2014-12-24 03:04:10 +01:00
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// Copyright 2014 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2014-12-09 15:16:04 +01:00
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2014-12-14 07:26:10 +01:00
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package ebiten
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2013-10-27 14:58:56 +01:00
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import (
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2020-07-17 18:09:58 +02:00
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"fmt"
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2014-12-22 17:26:44 +01:00
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"image"
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2014-12-19 22:18:28 +01:00
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"image/color"
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2016-02-06 18:24:35 +01:00
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2021-07-27 03:37:14 +02:00
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"github.com/hajimehoshi/ebiten/v2/internal/affine"
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2022-06-07 16:57:56 +02:00
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"github.com/hajimehoshi/ebiten/v2/internal/atlas"
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2022-10-02 07:51:01 +02:00
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"github.com/hajimehoshi/ebiten/v2/internal/builtinshader"
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2020-10-03 19:35:13 +02:00
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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2022-02-06 12:41:32 +01:00
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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2022-02-13 08:30:33 +01:00
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"github.com/hajimehoshi/ebiten/v2/internal/ui"
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2013-10-27 14:58:56 +01:00
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)
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2017-07-22 22:46:32 +02:00
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// Image represents a rectangle set of pixels.
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// The pixel format is alpha-premultiplied RGBA.
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2022-08-07 18:46:45 +02:00
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// Image implements the standard image.Image and draw.Image interfaces.
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2014-12-22 02:36:42 +01:00
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type Image struct {
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2018-02-25 13:54:35 +01:00
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// addr holds self to check copying.
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// See strings.Builder for similar examples.
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2022-09-28 16:44:27 +02:00
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addr *Image
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image *ui.Image
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original *Image
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bounds image.Rectangle
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2022-10-16 12:47:00 +02:00
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// Do not add a 'buffering' member that are resolved lazily.
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// This tends to forget resolving the buffer easily (#2362).
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2022-07-03 18:00:30 +02:00
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}
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2018-02-25 13:54:35 +01:00
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func (i *Image) copyCheck() {
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if i.addr != i {
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panic("ebiten: illegal use of non-zero Image copied by value")
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}
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2016-05-16 18:03:28 +02:00
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}
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// Size returns the size of the image.
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func (i *Image) Size() (width, height int) {
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2018-11-07 20:22:19 +01:00
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s := i.Bounds().Size()
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return s.X, s.Y
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2016-05-16 18:03:28 +02:00
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}
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2018-04-07 18:39:06 +02:00
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func (i *Image) isDisposed() bool {
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2022-03-19 17:24:47 +01:00
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return i.image == nil
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2018-04-07 18:39:06 +02:00
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}
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2019-02-21 15:24:02 +01:00
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func (i *Image) isSubImage() bool {
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2019-02-21 15:25:41 +01:00
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return i.original != nil
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2018-10-23 16:27:27 +02:00
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}
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2016-05-16 18:03:28 +02:00
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// Clear resets the pixels of the image into 0.
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//
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2017-03-03 17:22:51 +01:00
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// When the image is disposed, Clear does nothing.
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2020-10-05 17:01:40 +02:00
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func (i *Image) Clear() {
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2019-01-12 16:56:33 +01:00
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i.Fill(color.Transparent)
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2016-05-16 18:03:28 +02:00
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}
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// Fill fills the image with a solid color.
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//
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2017-03-03 17:22:51 +01:00
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// When the image is disposed, Fill does nothing.
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2020-10-05 17:01:40 +02:00
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func (i *Image) Fill(clr color.Color) {
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2022-04-01 11:16:03 +02:00
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i.copyCheck()
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2022-07-03 18:00:30 +02:00
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if i.isDisposed() {
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return
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}
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2018-10-23 16:27:27 +02:00
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2022-04-01 11:16:03 +02:00
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var crf, cgf, cbf, caf float32
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cr, cg, cb, ca := clr.RGBA()
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2022-10-02 06:26:33 +02:00
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crf = float32(cr) / 0xffff
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cgf = float32(cg) / 0xffff
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cbf = float32(cb) / 0xffff
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caf = float32(ca) / 0xffff
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2022-04-01 11:16:03 +02:00
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b := i.Bounds()
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2022-06-23 19:01:58 +02:00
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x, y := i.adjustPosition(b.Min.X, b.Min.Y)
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i.image.Fill(crf, cgf, cbf, caf, x, y, b.Dx(), b.Dy())
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2018-02-23 15:58:17 +01:00
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}
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2022-10-02 16:24:15 +02:00
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func canSkipMipmap(geom GeoM, filter builtinshader.Filter) bool {
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if filter != builtinshader.FilterLinear {
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2020-07-26 05:23:55 +02:00
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return true
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}
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2020-10-30 18:59:34 +01:00
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return geom.det2x2() >= 0.999
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2020-07-26 05:23:55 +02:00
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}
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2020-07-23 11:55:19 +02:00
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// DrawImageOptions represents options for DrawImage.
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type DrawImageOptions struct {
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// GeoM is a geometry matrix to draw.
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2020-08-07 20:12:18 +02:00
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// The default (zero) value is identity, which draws the image at (0, 0).
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2020-07-23 11:55:19 +02:00
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GeoM GeoM
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// ColorM is a color matrix to draw.
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// The default (zero) value is identity, which doesn't change any color.
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ColorM ColorM
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// CompositeMode is a composite mode to draw.
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2022-10-16 13:02:42 +02:00
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// The default (zero) value is CompositeModeCustom (Blend is used).
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//
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// Deprecated: as of v2.5. Use Blend instead.
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2020-07-23 11:55:19 +02:00
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CompositeMode CompositeMode
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2022-10-16 13:02:42 +02:00
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// Blend is a blending way of the source color and the destination color.
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// Blend is used only when CompositeMode is CompositeModeCustom.
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// The default (zero) value is the regular alpha blending.
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Blend Blend
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2020-07-23 11:55:19 +02:00
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// Filter is a type of texture filter.
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2020-10-04 18:48:45 +02:00
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// The default (zero) value is FilterNearest.
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2020-07-23 11:55:19 +02:00
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Filter Filter
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}
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2022-06-11 16:06:59 +02:00
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// adjustPosition converts the position in the *ebiten.Image coordinate to the *ui.Image coordinate.
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func (i *Image) adjustPosition(x, y int) (int, int) {
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if i.isSubImage() {
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or := i.original.Bounds()
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x -= or.Min.X
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y -= or.Min.Y
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return x, y
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}
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r := i.Bounds()
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x -= r.Min.X
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y -= r.Min.Y
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return x, y
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}
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// adjustPositionF32 converts the position in the *ebiten.Image coordinate to the *ui.Image coordinate.
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func (i *Image) adjustPositionF32(x, y float32) (float32, float32) {
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if i.isSubImage() {
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or := i.original.Bounds()
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x -= float32(or.Min.X)
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y -= float32(or.Min.Y)
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return x, y
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}
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r := i.Bounds()
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x -= float32(r.Min.X)
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y -= float32(r.Min.Y)
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return x, y
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}
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func (i *Image) adjustedRegion() graphicsdriver.Region {
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b := i.Bounds()
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x, y := i.adjustPosition(b.Min.X, b.Min.Y)
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return graphicsdriver.Region{
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X: float32(x),
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Y: float32(y),
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Width: float32(b.Dx()),
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Height: float32(b.Dy()),
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}
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}
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2017-09-30 18:59:34 +02:00
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// DrawImage draws the given image on the image i.
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2016-05-16 18:03:28 +02:00
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//
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2019-01-21 03:58:41 +01:00
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// DrawImage accepts the options. For details, see the document of
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// DrawImageOptions.
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2016-05-16 18:03:28 +02:00
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//
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2019-01-21 03:58:41 +01:00
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// For drawing, the pixels of the argument image at the time of this call is
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// adopted. Even if the argument image is mutated after this call, the drawing
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// result is never affected.
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2016-05-16 18:03:28 +02:00
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//
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2018-02-26 03:35:55 +01:00
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// When the image i is disposed, DrawImage does nothing.
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// When the given image img is disposed, DrawImage panics.
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2017-03-03 17:33:43 +01:00
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//
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2017-05-29 17:56:01 +02:00
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// When the given image is as same as i, DrawImage panics.
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2017-03-03 17:33:43 +01:00
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//
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2017-09-23 18:14:16 +02:00
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// DrawImage works more efficiently as batches
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2019-01-21 03:58:41 +01:00
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// when the successive calls of DrawImages satisfy the below conditions:
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2017-09-23 18:14:16 +02:00
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//
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2022-08-03 13:48:02 +02:00
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// - All render targets are same (A in A.DrawImage(B, op))
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// - Either all ColorM element values are same or all the ColorM have only
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// diagonal ('scale') elements
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// - If only (*ColorM).Scale is applied to a ColorM, the ColorM has only
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// diagonal elements. The other ColorM functions might modify the other
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// elements.
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2022-10-16 13:02:42 +02:00
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// - All CompositeMode/Blend values are same
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2022-08-03 13:48:02 +02:00
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// - All Filter values are same
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2017-09-23 18:14:16 +02:00
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//
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2019-01-21 03:58:41 +01:00
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// Even when all the above conditions are satisfied, multiple draw commands can
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2022-05-25 15:48:19 +02:00
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// be used in really rare cases. Ebitengine images usually share an internal
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2019-01-21 03:58:41 +01:00
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// automatic texture atlas, but when you consume the atlas, or you create a huge
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// image, those images cannot be on the same texture atlas. In this case, draw
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2021-12-14 12:37:29 +01:00
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// commands are separated.
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// Another case is when you use an offscreen as a render source. An offscreen
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// doesn't share the texture atlas with high probability.
