Commit Graph

218 Commits

Author SHA1 Message Date
Hajime Hoshi
ce1c616f69 Merge graphics and graphicsutil 2018-10-28 23:03:06 +09:00
Hajime Hoshi
ff54d3b681 Move CompositeMode to graphics package 2018-10-28 21:49:47 +09:00
Hajime Hoshi
06f2052817 Add graphics package and move Filter to graphics 2018-10-28 20:25:52 +09:00
Hajime Hoshi
2da5192510 Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
Hajime Hoshi
690c3cf981 graphics: Embed 'scale' part of the color matrix
If the color matrix includes only 'scale' part, they are embedded
into vertices in order to reduce draw calls.

Fixes #662
2018-08-10 23:20:55 +09:00
Hajime Hoshi
1aabdd58f1 restorable: Fix comments 2018-08-09 01:27:38 +09:00
Hajime Hoshi
3daaef2cab restorable: Refactoring: Use ReplacePixels(nil, ...) for clearing an image 2018-08-09 01:16:46 +09:00
Hajime Hoshi
c68c36b0b7 restoreable: Add ClearState to clear the state explicitly
Fixes #566
2018-08-09 00:12:45 +09:00
Hajime Hoshi
77e905eb25 Revert "graphics: Embed color matrices values to vertices (#655)"
This reverts commit 5a9235aaf9.
2018-08-06 01:44:31 +09:00
Hajime Hoshi
d7d02e6d6a Reland: graphics: mipmap images should be volatile when the base image is volatile
This is not a bug fix, but should improve performance.
2018-07-30 00:26:36 +09:00
Hajime Hoshi
5be58086b5 Revert "graphics: Bug fix: mipmap images should be volatile when the base image is volatile"
This reverts commit 0f82330009.
2018-07-29 23:58:46 +09:00
Hajime Hoshi
0f82330009 graphics: Bug fix: mipmap images should be volatile when the base image is volatile 2018-07-29 23:54:46 +09:00
Hajime Hoshi
5a9235aaf9
graphics: Embed color matrices values to vertices (#655)
Fixes #531
2018-07-26 11:37:27 +09:00
Hajime Hoshi
5249afc06b graphicsutil: Add QuadIndices 2018-07-21 03:40:37 +09:00
Hajime Hoshi
6c8b7f8e9c graphics: Refactoring: Reduce error propagations 2018-07-12 03:08:50 +09:00
Hajime Hoshi
840c4d24df graphicsutil: Accept matrix parameters directly for performance 2018-06-19 00:19:32 +09:00
Hajime Hoshi
a3c754d2cc graphics: Restrict QuadVertices to allow only power of 2 sizes
Now QuadVertices can skip calculating power of 2 values.
2018-06-17 23:05:19 +09:00
Hajime Hoshi
ac24a8382f graphicsutil: Extract matrix applying for performance 2018-06-17 19:45:09 +09:00
Hajime Hoshi
95561bbf6b affine: Use float32 values for GeoM
float32 was slow on GopherJS, but not slow on Wasm.
2018-06-17 15:38:10 +09:00
Hajime Hoshi
4c2fc30311 graphicsutil: Don't allow nil GeoM 2018-06-17 01:48:56 +09:00
Hajime Hoshi
b4ace53596 affine: Remove GeoM to avoid GeoM allocations on the heap 2018-06-17 00:59:50 +09:00
Hajime Hoshi
3ee76ffd8e graphicsutil: Move vertices.go to graphicsutil 2018-06-10 23:08:22 +09:00
Hajime Hoshi
9745ccee47 restorable: Make (*Image).DrawImage accept vertices and indices 2018-06-10 22:59:00 +09:00
Hajime Hoshi
97a54548df restorable: Rename vertices -> quadVertices 2018-06-10 20:41:17 +09:00
Hajime Hoshi
600983e028 restorable: Record indices for restoring 2018-06-10 20:17:48 +09:00
Hajime Hoshi
2e5e7e6e24 restorable: Remove merging commands for code simplicity 2018-06-10 20:06:17 +09:00
Hajime Hoshi
03079ba067 restorable: Refactoring 2018-06-10 18:40:46 +09:00
Hajime Hoshi
c782380a1c restorable: Specify indices from restorable package 2018-06-10 18:17:58 +09:00
Hajime Hoshi
2853895e6b graphics: Refactoring: Rename functions 2018-06-10 17:53:57 +09:00
Hajime Hoshi
916c7aac8a restorable: Fix comments 2018-04-29 13:49:33 +09:00
Hajime Hoshi
45afb6db67 Reland: restorable: Merge Clear to ReplacePixel 2018-04-29 13:40:18 +09:00
Hajime Hoshi
613f384cb5 graphics: Add EBITEN_DUMP_IMAGES_KEY
Fixes #589
2018-04-28 22:08:20 +09:00
Hajime Hoshi
eb357f61b5 restorable: Bug fix: Calling At must resolve the image's stale state 2018-04-28 21:56:20 +09:00
Hajime Hoshi
0bc712422f restorable: Bug fix: Remove SetFinalizer for disposing
SetFinalizer causes concurrent issue
2018-04-27 12:08:59 +09:00
Hajime Hoshi
1cf4f30541 Revert "restorable: Merge Clear to ReplacePixels"
This reverts commit fb641d88cd.

