Hajime Hoshi
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0d91883fb9
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opengl: Remove init (desktops)
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2016-07-04 00:51:58 +09:00 |
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Hajime Hoshi
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c2d21bc39f
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opengl: Misspelling
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2016-07-04 00:31:51 +09:00 |
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Hajime Hoshi
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163ee01bd5
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graphics: Rename Initialize/Resume -> Reset
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2016-07-04 00:30:14 +09:00 |
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Hajime Hoshi
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d0a779e272
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graphics: Delete programs and buffers when resuming
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2016-07-04 00:23:45 +09:00 |
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Hajime Hoshi
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d70bf66a59
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graphics: Reduce imageM usages
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2016-07-03 23:23:57 +09:00 |
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Hajime Hoshi
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f7a84fe969
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graphics: Move all context usages to internal/graphics
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2016-07-03 22:35:27 +09:00 |
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Hajime Hoshi
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6e76c3ed6b
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graphics: Move context.resume() to internal/graphics
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2016-07-03 21:42:01 +09:00 |
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Hajime Hoshi
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146c1e5846
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graphics: Refactoring: Remove graphicsContext.Draw and flush
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2016-07-03 18:56:44 +09:00 |
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Hajime Hoshi
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86144a1cd6
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opengl: Move members to variables
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2016-07-03 18:23:19 +09:00 |
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Hajime Hoshi
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fbc1a4238c
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graphics: Reduce calls of ui.GLContext()
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2016-07-03 17:27:33 +09:00 |
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Hajime Hoshi
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93f052de8c
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graphics: Refactoring
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2016-07-03 16:18:29 +09:00 |
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Hajime Hoshi
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0e2a1a1636
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mobile: Change the unit from px to dp on Android (#241)
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2016-07-03 05:37:56 +09:00 |
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Hajime Hoshi
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cc39cdc8f5
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opengl: Bug fix: glGetShaderPrecisionFormat returns wrong values on emulators (#239)
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2016-07-01 02:40:53 +09:00 |
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Hajime Hoshi
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47a0b3ccfa
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ui: Need LockOSThread for mobile
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2016-07-01 00:44:15 +09:00 |
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Hajime Hoshi
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3ebc5cc15a
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ui: Stop the game when the window is deactivated (#230)
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2016-06-30 01:07:54 +09:00 |
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Hajime Hoshi
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ff30f01c1b
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graphics: Remove Finalize
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2016-06-30 00:21:47 +09:00 |
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Hajime Hoshi
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328ef85606
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opengl: Prepare Context Losing for JavaScript (#217)
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2016-06-29 23:18:02 +09:00 |
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Hajime Hoshi
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9453f9e7b5
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graphics: Fix a comment
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2016-06-28 03:05:47 +09:00 |
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Hajime Hoshi
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3004d4d7af
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opengl: Fix a misspell
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2016-06-28 02:53:35 +09:00 |
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Hajime Hoshi
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af87d3fcf4
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graphics: Move a comment
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2016-06-27 13:00:32 +09:00 |
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Hajime Hoshi
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e822aae4a2
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graphics: Add a comment
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2016-06-27 02:51:46 +09:00 |
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Hajime Hoshi
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f537378f2a
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opengl: Bug fix: div 0 in shader
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2016-06-26 15:57:45 +09:00 |
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Hajime Hoshi
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bb511b2c13
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ui: Scale is now float64 (#236)
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2016-06-25 01:26:59 +09:00 |
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Hajime Hoshi
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24bb5b5ca8
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graphics: Stop comparing matrices in GLSL, which doesn't work on iPhone5s
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2016-06-23 00:25:31 +09:00 |
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Hajime Hoshi
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bae27e19d7
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doc: Fix README
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2016-06-22 12:37:26 +09:00 |
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Hajime Hoshi
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56c4e71859
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opengl: Remove unneeded glViewport calls
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2016-06-22 02:13:23 +09:00 |
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Hajime Hoshi
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989ae1ebc5
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ui: Fix deviceScale for mobiles
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2016-06-19 05:14:02 +09:00 |
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Hajime Hoshi
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b0a7e13502
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ui: Remove ScreenSizeEvent.Scale
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2016-06-19 05:10:27 +09:00 |
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Hajime Hoshi
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6f50ef3604
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ui: Get correct device scale for iOS
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2016-06-19 05:10:27 +09:00 |
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Hajime Hoshi
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858b391592
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ui: Bug fix: unused variable
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2016-06-19 05:05:56 +09:00 |
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Hajime Hoshi
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ea377b8e20
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ui: More accurate device scale factor
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2016-06-19 05:04:38 +09:00 |
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Hajime Hoshi
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7528977842
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opengl: Bug fix: bindFramebufferImpl should return error
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2016-06-19 00:40:44 +09:00 |
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Hajime Hoshi
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bc2703c345
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opengl: Call glViewport each time when different framebuffer is set
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2016-06-18 22:47:34 +09:00 |
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Hajime Hoshi
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83ab4352f8
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opengl: Consider framebuffer size on iOS
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2016-06-18 19:55:04 +09:00 |
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Hajime Hoshi
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98fccb563e
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graphics: Bug fix: Need to reset viewport size after resizing (#232)
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2016-06-18 06:47:35 +09:00 |
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Hajime Hoshi
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5eb77d2fb5
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Remove 'default framebuffer' and add 'screen framebuffer' for iOS
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2016-06-18 04:56:13 +09:00 |
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Hajime Hoshi
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0b8fe25350
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opengl: Implement GlslHighpSupported for iOS
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2016-06-17 04:13:46 +09:00 |
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Hajime Hoshi
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dfe4db67be
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Fix for iOS
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2016-06-17 02:08:25 +09:00 |
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Hajime Hoshi
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10ebe3274c
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Fix build tags
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2016-06-15 03:35:35 +09:00 |
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Hajime Hoshi
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13f594baed
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Fix build tags for iOS (WIP)
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2016-06-15 00:19:02 +09:00 |
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Hajime Hoshi
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ceea24ab95
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loop: Refactoring
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2016-06-14 01:33:35 +09:00 |
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Hajime Hoshi
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218df19ead
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loop: Refactoring
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2016-06-14 00:50:18 +09:00 |
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Hajime Hoshi
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6640f60c88
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graphics: Bug fix: screen flicks on Android (#229)
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2016-06-14 00:30:27 +09:00 |
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Hajime Hoshi
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a1fbf2cd2d
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graphics: Remove 'Resume'
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2016-06-12 23:54:36 +09:00 |
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Hajime Hoshi
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5fbbb6dc6a
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opengl: Check texture/framebuffer is valid before deleting it
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2016-06-12 23:19:01 +09:00 |
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Hajime Hoshi
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8d258b3c38
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graphics: Replace textures/framebuffers with images in commands
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2016-06-12 22:44:23 +09:00 |
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Hajime Hoshi
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870ce85615
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opengl: Remove Pause
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2016-06-12 18:18:43 +09:00 |
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Hajime Hoshi
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f056204a7c
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graphics: Add image.go
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2016-06-12 01:45:40 +09:00 |
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Hajime Hoshi
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68c19d7cae
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graphics: Hide Texture/Framebuffer
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2016-06-12 01:41:50 +09:00 |
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Hajime Hoshi
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eca175e0f4
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graphics: Add Image
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2016-06-12 01:34:21 +09:00 |
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