ebiten/graphics/opengl/context.go

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package opengl
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// #cgo LDFLAGS: -framework OpenGL
//
// #include <stdlib.h>
// #include <OpenGL/gl.h>
import "C"
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import (
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
)
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func enableAlphaBlending() {
C.glEnable(C.GL_TEXTURE_2D)
C.glEnable(C.GL_BLEND)
}
func flush() {
C.glFlush()
}
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type Context struct {
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screenId graphics.RenderTargetId
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defaultId graphics.RenderTargetId
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currentId graphics.RenderTargetId
screenWidth int
screenHeight int
screenScale int
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}
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func NewContext(screenWidth, screenHeight, screenScale int) *Context {
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context := &Context{
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screenWidth: screenWidth,
screenHeight: screenHeight,
screenScale: screenScale,
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}
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defaultRenderTarget := &RenderTarget{
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width: screenWidth * screenScale,
height: screenHeight * screenScale,
flipY: true,
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}
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context.defaultId = idsInstance.addRenderTarget(defaultRenderTarget)
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var err error
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context.screenId, err = idsInstance.createRenderTarget(
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screenWidth, screenHeight, graphics.FilterNearest)
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if err != nil {
panic("initializing the offscreen failed: " + err.Error())
}
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context.ResetOffscreen()
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context.Clear()
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enableAlphaBlending()
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return context
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}
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func (c *Context) Dispose() {
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// TODO: remove the default framebuffer?
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idsInstance.deleteRenderTarget(c.screenId)
}
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func (c *Context) Update(draw func(graphics.Context)) {
c.ResetOffscreen()
c.Clear()
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draw(c)
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c.SetOffscreen(c.defaultId)
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c.Clear()
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scale := float64(c.screenScale)
geo := matrix.IdentityGeometry()
geo.Scale(scale, scale)
graphics.DrawWhole(
c.RenderTarget(c.screenId),
c.screenWidth,
c.screenHeight,
geo,
matrix.IdentityColor())
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flush()
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}
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func (c *Context) Clear() {
c.Fill(0, 0, 0)
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}
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func (c *Context) Fill(r, g, b uint8) {
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idsInstance.fillRenderTarget(c.currentId, r, g, b)
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}
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func (c *Context) Texture(id graphics.TextureId) graphics.Drawer {
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return &textureWithContext{id, c}
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}
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func (c *Context) RenderTarget(id graphics.RenderTargetId) graphics.Drawer {
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return &textureWithContext{idsInstance.toTexture(id), c}
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}
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func (c *Context) ResetOffscreen() {
c.currentId = c.screenId
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}
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func (c *Context) SetOffscreen(renderTargetId graphics.RenderTargetId) {
c.currentId = renderTargetId
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}
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type textureWithContext struct {
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id graphics.TextureId
context *Context
}
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func (t *textureWithContext) Draw(
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parts []graphics.TexturePart,
geo matrix.Geometry,
color matrix.Color) {
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idsInstance.drawTexture(t.context.currentId, t.id, parts, geo, color)
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}