2019-06-26 15:17:45 +02:00
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2020-01-07 16:15:46 +01:00
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package mipmap
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2019-06-26 15:17:45 +02:00
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import (
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2019-07-30 06:20:41 +02:00
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"fmt"
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2019-09-18 19:27:20 +02:00
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"image/color"
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2019-06-26 15:17:45 +02:00
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"math"
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2020-10-03 19:35:13 +02:00
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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"github.com/hajimehoshi/ebiten/v2/internal/buffered"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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2019-06-26 15:17:45 +02:00
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)
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2020-01-03 15:14:41 +01:00
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var graphicsDriver driver.Graphics
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func SetGraphicsDriver(graphics driver.Graphics) {
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graphicsDriver = graphics
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}
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2020-01-07 16:15:46 +01:00
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func BeginFrame() error {
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2020-07-26 05:15:23 +02:00
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return buffered.BeginFrame()
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2020-01-07 16:15:46 +01:00
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}
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func EndFrame() error {
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2020-07-26 05:15:23 +02:00
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return buffered.EndFrame()
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2020-01-07 16:15:46 +01:00
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}
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2020-07-26 05:15:23 +02:00
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// Mipmap is a set of buffered.Image sorted by the order of mipmap level.
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2020-01-07 16:15:46 +01:00
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// The level 0 image is a regular image and higher-level images are used for mipmap.
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type Mipmap struct {
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width int
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height int
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volatile bool
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orig *buffered.Image
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imgs map[int]*buffered.Image
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2019-06-26 15:17:45 +02:00
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}
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2020-08-18 17:54:21 +02:00
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func New(width, height int) *Mipmap {
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return &Mipmap{
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width: width,
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height: height,
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orig: buffered.NewImage(width, height),
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imgs: map[int]*buffered.Image{},
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2019-09-18 19:13:11 +02:00
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}
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}
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2020-01-07 16:15:46 +01:00
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func NewScreenFramebufferMipmap(width, height int) *Mipmap {
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return &Mipmap{
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width: width,
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height: height,
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2020-07-26 05:15:23 +02:00
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orig: buffered.NewScreenFramebufferImage(width, height),
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imgs: map[int]*buffered.Image{},
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2019-06-26 15:17:45 +02:00
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}
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}
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2020-08-18 17:54:21 +02:00
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func (m *Mipmap) SetVolatile(volatile bool) {
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m.volatile = volatile
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if m.volatile {
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m.disposeMipmaps()
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}
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m.orig.SetVolatile(volatile)
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}
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2020-02-05 19:03:38 +01:00
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func (m *Mipmap) Dump(name string, blackbg bool) error {
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return m.orig.Dump(name, blackbg)
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2019-09-18 19:13:11 +02:00
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}
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2020-01-07 16:15:46 +01:00
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func (m *Mipmap) Fill(clr color.RGBA) {
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2019-09-18 19:27:20 +02:00
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m.orig.Fill(clr)
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m.disposeMipmaps()
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}
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2020-07-26 05:15:23 +02:00
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func (m *Mipmap) ReplacePixels(pix []byte, x, y, width, height int) error {
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if err := m.orig.ReplacePixels(pix, x, y, width, height); err != nil {
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return err
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}
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2019-09-18 19:27:20 +02:00
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m.disposeMipmaps()
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2020-07-26 05:15:23 +02:00
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return nil
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2019-09-18 19:27:20 +02:00
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}
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2020-04-18 13:01:40 +02:00
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func (m *Mipmap) Pixels(x, y, width, height int) ([]byte, error) {
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return m.orig.Pixels(x, y, width, height)
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2019-09-18 19:27:20 +02:00
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}
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2020-09-19 21:21:38 +02:00
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func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderImageNum]*Mipmap, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, sourceRegion driver.Region, subimageOffsets [graphics.ShaderImageNum - 1][2]float32, shader *Shader, uniforms []interface{}, canSkipMipmap bool) {
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2020-07-28 07:02:46 +02:00
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if len(indices) == 0 {
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return
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}
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2020-07-16 16:02:33 +02:00
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level := 0
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2020-07-17 18:09:58 +02:00
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// TODO: Do we need to check all the sources' states of being volatile?
