Hajime Hoshi
a62b8a00e7
internal/ui: use float64 for cursor positions internally
2023-09-17 03:43:18 +09:00
Hajime Hoshi
f009dd8dd2
ebiten: implement DroppedFiles to replace AppendDroppedFiles
...
Closes #2552
2023-01-25 14:27:11 +09:00
Hajime Hoshi
8c25fac860
ebiten: add AppendDroppedFiles
...
Closes #1868
2023-01-22 17:22:25 +09:00
Hajime Hoshi
b79f0394cc
internal/ui: refactoring: allow slices in InputState
2023-01-22 01:28:57 +09:00
Hajime Hoshi
d53803615a
internal/ui: merge a window-closing state into an input state
2023-01-21 23:42:48 +09:00
Hajime Hoshi
59295cc85f
internal/ui: bug fix: input state should be reset for each tick, not frame
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Before this change, input states were reset for each frame. When FPS
is bigger than TPS, the input state was reset more often than expected
and then some inputs were missing.
This change fixes the issue by resetting input states not for each frame
but for each tick.
This change also updates some comments of the input API.
Updates #2496
Closes #2501
2022-12-20 10:07:19 +09:00
Hajime Hoshi
d1b9a0a9a1
internal/ui: freeze the input state for each frame
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After this change, the input APIs will return more consistent results
for one frame.
Closes #2496
2022-12-18 23:54:43 +09:00
Hajime Hoshi
4de2dc0240
Add input package
2018-04-01 23:20:45 +09:00
Hajime Hoshi
cc423c276d
ui: Avoid creating empty slice at Touches
2018-02-12 20:23:24 +09:00
Hajime Hoshi
7d9b901ab3
ui: Avoid creating empty slice at GamepadIDs
2018-02-12 20:20:39 +09:00
Hajime Hoshi
7bcc9ee79f
ui: Add GamepadIDs and remove IsGamepadPresent ( #447 )
2017-10-26 23:59:09 +09:00
Hajime Hoshi
600baf2cc7
ui: Add IsGamepadPresent
...
Fixes #447
2017-10-26 02:59:33 +09:00
Hajime Hoshi
ba204c6d3b
ui: Adjust cursor positoin on fullscreen mode ( #374 )
2017-07-01 04:27:38 +09:00
Hajime Hoshi
4e22bd770f
ui: Remove Input interface and remove locks on browsers to improve performance ( #346 )
2017-04-28 23:45:01 +09:00
Hajime Hoshi
187a93d80a
ui: Bug fix: IsKeyPressed might return a wrong value when only one of Shift/Ctrl/Alt keys is pressed
2017-04-11 11:56:05 +09:00
Hajime Hoshi
583fc07f3a
input: Fix compile error
2016-05-29 22:15:28 +09:00
Hajime Hoshi
05104744d3
input: Bug fix: Touches requries lock
2016-05-29 22:13:42 +09:00
Hajime Hoshi
bdaff72af9
input: Implement Touches function (WIP) ( #101 )
2016-05-27 01:31:30 +09:00
Hajime Hoshi
c36dd3df52
ui: Change Input to be an interface
2016-05-20 00:15:05 +09:00
Hajime Hoshi
6ac6b8e7c0
input: Make functions goroutine-safe ( #192 )
2016-03-24 23:51:20 +09:00
Hajime Hoshi
a500d3a3f8
Improve example/gamepad
2015-01-12 13:33:21 +09:00
Hajime Hoshi
a6b7eab71b
Add Gamepad API
2015-01-12 02:29:56 +09:00
Hajime Hoshi
bc26690b14
Add genkey.go
2015-01-07 03:05:59 +09:00
Hajime Hoshi
c98631a703
Add input_glfw.go; Rename ui.go -> ui_glfw.go
2015-01-06 21:54:42 +09:00
Hajime Hoshi
47227139db
Implement keyboard events for js
2015-01-03 00:52:49 +09:00
Hajime Hoshi
cadb3fffdf
Add ui_js.go and input_js.go
2015-01-02 15:20:05 +09:00
Hajime Hoshi
c95390801a
Add keys.go
2015-01-02 03:29:51 +09:00
Hajime Hoshi
3d01084a2a
Hide structs in internal/ui
2015-01-02 03:25:31 +09:00
Hajime Hoshi
a9e323d02c
Rename input -> Input
2015-01-02 02:44:00 +09:00
Hajime Hoshi
96f5315c49
Add internal/ui module
2015-01-02 02:13:27 +09:00