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2019-01-19 14:14:04 +01:00
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//
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2022-09-23 12:08:35 +02:00
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// For more performance tips, see https://ebitengine.org/en/documents/performancetips.html
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2020-10-05 17:21:11 +02:00
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func (i *Image) DrawImage(img *Image, options *DrawImageOptions) {
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2018-02-25 13:54:35 +01:00
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i.copyCheck()
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2019-08-23 18:06:14 +02:00
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2018-02-26 03:35:55 +01:00
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if img.isDisposed() {
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panic("ebiten: the given image to DrawImage must not be disposed")
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}
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if i.isDisposed() {
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2020-10-05 17:21:11 +02:00
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return
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2017-05-02 20:03:13 +02:00
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}
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2018-03-03 10:51:52 +01:00
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2017-05-02 19:41:44 +02:00
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// Calculate vertices before locking because the user can do anything in
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// options.ImageParts interface without deadlock (e.g. Call Image functions).
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if options == nil {
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options = &DrawImageOptions{}
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}
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2017-12-13 16:25:35 +01:00
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2022-10-16 13:02:42 +02:00
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var blend graphicsdriver.Blend
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if options.CompositeMode == CompositeModeCustom {
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blend = options.Blend.internalBlend()
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} else {
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blend = options.CompositeMode.blend().internalBlend()
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}
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2022-10-02 16:24:15 +02:00
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filter := builtinshader.Filter(options.Filter)
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2018-02-13 18:02:48 +01:00
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2022-06-11 16:06:59 +02:00
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if offsetX, offsetY := i.adjustPosition(0, 0); offsetX != 0 || offsetY != 0 {
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options.GeoM.Translate(float64(offsetX), float64(offsetY))
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}
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2020-07-20 15:19:28 +02:00
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a, b, c, d, tx, ty := options.GeoM.elements32()
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2020-07-15 18:53:46 +02:00
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2022-06-11 16:06:59 +02:00
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bounds := img.Bounds()
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sx0, sy0 := img.adjustPosition(bounds.Min.X, bounds.Min.Y)
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sx1, sy1 := img.adjustPosition(bounds.Max.X, bounds.Max.Y)
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2022-04-01 19:40:18 +02:00
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colorm, cr, cg, cb, ca := colorMToScale(options.ColorM.affineColorM())
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2022-06-11 16:06:59 +02:00
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vs := graphics.QuadVertices(float32(sx0), float32(sy0), float32(sx1), float32(sy1), a, b, c, d, tx, ty, cr, cg, cb, ca)
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2020-07-15 18:53:46 +02:00
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is := graphics.QuadIndices()
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2020-07-23 10:08:33 +02:00
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2022-07-12 18:46:02 +02:00
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srcs := [graphics.ShaderImageCount]*ui.Image{img.image}
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2021-07-27 03:37:14 +02:00
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2022-10-02 07:51:01 +02:00
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useColorM := !colorm.IsIdentity()
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2022-10-02 18:23:44 +02:00
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shader := builtinShader(filter, builtinshader.AddressUnsafe, useColorM)
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2022-10-02 07:51:01 +02:00
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var uniforms [][]float32
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if useColorM {
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var body [16]float32
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var translation [4]float32
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colorm.Elements(body[:], translation[:])
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2022-11-03 07:33:09 +01:00
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uniforms = shader.convertUniforms(map[string]any{
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2022-10-02 07:51:01 +02:00
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builtinshader.UniformColorMBody: body[:],
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builtinshader.UniformColorMTranslation: translation[:],
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})
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}
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2022-11-03 10:48:59 +01:00
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i.image.DrawTriangles(srcs, vs, is, blend, i.adjustedRegion(), img.adjustedRegion(), [graphics.ShaderImageCount - 1][2]float32{}, shader.shader, uniforms, false, canSkipMipmap(options.GeoM, filter), false)
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2016-05-16 18:03:28 +02:00
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}
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2018-06-12 03:33:09 +02:00
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// Vertex represents a vertex passed to DrawTriangles.
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type Vertex struct {
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// DstX and DstY represents a point on a destination image.
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DstX float32
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DstY float32
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// SrcX and SrcY represents a point on a source image.
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2018-12-22 22:14:05 +01:00
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// Be careful that SrcX/SrcY coordinates are on the image's bounds.
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2022-08-21 13:02:09 +02:00
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// This means that a upper-left point of a sub-image might not be (0, 0).
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2018-06-12 03:33:09 +02:00
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SrcX float32
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SrcY float32
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// ColorR/ColorG/ColorB/ColorA represents color scaling values.
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internal/atlas: optimization: send premultiplied alpha from vertex to fragment shader. (#1996)
Note that this applies only to the builtin shaders - interface for Kage stays
unchanged for compatibility.
Minor compatibility delta: when interpolating alpha values, previous code has
created nonsense values, such as, when interpolating from
fully-transparent-black (0,0,0,0) to opaque-white (1,1,1,1), something like
half-transparent-grey (0.25,0.25,0.25,0.5) where half-transparent-white
(0.5,0.5,0.5,0.5) is used by the new code.
I assume this is a strict improvement, however this may warrant some testing.
Possible later improvement could be moving the premultiplication from fragment
shader to CPU. Did not do this as it makes the code rather inconsistent of Kage
vs built-in shader usage.
Updates #1772
2022-02-23 18:27:50 +01:00
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// Their interpretation depends on the concrete draw call used:
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2022-10-02 12:35:17 +02:00
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// - DrawTriangles: straight-alpha or premultiplied-alpha encoded color multiplier.
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2022-11-01 05:09:52 +01:00
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// The format is determined by ColorScaleMode in DrawTrianglesOptions.
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internal/atlas: optimization: send premultiplied alpha from vertex to fragment shader. (#1996)
Note that this applies only to the builtin shaders - interface for Kage stays
unchanged for compatibility.
Minor compatibility delta: when interpolating alpha values, previous code has
created nonsense values, such as, when interpolating from
fully-transparent-black (0,0,0,0) to opaque-white (1,1,1,1), something like
half-transparent-grey (0.25,0.25,0.25,0.5) where half-transparent-white
(0.5,0.5,0.5,0.5) is used by the new code.
I assume this is a strict improvement, however this may warrant some testing.
Possible later improvement could be moving the premultiplication from fragment
shader to CPU. Did not do this as it makes the code rather inconsistent of Kage
vs built-in shader usage.
Updates #1772
2022-02-23 18:27:50 +01:00
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// If ColorA is 0, the vertex is fully transparent and color is ignored.
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// If ColorA is 1, the vertex has the color (ColorR, ColorG, ColorB).
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2022-10-02 12:35:17 +02:00
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// Vertex colors are converted to premultiplied-alpha internally and
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// interpolated linearly respecting alpha.
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internal/atlas: optimization: send premultiplied alpha from vertex to fragment shader. (#1996)
Note that this applies only to the builtin shaders - interface for Kage stays
unchanged for compatibility.
Minor compatibility delta: when interpolating alpha values, previous code has
created nonsense values, such as, when interpolating from
fully-transparent-black (0,0,0,0) to opaque-white (1,1,1,1), something like
half-transparent-grey (0.25,0.25,0.25,0.5) where half-transparent-white
(0.5,0.5,0.5,0.5) is used by the new code.
I assume this is a strict improvement, however this may warrant some testing.
Possible later improvement could be moving the premultiplication from fragment
shader to CPU. Did not do this as it makes the code rather inconsistent of Kage
vs built-in shader usage.
Updates #1772
2022-02-23 18:27:50 +01:00
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// - DrawTrianglesShader: arbitrary floating point values sent to the shader.
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// These are interpolated linearly and independently from each other.
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2018-06-12 03:33:09 +02:00
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ColorR float32
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ColorG float32
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ColorB float32
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ColorA float32
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}
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2018-12-23 19:00:00 +01:00
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// Address represents a sampler address mode.
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type Address int
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const (
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2020-10-04 16:48:20 +02:00
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// AddressUnsafe means there is no guarantee when the texture coodinates are out of range.
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2022-10-02 16:24:15 +02:00
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AddressUnsafe Address = Address(builtinshader.AddressUnsafe)
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2020-10-04 16:48:20 +02:00
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2018-12-23 19:00:00 +01:00
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// AddressClampToZero means that out-of-range texture coordinates return 0 (transparent).
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2022-10-02 16:24:15 +02:00
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AddressClampToZero Address = Address(builtinshader.AddressClampToZero)
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2018-12-23 19:00:00 +01:00
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// AddressRepeat means that texture coordinates wrap to the other side of the texture.
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2022-10-02 16:24:15 +02:00
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AddressRepeat Address = Address(builtinshader.AddressRepeat)
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2018-12-23 19:00:00 +01:00
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)
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2021-09-19 09:19:40 +02:00
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// FillRule is the rule whether an overlapped region is rendered with DrawTriangles(Shader).
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type FillRule int
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const (
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// FillAll indicates all the triangles are rendered regardless of overlaps.
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FillAll FillRule = iota
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// EvenOdd means that triangles are rendered based on the even-odd rule.
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// If and only if the number of overlappings is odd, the region is rendered.
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EvenOdd
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)
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2022-11-01 05:09:52 +01:00
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// ColorScaleMode is the mode of color scales in vertices.
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type ColorScaleMode int
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2022-10-02 06:44:18 +02:00
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const (
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2022-11-01 05:09:52 +01:00
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// ColorScaleModeStraightAlpha indicates color scales in vertices are
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2022-10-02 06:44:18 +02:00
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// straight-alpha encoded color multiplier.
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2022-11-01 05:09:52 +01:00
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ColorScaleModeStraightAlpha ColorScaleMode = iota
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2022-10-02 06:44:18 +02:00
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2022-11-01 05:09:52 +01:00
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// ColorScaleModeStraightAlpha indicates color scales in vertices are
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2022-10-02 06:44:18 +02:00
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// premultiplied-alpha encoded color multiplier.
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2022-11-01 05:09:52 +01:00
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ColorScaleModePremultipliedAlpha
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2022-10-02 06:44:18 +02:00
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)
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2020-07-20 15:19:28 +02:00
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// DrawTrianglesOptions represents options for DrawTriangles.
