Commit Graph

4410 Commits

Author SHA1 Message Date
Hajime Hoshi
3ea616dc28 uidriver/glfw: Bug fix: an unexpected window at launching
Fixes #986
2019-11-17 19:59:47 +09:00
Hajime Hoshi
e0e45b94e9 ui: Bug fix: a window was alwasy 'unfocused' on Windows
There is an issue in GLFW that a window was recognized as unfoces
on Windows (glfw/glfw#1573). As a workaround, skip the logic for
an unfocused window on Windows. On Windows, even if a window is in
another workspace, vsync works. Then there seems no problem.

Fixes #987
2019-11-17 14:13:41 +09:00
Hajime Hoshi
5e775aa9d3 Update Oto to v0.5.3 2019-11-17 13:12:03 +09:00
Hajime Hoshi
1b951ad794 graphicsdriver/glfw: Bug fix: CPU was busy when the window is hidden
Fixes #982
2019-11-14 23:12:28 +09:00
Hajime Hoshi
b49e10dc34 audio: Bug fix: Delay on macOS/iOS
Updates #975
2019-11-10 20:58:57 +09:00
Hajime Hoshi
1c114e83d3 uidriver/glfw: Bug fix: Freeze on Wayland
Fixes #974
2019-11-10 19:29:19 +09:00
Hajime Hoshi
72c63ece17 uidriver/glfw: Bug fix: errors are ignored at (*UserInterface).run
Updates #978
2019-11-10 19:10:19 +09:00
Hajime Hoshi
e95dc5f27a web: Bug fix: iPad was not recognized as iOS
Fixes #979
2019-11-10 16:53:46 +09:00
Hajime Hoshi
a89e07f913 Revert "audio: Bug fix: Fill empty data even when audio is suspended"
This reverts commit 529dddda53.

Updates #975

Reason: This causes PARTIAL_WAKE_LOCK on Android (AudioDirectOut) (#931)
2019-11-09 15:27:24 +09:00
Hajime Hoshi
35436ea504 buffered: Bug fix: reset the flag when invalidating the pending pixels
Updates #977
2019-11-09 05:55:44 +09:00
Hajime Hoshi
9673feda9b buffered: Bug fix: Resolve pixels only when Set is called
Fixes #977
2019-11-09 05:44:41 +09:00
Hajime Hoshi
973547c0ca Update go.sum 2019-11-08 23:58:13 +09:00
Hajime Hoshi
eca9f5ff73 audio: Bug fix: Fill empty data even when audio is suspended
When writing is stopped on Oto's players, unexpected delaying
happens.

The ideal solution is to have APIs to suspend and resume Oto's
player, but this is not easy. For a temporary solution, write
zero values on the players when audio is suspended.

Fixes #975
2019-11-07 01:22:22 +09:00
Hajime Hoshi
65388dcbdc Update Oto version to 0.5.2 2019-11-03 00:09:04 +09:00
Hajime Hoshi
534f0b2033 Update version to 1.10.0-rc.1 2019-10-27 17:46:51 +09:00
Hajime Hoshi
49a5a2bf4e uidriver/js: Bug fix: Needed to initialize pseudoScale with the given scale
Updates #960, #973
2019-10-27 17:16:49 +09:00
Hajime Hoshi
b8da9cf041 examples/moire: Bug fix: Crash on browsers
Fixes #973
2019-10-27 17:00:14 +09:00
Hajime Hoshi
93792a6386 Update dependencies 2019-10-27 03:06:09 +09:00
Hajime Hoshi
3112619f00 Update Oto version to 0.5.1 2019-10-27 03:00:36 +09:00
Hajime Hoshi
06bbc08e9b web: Bug fix: IsAndroidChrome always returned true 2019-10-24 00:20:33 +09:00
Hajime Hoshi
124389561c audio: Bug fix: The dummy player should have long enough buffer
In the current implementation, the audio context will be ready
when a player's Write is finished. If the buffer is too short,
Write finishes immediately without accessing the low audio layer
and the audio context would be ready without playing anything.

This change changes the dummy buffer to have a long enough buffer
so that Write will be wait for acutual audio playing.

Fixes #970
2019-10-23 02:41:12 +09:00
Hajime Hoshi
b78f678700 audio: Bug fix: (*Context).IsReady never returned true unless there is a player
The audio context is never ready unless there is a player. This is
problematic when a user tries to play audio after the context is
ready. Play a dummy player to avoid the blocking.

