Hajime Hoshi
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3c8c17eace
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examples/isometric: Recreate the offscreen when the screen size changes
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2021-10-02 13:00:33 +09:00 |
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Hajime Hoshi
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0f363615b7
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examples/isometric: Update the comment
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2021-10-02 12:57:33 +09:00 |
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Hajime Hoshi
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291f5b89b8
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examples/isometrics: Use an offscreen for a better result
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2021-10-02 12:53:49 +09:00 |
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Hajime Hoshi
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84f2571ee1
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examples/isometric: Refactoring
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2021-10-02 09:28:18 +09:00 |
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Hajime Hoshi
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b78aef480e
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examples/isometric: Refactoring
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2021-10-01 11:51:25 +09:00 |
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Hajime Hoshi
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2f33366f5f
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examples/isometric: Simplify the logic
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2021-10-01 11:42:31 +09:00 |
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Hajime Hoshi
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f3318a2cec
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examples/isometric: Do not create an ebiten.Image every frame
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2021-10-01 11:36:38 +09:00 |
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Hajime Hoshi
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234a3d8d2a
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examples/isometric: Remove unused variables
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2021-10-01 11:15:52 +09:00 |
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Trevor Slocum
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1019e15ccd
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Add isometric demo (#1823)
Based on a prototype by Justin Cichra (@jrcichra).
Closes #1112
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2021-10-01 11:10:48 +09:00 |
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Hajime Hoshi
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0b4bfd471f
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Update Oto to v2.1.0-alpha.2
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2021-10-01 00:04:19 +09:00 |
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Hajime Hoshi
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78cdb94552
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internal/uidriver/glfw: Bug fix: Do not hide the window after its creation
Closes #1829
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2021-09-29 01:00:17 +09:00 |
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Hajime Hoshi
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b2e38894e0
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vector: Fix comments
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2021-09-26 01:13:00 +09:00 |
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Hajime Hoshi
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90a1ba281a
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Update version to v2.3.0-alpha
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2021-09-25 14:32:41 +09:00 |
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Hajime Hoshi
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56c5bec908
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internal/gamepaddb: Do not fetch the database file on go:generate
This is too aggressive and sometimes risky to update the database
file always when go-generate is executed.
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2021-09-25 04:03:19 +09:00 |
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Hajime Hoshi
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9ab6758b7a
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internal/gamepaddb: Remove some hacks for wrong formats
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2021-09-25 03:56:06 +09:00 |
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Hajime Hoshi
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52d917eff0
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go generate
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2021-09-25 03:45:17 +09:00 |
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Hajime Hoshi
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77664ff057
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internal/uidriver/glfw: Use the correct initial monitor on Linux/UNIX
Closes #1827
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2021-09-25 02:48:13 +09:00 |
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Hajime Hoshi
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23566a7d2e
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internal/uidriver/glfw: Refactoring
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2021-09-25 02:14:14 +09:00 |
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Hajime Hoshi
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a0be4a302c
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internal/gamepaddb: Bug fix: A mapping for an axis/button might be missing
Closes #1825
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2021-09-25 00:58:06 +09:00 |
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Hajime Hoshi
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0d673a68ab
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examples/blocks/blocks: Support standard gamepad axes
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2021-09-24 23:35:01 +09:00 |
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Hajime Hoshi
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a7b5db6f65
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internal/uidriver/glfw: Use GLFW's fullscreen when the window is transparent on macOS
Closes #1822
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2021-09-24 03:22:09 +09:00 |
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Hajime Hoshi
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159bc8dda1
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examples/stars: Reduce the window size
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2021-09-24 01:55:18 +09:00 |
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Hajime Hoshi
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cca2addb8a
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Fix Oto issue on Windows
Updates hajimehoshi/oto#151
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2021-09-24 01:37:18 +09:00 |
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Hajime Hoshi
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2b6debf960
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examples/windowsize: Bug fix: Wrong comment
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2021-09-23 21:40:10 +09:00 |
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Hajime Hoshi
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f64a946052