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2018-06-12 03:33:09 +02:00
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type DrawTrianglesOptions struct {
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// ColorM is a color matrix to draw.
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// The default (zero) value is identity, which doesn't change any color.
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// ColorM is applied before vertex color scale is applied.
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ColorM ColorM
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2022-11-01 05:28:44 +01:00
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// ColorScaleMode is the mode of color scales in vertices.
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2022-11-01 05:09:52 +01:00
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// The default (zero) value is ColorScaleModeStraightAlpha.
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ColorScaleMode ColorScaleMode
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2022-10-02 06:44:18 +02:00
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2018-06-12 03:33:09 +02:00
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// CompositeMode is a composite mode to draw.
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2022-10-16 13:02:42 +02:00
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// The default (zero) value is CompositeModeCustom (Blend is used).
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//
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// Deprecated: as of v2.5. Use Blend instead.
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2018-06-12 03:33:09 +02:00
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CompositeMode CompositeMode
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2022-10-16 13:02:42 +02:00
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// Blend is a blending way of the source color and the destination color.
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// Blend is used only when CompositeMode is CompositeModeCustom.
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// The default (zero) value is the regular alpha blending.
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Blend Blend
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2018-06-12 03:33:09 +02:00
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// Filter is a type of texture filter.
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2020-10-04 18:48:45 +02:00
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// The default (zero) value is FilterNearest.
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2018-06-12 03:33:09 +02:00
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Filter Filter
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2018-12-23 19:00:00 +01:00
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// Address is a sampler address mode.
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2020-10-04 16:48:20 +02:00
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// The default (zero) value is AddressUnsafe.
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2018-12-23 19:00:00 +01:00
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Address Address
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2021-07-02 12:26:09 +02:00
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2021-09-19 09:19:40 +02:00
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// FillRule indicates the rule how an overlapped region is rendered.
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2021-07-02 12:26:09 +02:00
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//
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2021-09-19 09:19:40 +02:00
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// The rule EvenOdd is useful when you want to render a complex polygon.
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2021-07-02 12:26:09 +02:00
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// A complex polygon is a non-convex polygon like a concave polygon, a polygon with holes, or a self-intersecting polygon.
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// See examples/vector for actual usages.
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//
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2021-09-19 09:19:40 +02:00
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// The default (zero) value is FillAll.
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FillRule FillRule
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2022-10-19 17:46:44 +02:00
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// AntiAlias indicates whether the rendering uses anti-alias or not.
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2022-10-21 06:42:52 +02:00
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// AntiAlias is useful especially when you pass vertices from the vector package.
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2022-10-19 17:46:44 +02:00
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//
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// AntiAlias increases internal draw calls and might affect performance.
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2022-10-21 06:42:52 +02:00
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// Use the build tag `ebitenginedebug` to check the number of draw calls if you care.
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2022-10-19 17:46:44 +02:00
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//
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// The default (zero) value is false.
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AntiAlias bool
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2018-06-12 03:33:09 +02:00
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}
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2022-07-12 19:26:27 +02:00
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// MaxIndicesCount is the maximum number of indices for DrawTriangles and DrawTrianglesShader.
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2022-07-12 18:46:02 +02:00
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const MaxIndicesCount = graphics.IndicesCount
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2022-07-12 19:26:27 +02:00
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// MaxIndicesNum is the maximum number of indices for DrawTriangles and DrawTrianglesShader.
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2022-07-12 18:46:02 +02:00
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//
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// Deprecated: as of v2.4. Use MaxIndicesCount instead.
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const MaxIndicesNum = graphics.IndicesCount
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2018-11-23 11:01:16 +01:00
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2020-07-20 13:54:12 +02:00
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// DrawTriangles draws triangles with the specified vertices and their indices.
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2018-06-12 03:33:09 +02:00
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//
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2022-04-26 16:23:31 +02:00
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// img is used as a source image. img cannot be nil.
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// If you want to draw triangles with a solid color, use a small white image
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// and adjust the color elements in the vertices. For an actual implementation,
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// see the example 'vector'.
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//
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internal/atlas: optimization: send premultiplied alpha from vertex to fragment shader. (#1996)
Note that this applies only to the builtin shaders - interface for Kage stays
unchanged for compatibility.
Minor compatibility delta: when interpolating alpha values, previous code has
created nonsense values, such as, when interpolating from
fully-transparent-black (0,0,0,0) to opaque-white (1,1,1,1), something like
half-transparent-grey (0.25,0.25,0.25,0.5) where half-transparent-white
(0.5,0.5,0.5,0.5) is used by the new code.
I assume this is a strict improvement, however this may warrant some testing.
Possible later improvement could be moving the premultiplication from fragment
shader to CPU. Did not do this as it makes the code rather inconsistent of Kage
vs built-in shader usage.
Updates #1772
2022-02-23 18:27:50 +01:00
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// Vertex contains color values, which are interpreted as straight-alpha colors.
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//
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2018-06-12 03:33:09 +02:00
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// If len(indices) is not multiple of 3, DrawTriangles panics.
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//
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2022-07-12 18:46:02 +02:00
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// If len(indices) is more than MaxIndicesCount, DrawTriangles panics.
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2018-11-23 11:01:16 +01:00
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//
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2018-06-12 03:33:09 +02:00
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// The rule in which DrawTriangles works effectively is same as DrawImage's.
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//
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2020-07-20 15:19:28 +02:00
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// When the given image is disposed, DrawTriangles panics.
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//
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2018-10-27 18:43:28 +02:00
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// When the image i is disposed, DrawTriangles does nothing.
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2018-06-12 03:33:09 +02:00
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func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, options *DrawTrianglesOptions) {
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2018-10-27 18:43:28 +02:00
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i.copyCheck()
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2019-08-23 18:06:14 +02:00
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2020-07-25 16:29:06 +02:00
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if img != nil && img.isDisposed() {
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2020-06-13 11:12:21 +02:00
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panic("ebiten: the given image to DrawTriangles must not be disposed")
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}
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2018-10-27 18:43:28 +02:00
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if i.isDisposed() {
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return
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}
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2020-06-27 17:36:13 +02:00
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2018-06-12 03:33:09 +02:00
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if len(indices)%3 != 0 {
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panic("ebiten: len(indices) % 3 must be 0")
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}
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2022-07-12 18:46:02 +02:00
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if len(indices) > MaxIndicesCount {
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panic("ebiten: len(indices) must be <= MaxIndicesCount")
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2018-11-23 11:01:16 +01:00
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}
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2018-06-12 03:33:09 +02:00
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// TODO: Check the maximum value of indices and len(vertices)?
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if options == nil {
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options = &DrawTrianglesOptions{}
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}
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2022-10-16 13:02:42 +02:00
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var blend graphicsdriver.Blend
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if options.CompositeMode == CompositeModeCustom {
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blend = options.Blend.internalBlend()
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} else {
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blend = options.CompositeMode.blend().internalBlend()
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}
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2018-06-12 03:33:09 +02:00
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2022-10-02 16:24:15 +02:00
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address := builtinshader.Address(options.Address)
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filter := builtinshader.Filter(options.Filter)
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2020-09-20 11:32:18 +02:00
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2022-04-01 19:40:18 +02:00
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colorm, cr, cg, cb, ca := colorMToScale(options.ColorM.affineColorM())
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2021-03-20 12:24:32 +01:00
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vs := graphics.Vertices(len(vertices))
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2022-06-11 16:06:59 +02:00
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dst := i
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2022-11-01 05:09:52 +01:00
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if options.ColorScaleMode == ColorScaleModeStraightAlpha {
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2022-10-02 06:44:18 +02:00
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for i, v := range vertices {
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dx, dy := dst.adjustPositionF32(v.DstX, v.DstY)
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vs[i*graphics.VertexFloatCount] = dx
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vs[i*graphics.VertexFloatCount+1] = dy
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sx, sy := img.adjustPositionF32(v.SrcX, v.SrcY)
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vs[i*graphics.VertexFloatCount+2] = sx
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vs[i*graphics.VertexFloatCount+3] = sy
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vs[i*graphics.VertexFloatCount+4] = v.ColorR * v.ColorA * cr
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vs[i*graphics.VertexFloatCount+5] = v.ColorG * v.ColorA * cg
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vs[i*graphics.VertexFloatCount+6] = v.ColorB * v.ColorA * cb
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vs[i*graphics.VertexFloatCount+7] = v.ColorA * ca
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}
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} else {
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for i, v := range vertices {
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dx, dy := dst.adjustPositionF32(v.DstX, v.DstY)
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vs[i*graphics.VertexFloatCount] = dx
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vs[i*graphics.VertexFloatCount+1] = dy
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sx, sy := img.adjustPositionF32(v.SrcX, v.SrcY)
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vs[i*graphics.VertexFloatCount+2] = sx
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vs[i*graphics.VertexFloatCount+3] = sy
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vs[i*graphics.VertexFloatCount+4] = v.ColorR * cr
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vs[i*graphics.VertexFloatCount+5] = v.ColorG * cg
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vs[i*graphics.VertexFloatCount+6] = v.ColorB * cb
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vs[i*graphics.VertexFloatCount+7] = v.ColorA * ca
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}
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2020-01-07 16:15:46 +01:00
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}
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is := make([]uint16, len(indices))
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copy(is, indices)
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2022-07-12 18:46:02 +02:00
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srcs := [graphics.ShaderImageCount]*ui.Image{img.image}
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2020-09-20 11:32:18 +02:00
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2022-10-02 07:51:01 +02:00
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useColorM := !colorm.IsIdentity()
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2022-10-02 18:23:44 +02:00
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shader := builtinShader(filter, address, useColorM)
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2022-10-02 07:51:01 +02:00
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var uniforms [][]float32
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if useColorM {
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var body [16]float32
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var translation [4]float32
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colorm.Elements(body[:], translation[:])
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2022-11-03 07:33:09 +01:00
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uniforms = shader.convertUniforms(map[string]any{
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2022-10-02 07:51:01 +02:00
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builtinshader.UniformColorMBody: body[:],
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builtinshader.UniformColorMTranslation: translation[:],
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})
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}
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2022-11-03 10:48:59 +01:00
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i.image.DrawTriangles(srcs, vs, is, blend, i.adjustedRegion(), img.adjustedRegion(), [graphics.ShaderImageCount - 1][2]float32{}, shader.shader, uniforms, options.FillRule == EvenOdd, filter != builtinshader.FilterLinear, options.AntiAlias)
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2020-09-20 11:32:18 +02:00
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}
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2020-09-29 09:55:39 +02:00
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// DrawTrianglesShaderOptions represents options for DrawTrianglesShader.
