Commit Graph

272 Commits

Author SHA1 Message Date
Hajime Hoshi
260b938422 graphics: CopyImage optimization 2016-12-27 03:21:07 +09:00
Hajime Hoshi
5c9b9ef6cb graphics: Add BenchmarkCopyImageNRGBA 2016-12-27 01:57:36 +09:00
Hajime Hoshi
006f87d02b graphics: Stop CopyImage blocking on browsers 2016-12-27 01:57:15 +09:00
Hajime Hoshi
3db15bc5bf graphics: Avoid copying color.RGBA struct 2016-12-27 01:08:22 +09:00
Hajime Hoshi
6b4801ac7a graphics: Make copying images faster 2016-12-27 00:50:14 +09:00
Hajime Hoshi
15f7a605c5 graphics: Create framebuffers lazily 2016-12-14 23:40:43 +09:00
Hajime Hoshi
e47c3bbbfb graphics: Limit image size strictly 2016-11-05 03:06:18 +09:00
Hajime Hoshi
07294a98b6 Move internal/graphics/opengl -> internal/opengl 2016-11-03 23:31:25 +09:00
Hajime Hoshi
b2780fb585 graphics: Merge commands when appending 2016-11-03 17:40:52 +09:00
Hajime Hoshi
50b2d8ee94 graphics: Use float values for vertices 2016-11-02 02:34:01 +09:00
Hajime Hoshi
b2be6681d4 graphics: Bug fix: invalid calc of num of quads 2016-11-02 02:08:12 +09:00
Hajime Hoshi
4915531450 affine: Add ColorM.Equals 2016-11-01 00:28:07 +09:00
Hajime Hoshi
d02c67a996 graphics: Use affine.ColorM instead of graphics.Matrix 2016-11-01 00:20:27 +09:00
Hajime Hoshi
49fb2635ec graphics: Remove glMatrix 2016-10-29 05:02:22 +09:00
Hajime Hoshi
6de9e6696e graphics: Cache total bytes 2016-10-29 01:07:19 +09:00
Hajime Hoshi
fbf6b6c525 graphics: Calc capacity of vertices 2016-10-27 01:42:18 +09:00
Hajime Hoshi
5a1eb24138 graphics: Improve speed by using []int16 instead of []uint8 2016-10-26 00:20:41 +09:00
Hajime Hoshi
a65ededc3c graphics: Merge draw commands if possible 2016-10-25 11:53:00 +09:00
Hajime Hoshi
a70f61b1d5 graphics: Remove passing GeoM to the lower layers 2016-10-25 10:42:49 +09:00
Hajime Hoshi
96053702ed graphics: Bug fix: Remove modelview_matrix 2016-10-25 03:17:14 +09:00
Hajime Hoshi
a2cc291573 graphics: Rename variables 2016-10-25 03:04:06 +09:00
Hajime Hoshi
ebf7f0df00 graphics: Add geometry matrix info to vertices 2016-10-25 01:56:59 +09:00
Hajime Hoshi
bc8a8fbae8 graphics: Refactoring: Replace QuadVertexNum with QuadVertexSizeInBytes func 2016-10-23 03:12:11 +09:00
Hajime Hoshi
2c844ec70c graphics: Refactoring: Simplify NextPowerOf2Int 2016-10-23 01:59:04 +09:00
Hajime Hoshi
e72ccee61b graphics: Expose graphics.QuadVertexNum 2016-10-23 01:52:55 +09:00
Hajime Hoshi
af4130c0d6 graphics: Bug fix: wrong argument in VertexAttribPointer 2016-10-22 20:47:33 +09:00
Hajime Hoshi
f21f6d357e graphics: Bug fix: Command splitting threshold is more strict on browsers? 2016-10-22 20:25:58 +09:00
Hajime Hoshi
27acc5efd9 opengl: Use uint8 intead of byte 2016-10-22 18:45:32 +09:00
Hajime Hoshi
17ad889bba graphics: Add a comment 2016-10-22 16:57:09 +09:00
Hajime Hoshi
d981466aed graphics: Use opengl.DataType 2016-10-22 16:52:58 +09:00
Hajime Hoshi
9abeb29d2a opengl: Add DataType 2016-10-22 14:51:23 +09:00
Hajime Hoshi
e5e9b178ae opengl: Fix argument order of VertexAttribPointer 2016-10-22 14:00:45 +09:00
Hajime Hoshi
80e3a3497c opengl: BufferSubData should be able to take generic type 2016-10-22 03:21:53 +09:00
Hajime Hoshi
3efabe988a graphics: Reduce magic numbers 2016-10-17 11:16:17 +09:00
Hajime Hoshi
cbcbdb0b97 graphics: Refactoring: Introduce arrayBufferLayoutPart 2016-10-17 10:36:33 +09:00
Hajime Hoshi
8ee859df31 graphics: Refactoring: Introduce arrayBufferLayout 2016-10-17 10:03:25 +09:00
Hajime Hoshi
c1b4624890 graphics: Remove unused const 2016-10-17 01:07:16 +09:00
Hajime Hoshi
53e1f90146 graphics: Bug fix: Don't store interface color.Color value inside (#261) 2016-08-30 23:34:18 +09:00
Hajime Hoshi
3dad97af8a Add comments 2016-08-23 00:05:23 +09:00
Hajime Hoshi
7b32d7a206 graphics: Bug fix: Pixels should be copied to store it as a command 2016-08-17 22:10:29 +09:00
Hajime Hoshi
c8edcde2d5 graphics: Image minimum size changed to 1 2016-08-07 17:27:17 +09:00
Hajime Hoshi
f556b19f22 Add error checks 2016-08-03 23:44:54 +09:00
Hajime Hoshi
0aca79ed0b graphics: Add error checks 2016-08-03 11:05:10 +09:00
Hajime Hoshi
c7106f595c Add error checks 2016-08-02 02:26:44 +09:00
Hajime Hoshi
5a3ea34cfc ui: Delay initializing the context 2016-07-23 21:43:35 +09:00
Hajime Hoshi
3553fc55c3 ui: Unify the context thread and the UI thread 2016-07-23 21:22:59 +09:00
Hajime Hoshi
e3ef0540a3 opengl: Bug fix: Remove infinite for loop and improve FPS on iOS 2016-07-23 02:09:48 +09:00
Hajime Hoshi
d7c2682c53 examples/sprites: Slower increasing num of sprites 2016-07-16 19:34:36 +09:00
Hajime Hoshi
66f262c80e graphics: Enable to draw unlimited number of sprites (#245) 2016-07-16 19:17:57 +09:00
Hajime Hoshi
d00eb131f4 graphics: Remove commandQueue's member indexOffsetInBytes 2016-07-16 04:21:44 +09:00