Hajime Hoshi
274245e39c
graphicsdriver/metal: Refactoring: Invert the viewport's Y direction
2020-05-08 18:12:30 +09:00
Hajime Hoshi
8029dc352a
driver: Use framebuffer's Y directions
2020-05-08 16:49:19 +09:00
Hajime Hoshi
c43ba6e17d
graphicsdriver/metal: Update comments
2020-05-08 05:49:38 +09:00
Hajime Hoshi
7068eb9284
graphicsdriver/metal: Simplify the projection matrix
2020-05-08 05:06:09 +09:00
Hajime Hoshi
cfe1aa1191
monogame: Add a variable for a namespace that will be overwritten
2020-04-24 16:46:56 +09:00
Hajime Hoshi
9b8c547342
graphicscommand: Do not flush (glFlush) when commands are empty
...
Fixes #1140
2020-04-23 00:51:28 +09:00
Hajime Hoshi
7ad3343e9c
graphicsdriver/monogame: Implement Pixels
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Updates #1078
2020-04-22 02:23:16 +09:00
Hajime Hoshi
33e850a6d4
driver: Bug fix: (Key).String might cause infinite loop
2020-04-22 00:32:35 +09:00
Hajime Hoshi
0e75540f8e
monogame: Add IsKeyPressed
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Updates #1078
2020-04-21 22:48:57 +09:00
Hajime Hoshi
ea99743e0d
driver: Add (Key).String()
2020-04-21 22:43:53 +09:00
Hajime Hoshi
691e42f806
graphicsdriver/monogame: Bug fix: An underlying image size should be adjusted
2020-04-21 02:43:47 +09:00
Hajime Hoshi
bbf9b219ec
buffered: Skip mutex at ReplacePixels when possible
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Updates #1137
2020-04-19 00:18:19 +09:00
Hajime Hoshi
3550abef7a
shareable: Replace At with Pixels
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This change replaces the API At with Pixels to reduce mutex locks.
Updates #1137
2020-04-18 21:05:51 +09:00
Hajime Hoshi
bbeb0d14e6
buffered: Defer filling an image
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This change defers filling an image so that successive fillings
can be merged into one for more efficient rendering.
Fixes #1134
2020-04-18 02:11:25 +09:00
Hajime Hoshi
514c3faebd
buffered: Remove unnecessary line and add comments
2020-04-17 21:50:42 +09:00
Hajime Hoshi
b9e0b5f04b
graphicsdriver/monogame: Change the V direction
2020-04-17 21:36:59 +09:00
Hajime Hoshi
1d701577d6
buffered: Use the pending pixels when possible at At
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(*Image).At can be unnecessarily slow since this tries to get
pixels from GPU. This change reduces the chance to read GPU by
using its pending pixels when possible.
Fixes #1137
2020-04-17 21:34:49 +09:00
Hajime Hoshi
4dad044ad1
monogame: Update
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Updates #1078
2020-04-16 01:10:16 +09:00
Hajime Hoshi
de02bcf19f
monogame: Update
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Updates #1078
2020-04-14 03:23:54 +09:00
Hajime Hoshi
7b77164710
restorable: Ignore the error when restoring failed due to being not ready
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(driver.Graphics).BeginFrame tries to restore the images, but
the context might be lost at that time yet. If the attempt to
restore the context because the driver is not ready, return
silently.