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2020-09-20 11:32:18 +02:00
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type DrawTrianglesShaderOptions struct {
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// CompositeMode is a composite mode to draw.
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2022-10-16 13:02:42 +02:00
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// The default (zero) value is CompositeModeCustom (Blend is used).
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//
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// Deprecated: as of v2.5. Use Blend instead.
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2020-09-20 11:32:18 +02:00
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CompositeMode CompositeMode
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2022-10-16 13:02:42 +02:00
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// Blend is a blending way of the source color and the destination color.
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// Blend is used only when CompositeMode is CompositeModeCustom.
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// The default (zero) value is the regular alpha blending.
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Blend Blend
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2020-09-20 11:32:18 +02:00
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// Uniforms is a set of uniform variables for the shader.
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2020-09-23 09:24:41 +02:00
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// The keys are the names of the uniform variables.
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// The values must be float or []float.
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// If the uniform variable type is an array, a vector or a matrix,
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// you have to specify linearly flattened values as a slice.
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// For example, if the uniform variable type is [4]vec4, the number of the slice values will be 16.
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2022-11-03 07:33:09 +01:00
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Uniforms map[string]any
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2020-09-20 11:32:18 +02:00
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// Images is a set of the source images.
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2022-06-14 19:25:32 +02:00
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// All the images' sizes must be the same.
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2020-09-20 11:32:18 +02:00
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Images [4]*Image
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2021-07-02 12:26:09 +02:00
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2021-09-19 09:19:40 +02:00
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// FillRule indicates the rule how an overlapped region is rendered.
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2021-07-02 12:26:09 +02:00
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//
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2021-09-19 09:19:40 +02:00
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|
|
// The rule EvenOdd is useful when you want to render a complex polygon.
|
2021-07-02 12:26:09 +02:00
|
|
|
// A complex polygon is a non-convex polygon like a concave polygon, a polygon with holes, or a self-intersecting polygon.
|
|
|
|
// See examples/vector for actual usages.
|
|
|
|
//
|
2021-09-19 09:19:40 +02:00
|
|
|
// The default (zero) value is FillAll.
|
|
|
|
FillRule FillRule
|
2022-10-19 17:46:44 +02:00
|
|
|
|
|
|
|
// AntiAlias indicates whether the rendering uses anti-alias or not.
|
2022-10-21 06:42:52 +02:00
|
|
|
// AntiAlias is useful especially when you pass vertices from the vector package.
|
2022-10-19 17:46:44 +02:00
|
|
|
//
|
|
|
|
// AntiAlias increases internal draw calls and might affect performance.
|
2022-10-21 06:42:52 +02:00
|
|
|
// Use the build tag `ebitenginedebug` to check the number of draw calls if you care.
|
2022-10-19 17:46:44 +02:00
|
|
|
//
|
|
|
|
// The default (zero) value is false.
|
|
|
|
AntiAlias bool
|
2020-09-20 11:32:18 +02:00
|
|
|
}
|
|
|
|
|
2022-10-31 15:36:07 +01:00
|
|
|
// Check the number of images.
|
2022-10-31 15:58:41 +01:00
|
|
|
var _ [len(DrawTrianglesShaderOptions{}.Images)]struct{} = [graphics.ShaderImageCount]struct{}{}
|
2020-09-19 21:21:38 +02:00
|
|
|
|
2020-09-20 11:32:18 +02:00
|
|
|
// DrawTrianglesShader draws triangles with the specified vertices and their indices with the specified shader.
|
|
|
|
//
|
internal/atlas: optimization: send premultiplied alpha from vertex to fragment shader. (#1996)
Note that this applies only to the builtin shaders - interface for Kage stays
unchanged for compatibility.
Minor compatibility delta: when interpolating alpha values, previous code has
created nonsense values, such as, when interpolating from
fully-transparent-black (0,0,0,0) to opaque-white (1,1,1,1), something like
half-transparent-grey (0.25,0.25,0.25,0.5) where half-transparent-white
(0.5,0.5,0.5,0.5) is used by the new code.
I assume this is a strict improvement, however this may warrant some testing.
Possible later improvement could be moving the premultiplication from fragment
shader to CPU. Did not do this as it makes the code rather inconsistent of Kage
vs built-in shader usage.
Updates #1772
2022-02-23 18:27:50 +01:00
|
|
|
// Vertex contains color values, which can be interpreted for any purpose by the shader.
|
|
|
|
//
|
2022-09-23 12:08:35 +02:00
|
|
|
// For the details about the shader, see https://ebitengine.org/en/documents/shader.html.
|
2020-09-23 09:45:00 +02:00
|
|
|
//
|
2020-09-20 11:32:18 +02:00
|
|
|
// If len(indices) is not multiple of 3, DrawTrianglesShader panics.
|
|
|
|
//
|
2022-07-12 18:46:02 +02:00
|
|
|
// If len(indices) is more than MaxIndicesCount, DrawTrianglesShader panics.
|
2020-09-20 11:32:18 +02:00
|
|
|
//
|
|
|
|
// When a specified image is non-nil and is disposed, DrawTrianglesShader panics.
|
|
|
|
//
|
|
|
|
// When the image i is disposed, DrawTrianglesShader does nothing.
|
|
|
|
func (i *Image) DrawTrianglesShader(vertices []Vertex, indices []uint16, shader *Shader, options *DrawTrianglesShaderOptions) {
|
|
|
|
i.copyCheck()
|
|
|
|
|
|
|
|
if i.isDisposed() {
|
|
|
|
return
|
2020-06-29 17:02:33 +02:00
|
|
|
}
|
|
|
|
|
2020-09-20 11:32:18 +02:00
|
|
|
if len(indices)%3 != 0 {
|
|
|
|
panic("ebiten: len(indices) % 3 must be 0")
|
2020-09-19 12:17:58 +02:00
|
|
|
}
|
2022-07-12 18:46:02 +02:00
|
|
|
if len(indices) > MaxIndicesCount {
|
|
|
|
panic("ebiten: len(indices) must be <= MaxIndicesCount")
|
2020-09-20 11:32:18 +02:00
|
|
|
}
|
|
|
|
// TODO: Check the maximum value of indices and len(vertices)?
|
2020-09-19 21:21:38 +02:00
|
|
|
|
2020-09-20 11:32:18 +02:00
|
|
|
if options == nil {
|
|
|
|
options = &DrawTrianglesShaderOptions{}
|
|
|
|
}
|
|
|
|
|
2022-10-16 13:02:42 +02:00
|
|
|
var blend graphicsdriver.Blend
|
|
|
|
if options.CompositeMode == CompositeModeCustom {
|
|
|
|
blend = options.Blend.internalBlend()
|
|
|
|
} else {
|
|
|
|
blend = options.CompositeMode.blend().internalBlend()
|
|
|
|
}
|
2020-09-20 11:32:18 +02:00
|
|
|
|
2021-03-20 12:24:32 +01:00
|
|
|
vs := graphics.Vertices(len(vertices))
|
2022-06-11 16:06:59 +02:00
|
|
|
dst := i
|
|
|
|
src := options.Images[0]
|
2020-09-20 11:32:18 +02:00
|
|
|
for i, v := range vertices {
|
2022-06-11 16:06:59 +02:00
|
|
|
dx, dy := dst.adjustPositionF32(v.DstX, v.DstY)
|
2022-07-12 18:46:02 +02:00
|
|
|
vs[i*graphics.VertexFloatCount] = dx
|
|
|
|
vs[i*graphics.VertexFloatCount+1] = dy
|
2022-06-11 16:06:59 +02:00
|
|
|
sx, sy := v.SrcX, v.SrcY
|
|
|
|
if src != nil {
|
|
|
|
sx, sy = src.adjustPositionF32(sx, sy)
|
|
|
|
}
|
2022-07-12 18:46:02 +02:00
|
|
|
vs[i*graphics.VertexFloatCount+2] = sx
|
|
|
|
vs[i*graphics.VertexFloatCount+3] = sy
|
|
|
|
vs[i*graphics.VertexFloatCount+4] = v.ColorR
|
|
|
|
vs[i*graphics.VertexFloatCount+5] = v.ColorG
|
|
|
|
vs[i*graphics.VertexFloatCount+6] = v.ColorB
|
|
|
|
vs[i*graphics.VertexFloatCount+7] = v.ColorA
|
2020-09-20 11:32:18 +02:00
|
|
|
}
|
|
|
|
is := make([]uint16, len(indices))
|
|
|
|
copy(is, indices)
|
|
|
|
|
2022-07-12 18:46:02 +02:00
|
|
|
var imgs [graphics.ShaderImageCount]*ui.Image
|
2020-09-20 11:32:18 +02:00
|
|
|
var imgw, imgh int
|
2020-09-19 12:17:58 +02:00
|
|
|
for i, img := range options.Images {
|
|
|
|
if img == nil {
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
if img.isDisposed() {
|
2022-01-12 19:33:59 +01:00
|
|
|
panic("ebiten: the given image to DrawTrianglesShader must not be disposed")
|
2020-09-19 12:17:58 +02:00
|
|
|
}
|
2020-09-20 11:32:18 +02:00
|
|
|
if i == 0 {
|
|
|
|
imgw, imgh = img.Size()
|
|
|
|
} else {
|
|
|
|
// TODO: Check imgw > 0 && imgh > 0
|
|
|
|
if w, h := img.Size(); imgw != w || imgh != h {
|
|
|
|
panic("ebiten: all the source images must be the same size with the rectangle")
|
|
|
|
}
|
2020-09-19 12:17:58 +02:00
|
|
|
}
|
2022-03-19 17:24:47 +01:00
|
|
|
imgs[i] = img.image
|
2020-09-20 11:32:18 +02:00
|
|
|
}
|
2020-09-19 21:21:38 +02:00
|
|
|
|
2022-06-11 16:06:59 +02:00
|
|
|
var sx, sy int
|
2022-02-06 12:41:32 +01:00
|
|
|
var sr graphicsdriver.Region
|
2020-09-20 11:32:18 +02:00
|
|
|
if img := options.Images[0]; img != nil {
|
2020-09-19 21:21:38 +02:00
|
|
|
b := img.Bounds()
|
2022-06-11 16:06:59 +02:00
|
|
|
sx, sy = img.adjustPosition(b.Min.X, b.Min.Y)
|
|
|
|
sr = img.adjustedRegion()
|
2020-07-25 16:29:06 +02:00
|
|
|
}
|
|
|
|
|
2022-07-12 18:46:02 +02:00
|
|
|
var offsets [graphics.ShaderImageCount - 1][2]float32
|
2020-09-20 11:32:18 +02:00
|
|
|
for i, img := range options.Images[1:] {
|
|
|
|
if img == nil {
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
b := img.Bounds()
|
2022-06-11 16:06:59 +02:00
|
|
|
x, y := img.adjustPosition(b.Min.X, b.Min.Y)
|
2022-08-21 13:02:09 +02:00
|
|
|
// (sx, sy) is the upper-left position of the first image.