Fixes #969
2019-10-22 23:45:13 +09:00
Hajime Hoshi
f34e94ff2c examples/squiral: Fix title 2019-10-22 23:18:16 +09:00
Hajime Hoshi
be449ea430 Bug fix: Remove replace from go.mod 2019-10-22 14:36:09 +09:00
Hajime Hoshi
a117486da7 Update Go versions in .travis.yml 2019-10-22 14:32:34 +09:00
Hajime Hoshi
2f7ccf17f5 docs: Fix comments 2019-10-22 04:15:15 +09:00
Hajime Hoshi
e391d7241d docs: Add backward compatibility notes 2019-10-22 04:07:14 +09:00
Hajime Hoshi
e7611139c3 uidriver/js: Bug fix: Watch the state regularly instead of events
visibilitystate is sometimes not called and in this case the app
does not come back.

This fix creates another goroutine to watch the state, and remove
event handlers.

Fixes #961
2019-10-21 00:04:07 +09:00
Hajime Hoshi
016a9a6923 Update Oto version for more efficent memory usage
Updates #828
2019-10-20 17:00:45 +09:00
Hajime Hoshi
230616a23b Use the latest Oto to use Web Worklet
Fixes #828
2019-10-20 05:37:32 +09:00
Hajime Hoshi
e578b0bd49 graphicscommand: Bug fix: Needed to adjust vertices when highp is not available
Fixes #962
2019-10-19 17:05:04 +09:00
Hajime Hoshi
15dc4bc647 cmd/ebitenmobile: Refactoring 2019-10-19 02:28:55 +09:00
Hajime Hoshi
6f6cceb42c cmd/ebitenmobile: Do not call addView in onLayout
In onLayout, addViewInLayout is safer.

This change fixes the potential issue by moving addView to
constructors.
2019-10-19 02:15:31 +09:00
Hajime Hoshi
00ae15082d examples/flappy: Change the spelling: Gameover -> Game over 2019-10-18 02:15:37 +09:00
Hajime Hoshi
87bc2e6f02 examples/sprites: Accept touches 2019-10-18 01:56:54 +09:00
Hajime Hoshi
bf07ead6ae mobile/ebitenmobileview: Bug fix: Use Math.floor to shrink the size a little bit
Fixes #956
2019-10-17 12:21:06 +09:00
Hajime Hoshi
43a8881ab8 uidriver/ui: Reduce calls of syscall/js 2019-10-16 02:56:58 +09:00
Hajime Hoshi
72248fa3ef ui: Bug fix: Focus canvas explicitly on input
Fixes #961
2019-10-15 23:57:16 +09:00
Hajime Hoshi
75721e6fc1 ui: Auto scaling on browsers
This change forces Ebiten apps on browsers 'fullscreen' mode.
After this change, 'scale' value is no longer used on browsers.

Note that this breaks backward compatibility, but as long as the
game works in an iframe, this should not be problematic.

Fixes #960
2019-10-15 00:02:02 +09:00
Hajime Hoshi
726de29f36 examples/windowsize: Remove Q key to terminate
Not having a way to terminate the app is more portable. Browsers
and mobiles don't have the notion of 'termination'.
2019-10-14 23:49:42 +09:00
Hajime Hoshi
30c185f254 uidriver/js: Bug fix: context must not be accessed before loop 2019-10-14 02:41:04 +09:00
Hajime Hoshi
4907cee128 Update documents 2019-10-13 17:33:10 +09:00
Hajime Hoshi
83f93df78b Add 'ebitengl' build tag to force to use GL
Fixes #958
2019-10-13 16:58:33 +09:00
Hajime Hoshi
5027bc1af5 buffered: Allow Set before the game runs
Fixes #949
2019-10-12 03:13:29 +09:00
Hajime Hoshi
1b011e3864 graphics: Bug fix: unexpected panic at Set with an out-of-range position 2019-10-12 02:28:55 +09:00
Hajime Hoshi
cbe4844fa0 Fix misspellings 2019-10-12 01:10:53 +09:00
Hajime Hoshi
c30918261b gofmt -s -w 2019-10-12 01:09:42 +09:00
Hajime Hoshi
d488fd7fcb mobile/ebitenmobileview: Refactoring: touches 2019-10-11 23:12:05 +09:00
Hajime Hoshi
5973833274 mobile/ebitenmobileview: Refactoring 2019-10-11 22:49:28 +09:00
Hajime Hoshi
12d0f273ec mobile/ebitenmobileview: Allow to call update before start
This fixes an issue that Update on another thread returns error
when SetGame is not called. As SetGame is permitted to be called
later, Update should not return error.
2019-10-11 22:14:19 +09:00