Hajime Hoshi
af77a17aaa
devicescale: Use mainScreen instead of screens[0] to get the 'current' screen state
2018-08-05 19:18:40 +09:00
Hajime Hoshi
063edfcc4a
opengl: Use the safer way to pass Go string to C
2018-08-04 05:22:59 +09:00
Hajime Hoshi
18d77d3f6e
shareable: Rename variables
2018-08-03 02:50:11 +09:00
Hajime Hoshi
0956ca0ea6
graphicsutil: Add MipmapLevel
2018-07-31 01:47:03 +09:00
Hajime Hoshi
d7d02e6d6a
Reland: graphics: mipmap images should be volatile when the base image is volatile
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This is not a bug fix, but should improve performance.
2018-07-30 00:26:36 +09:00
Hajime Hoshi
5be58086b5
Revert "graphics: Bug fix: mipmap images should be volatile when the base image is volatile"
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This reverts commit 0f82330009
.
2018-07-29 23:58:46 +09:00
Hajime Hoshi
0f82330009
graphics: Bug fix: mipmap images should be volatile when the base image is volatile
2018-07-29 23:54:46 +09:00
Hajime Hoshi
0bf62f392f
shareable: Bug fix: forceShared should allocate backend as shareable
2018-07-29 23:49:53 +09:00
Hajime Hoshi
81094da3a1
shareable: Bug fix: test failures
2018-07-29 23:28:13 +09:00
Hajime Hoshi
056ed1c6db
shareable: Return color.RGBA instead of color.Color
2018-07-29 21:59:18 +09:00
Hajime Hoshi
b9265d5120
Enable to go-generate under non-GOPATH directories
2018-07-28 19:21:19 +09:00
Hajime Hoshi
88e488a5a6
docs: Update
2018-07-28 19:00:05 +09:00
Hajime Hoshi
da662b384c
affine: Refactoring: Unify two element slices into one
2018-07-27 01:51:49 +09:00
Hajime Hoshi
2b4785f863
affine: Remove unused function
2018-07-27 01:23:14 +09:00
Hajime Hoshi
5a9235aaf9
graphics: Embed color matrices values to vertices ( #655 )
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Fixes #531
2018-07-26 11:37:27 +09:00
Hajime Hoshi
2559979c2b
shareable: Add tests
2018-07-25 01:08:04 +09:00
Hajime Hoshi
5beaf843a6
shareable: Bug fix: volatile or screen must not use shareable texture
2018-07-24 22:25:15 +09:00
Hajime Hoshi
b2a4ddf853
shareable: Refactoring: Add moveTo
2018-07-22 06:29:31 +09:00
Hajime Hoshi
693116ffd6
shareable: Bug fix: Double free
2018-07-22 05:52:11 +09:00
Hajime Hoshi
6687ffe8ba
shareable: Bug fix: SetFinalizer must not be reset at dispose(false)
2018-07-22 05:40:04 +09:00
Hajime Hoshi
c15348f939
packing: Improve panic messages
2018-07-22 05:29:02 +09:00
Hajime Hoshi
09dcba40ab
shareable: Rename variables
2018-07-22 04:32:36 +09:00
Hajime Hoshi
a6edb90898
shareable: Use the shared backend again in some conditions
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Fixes #633
2018-07-22 04:03:35 +09:00
Hajime Hoshi
e3ab158d7d
affine: Allow absence of the translate part
2018-07-21 17:21:55 +09:00
Hajime Hoshi
9047e54ae6
shareable: Remove comments
2018-07-21 03:43:12 +09:00
Hajime Hoshi
5249afc06b
graphicsutil: Add QuadIndices
2018-07-21 03:40:37 +09:00
Hajime Hoshi
2e7745044d
shareable: Fix Image.DrawImage to accept vertices and indices
2018-07-21 03:30:27 +09:00
Hajime Hoshi
0593b77eb8
ui: Implement CurrentTPS
2018-07-18 02:11:00 +09:00
Hajime Hoshi
eb68cdad6e
ui: Bug fix: Freezing on calling SetVsyncEnabled
2018-07-17 02:37:22 +09:00
Hajime Hoshi
3a8ca5ad73
ui: Implement TPS/SetTPS
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Fixes #605
Fixes #321
2018-07-17 01:58:00 +09:00
Hajime Hoshi
93f8c76310
internal/clock: Remove unused variables
2018-07-17 00:35:51 +09:00
Hajime Hoshi
408cc1e833
internal/clock: Refactoring
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Update now returns 0 when tps is 0, and 1 when tps is negative.
2018-07-17 00:29:10 +09:00
Hajime Hoshi
88e6768a30
Use the term 'TPS' ticks per second
2018-07-16 04:36:47 +09:00
Hajime Hoshi
bbb777eecc
internal/clock: Use constant time to detect if the game is delayed too much
2018-07-16 03:02:55 +09:00
Hajime Hoshi
18ec1d8265
internal/clock: Update takes FPS
2018-07-16 01:03:23 +09:00
Hajime Hoshi
09c93ac86d
ui: Avoid using eval
2018-07-14 23:47:31 +09:00
Hajime Hoshi
e25c237a01
Add IsVsyncEnabled / SetVsyncEnabled
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This enables the game to work more efficiently (but consume much
more CPU).
Fixes #405 .
2018-07-14 21:43:55 +09:00
Hajime Hoshi
6c8b7f8e9c
graphics: Refactoring: Reduce error propagations
2018-07-12 03:08:50 +09:00
Hajime Hoshi
a9a21132ae
graphics: Refactoring: Add pixelCommand
2018-07-12 02:40:06 +09:00
Hajime Hoshi
8f12dfc496
Use js.TypedArray
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This is still WIP. There is a rendering issue on Wasm.
2018-07-06 02:48:51 +09:00
Hajime Hoshi
e4f157d9cd
opengl: Remove unused code
2018-06-30 12:34:40 +09:00
Hajime Hoshi
2c0f3d4302
opengl: Bug fix: wrong argument to js.Value.Call
2018-06-30 12:32:15 +09:00
Hajime Hoshi
6e51d31524
Use new GopherWasm API ( #634 )
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I plan to merge this right after
https://github.com/gopherjs/gopherwasm/pull/3 is merged.
2018-06-30 00:02:15 +09:00
Hajime Hoshi
abdf52bc74
shareable: Bug fix: Call SetFinalizer whenever a new image is created
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Fixes #637
2018-06-28 22:23:07 +09:00
Hajime Hoshi
f765966742
web: Remove unused variables
2018-06-28 00:17:05 +09:00
Hajime Hoshi
f19e349d38
web: Remove IsNodeJS
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gjbt now creates a pseudo-Node environment by creating
window.process object, and this conflicted with an assumption that
Ebiten doesn't nothing on Node environment. See
https://github.com/myitcv/gjbt/pull/13 for the detail.
This change allows Ebiten work on pseudo-Node environment. Even
after this change, Ebiten doesn't work on real Node environment
due to lack of DOM.
2018-06-28 00:12:24 +09:00
Hajime Hoshi
dec921809b
shareable: Refactoring
2018-06-26 01:59:12 +09:00
Hajime Hoshi
a9359e4ef8
Use GopherJS/GopherWasm
2018-06-24 16:10:24 +09:00
Hajime Hoshi
8c9a11ddf4
opengl: Rely on gopherwasm for typed-array creation
2018-06-24 02:02:39 +09:00
Hajime Hoshi
ff86f8bd93
opengl: Refactoring
2018-06-23 04:43:56 +09:00