|
|
|
|
// Calculate the distance between the current image's upper-left position and the first one's.
|
2022-06-11 16:06:59 +02:00
|
|
|
offsets[i][0] = float32(x - sx)
|
|
|
|
offsets[i][1] = float32(y - sy)
|
2020-07-25 16:29:06 +02:00
|
|
|
}
|
2020-09-06 13:10:33 +02:00
|
|
|
|
2022-10-19 17:46:44 +02:00
|
|
|
i.image.DrawTriangles(imgs, vs, is, blend, i.adjustedRegion(), sr, offsets, shader.shader, shader.convertUniforms(options.Uniforms), options.FillRule == EvenOdd, true, options.AntiAlias)
|
2018-06-12 03:33:09 +02:00
|
|
|
}
|
|
|
|
|
2020-09-29 09:55:39 +02:00
|
|
|
// DrawRectShaderOptions represents options for DrawRectShader.
|
2020-07-25 16:15:08 +02:00
|
|
|
type DrawRectShaderOptions struct {
|
2020-07-20 15:19:28 +02:00
|
|
|
// GeoM is a geometry matrix to draw.
|
2020-07-30 04:32:57 +02:00
|
|
|
// The default (zero) value is identity, which draws the rectangle at (0, 0).
|
2020-07-20 15:19:28 +02:00
|
|
|
GeoM GeoM
|
|
|
|
|
2022-09-30 12:28:43 +02:00
|
|
|
// ColorScale is a scale of color.
|
|
|
|
// This scaling values are passed to the `color vec4` argument of the Fragment function in a Kage program.
|
|
|
|
// The default (zero) value is identity, which is (1, 1, 1, 1).
|
|
|
|
ColorScale ColorScale
|
|
|
|
|
2020-07-20 15:19:28 +02:00
|
|
|
// CompositeMode is a composite mode to draw.
|
2022-10-16 13:02:42 +02:00
|
|
|
// The default (zero) value is CompositeModeCustom (Blend is used).
|
|
|
|
//
|
|
|
|
// Deprecated: as of v2.5. Use Blend instead.
|
2020-07-20 15:19:28 +02:00
|
|
|
CompositeMode CompositeMode
|
|
|
|
|
2022-10-16 13:02:42 +02:00
|
|
|
// Blend is a blending way of the source color and the destination color.
|
|
|
|
// Blend is used only when CompositeMode is CompositeModeCustom.
|
|
|
|
// The default (zero) value is the regular alpha blending.
|
|
|
|
Blend Blend
|
|
|
|
|
2020-07-20 15:19:28 +02:00
|
|
|
// Uniforms is a set of uniform variables for the shader.
|
2020-09-23 09:24:41 +02:00
|
|
|
// The keys are the names of the uniform variables.
|
|
|
|
// The values must be float or []float.
|
|
|
|
// If the uniform variable type is an array, a vector or a matrix,
|
|
|
|
// you have to specify linearly flattened values as a slice.
|
|
|
|
// For example, if the uniform variable type is [4]vec4, the number of the slice values will be 16.
|
2022-11-03 07:33:09 +01:00
|
|
|
Uniforms map[string]any
|
2020-07-20 13:37:04 +02:00
|
|
|
|
|
|
|
// Images is a set of the source images.
|
2022-06-14 19:25:32 +02:00
|
|
|
// All the images' sizes must be the same.
|
2020-07-20 13:37:04 +02:00
|
|
|
Images [4]*Image
|
2020-07-20 15:19:28 +02:00
|
|
|
}
|
|
|
|
|
2022-10-31 15:36:07 +01:00
|
|
|
// Check the number of images.
|
2022-10-31 15:58:41 +01:00
|
|
|
var _ [len(DrawRectShaderOptions{}.Images)]struct{} = [graphics.ShaderImageCount]struct{}{}
|
2020-07-20 15:19:28 +02:00
|
|
|
|
2020-07-25 16:15:08 +02:00
|
|
|
// DrawRectShader draws a rectangle with the specified width and height with the specified shader.
|
2020-07-20 15:19:28 +02:00
|
|
|
//
|
2022-09-23 12:08:35 +02:00
|
|
|
// For the details about the shader, see https://ebitengine.org/en/documents/shader.html.
|
2020-09-23 09:45:00 +02:00
|
|
|
//
|
2020-07-25 16:15:08 +02:00
|
|
|
// When one of the specified image is non-nil and is disposed, DrawRectShader panics.
|
2020-07-20 15:19:28 +02:00
|
|
|
//
|
2020-07-25 16:15:08 +02:00
|
|
|
// When the image i is disposed, DrawRectShader does nothing.
|
|
|
|
func (i *Image) DrawRectShader(width, height int, shader *Shader, options *DrawRectShaderOptions) {
|
2020-07-20 15:19:28 +02:00
|
|
|
i.copyCheck()
|
|
|
|
|
|
|
|
if i.isDisposed() {
|
|
|
|
return
|
|
|
|
}
|
|
|
|
|
|
|
|
if options == nil {
|
2020-07-25 16:15:08 +02:00
|
|
|
options = &DrawRectShaderOptions{}
|
2020-07-20 15:19:28 +02:00
|
|
|
}
|
|
|
|
|
2022-10-16 13:02:42 +02:00
|
|
|
var blend graphicsdriver.Blend
|
|
|
|
if options.CompositeMode == CompositeModeCustom {
|
|
|
|
blend = options.Blend.internalBlend()
|
|
|
|
} else {
|
|
|
|
blend = options.CompositeMode.blend().internalBlend()
|
|
|
|
}
|
2020-07-20 15:19:28 +02:00
|
|
|
|
2022-07-12 18:46:02 +02:00
|
|
|
var imgs [graphics.ShaderImageCount]*ui.Image
|
2020-07-20 15:19:28 +02:00
|
|
|
for i, img := range options.Images {
|
|
|
|
if img == nil {
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
if img.isDisposed() {
|
2020-07-25 16:15:08 +02:00
|
|
|
panic("ebiten: the given image to DrawRectShader must not be disposed")
|
2020-07-20 15:19:28 +02:00
|
|
|
}
|
|
|
|
if w, h := img.Size(); width != w || height != h {
|
|
|
|
panic("ebiten: all the source images must be the same size with the rectangle")
|
|
|
|
}
|
2022-03-19 17:24:47 +01:00
|
|
|
imgs[i] = img.image
|
2020-07-20 15:19:28 +02:00
|
|
|
}
|
2020-07-20 13:37:04 +02:00
|
|
|
|
2022-06-11 16:06:59 +02:00
|
|
|
var sx, sy int
|
2022-02-06 12:41:32 +01:00
|
|
|
var sr graphicsdriver.Region
|
2020-08-10 18:11:19 +02:00
|
|
|
if img := options.Images[0]; img != nil {
|
|
|
|
b := img.Bounds()
|
2022-06-11 16:06:59 +02:00
|
|
|
sx, sy = img.adjustPosition(b.Min.X, b.Min.Y)
|
|
|
|
sr = img.adjustedRegion()
|
2020-08-10 18:11:19 +02:00
|
|
|
}
|
|
|
|
|
2022-06-11 16:06:59 +02:00
|
|
|
if offsetX, offsetY := i.adjustPosition(0, 0); offsetX != 0 || offsetY != 0 {
|
|
|
|
options.GeoM.Translate(float64(offsetX), float64(offsetY))
|
|
|
|
}
|
|
|
|
a, b, c, d, tx, ty := options.GeoM.elements32()
|
2022-09-30 12:28:43 +02:00
|
|
|
cr, cg, cb, ca := options.ColorScale.elements()
|
|
|
|
vs := graphics.QuadVertices(float32(sx), float32(sy), float32(sx+width), float32(sy+height), a, b, c, d, tx, ty, cr, cg, cb, ca)
|
2022-06-11 16:06:59 +02:00
|
|
|
is := graphics.QuadIndices()
|
|
|
|
|
2022-07-12 18:46:02 +02:00
|
|
|
var offsets [graphics.ShaderImageCount - 1][2]float32
|
2020-09-19 21:21:38 +02:00
|
|
|
for i, img := range options.Images[1:] {
|
|
|
|
if img == nil {
|
|
|
|
continue
|
|
|
|
}
|
|
|
|
b := img.Bounds()
|
2022-06-11 16:06:59 +02:00
|
|
|
x, y := img.adjustPosition(b.Min.X, b.Min.Y)
|
2022-08-21 13:02:09 +02:00
|
|
|
// (sx, sy) is the upper-left position of the first image.