Reason: When restoring the image where ReplacePixels is called,
dummyImage might not be restored since there is no record of
relationships between this image and dummyImage. Now pixels is not
nil when reverting by chance, but this would cause problems in the
future.
2018-04-25 22:31:48 +09:00
Hajime Hoshi
fb641d88cd restorable: Merge Clear to ReplacePixels
This can avoid unnecessary stale images that requires loading
pixels from GPU.
2018-04-25 01:30:57 +09:00
Hajime Hoshi
9902497e3d test: Use flock to make tests exclusive
Fixes #575
2018-04-07 00:59:52 +09:00
Hajime Hoshi
cc725b99af restorable: Replace emptyImage with dummyImage 2018-04-06 03:08:52 +09:00
Hajime Hoshi
70f16daafd restorable: Fix tests (wrong assumption was used) 2018-04-06 02:15:49 +09:00
Hajime Hoshi
7b5ad46e49 shareable: NewImage* now returns a cleared image 2018-04-06 02:08:12 +09:00
Hajime Hoshi
24e20306f2 restorable: Move 'putting random-colored dot' to restorable 2018-04-05 11:18:28 +09:00
Hajime Hoshi
c767c0631e restorable: Remove unneeded mutex 2018-03-25 23:40:39 +09:00
Hajime Hoshi
97ce612785 Refactoring: Don't access restorable package directly from ebiten package 2018-03-25 23:37:32 +09:00
Hajime Hoshi
125e5c4f32 restorable: Bug fix: Image must be protected with locks (#567) 2018-03-25 22:31:51 +09:00
Hajime Hoshi
e2632e358e restorable: Add TestDoubleResolve 2018-03-25 21:09:26 +09:00
Hajime Hoshi
025fd00e6b restorable: Bug fix: Make the image stale when pixels are partly replaced 2018-03-25 20:39:06 +09:00
Hajime Hoshi
fc47d2843a restorable: Add TestRestoreChain2 2018-03-25 19:43:32 +09:00
Hajime Hoshi
c47b549fd1 restorable: Refactoring: Make functions more atomic 2018-03-25 18:21:43 +09:00
Hajime Hoshi
99f72a1b64 restorable: Bug fix: commands must be flushed at At 2018-03-25 01:26:43 +09:00
Hajime Hoshi
8149ace52c restorable: Add TestDispose 2018-03-25 00:50:11 +09:00
Hajime Hoshi
0acf021e03 restorable: Dispose images explicitly when restoring (#567) 2018-03-24 23:27:08 +09:00
Hajime Hoshi
1616373819 restorable: Ensure the given image is not nil at makeStaleIfDependingOn 2018-03-24 21:57:22 +09:00
Hajime Hoshi
be4e3ab801 restorable: Bug fix: partial ReplacePixels broke the image state (#562) 2018-03-20 02:14:00 +09:00
Hajime Hoshi
9d37221743 restorable: Refactoring 2018-03-19 23:55:06 +09:00
Hajime Hoshi
b5d065151a restorable: Don't flatten vertices until actually needed 2018-03-18 23:54:45 +09:00
Hajime Hoshi
de3a8d8893 restorable: Remove comments 2018-03-18 18:14:11 +09:00
Hajime Hoshi
00d8e793d9 restorable: Remove MaxImageSize 2018-03-09 02:50:38 +09:00
Hajime Hoshi
4ae9d5780c graphics: Implement shared texture (#514) 2018-03-03 19:54:53 +09:00
Hajime Hoshi
247cd6e1c3 Add graphicsutil package 2018-03-02 12:34:56 +09:00
Hajime Hoshi
d4112004b0 graphics: Move calculating source region from restorable package 2018-03-02 12:20:44 +09:00
Hajime Hoshi
d0592d30e0 graphics: Improve clearing the offscreen performance 2018-03-02 01:55:40 +09:00
Hajime Hoshi
dada2e060a restorable: Bug fix: Don't use graphics.Image for clearing framebuffer 2018-03-02 01:05:54 +09:00
Hajime Hoshi
cd8368deaf restorable: Add TODO comment 2018-03-02 00:00:09 +09:00
Hajime Hoshi
db738676ce restorable: Refactoring: clearIfVolatile 2018-03-01 23:13:23 +09:00
Hajime Hoshi
b8deabbd94 graphics: Reland: Bug fix: a too old frame was rendered at least on Android
Fixes #525
2018-03-01 23:05:28 +09:00
Hajime Hoshi
1a898dd1b9 Add comments 2018-03-01 02:49:45 +09:00
Hajime Hoshi
676a023a30 restorable: Remove unneeded NextPowerOf2Int usage 2018-03-01 02:45:23 +09:00
Hajime Hoshi
1068156215 restorable: Add restoring case to TestReplacePixels 2018-03-01 02:43:59 +09:00
Hajime Hoshi
127f6c09c8 graphics: Specify rect to glTexSubImage2D 2018-03-01 01:58:09 +09:00
Hajime Hoshi
9f6fd0db9a graphics: Use the original width/height for glTexSubImage2D 2018-03-01 00:47:37 +09:00
Hajime Hoshi
02b4fc7917 graphics: Reduce num of Image.Clear() calls 2018-02-28 23:11:12 +09:00
Hajime Hoshi
9db042ae9e graphics: Refactoring: easier way to clear framebuffer 2018-02-28 22:46:57 +09:00
Hajime Hoshi
8ef0f1ac6a restorable: Avoid unneeded discarding images 2018-02-28 15:56:51 +09:00
Hajime Hoshi
2f1908b05c restorable: Use nil instead of empty affine.ColorM 2018-02-28 02:14:10 +09:00
Hajime Hoshi
8c8e512059 affine: User nillable pattern for ColorM 2018-02-28 02:14:06 +09:00
Hajime Hoshi
adbd0db765 restorable: Accept source rect and geom instead of vertices 2018-02-27 01:35:30 +09:00
Hajime Hoshi
519a75e5a8 restorable: Bug fix: Clearing framebuffers was not complete 2018-02-25 23:53:27 +09:00
Hajime Hoshi
85b133dad0 graphics: Remove NewImageFromImage command 2018-02-25 23:22:49 +09:00
Hajime Hoshi
9adc1ac6a0 Revert "graphics: Refactoring: clearing framebuffer"
This reverts commit 58f5c9c1d0.

