Commit Graph

5478 Commits

Author SHA1 Message Date
Hajime Hoshi
6dc74d308b graphicsdriver/metal: Rename viewportSize to internalSize and use it more 2020-08-08 16:07:14 +09:00
Hajime Hoshi
b4046a795e graphics: Reduce the usage of InternalImageSize 2020-08-08 16:01:33 +09:00
Hajime Hoshi
ad3a8bca7f Add Muang to AUTHORS 2020-08-08 03:13:31 +09:00
Hajime Hoshi
fe1cea533a graphicsdriver/metal: Add a generalized 'draw' function
This is a preparation for rendering shaders.

Updates #1165
2020-08-08 03:12:44 +09:00
Hajime Hoshi
28c638cb5b graphicsdriver/opengl: Unexpose NewShader 2020-08-08 03:12:44 +09:00
Muang
5a5a45a42f
ebiten: Correct a typo (#1282) 2020-08-08 03:12:18 +09:00
Hajime Hoshi
ae28b83d45 testing: Fix wrong comments 2020-08-07 12:26:00 +09:00
Hajime Hoshi
00ccc8ad85 shaderir/glsl: Refactoring 2020-08-07 01:53:22 +09:00
Hajime Hoshi
6576a1da76 shaderir/glsl: Refactoring 2020-08-06 17:53:28 +09:00
Hajime Hoshi
6003d85f75 shaderir: Remove some builtin functions
'degrees' and 'radians' are not defined in Metal.
2020-08-05 02:06:28 +09:00
Hajime Hoshi
ffee5eb6b8 shaderir/glsl: Fix the panic messages 2020-08-05 01:50:41 +09:00
Hajime Hoshi
c22ec580bc shaderir: Remove bultin functions for bvec 2020-08-05 01:41:06 +09:00
Hajime Hoshi
fb59901609 graphicscommand: Bug fix: build error 2020-08-04 01:08:29 +09:00
Hajime Hoshi
cf2f7009aa graphicscommand: Allow shader tests on browsers
Updates #1166
2020-08-04 00:59:27 +09:00
Hajime Hoshi
8bac08cbd9 Add internal/shaderir/glsl 2020-08-03 23:27:27 +09:00
Hajime Hoshi
28af45bf0f Update Oto version
Fixes #1280
2020-08-03 03:10:59 +09:00
Hajime Hoshi
79e252c158 shaderir: Refactoring 2020-08-02 00:09:12 +09:00
Hajime Hoshi
fa60e31997 shaderir: Bug fix: Pass tests 2020-08-01 21:22:47 +09:00
Hajime Hoshi
4bd01fd038 graphicsdriver/opengl: Implement shaders for browsers
Fixes #1166
2020-08-01 20:27:46 +09:00
Hajime Hoshi
bab05874cd shaderir: Remove unnecessary empty lines 2020-08-01 19:04:10 +09:00
Hajime Hoshi
38dcadb233 graphicsdriver/opengl: Add program error info to the error 2020-08-01 18:58:05 +09:00
Hajime Hoshi
a4334c5464 shader: Use arrays at uniform variables
Fixes #1274
2020-08-01 17:22:10 +09:00
Hajime Hoshi
2b4cf7fd17 shader: Remove unnecessary Println 2020-08-01 16:47:17 +09:00
Hajime Hoshi
073fd329f2 graphicsdriver/opengl: Enable to pass any type of uniform variables
Updates #1274
2020-08-01 05:11:24 +09:00
Hajime Hoshi
2208046382 Add Ishmeet to AUTHORS 2020-08-01 02:03:28 +09:00
Hajime Hoshi
a50ef46ed0 graphicsdriver/opengl: Do not allow nil value for uniform variables 2020-08-01 02:01:51 +09:00
Hajime Hoshi
da5642cd0e graphicsdriver/opengl: Add type checks of uniform variables 2020-08-01 02:01:51 +09:00
Ishmeet
c352e69689
examples: Add a snake game (#1276) 2020-08-01 02:00:45 +09:00
Hajime Hoshi
88c103e1fd Update Oto version 2020-07-31 00:11:10 +09:00
Hajime Hoshi
fb5593b9ee Add szzhiyang to AUTHORS 2020-07-30 11:34:02 +09:00
szzhiyang
4249697062
Fix typo in the documentation for DrawImageOptions (#1275)
"The default (zero) value is identify" -> "The default (zero) value is identity"
2020-07-30 11:32:57 +09:00
Hajime Hoshi
0b3f846b47 examples/text: Update the title 2020-07-30 03:11:06 +09:00
Hajime Hoshi
0699ca193c text: Improve comments 2020-07-30 00:54:57 +09:00
Hajime Hoshi
481c160c2a text: Replace MeasureString with BoundString
Fixes #1272
2020-07-30 00:51:10 +09:00
Hajime Hoshi
bb3a4cda22 text: Fix comments 2020-07-30 00:21:51 +09:00
Hajime Hoshi
35d1c8ae7a text: Improve documentations
Updates #1271
2020-07-30 00:02:35 +09:00
Hajime Hoshi
ac16564e95 shaderir: Add indexing
Fixes #1235
2020-07-29 23:49:57 +09:00
Hajime Hoshi
a0549820fd shadeir: Add array composite literals
Updates #1235
2020-07-29 23:49:54 +09:00
Hajime Hoshi
004b279e4f shader: Add array initialization
Updates #1235
2020-07-29 22:43:51 +09:00
Hajime Hoshi
62fbac2290 mipmap: Bug fix: HasHighPrecisionFloat cannot be called before the main loop
Instead, use the common number for the too-big scale.

Fixes #1270
2020-07-29 12:46:09 +09:00
Hajime Hoshi
2dc6cbe51a shader: Make parseType return a boolean value indicating ok 2020-07-29 12:02:07 +09:00
Hajime Hoshi
d9c54bc0d0 shader: Implement an array variable
Updates #1235
2020-07-29 02:27:05 +09:00
Hajime Hoshi
c032d61f93 ebiten: Rename a test case
Updates #1269
2020-07-28 14:04:05 +09:00
Hajime Hoshi
da98e67345 mipmap: Bug fix: Wrong level calculation when the indices are empty
Fixes #1269
2020-07-28 14:02:51 +09:00
Hajime Hoshi
a43efb66b2 shaderir: Bug fix: Function prototypes were required for GLSL
Fixes #1267
2020-07-28 00:04:03 +09:00
nanoslayer
5cf6c53418
Add build manifests for various Linux distributions (#1257)
This change adds various build manifests that will be used by sourcehut builds.
It tests the installation of Ebiten on the following distros:

* Alpine Linux
* Arch Linux
* Debian
* Fedora
* Ubuntu

Fixes #1147
2020-07-27 12:20:44 +09:00
Hajime Hoshi
52a5ea2d44 ebiten: More precise calculation for mipmap 2020-07-26 18:41:59 +09:00
Hajime Hoshi
a0197d4c2f graphicsdriver/opengl: Bug fix: Build error on Android
Fixes #1266
2020-07-26 17:01:11 +09:00
Hajime Hoshi
ca3fd4eaa4 ebiten: Add texture[ID]Size functions for shaders
Fixes #1239
2020-07-26 15:18:01 +09:00
Hajime Hoshi
d08a04a635 ebiten: Refactoring 2020-07-26 15:05:00 +09:00