|
|
|
|
// Calculate the distance between the current image's upper-left position and the first one's.
|
2022-06-11 16:06:59 +02:00
|
|
|
offsets[i][0] = float32(x - sx)
|
|
|
|
offsets[i][1] = float32(y - sy)
|
2020-09-19 21:21:38 +02:00
|
|
|
}
|
|
|
|
|
2022-10-19 17:46:44 +02:00
|
|
|
i.image.DrawTriangles(imgs, vs, is, blend, i.adjustedRegion(), sr, offsets, shader.shader, shader.convertUniforms(options.Uniforms), false, true, false)
|
2020-07-20 15:19:28 +02:00
|
|
|
}
|
|
|
|
|
2020-06-13 10:10:05 +02:00
|
|
|
// SubImage returns an image representing the portion of the image p visible through r.
|
|
|
|
// The returned value shares pixels with the original image.
|
2018-10-23 16:27:27 +02:00
|
|
|
//
|
|
|
|
// The returned value is always *ebiten.Image.
|
|
|
|
//
|
|
|
|
// If the image is disposed, SubImage returns nil.
|
|
|
|
//
|
2021-05-13 14:23:17 +02:00
|
|
|
// A sub-image returned by SubImage can be used as a rendering source and a rendering destination.
|
|
|
|
// If a sub-image is used as a rendering source, the image is used as if it is a small image.
|
|
|
|
// If a sub-image is used as a rendering destination, the region being rendered is clipped.
|
2022-10-02 18:55:35 +02:00
|
|
|
//
|
2022-11-04 12:53:52 +01:00
|
|
|
// Successive uses of multiple various regions as rendering destination is still efficient
|
|
|
|
// when all the underlying images are the same, but some platforms like browsers might not work efficiently.
|
2018-10-23 16:27:27 +02:00
|
|
|
func (i *Image) SubImage(r image.Rectangle) image.Image {
|
|
|
|
i.copyCheck()
|
|
|
|
if i.isDisposed() {
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
2020-06-13 10:10:05 +02:00
|
|
|
r = r.Intersect(i.Bounds())
|
|
|
|
// Need to check Empty explicitly. See the standard image package implementations.
|
|
|
|
if r.Empty() {
|
|
|
|
r = image.ZR
|
2018-10-23 16:27:27 +02:00
|
|
|
}
|
|
|
|
|
2020-06-13 10:10:05 +02:00
|
|
|
var orig = i
|
2019-02-21 15:24:02 +01:00
|
|
|
if i.isSubImage() {
|
2020-06-13 10:10:05 +02:00
|
|
|
orig = i.original
|
2018-10-23 16:27:27 +02:00
|
|
|
}
|
|
|
|
|
2020-06-13 10:10:05 +02:00
|
|
|
img := &Image{
|
2022-03-19 17:24:47 +01:00
|
|
|
image: i.image,
|
2020-06-13 10:10:05 +02:00
|
|
|
bounds: r,
|
|
|
|
original: orig,
|
2018-10-23 16:27:27 +02:00
|
|
|
}
|
2020-06-13 10:10:05 +02:00
|
|
|
img.addr = img
|
|
|
|
|
2018-10-23 16:27:27 +02:00
|
|
|
return img
|
|
|
|
}
|
|
|
|
|
2016-05-16 18:03:28 +02:00
|
|
|
// Bounds returns the bounds of the image.
|
2022-08-07 18:46:45 +02:00
|
|
|
//
|
|
|
|
// Bounds implements the standard image.Image's Bounds.
|
2016-05-16 18:03:28 +02:00
|
|
|
func (i *Image) Bounds() image.Rectangle {
|
2019-05-11 15:44:52 +02:00
|
|
|
if i.isDisposed() {
|
|
|
|
panic("ebiten: the image is already disposed")
|
|
|
|
}
|
2019-02-21 15:18:17 +01:00
|
|
|
return i.bounds
|
2016-05-16 18:03:28 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
// ColorModel returns the color model of the image.
|
2022-08-07 18:46:45 +02:00
|
|
|
//
|
|
|
|
// ColorModel implements the standard image.Image's ColorModel.
|
2016-05-16 18:03:28 +02:00
|
|
|
func (i *Image) ColorModel() color.Model {
|
2016-05-16 18:06:30 +02:00
|
|
|
return color.RGBAModel
|
2016-05-16 18:03:28 +02:00
|
|
|
}
|
|
|
|
|
2022-08-07 18:05:55 +02:00
|
|
|
// ReadPixels reads the image's pixels from the image.
|
|
|
|
//
|
2022-08-07 20:41:45 +02:00
|
|
|
// The given pixels represent RGBA pre-multiplied alpha values.
|
|
|
|
//
|
2022-08-07 18:05:55 +02:00
|
|
|
// ReadPixels loads pixels from GPU to system memory if necessary, which means that ReadPixels can be slow.
|
|
|
|
//
|
|
|
|
// ReadPixels always sets a transparent color if the image is disposed.
|
|
|
|
//
|
2022-08-07 20:41:45 +02:00
|
|
|
// len(pixels) must be 4 * (bounds width) * (bounds height).
|
|
|
|
// If len(pixels) is not correct, ReadPixels panics.
|
|
|
|
//
|
|
|
|
// ReadPixels also works on a sub-image.
|
2022-08-07 18:05:55 +02:00
|
|
|
//
|
|
|
|
// Note that an important logic should not rely on values returned by ReadPixels, since
|
|
|
|
// the returned values can include very slight differences between some machines.
|
|
|
|
//
|
|
|
|
// ReadPixels can't be called outside the main loop (ebiten.Run's updating function) starts.
|
2022-08-07 19:48:23 +02:00
|
|
|
func (i *Image) ReadPixels(pixels []byte) {
|
2022-08-07 18:05:55 +02:00
|
|
|
b := i.Bounds()
|
|
|
|
if got, want := len(pixels), 4*b.Dx()*b.Dy(); got != want {
|
2022-08-07 19:48:23 +02:00
|
|
|
panic(fmt.Sprintf("ebiten: len(pixels) must be %d but %d at ReadPixels", want, got))
|
2022-08-07 18:05:55 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
if i.isDisposed() {
|
|
|
|
for i := range pixels {
|
|
|
|
pixels[i] = 0
|
|
|
|
}
|
2022-08-07 19:48:23 +02:00
|
|
|
return
|
2022-08-07 18:05:55 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
x, y := i.adjustPosition(b.Min.X, b.Min.Y)
|
2022-08-07 19:48:23 +02:00
|
|
|
i.image.ReadPixels(pixels, x, y, b.Dx(), b.Dy())
|
2022-08-07 18:05:55 +02:00
|
|
|
}
|
|
|
|
|
2016-05-16 18:03:28 +02:00
|
|
|
// At returns the color of the image at (x, y).
|
|
|
|
//
|
2022-08-07 18:46:45 +02:00
|
|
|
// At implements the standard image.Image's At.
|
|
|
|
//
|
2017-09-30 18:59:34 +02:00
|
|
|
// At loads pixels from GPU to system memory if necessary, which means that At can be slow.
|
2016-05-16 18:03:28 +02:00
|
|
|
//
|
2018-03-03 10:51:52 +01:00
|
|
|
// At always returns a transparent color if the image is disposed.
|
2017-09-30 18:59:34 +02:00
|
|
|
//
|
2020-07-20 15:19:28 +02:00
|
|
|
// Note that an important logic should not rely on values returned by At, since
|
2019-04-11 23:12:22 +02:00
|
|
|
// the returned values can include very slight differences between some machines.
|
2018-05-01 11:07:52 +02:00
|
|
|
//
|
2020-10-04 19:00:50 +02:00
|
|
|
// At can't be called outside the main loop (ebiten.Run's updating function) starts.
|
2016-05-16 18:03:28 +02:00
|
|
|
func (i *Image) At(x, y int) color.Color {
|
2021-08-21 08:22:33 +02:00
|
|
|
r, g, b, a := i.at(x, y)
|
|
|
|
return color.RGBA{r, g, b, a}
|
2016-05-16 18:03:28 +02:00
|
|
|
}
|
|
|
|
|
2022-08-07 18:46:45 +02:00
|
|
|
// RGBA64At implements the standard image.RGBA64Image's RGBA64At.
|
2021-08-21 08:15:48 +02:00
|
|
|
//
|
|
|
|
// RGBA64At loads pixels from GPU to system memory if necessary, which means
|
|
|
|
// that RGBA64At can be slow.
|
|
|
|
//
|
|
|
|
// RGBA64At always returns a transparent color if the image is disposed.
|
|
|
|
//
|
|
|
|
// Note that an important logic should not rely on values returned by RGBA64At,
|
|
|
|
// since the returned values can include very slight differences between some machines.
|
|
|
|
//
|
|
|
|
// RGBA64At can't be called outside the main loop (ebiten.Run's updating function) starts.
