:07:28 +02:00
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2017-12-31 13:01:48 +01:00
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m sync.RWMutex
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2016-05-18 20:17:50 +02:00
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}
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) SetForeground(foreground bool) error {
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2024-04-29 12:02:23 +02:00
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u.foreground.Store(foreground)
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2020-01-21 17:58:59 +01:00
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if foreground {
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2023-10-06 06:49:42 +02:00
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return hook.ResumeAudio()
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2020-01-21 17:58:59 +01:00
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} else {
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2023-10-06 06:49:42 +02:00
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return hook.SuspendAudio()
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2020-01-21 17:58:59 +01:00
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}
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}
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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2024-01-07 16:18:03 +01:00
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return fmt.Errorf("internal/ui: Run is not implemented for GOOS=%s", runtime.GOOS)
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2019-04-10 03:44:02 +02:00
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}
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2023-10-14 17:06:07 +02:00
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func (u *UserInterface) RunWithoutMainLoop(game Game, options *RunOptions) {
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2019-04-10 03:44:02 +02:00
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go func() {
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2024-01-07 16:18:03 +01:00
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if err := u.runMobile(game, options); err != nil {
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2020-02-11 15:19:43 +01:00
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u.errCh <- err
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2019-04-10 03:44:02 +02:00
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}
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}()
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}
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2024-01-07 16:18:03 +01:00
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func (u *UserInterface) runMobile(game Game, options *RunOptions) (err error) {
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2019-02-23 12:41:52 +01:00
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// Convert the panic to a regular error so that Java/Objective-C layer can treat this easily e.g., for
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// Crashlytics. A panic is treated as SIGABRT, and there is no way to handle this on Java/Objective-C layer
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// unfortunately.
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// TODO: Panic on other goroutines cannot be handled here.
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defer func() {
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if r := recover(); r != nil {
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2021-01-01 18:08:34 +01:00
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err = fmt.Errorf("%v\n%s", r, string(debug.Stack()))
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2019-02-23 12:41:52 +01:00
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}
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}()
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2024-01-07 16:18:03 +01:00
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graphicscommand.SetOSThreadAsRenderThread()
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2018-03-23 17:07:36 +01:00
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2023-10-27 04:01:01 +02:00
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u.setRunning(true)
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defer u.setRunning(false)
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u.context = newContext(game)
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2024-08-27 16:55:33 +02:00
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g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
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colorSpace: options.ColorSpace,
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}, options.GraphicsLibrary)
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2022-11-13 06:51:45 +01:00
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if err != nil {
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return err
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}
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u.graphicsDriver = g
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2023-10-15 08:50:39 +02:00
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u.setGraphicsLibrary(lib)
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2023-10-15 10:21:56 +02:00
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close(u.graphicsLibraryInitCh)
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2024-09-06 09:30:20 +02:00
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u.strictContextRestoration = options.StrictContextRestoration
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if !u.strictContextRestoration {
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restorable.Disable()
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}
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u.renderer.SetStrictContextRestoration(u.strictContextRestoration)
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2022-11-13 06:51:45 +01:00
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2016-08-31 19:38:47 +02:00
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for {
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2020-04-02 17:06:42 +02:00
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if err := u.update(); err != nil {
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2016-08-31 19:38:47 +02:00
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return err
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}
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2016-09-01 18:34:51 +02:00
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}
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}
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2022-02-13 18:48:28 +01:00
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// outsideSize must be called on the same goroutine as update().
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) outsideSize() (float64, float64) {
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2020-08-28 20:02:20 +02:00
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u.m.RLock()
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2024-01-07 16:18:03 +01:00
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defer u.m.RUnlock()
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2017-12-31 13:01:48 +01:00
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2024-01-07 16:18:03 +01:00
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return u.outsideWidth, u.outsideHeight
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2018-02-01 18:08:03 +01:00
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}
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) update() error {
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2020-01-21 17:58:59 +01:00
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<-renderCh
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2018-02-01 18:08:03 +01:00
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defer func() {
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2019-05-30 18:44:01 +02:00
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renderEndCh <- struct{}{}
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2018-02-01 18:08:03 +01:00
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}()
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2022-02-13 18:48:28 +01:00
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w, h := u.outsideSize()
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2024-02-12 07:03:07 +01:00
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if err := u.context.updateFrame(u.graphicsDriver, w, h, theMonitor.DeviceScaleFactor(), u); err != nil {
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2016-09-01 18:34:51 +02:00
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return err
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}
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return nil
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2016-05-18 20:17:50 +02:00
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}
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2020-02-11 09:53:50 +01:00
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// SetOutsideSize is called from mobile/ebitenmobileview.