Fixes #1133
2020-04-12 20:01:18 +09:00
Hajime Hoshi
d0115f61ae
graphicsdriver/monogame: Bug fix: Wrong viewport values
2020-04-11 18:56:50 +09:00
Hajime Hoshi
3437f35444
graphicscommand: Fix debug messages
2020-04-08 13:48:22 +09:00
Hajime Hoshi
f0c2c0e8e9
monogame: Set viewports
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Updates #1078
2020-04-06 02:36:15 +09:00
Hajime Hoshi
7f64043ba5
monogame: Implement drawing screens
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Updates #1078
2020-04-06 01:51:06 +09:00
Hajime Hoshi
7dd9150b86
monogame: Implement Draw temporarily
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Updates #1078
2020-04-06 00:13:08 +09:00
Hajime Hoshi
44088cf14e
monogame: Implement SetVertices
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Updates #1078
2020-04-05 23:26:45 +09:00
Hajime Hoshi
08ac91fb50
monogame: Refactoring
2020-04-05 20:00:53 +09:00
Hajime Hoshi
3a5f0a7a95
graphicsdriver/monogame: Implement some functions
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Updates #1078
2020-04-05 17:36:26 +09:00
Hajime Hoshi
fa90e48eec
graphicscommand: Show the number of indices when dumping the command
2020-04-05 14:38:54 +09:00
Hajime Hoshi
57a5783ca0
graphicsdriver/monogame: Implement ReplacePixels
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Updates #1078
2020-04-05 04:44:48 +09:00
Hajime Hoshi
8809076682
graphicsdriver/monogame: Create a RenderTarget2D for an image
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Updates #1078
2020-04-04 22:59:55 +09:00
Hajime Hoshi
6236ba1f00
Add internal/monogame
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Updates #1078
2020-04-04 22:59:13 +09:00
Hajime Hoshi
eabe4152a7
graphicsdriver/opengl: Rename Driver -> Graphics
2020-04-04 17:23:38 +09:00
Hajime Hoshi
01d1afa25c
graphicsdriver/metal: Rename Driver -> Graphics
2020-04-04 17:12:24 +09:00
Hajime Hoshi
6cbf37e855
Add graphicsdriver/monogame
2020-04-04 17:03:45 +09:00
Hajime Hoshi
8777140e91
driver: Simplify UIContext.Update
2020-04-03 00:18:27 +09:00
Hajime Hoshi
9b0d95cfcf
clock: Integrate now.go and now_js.go
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The monotonic timer already uses performance.now, then we don't
have to have the original code.
2020-04-02 01:52:00 +09:00
Hajime Hoshi
4179e6c122
Introduce 'monogame' build tag experimentally
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Updates #1078
2020-04-01 23:42:17 +09:00
Hajime Hoshi
5ad9868d85
driver: Refactoring: Reorder functions
2020-04-01 21:28:00 +09:00
Hajime Hoshi
ab94cebd02
buffered: Use RunGame for tests
2020-04-01 18:32:14 +09:00
Hajime Hoshi
16280e9a5a
testing: Use RunGame
2020-04-01 18:21:35 +09:00
Hajime Hoshi
47d5c3b5e1
Add testing package
2020-04-01 18:10:48 +09:00
Hajime Hoshi
a718ddbf7e
driver: Add UIDriver.Draw
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This is a preparation for XNA.
Updates #1078
2020-04-01 02:55:50 +09:00
Hajime Hoshi
ef5e917feb
shareable: Remove old comments
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This was introduced at cbf36734f8
,
but the situation was changed at 9d867850dc
2020-04-01 00:58:33 +09:00
Hajime Hoshi
7ac6b0bfa3
Update dependencies
2020-03-31 03:32:38 +09:00
Hajime Hoshi
9a14d2fb14
thread: Fix comments
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Fixes #1121
2020-03-29 16:27:12 +09:00
Hajime Hoshi
41d07706ae
Revert "thread: Close channels"
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This reverts commit 00e78c1eae
.
Reason: (*Thread).Loop can be called multiple times on iOS.
Fixes #1121
2020-03-29 16:25:42 +09:00
Hajime Hoshi
b09fe7157b
uidriver/glfw: Update comments
2020-03-29 01:33:23 +09:00
Hajime Hoshi
e3def4ae50
uidriver/glfw: Update comments
2020-03-29 01:12:53 +09:00
Hajime Hoshi
9d5c35f029
uidriver/glfw: Bug fix: Initilizing the window position and the size in this order on Windows
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It looks like the order is different on Windows from Linux. We
are not sure why.
Updates #1118
2020-03-29 00:50:19 +09:00