2014-12-24 03:04:10 +01:00
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// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2014-12-09 15:16:04 +01:00
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2014-12-14 07:26:10 +01:00
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package ebiten
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2013-10-27 14:58:56 +01:00
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import (
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"github.com/hajimehoshi/ebiten/internal"
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2014-12-14 07:26:10 +01:00
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"github.com/hajimehoshi/ebiten/internal/opengl"
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2014-12-09 16:25:54 +01:00
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"github.com/hajimehoshi/ebiten/internal/opengl/internal/shader"
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"image"
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"image/color"
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)
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2014-12-22 02:36:42 +01:00
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type innerImage struct {
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framebuffer *opengl.Framebuffer
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texture *opengl.Texture
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}
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2014-12-22 20:32:36 +01:00
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func newInnerImage(texture *opengl.Texture) (*innerImage, error) {
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framebuffer, err := opengl.NewFramebufferFromTexture(texture)
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if err != nil {
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return nil, err
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}
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return &innerImage{framebuffer, texture}, nil
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}
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func (i *innerImage) size() (width, height int) {
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return i.framebuffer.Size()
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}
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func (i *innerImage) Clear() error {
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return i.Fill(color.Transparent)
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}
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func (i *innerImage) Fill(clr color.Color) error {
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if err := i.framebuffer.SetAsViewport(); err != nil {
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return err
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}
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r, g, b, a := internal.RGBA(clr)
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opengl.Clear(r, g, b, a)
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return nil
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}
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func (i *innerImage) drawImage(img *innerImage, option *ImageDrawOptions) error {
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if option == nil {
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option = &ImageDrawOptions{}
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}
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dsts := option.DstParts
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srcs := option.SrcParts
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if srcs == nil || dsts == nil {
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w, h := img.size()
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dsts = []image.Rectangle{
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image.Rect(0, 0, w, h),
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}
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srcs = []image.Rectangle{
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image.Rect(0, 0, w, h),
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}
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}
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geo := option.GeometryMatrix
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if geo == nil {
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i := GeometryMatrixI()
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geo = &i
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}
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clr := option.ColorMatrix
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if clr == nil {
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i := ColorMatrixI()
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clr = &i
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}
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if err := i.framebuffer.SetAsViewport(); err != nil {
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return err
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}
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w, h := img.texture.Size()
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quads := textureQuads(dsts, srcs, w, h)
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projectionMatrix := i.framebuffer.ProjectionMatrix()
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shader.DrawTexture(img.texture.Native(), projectionMatrix, quads, geo, clr)
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return nil
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}
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2014-12-19 22:18:28 +01:00
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func u(x float64, width int) float32 {
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return float32(x) / float32(internal.NextPowerOf2Int(width))
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}
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func v(y float64, height int) float32 {
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return float32(y) / float32(internal.NextPowerOf2Int(height))
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}
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func textureQuads(dsts, srcs []image.Rectangle, width, height int) []shader.TextureQuad {
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l := len(dsts)
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if len(srcs) < l {
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l = len(srcs)
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}
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quads := make([]shader.TextureQuad, 0, l)
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for i := 0; i < l; i++ {
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dst, src := dsts[i], srcs[i]
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x1 := float32(dst.Min.X)
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x2 := float32(dst.Max.X)
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y1 := float32(dst.Min.Y)
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y2 := float32(dst.Max.Y)
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u1 := u(float64(src.Min.X), width)
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u2 := u(float64(src.Max.X), width)
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v1 := v(float64(src.Min.Y), height)
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v2 := v(float64(src.Max.Y), height)
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quad := shader.TextureQuad{x1, x2, y1, y2, u1, u2, v1, v2}
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quads = append(quads, quad)
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}
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return quads
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}
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type syncer interface {
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Sync(func())
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}
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// Image represents an image.
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// The pixel format is alpha-premultiplied.
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// Image implements image.Image.
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type Image struct {
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syncer syncer
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inner *innerImage
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pixels []uint8
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}
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// Size returns the size of the image.
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func (i *Image) Size() (width, height int) {
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return i.inner.size()
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}
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// Clear resets the pixels of the image into 0.
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func (i *Image) Clear() (err error) {
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i.pixels = nil
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i.syncer.Sync(func() {
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err = i.inner.Clear()
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})
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return
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}
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// Fill fills the image with a solid color.
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func (i *Image) Fill(clr color.Color) (err error) {
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i.pixels = nil
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i.syncer.Sync(func() {
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err = i.inner.Fill(clr)
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})
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return
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}
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// DrawImage draws the given image on the receiver image.
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// This method accepts the parts srcs of the given image at the parts of the destination dsts.
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// After determining parts to draw, this applies the geometry matrix geo and the color matrix color.
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//
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// If you want to draw a whole image simply, use DrawWholeImage.
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func (i *Image) DrawImage(image *Image, option *ImageDrawOptions) (err error) {
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return i.drawImage(image.inner, option)
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}
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func (i *Image) drawImage(image *innerImage, option *ImageDrawOptions) (err error) {
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i.pixels = nil
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i.syncer.Sync(func() {
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err = i.inner.drawImage(image, option)
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})
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return
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}
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// Bounds returns the bounds of the image.
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func (i *Image) Bounds() image.Rectangle {
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w, h := i.inner.size()
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return image.Rect(0, 0, w, h)
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}
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// ColorModel returns the color model of the image.
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func (i *Image) ColorModel() color.Model {
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return color.RGBAModel
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}
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// At returns the color of the image at (x, y).
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//
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// This method loads pixels from GPU to VRAM if necessary.
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func (i *Image) At(x, y int) color.Color {
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if i.pixels == nil {
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i.syncer.Sync(func() {
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var err error
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i.pixels, err = i.inner.texture.Pixels()
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if err != nil {
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panic(err)
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}
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})
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}
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w, _ := i.inner.size()
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w = internal.NextPowerOf2Int(w)
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idx := 4*x + 4*y*w
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r, g, b, a := i.pixels[idx], i.pixels[idx+1], i.pixels[idx+2], i.pixels[idx+3]
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return color.RGBA{r, g, b, a}
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}
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type ImageDrawOptions struct {
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DstParts []image.Rectangle
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SrcParts []image.Rectangle
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GeometryMatrix *GeometryMatrix
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ColorMatrix *ColorMatrix
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}
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func At(x, y int) *ImageDrawOptions {
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geo := TranslateGeometry(float64(x), float64(y))
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return &ImageDrawOptions{
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GeometryMatrix: &geo,
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}
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}
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