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2020-08-28 17:18:42 +02:00
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//
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// SetOutsideSize is concurrent safe.
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) SetOutsideSize(outsideWidth, outsideHeight float64) {
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2017-12-31 13:01:48 +01:00
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u.m.Lock()
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2024-02-24 11:48:17 +01:00
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defer u.m.Unlock()
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2020-02-11 09:53:50 +01:00
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if u.outsideWidth != outsideWidth || u.outsideHeight != outsideHeight {
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u.outsideWidth = outsideWidth
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u.outsideHeight = outsideHeight
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2017-12-31 13:01:48 +01:00
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}
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}
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) CursorMode() CursorMode {
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2022-02-06 09:43:52 +01:00
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return CursorModeHidden
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2017-08-12 08:39:41 +02:00
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}
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) SetCursorMode(mode CursorMode) {
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2016-09-03 10:17:54 +02:00
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// Do nothing
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}
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) CursorShape() CursorShape {
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2022-02-06 09:43:52 +01:00
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return CursorShapeDefault
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2021-04-11 07:21:38 +02:00
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}
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) SetCursorShape(shape CursorShape) {
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2021-04-11 07:21:38 +02:00
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// Do nothing
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}
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) IsFullscreen() bool {
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2017-09-13 20:37:38 +02:00
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return false
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}
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) SetFullscreen(fullscreen bool) {
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2017-06-29 17:35:34 +02:00
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// Do nothing
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}
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) IsFocused() bool {
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2024-04-29 12:02:23 +02:00
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return u.foreground.Load()
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2020-01-16 02:47:23 +01:00
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}
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) IsRunnableOnUnfocused() bool {
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2017-06-29 17:35:34 +02:00
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return false
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}
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) SetRunnableOnUnfocused(runnableOnUnfocused bool) {
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2017-08-02 16:37:50 +02:00
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// Do nothing
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}
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2023-10-15 09:10:13 +02:00
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func (u *UserInterface) FPSMode() FPSModeType {
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2024-04-29 14:50:08 +02:00
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return FPSModeType(u.fpsMode.Load())
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2021-07-22 18:07:28 +02:00
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}
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2023-10-15 09:10:13 +02:00
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func (u *UserInterface) SetFPSMode(mode FPSModeType) {
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2024-04-29 14:50:08 +02:00
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u.fpsMode.Store(int32(mode))
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2023-10-15 09:10:13 +02:00
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u.updateExplicitRenderingModeIfNeeded(mode)
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}
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func (u *UserInterface) updateExplicitRenderingModeIfNeeded(fpsMode FPSModeType) {
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2024-09-06 09:30:20 +02:00
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if u.renderer == nil {
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2021-07-22 18:07:28 +02:00
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return
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}
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2024-09-06 09:30:20 +02:00
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u.renderer.SetExplicitRenderingMode(fpsMode == FPSModeVsyncOffMinimum)
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2018-07-14 13:50:09 +02:00
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}
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) readInputState(inputState *InputState) {
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2022-12-20 01:52:13 +01:00
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u.m.Lock()
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defer u.m.Unlock()
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2023-01-21 16:04:30 +01:00
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u.inputState.copyAndReset(inputState)
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2019-04-07 11:55:56 +02:00
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}
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) Window() Window {
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2022-05-31 18:26:28 +02:00
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return &nullWindow{}
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2019-12-24 16:05:56 +01:00
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}
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2024-02-12 07:03:07 +01:00
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type Monitor struct {
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2024-02-24 11:48:17 +01:00
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deviceScaleFactor float64
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deviceScaleFactorOnce sync.Once
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2024-02-12 07:03:07 +01:00
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m sync.Mutex
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}
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2023-08-30 14:02:04 +02:00
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var theMonitor = &Monitor{}
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func (m *Monitor) Name() string {
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return ""
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}
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2024-02-12 07:03:07 +01:00
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func (m *Monitor) DeviceScaleFactor() float64 {
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m.m.Lock()
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defer m.m.Unlock()
|
2024-02-24 11:48:17 +01:00
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|
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// The device scale factor can be obtained after the main function starts, especially on Android.
