ebiten/ids.go

161 lines
4.2 KiB
Go
Raw Normal View History

2014-12-09 15:16:04 +01:00
/*
Copyright 2014 Hajime Hoshi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package ebiten
2013-10-27 14:58:56 +01:00
import (
2014-12-06 07:47:48 +01:00
"github.com/go-gl/gl"
"github.com/hajimehoshi/ebiten/internal/opengl"
2014-12-09 16:25:54 +01:00
"github.com/hajimehoshi/ebiten/internal/opengl/internal/shader"
2013-10-27 14:58:56 +01:00
"image"
2014-05-03 19:13:43 +02:00
"math"
2013-12-10 13:21:11 +01:00
"sync"
2013-10-27 14:58:56 +01:00
)
2014-10-12 07:07:44 +02:00
type ids struct {
2014-12-17 13:49:28 +01:00
textures map[*Texture]*opengl.Texture
renderTargets map[*RenderTarget]*opengl.RenderTarget
renderTargetToTexture map[*RenderTarget]*Texture
2014-12-14 14:05:44 +01:00
lastID int
currentRenderTarget *RenderTarget
2014-10-12 07:07:44 +02:00
sync.RWMutex
}
2014-05-02 17:06:20 +02:00
2014-10-12 07:07:44 +02:00
var idsInstance = &ids{
2014-12-17 13:49:28 +01:00
textures: map[*Texture]*opengl.Texture{},
renderTargets: map[*RenderTarget]*opengl.RenderTarget{},
renderTargetToTexture: map[*RenderTarget]*Texture{},
2014-05-02 17:06:20 +02:00
}
2014-12-17 13:49:28 +01:00
func (i *ids) textureAt(texture *Texture) *opengl.Texture {
2014-05-02 17:06:20 +02:00
i.RLock()
defer i.RUnlock()
2014-12-17 13:49:28 +01:00
return i.textures[texture]
2013-10-27 14:58:56 +01:00
}
func (i *ids) renderTargetAt(renderTarget *RenderTarget) *opengl.RenderTarget {
2014-05-02 17:06:20 +02:00
i.RLock()
defer i.RUnlock()
return i.renderTargets[renderTarget]
2013-10-27 14:58:56 +01:00
}
func (i *ids) toTexture(renderTarget *RenderTarget) *Texture {
2014-05-02 17:06:20 +02:00
i.RLock()
defer i.RUnlock()
return i.renderTargetToTexture[renderTarget]
2013-10-27 14:58:56 +01:00
}
2014-12-17 13:49:28 +01:00
func (i *ids) createTexture(img image.Image, filter int) (*Texture, error) {
glTexture, err := opengl.CreateTextureFromImage(img, filter)
2013-10-27 14:58:56 +01:00
if err != nil {
2014-12-17 13:49:28 +01:00
return nil, err
2013-10-27 14:58:56 +01:00
}
2013-12-10 13:21:11 +01:00
2014-05-02 17:06:20 +02:00
i.Lock()
defer i.Unlock()
2014-12-14 14:05:44 +01:00
i.lastID++
2014-12-17 13:49:28 +01:00
texture := &Texture{i.lastID}
i.textures[texture] = glTexture
return texture, nil
2013-10-27 14:58:56 +01:00
}
func (i *ids) createRenderTarget(width, height int, filter int) (*RenderTarget, error) {
2014-12-17 13:49:28 +01:00
glTexture, err := opengl.CreateTexture(width, height, filter)
2013-10-27 14:58:56 +01:00
if err != nil {
return nil, err
2013-10-27 14:58:56 +01:00
}
2014-12-14 10:34:47 +01:00
2014-05-03 19:13:43 +02:00
// The current binded framebuffer can be changed.
