ebiten/exp/audio/internal/audio.go

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// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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package internal
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var audioEnabled = false
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const SampleRate = 44100
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var currentPosition = 0
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type channel struct {
l []int16
r []int16
nextInsertionPosition int
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}
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var MaxChannel = 32
var channels = make([]*channel, MaxChannel)
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func init() {
for i, _ := range channels {
channels[i] = &channel{
l: []int16{},
r: []int16{},
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}
}
}
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func Init() {
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initialize()
start()
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}
func isPlaying(channel int) bool {
ch := channels[channel]
return ch.nextInsertionPosition < len(ch.l)
}
func channelAt(i int) *channel {
if i == -1 {
for i, _ := range channels {
if !isPlaying(i) {
return channels[i]
}
}
return nil
}
if !isPlaying(i) {
return channels[i]
}
return nil
}
func Play(channel int, l []int16, r []int16) bool {
result := false
withChannels(func() {
if !audioEnabled {
return
}
if len(l) != len(r) {
panic("len(l) must equal to len(r)")
}
ch := channelAt(channel)
if ch == nil {
return
}
ch.l = append(ch.l, make([]int16, ch.nextInsertionPosition-len(ch.l))...)
ch.r = append(ch.r, make([]int16, ch.nextInsertionPosition-len(ch.r))...)
ch.l = append(ch.l, l...)
ch.r = append(ch.r, r...)
result = true
return
})
return result
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}
func Queue(channel int, l []int16, r []int16) {
withChannels(func() {
if !audioEnabled {
return
}
if len(l) != len(r) {
panic("len(l) must equal to len(r)")
}
ch := channels[channel]
ch.l = append(ch.l, l...)
ch.r = append(ch.r, r...)
})
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}
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func Tick() {
for _, ch := range channels {
ch.nextInsertionPosition += SampleRate / 60
}
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}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func isChannelsEmpty() bool {
result := false
withChannels(func() {
if !audioEnabled {
result = true
return
}
for _, ch := range channels {
if 0 < len(ch.l) {
return
}
}
result = true
return
})
return result
}
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func loadChannelBuffer(channel int, bufferSize int) (l, r []int16) {
withChannels(func() {
if !audioEnabled {
return
}
ch := channels[channel]
length := min(len(ch.l), bufferSize)
inputL := make([]int16, length)
inputR := make([]int16, length)
copy(inputL, ch.l[:length])
copy(inputR, ch.r[:length])
ch.l = ch.l[length:]
ch.r = ch.r[length:]
ch.nextInsertionPosition -= min(bufferSize, ch.nextInsertionPosition)
l, r = inputL, inputR
})
return
}
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func IsPlaying(channel int) bool {
result := false
withChannels(func() {
if !audioEnabled {
return
}
result = isPlaying(channel)
})
return result
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}