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internal/gamepaddb: Use XInput's trigger threshold
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2021-09-23 15:25:27 +09:00 |
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Hajime Hoshi
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226378da88
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internal/gamepaddb: Bug fix: ButtonValue must return [0, 1]
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2021-09-23 15:18:16 +09:00 |
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Hajime Hoshi
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0fdec144ef
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Update the overview
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2021-09-23 14:18:26 +09:00 |
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Hajime Hoshi
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263276c5ab
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internal/uidriver/glfw: Refactoring
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2021-09-23 02:48:22 +09:00 |
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Hajime Hoshi
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422387c7cd
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internal/uidriver/glfw: Refactoring
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2021-09-23 02:03:37 +09:00 |
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Hajime Hoshi
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f00bdc99f7
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examples: Change the sample rate to 48000
Closes #1649
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2021-09-23 01:36:00 +09:00 |
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Hajime Hoshi
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4b64eadfe5
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internal/mipmap, internal/atlas: Integrate for-loops for color scaling
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2021-09-23 00:28:20 +09:00 |
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Hajime Hoshi
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8063f2050c
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internal/graphicscommand: Optimize flush
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2021-09-23 00:03:41 +09:00 |
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Hajime Hoshi
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7675e2735b
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internal/graphicscommand: Refactoring: Do not you 'int' as a variable name
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2021-09-22 23:39:56 +09:00 |
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Hajime Hoshi
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683da479c7
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.github/worksflows: Bug fix: wasmbrowsertest doesn't support -shuffle yet
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2021-09-22 20:09:31 +09:00 |
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Hajime Hoshi
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3cb5f78036
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.github/worksflows: Bug fix: Add =on to -shuffle
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2021-09-22 19:58:34 +09:00 |
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Hajime Hoshi
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0c1449de5e
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.github/worksflows: Add -shuffle
Closes #1817
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2021-09-22 19:50:05 +09:00 |
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Hajime Hoshi
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f79acf9569
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internal/mipmap: Bug fix: nil should be meaningful for a mipmap map
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2021-09-21 00:46:11 +09:00 |
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Hajime Hoshi
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81fd7ab8f6
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internal/mipmap: Create a mipmap map lazily
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2021-09-20 23:27:14 +09:00 |
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Hajime Hoshi
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9dbff2cddd
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internal/uidriver/glfw: Make SetFullscreen more responsive on macOS
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2021-09-20 21:01:17 +09:00 |
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Hajime Hoshi
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07c8cb0e23
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examples: Misspelling (//go:generated -> //go:generate)
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2021-09-20 15:23:43 +09:00 |
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Hajime Hoshi
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537bdb29f8
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examples: Update comments
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2021-09-20 15:16:09 +09:00 |
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Hajime Hoshi
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c279d0c1cf
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Update dependencies
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2021-09-19 18:29:15 +09:00 |
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Hajime Hoshi
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0ac4c7323f
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internal/uidriver/glfw: Bug fix: Potential crash when xgb.NewConn fails
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2021-09-19 18:23:51 +09:00 |
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Hajime Hoshi
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65c2fd4bcd
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ebiten: Bug fix: Test compile error
|
2021-09-19 17:54:13 +09:00 |
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Hajime Hoshi
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39dc58658f
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examples/windowsize: Add -autorestore
Closes #1610
|
2021-09-19 17:50:55 +09:00 |
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Hajime Hoshi
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69300f0c4e
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examples/windowsize: Rename -screentransparent -> -transparent
|
2021-09-19 17:49:03 +09:00 |
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Hajime Hoshi
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42cd923418
|
ebiten: Add FillRule
Closes #1715
|
2021-09-19 17:17:00 +09:00 |
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Hajime Hoshi
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8ed55ef42d
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internal/uidriver/glfw: Use the window size on a native fullscreen
Updates #1745
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2021-09-19 00:35:18 +09:00 |
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Hajime Hoshi
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f0395dd329
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internal/uidriver/glfw: Skip adjusting the view size with OpenGL
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2021-09-18 23:59:37 +09:00 |
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Hajime Hoshi
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188e80d2f7
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internal/uidriver/glfw: Bug fix: FPS is dropped when pressing the green button
Updates #1745
|
2021-09-18 22:16:21 +09:00 |
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