Commit Graph

6748 Commits

Author SHA1 Message Date
Hajime Hoshi
52f4c409ac internal/ui: refactoring: make Graphics a global function 2022-02-06 20:29:49 +09:00
Hajime Hoshi
0f09ddfbd2 internal/driver: remove Window
Closes #1983
2022-02-06 20:12:40 +09:00
Hajime Hoshi
80c03792cb internal/driver: move the key definitions to internal/ui
Updates #1983
2022-02-06 19:14:18 +09:00
Hajime Hoshi
887a3ff749 internal/cbackend: bug fix: compile error again 2022-02-06 19:07:17 +09:00
Hajime Hoshi
0eecab8278 internal/cbackend: bug fix: compile error 2022-02-06 18:59:21 +09:00
Hajime Hoshi
3b7b66170f internal/driver: remove an unused type Modifier 2022-02-06 18:49:33 +09:00
Hajime Hoshi
2fbfa5444b internal/driver: remove Input 2022-02-06 18:34:31 +09:00
Hajime Hoshi
6f72b15912 internal/driver: move some definitions to internal/ui
Updates #1983
2022-02-06 18:13:45 +09:00
Hajime Hoshi
149736c3cf internal/uidriver/*: integrate the packages into internal/ui
Updates #1983
2022-02-06 17:23:04 +09:00
Hajime Hoshi
67bb58849e internal/uidriver/mobile: add build tags 2022-02-06 15:59:05 +09:00
Hajime Hoshi
12a70952a9 internal/glfw: remove an unreached code 2022-02-06 05:24:25 +09:00
Hajime Hoshi
93b2a0756b internal/gamepaddb: allow the standard layout mapping for any platforms
Closes #1957
2022-02-06 03:38:02 +09:00
Hajime Hoshi
19bfc97a5e mobile/ebitenmobileview: bug fix: compile error 2022-02-05 23:26:44 +09:00
Hajime Hoshi
2b902bacd9 internal/driver: remove an unused file 2022-02-05 23:14:00 +09:00
Hajime Hoshi
67663795fd internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
Hajime Hoshi
627509e974 internal/gamepad: move driver.GamepadButton to gamepad.Button 2022-02-05 23:03:30 +09:00
Hajime Hoshi
1bee10f999 internal/gamepad: move constants from internal/driver 2022-02-05 22:42:14 +09:00
Hajime Hoshi
3bdd8097b5 internal/uidriver: refactoring: remove the gamepad part
Use the gamepad package instead.
2022-02-05 22:32:31 +09:00
Hajime Hoshi
e6e0c6d850 internal/uidriver/glfw: refactoring 2022-02-05 21:52:06 +09:00
Hajime Hoshi
bf1cb035eb internal/gamepad: port the gamepad part for c-backend 2022-02-05 19:11:57 +09:00
Hajime Hoshi
5443fc312a internal/uidriver/cbackend: add a new file 2022-02-05 18:00:32 +09:00
Hajime Hoshi
3470caf5b1 internal/uidriver/cbackend: refactoring: separate the gamepad part 2022-02-05 17:59:27 +09:00
Hajime Hoshi
1570c506ae internal/gamepad: port the implementation for Android 2022-02-05 17:27:24 +09:00
Hajime Hoshi
8d9937801b internal/gamepad: refactoring 2022-02-05 02:11:24 +09:00
Hajime Hoshi
d0e8efca33 internal/gamepad: port the implementation for Android 2022-02-04 23:23:22 +09:00
Hajime Hoshi
ee1b5e2044 internal/uidriver/mobile: stop requesting a frame on gamepads
In general, it is impossible to treat gamepad inputtings as events.
With FPSModeVsyncOffMinimum, the application cannot update with
gamepad inputtings.
2022-02-04 22:46:41 +09:00
Hajime Hoshi
577b4eed0d internal/uidriver/mobile: separate the gamepad part 2022-02-04 14:54:20 +09:00
Hajime Hoshi
f6d8f42c36 internal/gamepad: refactoring: use unix.InotifyEvent 2022-02-04 04:59:40 +09:00
Hajime Hoshi
ef45058037 internal/gamepad: implement for Linux
Updates #1452
2022-02-04 04:26:33 +09:00
Hajime Hoshi
d2afbd43cc internal/gamepaddb, mobile/ebitenmobileview: refactoring 2022-02-03 04:35:55 +09:00
Hajime Hoshi
e1c65d395c internal/uidriver/glfw: add a comment
Updates #1982
2022-02-03 01:41:09 +09:00
Hajime Hoshi
9999b65261 internal/uidriver/glfw: bug fix: a callback must be registered at createWindow 2022-02-03 01:00:24 +09:00
Hajime Hoshi
80f178b5e8 internal/uidriver/glfw: initialize the callback at init 2022-02-03 00:31:49 +09:00
Hajime Hoshi
a19bbd3b09 internal/uidriver/glfw: use shoten sleeping time at waitForFramebufferSizeCallback
Updates #1918
2022-02-03 00:28:14 +09:00
Hajime Hoshi
e01a0b8a82 update dependncy: golang.org/x/sys 2022-02-02 22:10:34 +09:00
Hajime Hoshi
85bebece04 internal/uidriver/js: bug fix: compile error 2022-02-02 02:27:08 +09:00
Hajime Hoshi
f3f8f6177c internal/gamepad: add gamepad_null.go 2022-02-02 02:18:02 +09:00
Hajime Hoshi
ea39fca10c internal/gamepad: rename functions *Num -> *Count 2022-02-02 02:01:46 +09:00
Hajime Hoshi
a8576008f0 internal/gamepads: refactoring: remove a struct member 2022-02-02 00:32:29 +09:00
Hajime Hoshi
96ddec1753 internal/gamepad: refactoring reorder implementations for consistency 2022-02-01 13:54:33 +09:00
Hajime Hoshi
f5b68e5dc1 internal/gamepad: implement for Windows
Updates #1452
Updates #1764
2022-02-01 13:23:05 +09:00
Hajime Hoshi
cbf13630a9 internal/uidriver/glfw: remove an unnecessary error handling 2022-02-01 01:03:10 +09:00
Hajime Hoshi
e261951946 internal/gamepad: remove nativeGamepad.present 2022-01-30 18:59:25 +09:00
Hajime Hoshi
84e53d4c61 internal/graphicsdriver/opengl, internal/uidriver/glfw: treat Win32 API errors correctly
The returned errors from syscall.Syscall* and windows.LazyProc.Call come
from GetLastError. The value of GetLastError is not reliable when the
function succeeds.

This change fixes the usages of error values. The error value is now
used only when the API explicitly fails.
2022-01-30 15:54:24 +09:00
Hajime Hoshi
b3e8d5d7ae rfemove the link to the report card 2022-01-30 02:43:56 +09:00
Hajime Hoshi
178a1d929c internal/gamepad: add comments and make Vibrate concurrent-safe 2022-01-29 03:50:43 +09:00
Hajime Hoshi
1d59023649 internal/gamepad: make the APIs concurrent-safe again 2022-01-29 03:41:47 +09:00
Hajime Hoshi
2e9ce94ed0 internal/gamepad: call init in update to make the initialization faster 2022-01-29 03:06:56 +09:00
Hajime Hoshi
d3cf8935e8 internal/gamepad: add comments 2022-01-29 02:22:10 +09:00
Hajime Hoshi
71e17efd80 internal/gamepad: simplify the implementation by making the APIs concurrent-unsafe 2022-01-29 02:07:15 +09:00