2013-12-09 14:40:54 +01:00
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package opengl
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2014-05-03 20:29:45 +02:00
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import (
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2014-12-06 07:47:48 +01:00
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"github.com/go-gl/gl"
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2014-12-05 14:16:58 +01:00
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"github.com/hajimehoshi/ebiten/graphics"
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"github.com/hajimehoshi/ebiten/graphics/matrix"
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2014-12-06 20:14:35 +01:00
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"github.com/hajimehoshi/ebiten/ui"
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2014-12-06 07:47:48 +01:00
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"sync"
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2014-05-03 20:29:45 +02:00
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)
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2014-05-03 17:40:53 +02:00
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2014-12-07 16:07:36 +01:00
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type ContextUpdater struct {
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context *context
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}
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func NewContextUpdater(screenWidth, screenHeight, screenScale int) *ContextUpdater {
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return &ContextUpdater{
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context: newContext(screenWidth, screenHeight, screenScale),
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}
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}
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func (u *ContextUpdater) Update(drawer ui.Drawer) error {
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return u.context.update(drawer)
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2014-05-03 17:40:53 +02:00
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}
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2014-12-06 07:47:48 +01:00
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var onceInit sync.Once
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type context struct {
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screenId graphics.RenderTargetID
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defaultId graphics.RenderTargetID
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currentId graphics.RenderTargetID
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screenWidth int
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screenHeight int
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screenScale int
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2013-12-09 14:40:54 +01:00
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}
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func newContext(screenWidth, screenHeight, screenScale int) *context {
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onceInit.Do(func() {
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gl.Init()
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gl.Enable(gl.TEXTURE_2D)
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gl.Enable(gl.BLEND)
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})
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2014-12-07 16:07:36 +01:00
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c := &context{
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screenWidth: screenWidth,
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screenHeight: screenHeight,
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screenScale: screenScale,
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2013-12-09 14:40:54 +01:00
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}
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// The defualt framebuffer should be 0.
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defaultRenderTarget := &renderTarget{
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width: screenWidth * screenScale,
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height: screenHeight * screenScale,
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flipY: true,
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}
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c.defaultId = idsInstance.addRenderTarget(defaultRenderTarget)
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var err error
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2014-12-07 16:53:23 +01:00
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c.screenId, err = idsInstance.newRenderTarget(screenWidth, screenHeight, graphics.FilterNearest)
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if err != nil {
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2014-12-07 16:53:23 +01:00
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panic("opengl.newContext: initializing the offscreen failed: " + err.Error())
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}
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c.ResetOffscreen()
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c.Clear()
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2013-12-09 15:52:14 +01:00
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2014-12-07 16:07:36 +01:00
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return c
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}
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2014-01-11 03:18:55 +01:00
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2014-12-07 16:07:36 +01:00
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func (c *context) dispose() {
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// NOTE: Now this method is not used anywhere.
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idsInstance.deleteRenderTarget(c.screenId)
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}
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func (c *context) Clear() {
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c.Fill(0, 0, 0)
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}
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func (c *context) Fill(r, g, b uint8) {
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idsInstance.fillRenderTarget(c.currentId, r, g, b)
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}
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func (c *context) Texture(id graphics.TextureID) graphics.Drawer {
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return &textureWithContext{id, c}
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}
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2014-12-07 16:07:36 +01:00
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func (c *context) RenderTarget(id graphics.RenderTargetID) graphics.Drawer {
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return &textureWithContext{idsInstance.toTexture(id), c}
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}
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2014-12-07 16:07:36 +01:00
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func (c *context) ResetOffscreen() {
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c.currentId = c.screenId
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}
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2014-12-07 16:07:36 +01:00
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func (c *context) SetOffscreen(renderTargetId graphics.RenderTargetID) {
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c.currentId = renderTargetId
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}
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2014-12-07 16:07:36 +01:00
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func (c *context) update(drawer ui.Drawer) error {
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c.ResetOffscreen()
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c.Clear()
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if err := drawer.Draw(c); err != nil {
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return err
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}
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c.SetOffscreen(c.defaultId)
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c.Clear()
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scale := float64(c.screenScale)
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geo := matrix.GeometryI()
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geo.Scale(scale, scale)
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graphics.DrawWhole(c.RenderTarget(c.screenId), c.screenWidth, c.screenHeight, geo, matrix.ColorI())
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gl.Flush()
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return nil
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}
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2014-05-03 08:25:41 +02:00
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type textureWithContext struct {
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2014-12-06 21:21:20 +01:00
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id graphics.TextureID
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context *context
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}
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2014-12-05 18:26:02 +01:00
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func (t *textureWithContext) Draw(parts []graphics.TexturePart, geo matrix.Geometry, color matrix.Color) {
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idsInstance.drawTexture(t.context.currentId, t.id, parts, geo, color)
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}
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