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2020-07-26 05:23:55 +02:00
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if !canSkipMipmap && srcs[0] != nil && !srcs[0].volatile && filter != driver.FilterScreen {
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2020-07-16 16:02:33 +02:00
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level = math.MaxInt32
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for i := 0; i < len(indices)/3; i++ {
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const n = graphics.VertexFloatNum
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dx0 := vertices[n*indices[3*i]+0]
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dy0 := vertices[n*indices[3*i]+1]
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sx0 := vertices[n*indices[3*i]+2]
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sy0 := vertices[n*indices[3*i]+3]
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dx1 := vertices[n*indices[3*i+1]+0]
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dy1 := vertices[n*indices[3*i+1]+1]
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sx1 := vertices[n*indices[3*i+1]+2]
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sy1 := vertices[n*indices[3*i+1]+3]
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dx2 := vertices[n*indices[3*i+2]+0]
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dy2 := vertices[n*indices[3*i+2]+1]
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sx2 := vertices[n*indices[3*i+2]+2]
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sy2 := vertices[n*indices[3*i+2]+3]
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if l := mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, filter); level > l {
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level = l
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}
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if l := mipmapLevelFromDistance(dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, filter); level > l {
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level = l
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}
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if l := mipmapLevelFromDistance(dx2, dy2, dx0, dy0, sx2, sy2, sx0, sy0, filter); level > l {
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level = l
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}
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2020-07-15 15:52:44 +02:00
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}
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2020-07-28 07:02:46 +02:00
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if level == math.MaxInt32 {
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panic("mipmap: level must be calculated at least once but not")
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}
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2020-07-15 15:52:44 +02:00
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}
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2020-03-16 17:59:00 +01:00
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if colorm != nil && colorm.ScaleOnly() {
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body, _ := colorm.UnsafeElements()
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cr := body[0]
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cg := body[5]
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cb := body[10]
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ca := body[15]
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colorm = nil
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const n = graphics.VertexFloatNum
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for i := 0; i < len(vertices)/n; i++ {
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2020-07-02 16:06:58 +02:00
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vertices[i*n+4] *= cr
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vertices[i*n+5] *= cg
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vertices[i*n+6] *= cb
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vertices[i*n+7] *= ca
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2020-03-16 17:59:00 +01:00
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}
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}
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2020-05-29 20:21:45 +02:00
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2020-07-26 05:15:23 +02:00
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var s *buffered.Shader
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2020-05-28 21:12:41 +02:00
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if shader != nil {
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s = shader.shader
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}
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2020-07-26 05:15:23 +02:00
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var imgs [graphics.ShaderImageNum]*buffered.Image
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2020-07-17 18:09:58 +02:00
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for i, src := range srcs {
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if src == nil {
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continue
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}
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if level != 0 {
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if img := src.level(level); img != nil {
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const n = graphics.VertexFloatNum
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s := float32(pow2(level))
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for i := 0; i < len(vertices)/n; i++ {
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vertices[i*n+2] /= s
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vertices[i*n+3] /= s
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}
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imgs[i] = img
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continue
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2020-07-15 15:52:44 +02:00
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}
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}
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2020-07-17 18:09:58 +02:00
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imgs[i] = src.orig
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2020-06-03 18:35:35 +02:00
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}
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2020-09-19 21:21:38 +02:00
