Hajime Hoshi
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40ae782a67
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loop: Early exit when no frame needs to be updated
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2017-07-13 01:34:02 +09:00 |
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Hajime Hoshi
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fdaf03b209
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audio: Make the game loop depend on the audio clock
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2017-07-13 01:33:59 +09:00 |
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Hajime Hoshi
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1d59938295
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ui: Refactoring: Remove unneeded error handlings
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2017-05-31 10:47:52 +09:00 |
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Hajime Hoshi
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7d181e3182
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opengl: Hide OpenGL context usages into internal/graphics package
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2017-05-31 02:18:04 +09:00 |
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Hajime Hoshi
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1b72263ce1
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sync: Add sync package
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2017-05-27 02:37:01 +09:00 |
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Hajime Hoshi
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b0454b874e
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Fix frame counters to int64 (#337)
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2017-04-06 00:45:28 +09:00 |
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Hajime Hoshi
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6e897d1479
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graphcis: Bug fix: Can't dispose textures/framebuffers after the context is lost (fixing #305)
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2017-01-22 01:37:08 +09:00 |
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Hajime Hoshi
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07294a98b6
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Move internal/graphics/opengl -> internal/opengl
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2016-11-03 23:31:25 +09:00 |
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Hajime Hoshi
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071b65f173
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loop: Remove IsRunning
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2016-09-03 21:14:06 +09:00 |
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Hajime Hoshi
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d08beef412
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ui: Bug fix: ScreenScale should not cause deadlock (#264)
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2016-09-03 18:04:22 +09:00 |
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Hajime Hoshi
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db782ff0d9
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ui: Remove UserInterface interface
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2016-09-03 00:20:05 +09:00 |
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Hajime Hoshi
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571d67f967
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ui: Reduce methods in UserInterface
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2016-09-02 02:31:03 +09:00 |
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Hajime Hoshi
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453c2c4589
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ui: Remove Terminate
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2016-09-02 01:07:41 +09:00 |
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Hajime Hoshi
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6da16aa1a0
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ui: Refactoring: Remove events
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2016-09-02 00:53:05 +09:00 |
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Hajime Hoshi
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b95d714eed
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loop: Simplify update
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2016-09-01 22:21:58 +09:00 |
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Hajime Hoshi
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068bc55ded
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loop: Remove comments
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2016-09-01 10:37:08 +09:00 |
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Hajime Hoshi
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1e0bdf844d
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loop: Bug fix: vsync should not use channels on browsers (#259)
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2016-09-01 10:36:00 +09:00 |
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Hajime Hoshi
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57a32464dc
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loop: Use RLock
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2016-08-30 23:56:34 +09:00 |
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Hajime Hoshi
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c23224c56b
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loop: Bug fix: the threshold to detect if the game stops was too strict (#)
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2016-08-29 01:40:43 +09:00 |
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Hajime Hoshi
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30b521f3b8
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Add error checks
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2016-08-03 01:02:05 +09:00 |
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Hajime Hoshi
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6968e898c3
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Bug fix: ui.Main should be suspended when error occurs in the loop
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2016-08-02 02:48:19 +09:00 |
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Hajime Hoshi
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e118a755f5
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ui: Bug fix: Sizing also calls GLContext
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2016-07-24 05:29:47 +09:00 |
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Hajime Hoshi
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76f694b948
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loop: Bug fix: IsRunning might crash when the game hasn't started yet
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2016-07-09 01:44:53 +09:00 |
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Hajime Hoshi
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146c1e5846
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graphics: Refactoring: Remove graphicsContext.Draw and flush
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2016-07-03 18:56:44 +09:00 |
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Hajime Hoshi
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fbc1a4238c
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graphics: Reduce calls of ui.GLContext()
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2016-07-03 17:27:33 +09:00 |
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Hajime Hoshi
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93f052de8c
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graphics: Refactoring
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2016-07-03 16:18:29 +09:00 |
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Hajime Hoshi
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bb511b2c13
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ui: Scale is now float64 (#236)
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2016-06-25 01:26:59 +09:00 |
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Hajime Hoshi
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ceea24ab95
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loop: Refactoring
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2016-06-14 01:33:35 +09:00 |
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Hajime Hoshi
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218df19ead
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loop: Refactoring
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2016-06-14 00:50:18 +09:00 |
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Hajime Hoshi
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6640f60c88
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graphics: Bug fix: screen flicks on Android (#229)
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2016-06-14 00:30:27 +09:00 |
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Hajime Hoshi
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a1fbf2cd2d
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graphics: Remove 'Resume'
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2016-06-12 23:54:36 +09:00 |
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Hajime Hoshi
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f71dcd3466
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Remove 'Pause'
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2016-06-11 00:57:10 +09:00 |
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Hajime Hoshi
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eb8e8b6034
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ui: Remove FinishRendering
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2016-06-10 01:49:21 +09:00 |
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Hajime Hoshi
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8121b2102f
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mobile: Implement Pause and Resume to work correctly
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2016-06-10 01:21:46 +09:00 |
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Hajime Hoshi
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683c692a5b
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loop: Much better slow-running detection (#223)
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2016-05-29 22:02:06 +09:00 |
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Hajime Hoshi
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deb2ab1cbf
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graphics: Refactoring: Reduce array buffer size
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2016-05-29 18:34:52 +09:00 |
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Hajime Hoshi
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857bc1ed51
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loop: Prevent re-entering to Run
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2016-05-29 18:34:52 +09:00 |
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Hajime Hoshi
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3195ae32d8
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mobile: Implement Pause/Resume
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2016-05-24 00:00:54 +09:00 |
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Hajime Hoshi
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6d06b01cae
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gomobile bind works
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2016-05-22 04:25:15 +09:00 |
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Hajime Hoshi
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d09bb63f71
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ui: Change UserInterface to be an interface
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2016-05-20 00:07:06 +09:00 |
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Hajime Hoshi
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b1afe6aeb2
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loop: Refactoring: Remove FPS
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2016-05-18 23:27:28 +09:00 |
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Hajime Hoshi
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335781759c
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ui: Introduce ScreenSizeEvent to simplify the run loop
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2016-05-18 11:56:43 +09:00 |
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Hajime Hoshi
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faff188574
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ui: Move Now() to internal/loop and hide it
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2016-05-18 11:24:17 +09:00 |
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Hajime Hoshi
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063ed564fd
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Move the run loop to internal/loop
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2016-05-18 10:59:37 +09:00 |
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