ebiten/exp/audio/audio.go

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// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package audio
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import (
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"fmt"
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"io"
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"sync"
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)
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// TODO: In JavaScript, mixing should be done by WebAudio for performance.
type mixedPlayersStream struct {
context *Context
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
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func max(a, b int) int {
if a > b {
return a
}
return b
}
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func (s *mixedPlayersStream) Read(b []byte) (int, error) {
s.context.Lock()
defer s.context.Unlock()
l := len(b) / 4 * 4
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if len(s.context.players) == 0 {
ll := min(4096, len(b))
copy(b, make([]byte, ll))
return ll, nil
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}
closed := []*Player{}
bb := make([]byte, l)
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ll := l
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for p := range s.context.players {
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n, err := p.src.Read(bb)
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if 0 < n {
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p.buf = append(p.buf, bb[:n]...)
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}
if err == io.EOF {
closed = append(closed, p)
} else if err != nil {
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return 0, err
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}
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ll = min(len(p.buf)/4*4, ll)
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}
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for i := 0; i < ll/2; i++ {
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x := 0
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for p := range s.context.players {
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x += int(int16(p.buf[2*i]) | (int16(p.buf[2*i+1]) << 8))
}
if x > (1<<15)-1 {
x = (1 << 15) - 1
}
if x < -(1 << 15) {
x = -(1 << 15)
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}
b[2*i] = byte(x)
b[2*i+1] = byte(x >> 8)
}
for p := range s.context.players {
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p.buf = p.buf[ll:]
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}
for _, p := range closed {
delete(s.context.players, p)
}
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return ll, nil
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}
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// TODO: Enable to specify the format like Mono8?
type Context struct {
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sampleRate int
stream *mixedPlayersStream
players map[*Player]struct{}
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sync.Mutex
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}
func NewContext(sampleRate int) *Context {
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// TODO: Panic if one context exists.
c := &Context{
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sampleRate: sampleRate,
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players: map[*Player]struct{}{},
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}
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c.stream = &mixedPlayersStream{c}
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if err := startPlaying(c.stream, c.sampleRate); err != nil {
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panic(fmt.Sprintf("audio: NewContext error: %v", err))
}
return c
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}
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type Player struct {
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context *Context
src io.ReadSeeker
buf []byte
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}
// NewPlayer creates a new player with the given data to the given channel.
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// The given data is queued to the end of the buffer.
// This may not be played immediately when data already exists in the buffer.
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//
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// src's format must be linear PCM (16bits, 2 channel stereo, little endian)
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// without a header (e.g. RIFF header).
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//
// TODO: Pass sample rate and num of channels.
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func (c *Context) NewPlayer(src io.ReadSeeker) (*Player, error) {
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c.Lock()
defer c.Unlock()
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p := &Player{
context: c,
src: src,
buf: []byte{},
}
return p, nil
}
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func (p *Player) Play() error {
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p.context.Lock()
defer p.context.Unlock()
p.context.players[p] = struct{}{}
return nil
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}
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// TODO: IsPlaying
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// TODO: Stop
// TODO: Seek
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func (p *Player) Pause() error {
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p.context.Lock()
defer p.context.Unlock()
delete(p.context.players, p)
return nil
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}