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m.orig.DrawTriangles(imgs, vertices, indices, colorm, mode, filter, address, sourceRegion, subimageOffsets, s, uniforms)
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2019-09-19 04:15:14 +02:00
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m.disposeMipmaps()
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}
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2020-07-26 05:15:23 +02:00
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func (m *Mipmap) level(level int) *buffered.Image {
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2019-07-30 06:20:41 +02:00
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if level == 0 {
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panic("ebiten: level must be non-zero at level")
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2019-06-26 15:17:45 +02:00
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}
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2019-09-21 07:53:52 +02:00
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if m.volatile {
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2019-07-30 10:50:37 +02:00
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panic("ebiten: mipmap images for a volatile image is not implemented yet")
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2019-06-26 15:17:45 +02:00
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}
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2020-07-14 17:22:25 +02:00
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if img, ok := m.imgs[level]; ok {
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2019-07-30 10:50:37 +02:00
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return img
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}
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2019-06-26 15:17:45 +02:00
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2020-07-26 05:15:23 +02:00
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var src *buffered.Image
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2019-09-20 19:35:18 +02:00
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var vs []float32
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2019-07-30 06:20:41 +02:00
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var filter driver.Filter
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switch {
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case level == 1:
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2019-07-30 10:50:37 +02:00
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src = m.orig
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2020-07-15 18:53:46 +02:00
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vs = graphics.QuadVertices(0, 0, float32(m.width), float32(m.height), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1, false)
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2019-07-30 06:20:41 +02:00
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filter = driver.FilterLinear
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case level > 1:
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2020-07-14 17:22:25 +02:00
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src = m.level(level - 1)
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2019-07-30 10:50:37 +02:00
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if src == nil {
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2020-07-14 17:22:25 +02:00
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m.imgs[level] = nil
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2019-07-30 10:50:37 +02:00
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return nil
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2019-06-26 15:17:45 +02:00
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}
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2020-07-14 17:22:25 +02:00
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w := sizeForLevel(m.width, level-1)
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h := sizeForLevel(m.height, level-1)
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2020-07-15 18:53:46 +02:00
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vs = graphics.QuadVertices(0, 0, float32(w), float32(h), 0.5, 0, 0, 0.5, 0, 0, 1, 1, 1, 1, false)
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2019-07-30 06:20:41 +02:00
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filter = driver.FilterLinear
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2019-07-31 02:20:24 +02:00
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case level == -1:
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2019-07-30 06:20:41 +02:00
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src = m.orig
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2020-07-15 18:53:46 +02:00
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vs = graphics.QuadVertices(0, 0, float32(m.width), float32(m.height), 2, 0, 0, 2, 0, 0, 1, 1, 1, 1, false)
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2019-07-31 02:20:24 +02:00
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filter = driver.FilterNearest
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case level < -1:
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2020-07-14 17:22:25 +02:00
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src = m.level(level + 1)
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2019-07-31 02:20:24 +02:00
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if src == nil {
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2020-07-14 17:22:25 +02:00
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m.imgs[level] = nil
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2019-07-31 02:20:24 +02:00
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return nil
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}
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2020-07-14 17:22:25 +02:00
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w := sizeForLevel(m.width, level-1)
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h := sizeForLevel(m.height, level-1)
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2020-07-15 18:53:46 +02:00
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vs = graphics.QuadVertices(0, 0, float32(w), float32(h), 2, 0, 0, 2, 0, 0, 1, 1, 1, 1, false)
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2019-07-30 06:20:41 +02:00
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filter = driver.FilterNearest
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default:
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panic(fmt.Sprintf("ebiten: invalid level: %d", level))
