Commit Graph

291 Commits

Author SHA1 Message Date
Hajime Hoshi
3c4aa7ec1e opengl: Unexport some interfaces 2016-02-27 02:43:00 +09:00
Hajime Hoshi
2bda89709f opengl: Unexport ProgramID 2016-02-27 02:41:38 +09:00
Hajime Hoshi
495d7ca0d1 graphics: NextPowerOf2Int -> NextPowerOf2Int32 2016-02-27 02:35:05 +09:00
Hajime Hoshi
5fe013ddbd graphics: Remove Lines and Rects 2016-02-27 02:30:06 +09:00
Hajime Hoshi
f432c15078 opengl: GetProgramID() -> Program.ID() 2016-02-27 02:27:39 +09:00
Hajime Hoshi
7617a225f6 ui: deviceScaleFactor -> deviceScale 2016-02-27 02:17:31 +09:00
Hajime Hoshi
651d803107 ui: Change how to calc framebuffer scale 2016-02-27 01:53:02 +09:00
Hajime Hoshi
8069c980c3 ui: Refactoring: Add ui.ActualScale() 2016-02-27 01:44:01 +09:00
Hajime Hoshi
138a689382 ui: Refactoring 2016-02-27 01:35:14 +09:00
Hajime Hoshi
e2cf288ed7 ui: Bug fix: Wrong framebuffer scale 2016-02-26 03:50:00 +09:00
Hajime Hoshi
c97cae9598 ui: Remove println :-( 2016-02-26 03:45:52 +09:00
Hajime Hoshi
868eef0c2f ui: Bug fix: Consider that (frame buffer width) / (window width) can be more than 1 (#164) 2016-02-26 03:44:37 +09:00
Hajime Hoshi
fc7be5be3c ui: Bug fix: monitor's size might be 0 e.g. on Linux VM 2016-02-26 03:14:51 +09:00
Hajime Hoshi
4d53cf20da ui: Calculate DPI and set the actual scale based on DPI 2016-02-26 03:09:23 +09:00
Hajime Hoshi
3d79e086a9 opengl: Rename some functions not to be exported 2016-02-26 02:03:24 +09:00
Hajime Hoshi
ce9f957cd8 opengl: Use go-gl/gl again (#162) 2016-02-26 02:01:13 +09:00
Hajime Hoshi
20e9b91336 opengl: Bug fix: Misusage of Texture 2016-02-25 02:21:44 +09:00
Hajime Hoshi
73856a2298 opengl: IsTexture/IsFramebuffer fails on OSX 2016-02-25 02:17:28 +09:00
Hajime Hoshi
06ec244ff3 opengl: Use gl.IsTexture and gl.IsFramebuffer 2016-02-25 01:11:40 +09:00
Hajime Hoshi
6d5e09ad36 opengl: use fmt.Errorf for error messages 2016-02-24 23:30:43 +09:00
Hajime Hoshi
922f392544 ui: Bug fix: Call glFinish before glfwSwapBuffers to make sure all OpenGL tasks are executed (#161) 2016-02-24 22:57:19 +09:00
Hajime Hoshi
888c7dadfd opengl: Bug fix: Use attrib/uniform cache 2016-02-24 01:34:24 +09:00
Hajime Hoshi
2d78d14e83 opengl: Avoid using encoding/binary for speed 2016-02-24 01:32:56 +09:00
Hajime Hoshi
e8a3e04535 opengl: Error prefix 2016-02-24 00:31:28 +09:00
Hajime Hoshi
ffb8a78e37 ui: Error prefix 2016-02-23 03:27:06 +09:00
Hajime Hoshi
59adc6979a ui: Bug fix: Adjust scaling factor on Linux (#157) 2016-02-23 01:41:57 +09:00
Hajime Hoshi
9e161864f6 ui: Bug fix: Make sure current framebuffers rendered (#158) 2016-02-22 03:14:31 +09:00
Hajime Hoshi
18a798f85c ui: Refactoring 2016-02-22 01:30:33 +09:00
Hajime Hoshi
0a07d8531b ui: Bug fix: SetPos should be called after Show at least on Linux 2016-02-21 23:11:39 +09:00
Hajime Hoshi
6e98e0716d ui: SwapBuffer is now done on the rendering context thread 2016-02-21 22:20:33 +09:00
Hajime Hoshi
bb39766873 ui: Bug fix: gl* method should be called after looping starts 2016-02-21 21:53:48 +09:00
Hajime Hoshi
bae6d62067 ui: Refactoring 2016-02-21 18:01:43 +09:00
Hajime Hoshi
60a504543f ui: Add OpenGL version 2016-02-21 17:27:26 +09:00
Hajime Hoshi
6c14c31c55 ui: Remove an unneeded prefix 2016-02-21 17:12:00 +09:00
Hajime Hoshi
591d71b447 ui: Bug fix: Init should always return a opengl context 2016-02-21 04:56:27 +09:00
Hajime Hoshi
46c74ec818 ui: Bug fix: compile error (a return value is required) 2016-02-21 02:19:40 +09:00
Hajime Hoshi
a4092a1bf1 ui: Bug fix: compile error 2016-02-21 02:15:14 +09:00
Hajime Hoshi
408444842a Refactoring: ui.Init now returns gl.Context object 2016-02-20 20:08:53 +09:00
Hajime Hoshi
63f2c3cb9f graphics: Refactoring: remove ExecOnUIThread 2016-02-20 04:39:43 +09:00
Hajime Hoshi
5cfefaf1a2 graphics: Refactoring: remove ui goroutines 2016-02-20 04:08:06 +09:00
Hajime Hoshi
269d94b145 graphics: Add worker consumer 2016-02-19 11:43:16 +09:00
Hajime Hoshi
93450b1664 graphics: Compiled (but can't run yet) 2016-02-19 03:06:23 +09:00
Hajime Hoshi
5c61284c84 graphics: Refactoring: Remove an unsed argument 'signed' 2016-02-18 03:01:41 +09:00
Hajime Hoshi
d99ddab6f8 graphics: Reduce calling TextureQuad.Len() 2016-02-17 00:45:19 +09:00
Hajime Hoshi
169d57936c graphics: Speed improvement by returning single value 2016-02-17 00:21:39 +09:00
Hajime Hoshi
ef4828669c graphics: Bug fix: must skip rendering when 0 vertices are set 2016-02-16 02:45:56 +09:00
Hajime Hoshi
1e9fb05161 graphics: Move makeing vertices from drawTexture to textureQuads to avoid copying 2016-02-16 02:26:40 +09:00
Hajime Hoshi
6d2148f3ea graphics: Remove unneeded 'if' 2016-02-16 01:55:39 +09:00
Hajime Hoshi
f5b4179142 graphics: Avoid calling Len() too many times 2016-02-16 01:51:34 +09:00
Hajime Hoshi
537cfea8a4 graphics: Avoid using append 2016-02-16 01:49:27 +09:00