i.currentRenderTarget = nil
2014-12-17 13:49:28 +01:00
r, err := opengl.NewRenderTargetFromTexture(glTexture)
2014-12-14 13:38:54 +01:00
if err != nil {
return nil, err
2014-12-14 13:38:54 +01:00
}
2014-01-08 10:47:38 +01:00
2014-05-02 17:06:20 +02:00
i.Lock()
defer i.Unlock()
2014-12-14 14:05:44 +01:00
i.lastID++
2014-12-17 13:49:28 +01:00
texture := &Texture{i.lastID}
2014-12-14 14:05:44 +01:00
i.lastID++
renderTarget := &RenderTarget{i.lastID}
2014-05-11 12:44:36 +02:00
2014-12-17 13:49:28 +01:00
i.textures[texture] = glTexture
i.renderTargets[renderTarget] = r
i.renderTargetToTexture[renderTarget] = texture
2013-10-27 14:58:56 +01:00
return renderTarget, nil
2013-10-27 14:58:56 +01:00
}
2014-01-11 00:59:38 +01:00
// NOTE: renderTarget can't be used as a texture.
func (i *ids) addRenderTarget(glRenderTarget *opengl.RenderTarget) *RenderTarget {
2014-05-02 17:06:20 +02:00
i.Lock()
defer i.Unlock()
2014-12-14 14:05:44 +01:00
i.lastID++
renderTarget := &RenderTarget{i.lastID}
i.renderTargets[renderTarget] = glRenderTarget
2014-01-11 00:59:38 +01:00
return renderTarget
2014-01-11 00:59:38 +01:00
}
func (i *ids) deleteRenderTarget(renderTarget *RenderTarget) {
2014-05-02 17:06:20 +02:00
i.Lock()
defer i.Unlock()
glRenderTarget := i.renderTargets[renderTarget]
texture := i.renderTargetToTexture[renderTarget]
2014-12-17 13:49:28 +01:00
glTexture := i.textures[texture]
glRenderTarget.Dispose()
2014-12-17 13:49:28 +01:00
glTexture.Dispose()
2014-01-08 10:47:38 +01:00
delete(i.renderTargets, renderTarget)
delete(i.renderTargetToTexture, renderTarget)
2014-12-17 13:49:28 +01:00
delete(i.textures, texture)
}
2014-01-09 16:42:42 +01:00
func (i *ids) fillRenderTarget(renderTarget *RenderTarget, r, g, b uint8) error {
if err := i.setViewportIfNeeded(renderTarget); err != nil {
2014-12-14 13:38:54 +01:00
return err
}
2014-05-03 19:13:43 +02:00
const max = float64(math.MaxUint8)
2014-12-06 07:47:48 +01:00
gl.ClearColor(gl.GLclampf(float64(r)/max), gl.GLclampf(float64(g)/max), gl.GLclampf(float64(b)/max), 1)
gl.Clear(gl.COLOR_BUFFER_BIT)
2014-12-14 13:38:54 +01:00
return nil
2014-01-11 00:59:38 +01:00
}
func (i *ids) drawTexture(target *RenderTarget, texture *Texture, parts []TexturePart, geo GeometryMatrix, color ColorMatrix) error {
2014-12-17 13:49:28 +01:00
glTexture := i.textureAt(texture)
2014-12-14 13:38:54 +01:00
if err := i.setViewportIfNeeded(target); err != nil {
return err
}
2014-05-03 19:13:43 +02:00
r := i.renderTargetAt(target)
projectionMatrix := r.ProjectionMatrix()
2014-12-17 13:49:28 +01:00
quads := textureQuads(parts, glTexture.Width(), glTexture.Height())
shader.DrawTexture(glTexture.Native(), projectionMatrix, quads, &geo, &color)
2014-12-14 13:38:54 +01:00
return nil
2014-05-03 19:13:43 +02:00
}
func (i *ids) setViewportIfNeeded(renderTarget *RenderTarget) error {
r := i.renderTargetAt(renderTarget)
if i.currentRenderTarget != renderTarget {
2014-12-14 13:38:54 +01:00
if err := r.SetAsViewport(); err != nil {
return err
}
i.currentRenderTarget = renderTarget
2014-05-03 19:13:43 +02:00
}
2014-12-14 13:38:54 +01:00
return nil
2014-01-09 16:42:42 +01:00
}