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2019-06-26 15:17:45 +02:00
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}
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2019-07-30 10:50:37 +02:00
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is := graphics.QuadIndices()
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2019-07-30 06:20:41 +02:00
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2020-07-14 17:22:25 +02:00
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w2 := sizeForLevel(m.width, level-1)
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h2 := sizeForLevel(m.height, level-1)
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2019-09-20 22:56:34 +02:00
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if w2 == 0 || h2 == 0 {
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2020-07-14 17:22:25 +02:00
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m.imgs[level] = nil
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2019-09-20 22:56:34 +02:00
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return nil
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}
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2020-08-18 17:54:21 +02:00
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s := buffered.NewImage(w2, h2)
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s.SetVolatile(m.volatile)
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2020-09-19 21:21:38 +02:00
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s.DrawTriangles([graphics.ShaderImageNum]*buffered.Image{src}, vs, is, nil, driver.CompositeModeCopy, filter, driver.AddressUnsafe, driver.Region{}, [graphics.ShaderImageNum - 1][2]float32{}, nil, nil)
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2020-07-14 17:22:25 +02:00
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m.imgs[level] = s
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2019-09-20 22:56:34 +02:00
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2020-07-14 17:22:25 +02:00
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return m.imgs[level]
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2019-09-20 22:56:34 +02:00
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}
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2020-07-14 17:22:25 +02:00
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func sizeForLevel(x int, level int) int {
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2019-07-31 02:20:24 +02:00
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if level > 0 {
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for i := 0; i < level; i++ {
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2020-07-14 17:22:25 +02:00
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x /= 2
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if x == 0 {
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return 0
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2019-07-31 02:20:24 +02:00
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}
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}
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} else {
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for i := 0; i < -level; i++ {
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2020-07-14 17:22:25 +02:00
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x *= 2
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2019-07-31 02:20:24 +02:00
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}
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}
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2020-07-14 17:22:25 +02:00
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return x
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2019-06-26 15:17:45 +02:00
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}
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2020-01-07 16:15:46 +01:00
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func (m *Mipmap) MarkDisposed() {
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2019-06-26 15:17:45 +02:00
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m.disposeMipmaps()
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2019-09-21 12:54:39 +02:00
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m.orig.MarkDisposed()
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2019-06-26 15:17:45 +02:00
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m.orig = nil
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}
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2020-01-07 16:15:46 +01:00
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func (m *Mipmap) disposeMipmaps() {
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2020-07-14 17:22:25 +02:00
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for _, img := range m.imgs {
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img.MarkDisposed()
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2019-06-26 15:17:45 +02:00
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}
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for k := range m.imgs {
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delete(m.imgs, k)
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}
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}
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2020-07-15 15:52:44 +02:00
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// mipmapLevel returns an appropriate mipmap level for the given distance.
|
2020-07-16 16:02:33 +02:00
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|
|
func mipmapLevelFromDistance(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1 float32, filter driver.Filter) int {
|
2019-09-28 18:31:01 +02:00
|
|
|
if filter == driver.FilterScreen {
|
|
|
|
return 0
|
|
|
|
}
|
|
|
|
|
2020-07-15 15:52:44 +02:00
|
|
|
d := (dx1-dx0)*(dx1-dx0) + (dy1-dy0)*(dy1-dy0)
|
|
|
|
s := (sx1-sx0)*(sx1-sx0) + (sy1-sy0)*(sy1-sy0)
|
2020-07-15 19:59:50 +02:00
|
|
|
if s == 0 {
|
|
|
|
return 0
|
|
|
|
}
|
2020-07-15 15:52:44 +02:00
|
|
|
scale := d / s
|
|
|
|
|
2019-07-30 06:20:41 +02:00
|
|
|
// Use 'negative' mipmap to render edges correctly (#611, #907).
|
2020-07-29 05:46:05 +02:00
|
|
|
// It looks like 128 is the enlargement factor that causes edge missings to pass the test TestImageStretch,
|
2020-08-15 08:39:25 +02:00
|
|
|
// but we use 32 here for environments where the float precision is low (#1044, #1270).
|
|
|
|
var tooBigScale float32 = 32
|
2020-07-15 17:52:41 +02:00
|
|
|
|
2020-07-15 15:52:44 +02:00
|
|
|
if scale >= tooBigScale*tooBigScale {
|
2019-07-31 18:07:19 +02:00
|
|
|
// If the filter is not nearest, the target needs to be rendered with graduation. Don't use mipmaps.