|
|
|
|
func (i *Image) RGBA64At(x, y int) color.RGBA64 {
|
2021-08-21 08:22:33 +02:00
|
|
|
r, g, b, a := i.at(x, y)
|
|
|
|
return color.RGBA64{uint16(r) * 0x101, uint16(g) * 0x101, uint16(b) * 0x101, uint16(a) * 0x101}
|
|
|
|
}
|
|
|
|
|
2022-07-03 18:00:30 +02:00
|
|
|
func (i *Image) at(x, y int) (r, g, b, a byte) {
|
2021-08-21 08:22:33 +02:00
|
|
|
if i.isDisposed() {
|
|
|
|
return 0, 0, 0, 0
|
|
|
|
}
|
|
|
|
if !image.Pt(x, y).In(i.Bounds()) {
|
|
|
|
return 0, 0, 0, 0
|
|
|
|
}
|
2022-09-28 16:44:27 +02:00
|
|
|
|
2022-07-03 18:00:30 +02:00
|
|
|
x, y = i.adjustPosition(x, y)
|
2022-08-07 19:48:23 +02:00
|
|
|
var pix [4]byte
|
|
|
|
i.image.ReadPixels(pix[:], x, y, 1, 1)
|
|
|
|
return pix[0], pix[1], pix[2], pix[3]
|
2021-08-21 08:15:48 +02:00
|
|
|
}
|
|
|
|
|
2019-01-13 16:39:37 +01:00
|
|
|
// Set sets the color at (x, y).
|
|
|
|
//
|
2022-08-07 18:46:45 +02:00
|
|
|
// Set implements the standard draw.Image's Set.
|
|
|
|
//
|
2019-01-13 16:39:37 +01:00
|
|
|
// If the image is disposed, Set does nothing.
|
2019-10-11 20:09:43 +02:00
|
|
|
func (i *Image) Set(x, y int, clr color.Color) {
|
|
|
|
i.copyCheck()
|
|
|
|
if i.isDisposed() {
|
2019-01-13 16:39:37 +01:00
|
|
|
return
|
|
|
|
}
|
2019-10-11 20:09:43 +02:00
|
|
|
if !image.Pt(x, y).In(i.Bounds()) {
|
2019-02-21 15:25:41 +01:00
|
|
|
return
|
2019-01-13 16:39:37 +01:00
|
|
|
}
|
2019-10-04 17:02:52 +02:00
|
|
|
if i.isSubImage() {
|
2020-06-27 17:36:13 +02:00
|
|
|
i = i.original
|
2019-01-13 16:39:37 +01:00
|
|
|
}
|
|
|
|
|
2022-07-03 18:00:30 +02:00
|
|
|
dx, dy := i.adjustPosition(x, y)
|
|
|
|
cr, cg, cb, ca := clr.RGBA()
|
2022-09-28 16:44:27 +02:00
|
|
|
i.image.WritePixels([]byte{byte(cr / 0x101), byte(cg / 0x101), byte(cb / 0x101), byte(ca / 0x101)}, dx, dy, 1, 1)
|
2019-01-13 16:39:37 +01:00
|
|
|
}
|
|
|
|
|
2020-06-13 10:10:05 +02:00
|
|
|
// Dispose disposes the image data.
|
|
|
|
// After disposing, most of image functions do nothing and returns meaningless values.
|
2016-05-16 18:03:28 +02:00
|
|
|
//
|
2019-08-20 18:43:08 +02:00
|
|
|
// Calling Dispose is not mandatory. GC automatically collects internal resources that no objects refer to.
|
|
|
|
// However, calling Dispose explicitly is helpful if memory usage matters.
|
2016-05-16 18:03:28 +02:00
|
|
|
//
|
2020-11-07 20:12:48 +01:00
|
|
|
// If the image is a sub-image, Dispose does nothing.
|
|
|
|
//
|
2017-03-03 18:23:39 +01:00
|
|
|
// When the image is disposed, Dipose does nothing.
|
2020-10-05 17:13:19 +02:00
|
|
|
func (i *Image) Dispose() {
|
2018-02-25 13:54:35 +01:00
|
|
|
i.copyCheck()
|
2019-08-23 18:06:14 +02:00
|
|
|
|
2018-02-26 03:35:55 +01:00
|
|
|
if i.isDisposed() {
|
2020-10-05 17:13:19 +02:00
|
|
|
return
|
2016-07-12 19:07:35 +02:00
|
|
|
}
|
2019-02-21 16:08:15 +01:00
|
|
|
if i.isSubImage() {
|
2020-10-05 17:13:19 +02:00
|
|
|
return
|
2018-10-23 16:27:27 +02:00
|
|
|
}
|
2022-03-19 17:24:47 +01:00
|
|
|
i.image.MarkDisposed()
|
|
|
|
i.image = nil
|
2016-05-16 18:03:28 +02:00
|
|
|
}
|
|
|
|
|
2022-08-07 20:50:25 +02:00
|
|
|
// WritePixels replaces the pixels of the image.
|
2016-05-16 18:03:28 +02:00
|
|
|
//
|
2022-08-07 20:41:45 +02:00
|
|
|
// The given pixels are treated as RGBA pre-multiplied alpha values.
|
2016-05-16 18:03:28 +02:00
|
|
|
//
|
2022-08-07 20:41:45 +02:00
|
|
|
// len(pix) must be 4 * (bounds width) * (bounds height).
|
|
|
|
// If len(pix) is not correct, WritePixels panics.
|
2016-05-16 18:03:28 +02:00
|
|
|
//
|
2022-08-07 20:50:25 +02:00
|
|
|
// WritePixels also works on a sub-image.
|
2017-03-03 18:23:39 +01:00
|
|
|
//
|
2022-08-07 20:50:25 +02:00
|
|
|
// When the image is disposed, WritePixels does nothing.
|
|
|
|
func (i *Image) WritePixels(pixels []byte) {
|
2018-02-25 13:54:35 +01:00
|
|
|
i.copyCheck()
|
2019-08-23 18:06:14 +02:00
|
|
|
|
2018-02-26 03:35:55 +01:00
|
|
|
if i.isDisposed() {
|
2020-10-05 17:16:13 +02:00
|
|
|
return
|
2020-06-13 12:03:01 +02:00
|
|
|
}
|
2020-06-30 19:56:37 +02:00
|
|
|
|
2022-03-20 10:01:27 +01:00
|
|
|
r := i.Bounds()
|
2022-06-11 16:06:59 +02:00
|
|
|
x, y := i.adjustPosition(r.Min.X, r.Min.Y)
|
2020-07-02 19:56:37 +02:00
|
|
|
// Do not need to copy pixels here.
|
2020-07-26 05:15:23 +02:00
|
|
|
// * In internal/mipmap, pixels are copied when necessary.
|
2022-03-19 20:20:23 +01:00
|
|
|
// * In internal/atlas, pixels are copied to make its paddings.
|
2022-08-07 20:31:36 +02:00
|
|
|
i.image.WritePixels(pixels, x, y, r.Dx(), r.Dy())
|
2016-05-16 18:03:28 +02:00
|
|
|
}
|
|
|
|
|
2022-08-07 20:50:25 +02:00
|
|
|
// ReplacePixels replaces the pixels of the image.
|
|
|
|
//
|
|
|
|
// Deprecated: as of v2.4. Use WritePixels instead.
|
|
|
|
func (i *Image) ReplacePixels(pixels []byte) {
|
|
|
|
i.WritePixels(pixels)
|
|
|
|
}
|
|
|
|
|
2016-02-05 15:20:41 +01:00
|
|
|
// NewImage returns an empty image.
|
|
|
|
//
|
2018-03-11 18:01:30 +01:00
|
|
|
// If width or height is less than 1 or more than device-dependent maximum size, NewImage panics.
|
2021-04-03 11:44:41 +02:00
|
|
|
//
|
2021-12-09 13:03:22 +01:00
|
|
|
// NewImage should be called only when necessary.
|
|
|
|
// For example, you should avoid to call NewImage every Update or Draw call.
|
|
|
|
// Reusing the same image by Clear is much more efficient than creating a new image.
|
|
|
|
//
|
2021-04-03 11:44:41 +02:00
|
|
|
// NewImage panics if RunGame already finishes.
|
2020-10-05 17:33:05 +02:00
|
|
|
func NewImage(width, height int) *Image {
|
2022-06-11 16:06:59 +02:00
|
|
|
return newImage(image.Rect(0, 0, width, height), atlas.ImageTypeRegular)
|
|
|
|
}
|
|
|
|
|
|
|
|
// NewImageOptions represents options for NewImage.
|
|
|
|
type NewImageOptions struct {
|
|
|
|
// Unmanaged represents whether the image is unmanaged or not.
|
|
|
|
// The default (zero) value is false, that means the image is managed.
|
|
|
|
//
|
2022-08-21 16:01:25 +02:00
|
|
|
// An unmanaged image is never on an internal automatic texture atlas.
|
2022-06-11 16:06:59 +02:00
|
|
|
// A regular image is a part of an internal texture atlas, and locating them is done automatically in Ebitengine.
|
2022-08-21 14:58:10 +02:00
|
|
|
// Unmanaged is useful when you want finer controls over the image for performance and memory reasons.
|
2022-06-11 16:06:59 +02:00
|
|
|
Unmanaged bool
|
|
|
|
}
|
|
|
|
|
|
|
|
// NewImageWithOptions returns an empty image with the given bounds and the options.
|
|
|
|
//
|
|
|
|
// If width or height is less than 1 or more than device-dependent maximum size, NewImageWithOptions panics.
|
|
|
|
//
|
|
|
|
// The rendering origin position is (0, 0) of the given bounds.
|
|
|
|
// If DrawImage is called on a new image created by NewImageOptions,
|
2022-08-21 13:02:09 +02:00
|
|
|
// for example, the center of scaling and rotating is (0, 0), that might not be a upper-left position.
|
2022-06-11 16:06:59 +02:00
|
|
|
//
|
2022-06-15 04:52:34 +02:00
|
|
|
// If options is nil, the default setting is used.
|
|
|
|
//
|
2022-06-11 16:06:59 +02:00
|
|
|
// NewImageWithOptions should be called only when necessary.
|
|
|
|
// For example, you should avoid to call NewImageWithOptions every Update or Draw call.
|
|
|
|
// Reusing the same image by Clear is much more efficient than creating a new image.
|
|
|
|
//
|
|
|
|
// NewImageWithOptions panics if RunGame already finishes.
