Hajime Hoshi
b1e4c3c8f0
Add 'ebitendebug' build tag
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EBITEN_INTERNAL_IMAGES_KEY is now disabled by default, and enabled
only when a build tag 'ebitendebug' is specified. It is because
game developers might want to disable EBITEN_INTERNAL_IMAGES_KEY
when they release their games, or anyone can dump the internal
images.
Fixes #632 .
2018-06-25 23:59:32 +09:00
Hajime Hoshi
167d21ec46
devicescale: Panic on Android when called from init funcs
2018-05-05 03:16:29 +09:00
Hajime Hoshi
d8dba69b47
ui: Add MonitorSize
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Fixes #470
2018-05-05 02:42:45 +09:00
Hajime Hoshi
9a06b31556
ui: Don't panic at DeviceScaleFactor in init
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Fixes #597
2018-05-05 01:28:29 +09:00
Hajime Hoshi
9efccea31c
ui: Add SetWindowTitle
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Fixes #595
2018-05-02 19:21:17 +09:00
Hajime Hoshi
452a9b14a4
graphics: Rename EBITEN_DUMP_IMAGES_KEY to EBITEN_INTERNAL_IMAGES_KEY
2018-04-28 22:24:03 +09:00
Hajime Hoshi
a36bb5dffd
graphics: Changed screenshot image location for consistency
2018-04-28 22:19:24 +09:00
Hajime Hoshi
613f384cb5
graphics: Add EBITEN_DUMP_IMAGES_KEY
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Fixes #589
2018-04-28 22:08:20 +09:00
Hajime Hoshi
245dde9bc1
graphics: Refactoring: screenshot dump: remove global variables
2018-04-28 05:01:12 +09:00
Hajime Hoshi
888d650872
Add 'screenshot' feature
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If you run your game with environment variable EBITEN_SCREENSHOT_KEY=<keyname>,
you can take a game screenshot by pressing the specified key.
Fixes #553
2018-04-11 01:00:22 +09:00
Hajime Hoshi
2d3c6ab5b8
ui: Remove build tag 'gomobilebuild'
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Fixes #573
2018-04-07 02:14:54 +09:00
Hajime Hoshi
2110191794
mobile: Accept gomobile build ( #249 )
2018-03-24 02:52:42 +09:00
Hajime Hoshi
526fbd3619
ui: Implement SetWindowDecorated and IsWindowDecorated
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Fixes #430 .
2018-03-17 18:30:55 +09:00
Hajime Hoshi
e3023889ac
ui: Change RegularTermination to a value
2018-02-04 00:22:38 +09:00
Hajime Hoshi
b9c115eb92
docs: Add comment to IsRunningSlowly (again)
2018-02-03 00:57:10 +09:00
Hajime Hoshi
35bbee9307
docs: Add comment to IsRunningSlowly
2018-02-03 00:55:38 +09:00
Hajime Hoshi
38c72faf95
ui: Deprecate SetCursorVisibility and add SetCursorVisible ( #407 )
2018-01-09 02:01:33 +09:00
Hajime Hoshi
61646e5d03
Refactoring: Remove updater
2018-01-06 23:30:11 +09:00
Hajime Hoshi
4bcb2e5682
devicescale: Rename XFCE -> Xfce
2018-01-04 17:16:02 +09:00
Hajime Hoshi
dc75e69d1e
ui: Rename DeviceScale -> DeviceScaleFactor
2018-01-03 19:23:29 +09:00
Hajime Hoshi
5dfb361aca
doc: Fix DeviceScale comment
2018-01-03 16:56:23 +09:00
Hajime Hoshi
7ba811e5ba
Add comments to DeviceScale
2018-01-03 16:52:41 +09:00
Hajime Hoshi
d18fc36040
Add DeviceScale() experimentally
2018-01-03 05:25:22 +09:00
Hajime Hoshi
0379e3c591
audio: Deprecate Update
2017-12-01 00:26:28 +09:00
Hajime Hoshi
cea9bd5a19
input: Bug fix: runeBuffer should be reset on each frame
2017-11-10 01:21:15 +09:00
Hajime Hoshi
626b772b25
doc: Improve comments
2017-10-01 17:24:30 +09:00
Hajime Hoshi
a7fc463d91
doc: Improve comments
2017-10-01 03:15:50 +09:00
Hajime Hoshi
23123eb3c0
doc: Fix comment
2017-09-30 13:36:56 +09:00
Hajime Hoshi
835d199f02
ui: Rename SetIcon to SetWindowIcon ( #386 )
2017-09-23 17:40:09 +09:00
Hajime Hoshi
dacda0d176
ui: Add SetIcon ( #386 )
2017-09-23 04:28:57 +09:00
Hajime Hoshi
b186bc1e94
ui: Add IsCursorVisible ( #377 )
2017-08-12 15:45:16 +09:00
Hajime Hoshi
2c7cfba863
ui: Fix comments
2017-08-12 13:38:59 +09:00
Hajime Hoshi
14737df60f
loop: Remove package loop
2017-08-06 02:17:26 +09:00
Hajime Hoshi
0913adc1e2
loop: Remove Update
2017-08-06 02:15:27 +09:00
Hajime Hoshi
94843fbe73
loop: Move clock.FPS to loop.FPS to reduce dependencies
2017-08-05 22:08:58 +09:00
Hajime Hoshi
b85f5edee0
loop: Simplify logic
2017-08-05 21:24:04 +09:00
Hajime Hoshi
4ee0c9b482
loop: Refactoring: Create updater struct
2017-08-05 21:06:25 +09:00
Hajime Hoshi
eef8289854
loop: Remove dependency on ui
2017-08-05 20:43:49 +09:00
Hajime Hoshi
f0d47312c4
ui: Add IsRunnableInBackground / SetRunnableInBackground ( #272 )
2017-08-03 03:21:51 +09:00
Hajime Hoshi
8a1da77b67
ui: Fix comments
2017-07-22 02:15:09 +09:00
Hajime Hoshi
59110ba5ec
clock: Refactoring: Use clock.FPS everywhere
2017-07-14 03:19:50 +09:00
Hajime Hoshi
06d6494ca7
ui: Add comments
2017-07-01 13:07:44 +09:00
Hajime Hoshi
b569eb9c5a
ui: Add SetFullscreen / IsFullscreen ( #267 )
2017-06-30 01:28:00 +09:00
Hajime Hoshi
6b70adf23b
graphics: Clarify when ebiten.Run returns error ( #331 )
2017-03-04 02:27:46 +09:00
Hajime Hoshi
e11bc62059
ui: SetScreenSize/Scale no longer returns error
2017-03-03 10:58:29 +09:00
Hajime Hoshi
bc29a6a355
doc: Add explanation of errors from Run ( #327 )
2017-02-22 23:25:46 +09:00
Hajime Hoshi
071b65f173
loop: Remove IsRunning
2016-09-03 21:14:06 +09:00
Hajime Hoshi
cd885ce7c5
ui: Add SetCursorVisibility ( #258 )
2016-09-03 18:54:21 +09:00
Hajime Hoshi
d08beef412
ui: Bug fix: ScreenScale should not cause deadlock ( #264 )
2016-09-03 18:04:22 +09:00
Hajime Hoshi
750c2e08df
ui: Bug fix: SetScreenSize/Scale must be called after Run
2016-09-03 17:54:04 +09:00