Fixes #515
2018-02-25 22:04:04 +09:00
Hajime Hoshi
58f5c9c1d0 graphics: Refactoring: clearing framebuffer 2018-02-24 23:51:05 +09:00
Hajime Hoshi
a2d40e0908 graphics: Remove offsetX/offsetY from framebuffer 2018-02-24 23:35:55 +09:00
Hajime Hoshi
9da5099060 graphics: Refactoring: Flip Y by geometry matrix instead of projection matrix 2018-02-24 23:32:36 +09:00
Hajime Hoshi
a644e92298 restorable: Better calculation to clear restorable.Image 2018-02-24 21:16:30 +09:00
Hajime Hoshi
da20b3f49a restorable: Bug fix: Clear screen framebuffer on fullscreen mode
Fixes #513
2018-02-24 20:48:47 +09:00
Hajime Hoshi
fe7aae32a0 restorable: Remove graphics.Image.Fill usage 2018-02-24 16:18:18 +09:00
Hajime Hoshi
2ba89591db restorable: Remove Fill 2018-02-24 15:14:53 +09:00
Hajime Hoshi
2507379494 restorable: Skip resolving stale images when possible 2018-02-23 03:19:20 +09:00
Hajime Hoshi
6ef4bbde2d graphics: Add FilterDefault; Make DrawImageOptions specify Filter (#453) 2018-02-14 02:59:44 +09:00
Hajime Hoshi
595e654123 graphics: Bug fix: pixels read from GPU might include errors (#492) 2018-02-03 16:43:42 +09:00
Hajime Hoshi
65b71ad79d restorabel: uint8 -> byte 2018-02-03 16:36:43 +09:00
Hajime Hoshi
80596820cf graphics: Replace []uint8 with []byte 2018-01-28 22:40:36 +09:00
seebs
0b7ba8e573 Do GeoM projection on CPU (#477)
Handling GeoM projection on CPU may seem like a weird choice, given
how fast GPU is, but it pays off:

* You only have to do a very small subset of the actual matrix
  multiply.
* You don't have to construct a matrix in the vertex shader.
* Six fewer float32 values per vertex.
* You do still have to do the matrix computation for each vertex,
  though.

Signed-off-by: Seebs <seebs@seebs.net>
2018-01-14 16:01:55 +09:00
Hajime Hoshi
723d153800 Reland(2): graphics: Appropriate rendering of edges on linear filter 2017-12-12 00:03:01 +09:00
Hajime Hoshi
362d1c417f Revert 'graphics: Appropriate rendering of edges on linear filter (Reland)' (#458) 2017-12-11 20:30:54 +09:00
Hajime Hoshi
1152439e65 graphics: Appropriate rendering of edges on linear filter (Reland)
Fixes #456
2017-12-07 02:26:16 +09:00
Hajime Hoshi
8091aa5190 Revert 'graphics: Appropriate rendering of edges on linear filter' #456 2017-12-06 23:40:29 +09:00
Hajime Hoshi
bc0432f310 graphics: Appropriate rendering of edges on linear filter
Fixes #315
2017-12-06 21:40:24 +09:00
Hajime Hoshi
8e7e960b56 graphics: Limit source-rectangle range
Remove texture adjustment introduced due to #317
2017-12-02 23:13:44 +09:00
Hajime Hoshi
6145ecee74 graphics: Misspelling 2017-09-21 23:33:27 +09:00
Hajime Hoshi
b47e564762 graphics: Add comments 2017-09-20 01:35:56 +09:00