|
|
|
|
func NewImageWithOptions(bounds image.Rectangle, options *NewImageOptions) *Image {
|
|
|
|
imageType := atlas.ImageTypeRegular
|
|
|
|
if options != nil && options.Unmanaged {
|
|
|
|
imageType = atlas.ImageTypeUnmanaged
|
|
|
|
}
|
|
|
|
return newImage(bounds, imageType)
|
2022-06-07 16:57:56 +02:00
|
|
|
}
|
|
|
|
|
2022-06-11 16:06:59 +02:00
|
|
|
func newImage(bounds image.Rectangle, imageType atlas.ImageType) *Image {
|
2021-04-03 11:44:41 +02:00
|
|
|
if isRunGameEnded() {
|
|
|
|
panic(fmt.Sprintf("ebiten: NewImage cannot be called after RunGame finishes"))
|
|
|
|
}
|
2022-06-11 16:06:59 +02:00
|
|
|
|
|
|
|
width, height := bounds.Dx(), bounds.Dy()
|
2020-10-22 17:42:57 +02:00
|
|
|
if width <= 0 {
|
|
|
|
panic(fmt.Sprintf("ebiten: width at NewImage must be positive but %d", width))
|
|
|
|
}
|
|
|
|
if height <= 0 {
|
|
|
|
panic(fmt.Sprintf("ebiten: height at NewImage must be positive but %d", height))
|
|
|
|
}
|
2022-06-11 16:06:59 +02:00
|
|
|
|
2018-03-10 15:14:59 +01:00
|
|
|
i := &Image{
|
2022-06-07 16:57:56 +02:00
|
|
|
image: ui.NewImage(width, height, imageType),
|
2022-06-11 16:06:59 +02:00
|
|
|
bounds: bounds,
|
2018-02-25 13:54:35 +01:00
|
|
|
}
|
2018-04-05 17:35:18 +02:00
|
|
|
i.addr = i
|
2019-09-21 07:53:52 +02:00
|
|
|
return i
|
2016-02-05 15:20:41 +01:00
|
|
|
}
|
|
|
|
|
2016-05-16 18:38:31 +02:00
|
|
|
// NewImageFromImage creates a new image with the given image (source).
|
2016-02-05 15:20:41 +01:00
|
|
|
//
|
2018-03-11 18:01:30 +01:00
|
|
|
// If source's width or height is less than 1 or more than device-dependent maximum size, NewImageFromImage panics.
|
2021-04-03 11:44:41 +02:00
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//
|
2021-12-09 13:03:22 +01:00
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// NewImageFromImage should be called only when necessary.
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// For example, you should avoid to call NewImageFromImage every Update or Draw call.
|
2022-08-07 20:50:25 +02:00
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// Reusing the same image by Clear and WritePixels is much more efficient than creating a new image.
|
2021-12-09 13:03:22 +01:00
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|
//
|
2021-04-03 11:44:41 +02:00
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|
// NewImageFromImage panics if RunGame already finishes.
|
2022-04-01 23:10:20 +02:00
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|
//
|
2022-08-21 13:02:09 +02:00
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|
// The returned image's upper-left position is always (0, 0). The source's bounds are not respected.
|
2020-10-05 18:03:30 +02:00
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|
|
func NewImageFromImage(source image.Image) *Image {
|
2022-06-15 04:52:34 +02:00
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|
return NewImageFromImageWithOptions(source, nil)
|
|
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|
}
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|
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// NewImageFromImageOptions represents options for NewImageFromImage.
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|
|
|
type NewImageFromImageOptions struct {
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// Unmanaged represents whether the image is unmanaged or not.
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// The default (zero) value is false, that means the image is managed.
|
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//
|
2022-08-21 16:01:25 +02:00
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|
// An unmanaged image is never on an internal automatic texture atlas.
|
2022-06-15 04:52:34 +02:00
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|
// A regular image is a part of an internal texture atlas, and locating them is done automatically in Ebitengine.
|
2022-08-21 14:58:10 +02:00
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|
// Unmanaged is useful when you want finer controls over the image for performance and memory reasons.
|
2022-06-15 04:52:34 +02:00
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|
Unmanaged bool
|
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|
|
|
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|
|
// PreserveBounds represents whether the new image's bounds are the same as the given image.
|
2022-08-21 13:02:09 +02:00
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// The default (zero) value is false, that means the new image's upper-left position is adjusted to (0, 0).
|
2022-06-15 04:52:34 +02:00
|
|
|
PreserveBounds bool
|
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|
|
}
|
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|
|
|
|
|
|
// NewImageFromImageWithOptions creates a new image with the given image (source) with the given options.
|
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|
|
//
|
|
|
|
// If source's width or height is less than 1 or more than device-dependent maximum size, NewImageFromImageWithOptions panics.
|
|
|
|
//
|
|
|
|
// If options is nil, the default setting is used.
|
|
|
|
//
|
|
|
|
// NewImageFromImageWithOptions should be called only when necessary.
|
|
|
|
// For example, you should avoid to call NewImageFromImageWithOptions every Update or Draw call.
|
2022-08-07 20:50:25 +02:00
|
|
|
// Reusing the same image by Clear and WritePixels is much more efficient than creating a new image.
|
2022-06-15 04:52:34 +02:00
|
|
|
//
|
|
|
|
// NewImageFromImageWithOptions panics if RunGame already finishes.
|
|
|
|
func NewImageFromImageWithOptions(source image.Image, options *NewImageFromImageOptions) *Image {
|
|
|
|
if options == nil {
|
|
|
|
options = &NewImageFromImageOptions{}
|
2021-04-03 11:44:41 +02:00
|
|
|
}
|
2018-03-03 10:51:52 +01:00
|
|
|
|
2022-06-15 04:52:34 +02:00
|
|
|
var r image.Rectangle
|
|
|
|
if options.PreserveBounds {
|
|
|
|
r = source.Bounds()
|
|
|
|
} else {
|
|
|
|
size := source.Bounds().Size()
|
|
|
|
r = image.Rect(0, 0, size.X, size.Y)
|
|
|
|
}
|
|
|
|
i := NewImageWithOptions(r, &NewImageOptions{
|
|
|
|
Unmanaged: options.Unmanaged,
|
|
|
|
})
|
2022-06-15 04:54:49 +02:00
|
|
|
|
2022-05-25 15:48:19 +02:00
|
|
|
// If the given image is an Ebitengine image, use DrawImage instead of reading pixels from the source.
|
2022-04-01 23:10:20 +02:00
|
|
|
// This works even before the game loop runs.
|
|
|
|
if source, ok := source.(*Image); ok {
|
2022-06-15 04:52:34 +02:00
|
|
|
op := &DrawImageOptions{}
|
|
|
|
if options.PreserveBounds {
|
|
|
|
b := source.Bounds()
|
|
|
|
op.GeoM.Translate(float64(b.Min.X), float64(b.Min.Y))
|
|
|
|
}
|
|
|
|
i.DrawImage(source, op)
|
2022-04-01 23:10:20 +02:00
|
|
|
return i
|
|
|
|
}
|
|
|
|
|
2022-08-07 20:50:25 +02:00
|
|
|
i.WritePixels(imageToBytes(source))
|
2020-10-05 18:03:30 +02:00
|
|
|
return i
|
2016-02-05 15:20:41 +01:00
|
|
|
}
|
2022-04-01 19:40:18 +02:00
|
|
|
|
|
|
|
// colorMToScale returns a new color matrix and color sclaes that equal to the given matrix in terms of the effect.
|
|
|
|
//
|
|
|
|
// If the given matrix is merely a scaling matrix, colorMToScale returns
|
2022-10-02 06:26:33 +02:00
|
|
|
// an identity matrix and its scaling factors in premultiplied-alpha format.
|
|
|
|
// This is useful to optimize the rendering speed by avoiding the use of the
|
|
|
|
// color matrix and instead multiplying all vertex colors by the scale.
|
2022-04-01 19:40:18 +02:00
|
|
|
func colorMToScale(colorm affine.ColorM) (newColorM affine.ColorM, r, g, b, a float32) {
|
|
|
|
if colorm.IsIdentity() {
|
|
|
|
return colorm, 1, 1, 1, 1
|
|
|
|
}
|
|
|
|
|
|
|
|
if !colorm.ScaleOnly() {
|
|
|
|
return colorm, 1, 1, 1, 1
|
|
|
|
}
|
2022-10-02 06:26:33 +02:00
|
|
|
|
2022-04-01 19:40:18 +02:00
|
|
|
r = colorm.At(0, 0)
|
|
|
|
g = colorm.At(1, 1)
|
|
|
|
b = colorm.At(2, 2)
|
|
|
|
a = colorm.At(3, 3)
|
|
|
|
|
|
|
|
// Color matrices work on non-premultiplied colors.
|
|
|
|
// This color matrix can only make colors darker or equal,
|
|
|
|
// and thus can never invoke color clamping.
|
|
|
|
// Thus the simpler vertex color scale based shader can be used.
|
|
|
|
//
|
|
|
|
// Negative color values can become positive and out-of-range
|
|
|
|
// after applying to vertex colors below, which can make the min() in the shader kick in.
|
|
|
|
//
|
|
|
|
// Alpha values smaller than 0, combined with negative vertex colors,
|
|
|
|
// can also make the min() kick in, so that shall be ruled out too.
|
|
|
|
if r < 0 || g < 0 || b < 0 || a < 0 || r > 1 || g > 1 || b > 1 {
|
|
|
|
return colorm, 1, 1, 1, 1
|
|
|
|
}
|
|
|
|
|
2022-10-02 06:26:33 +02:00
|
|
|
return affine.ColorMIdentity{}, r * a, g * a, b * a, a
|
2022-04-01 19:40:18 +02:00
|
|
|
}
|
2022-10-13 19:22:40 +02:00
|
|
|
|
|
|
|
// private implements FinalScreen.
|
|
|
|
func (*Image) private() {
|
|
|
|
}
|