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|
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// Initialize this lazily.
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|
|
m.deviceScaleFactorOnce.Do(func() {
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|
|
// Assume that the device scale factor never changes on mobiles.
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|
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m.deviceScaleFactor = deviceScaleFactorImpl()
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})
|
2024-02-12 07:03:07 +01:00
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|
|
return m.deviceScaleFactor
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}
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2024-03-23 14:31:08 +01:00
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func (m *Monitor) Size() (int, int) {
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|
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// TODO: Return a valid value.
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|
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return 0, 0
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}
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2023-10-14 19:51:23 +02:00
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func (u *UserInterface) AppendMonitors(mons []*Monitor) []*Monitor {
|
2023-08-30 14:02:04 +02:00
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|
|
return append(mons, theMonitor)
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|
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}
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|
2023-10-14 19:51:23 +02:00
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|
|
func (u *UserInterface) Monitor() *Monitor {
|
2023-08-30 14:02:04 +02:00
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|
|
return theMonitor
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|
|
}
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|
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|
2023-10-14 19:51:23 +02:00
|
|
|
func (u *UserInterface) UpdateInput(keys map[Key]struct{}, runes []rune, touches []TouchForInput) {
|
2023-09-17 07:22:58 +02:00
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|
|
u.updateInputStateFromOutside(keys, runes, touches)
|
2024-04-29 14:50:08 +02:00
|
|
|
if FPSModeType(u.fpsMode.Load()) == FPSModeVsyncOffMinimum {
|
2024-09-06 09:30:20 +02:00
|
|
|
u.renderer.RequestRenderIfNeeded()
|
2021-10-16 13:37:01 +02:00
|
|
|
}
|
|
|
|
}
|
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|
|
2024-09-06 09:30:20 +02:00
|
|
|
type Renderer interface {
|
2021-07-22 18:07:28 +02:00
|
|
|
SetExplicitRenderingMode(explicitRendering bool)
|
2024-09-06 09:30:20 +02:00
|
|
|
SetStrictContextRestoration(strictContextRestoration bool)
|
2021-07-22 18:07:28 +02:00
|
|
|
RequestRenderIfNeeded()
|
|
|
|
}
|
|
|
|
|
2024-09-06 09:30:20 +02:00
|
|
|
func (u *UserInterface) SetRenderer(renderer Renderer) {
|
|
|
|
u.renderer = renderer
|
2024-04-29 14:50:08 +02:00
|
|
|
u.updateExplicitRenderingModeIfNeeded(FPSModeType(u.fpsMode.Load()))
|
2021-07-22 18:07:28 +02:00
|
|
|
}
|
|
|
|
|
2023-10-14 19:51:23 +02:00
|
|
|
func (u *UserInterface) ScheduleFrame() {
|
2024-09-06 09:30:20 +02:00
|
|
|
if u.renderer != nil && FPSModeType(u.fpsMode.Load()) == FPSModeVsyncOffMinimum {
|
|
|
|
u.renderer.RequestRenderIfNeeded()
|
2021-07-22 18:07:28 +02:00
|
|
|
}
|
2019-04-07 11:28:50 +02:00
|
|
|
}
|
2022-09-25 17:34:11 +02:00
|
|
|
|
2023-10-14 19:51:23 +02:00
|
|
|
func (u *UserInterface) updateIconIfNeeded() error {
|
2023-04-19 17:56:08 +02:00
|
|
|
return nil
|
2022-12-29 15:48:53 +01:00
|
|
|
}
|
|
|
|
|
2022-12-09 13:23:41 +01:00
|
|
|
func IsScreenTransparentAvailable() bool {
|
|
|
|
return false
|
|
|
|
}
|