|
2019-07-30 06:20:41 +02:00
|
|
|
if filter != driver.FilterNearest {
|
|
|
|
return 0
|
|
|
|
}
|
|
|
|
|
|
|
|
const mipmapMaxSize = 1024
|
2020-07-15 15:52:44 +02:00
|
|
|
w, h := sx1-sx0, sy1-sy0
|
2019-07-30 06:20:41 +02:00
|
|
|
if w >= mipmapMaxSize || h >= mipmapMaxSize {
|
|
|
|
return 0
|
|
|
|
}
|
|
|
|
|
|
|
|
level := 0
|
2020-07-15 15:52:44 +02:00
|
|
|
for scale >= tooBigScale*tooBigScale {
|
2019-07-30 06:20:41 +02:00
|
|
|
level--
|
2020-07-15 15:52:44 +02:00
|
|
|
scale /= 4
|
2019-07-30 06:20:41 +02:00
|
|
|
w *= 2
|
|
|
|
h *= 2
|
|
|
|
if w >= mipmapMaxSize || h >= mipmapMaxSize {
|
|
|
|
break
|
|
|
|
}
|
|
|
|
}
|
2020-07-15 17:52:41 +02:00
|
|
|
|
2020-07-29 05:46:05 +02:00
|
|
|
// If tooBigScale is 64, level -6 means that the maximum scale is 64 * 2^6 = 4096. This should be
|
2020-07-15 17:52:41 +02:00
|
|
|
// enough.
|
2020-07-29 05:46:05 +02:00
|
|
|
if level < -6 {
|
|
|
|
level = -6
|
2020-07-15 17:52:41 +02:00
|
|
|
}
|
2019-07-30 06:20:41 +02:00
|
|
|
return level
|
2019-06-26 15:17:45 +02:00
|
|
|
}
|
|
|
|
|
2019-07-30 06:20:41 +02:00
|
|
|
if filter != driver.FilterLinear {
|
|
|
|
return 0
|
|
|
|
}
|
|
|
|
|
2020-07-15 15:52:44 +02:00
|
|
|
level := 0
|
|
|
|
for scale < 0.25 {
|
|
|
|
level++
|
|
|
|
scale *= 4
|
|
|
|
}
|
|
|
|
|
2020-07-15 17:52:41 +02:00
|
|
|
if level > 0 {
|
|
|
|
// If the image can be scaled into 0 size, adjust the level. (#839)
|
2020-07-15 15:52:44 +02:00
|
|
|
w, h := int(sx1-sx0), int(sy1-sy0)
|
2020-07-15 17:52:41 +02:00
|
|
|
for level >= 0 {
|
|
|
|
s := 1 << uint(level)
|
2020-07-15 15:52:44 +02:00
|
|
|
if (w > 0 && w/s == 0) || (h > 0 && h/s == 0) {
|
2020-07-15 17:52:41 +02:00
|
|
|
level--
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
break
|
|
|
|
}
|
|
|
|
|
|
|
|
if level < 0 {
|
|
|
|
// As the render source is too small, nothing is rendered.
|
|
|
|
return 0
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if level > 6 {
|
|
|
|
level = 6
|
|
|
|
}
|
|
|
|
|
|
|
|
return level
|
2019-07-30 06:20:41 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
func pow2(power int) float32 {
|
|
|
|
if power >= 0 {
|
|
|
|
x := 1
|
|
|
|
return float32(x << uint(power))
|
|
|
|
}
|
|
|
|
|
|
|
|
x := float32(1)
|
|
|
|
for i := 0; i < -power; i++ {
|
|
|
|
x /= 2
|
|
|
|
}
|
|
|
|
return x
|
|
|
|
}
|
|
|
|
|
2020-05-28 21:12:41 +02:00
|
|
|
type Shader struct {
|
2020-07-26 05:15:23 +02:00
|
|
|
shader *buffered.Shader
|
2020-05-28 21:12:41 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
func NewShader(program *shaderir.Program) *Shader {
|
|
|
|
return &Shader{
|
2020-07-26 05:15:23 +02:00
|
|
|
shader: buffered.NewShader(program),
|
2020-05-28 21:12:41 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
func (s *Shader) MarkDisposed() {
|
|
|
|
s.shader.MarkDisposed()
|
|
|
|
s.shader = nil
|
|
|
|
}
|