Hajime Hoshi
58ea710a84
internal/affine: Rename UnsafeElements -> Elements as this is no longer unsafe
2021-09-04 18:08:27 +09:00
Hajime Hoshi
8c9ec8fc9f
interna/affine: Avoid UnsafeElements at At
...
Updates #1796
2021-09-04 17:55:51 +09:00
Hajime Hoshi
df710a5c63
internal/affine: Change UnsafeElements to take arguments
...
This will enable to suppress unnecessary array allocations in the
future.
Updates #1796
2021-09-04 17:38:30 +09:00
Hajime Hoshi
65e148700f
internal/jsutil: Optimize byteLength calls by using bind
2021-09-04 16:51:35 +09:00
Trevor Slocum
ffe9a6f72d
Minor style fixes (early returns) ( #1792 )
2021-09-04 00:22:37 +09:00
Hajime Hoshi
e5c051a437
internal/affine: Refactoring: UnsafeScaleElements -> scaleElements
2021-09-03 23:56:55 +09:00
Trevor Slocum
3406430956
Minor typo fixes ( #1793 )
2021-09-01 17:17:54 +09:00
Hajime Hoshi
2c5033e901
.github/workflow: Skip PRs at sourcehutbuild.yml
2021-09-01 11:59:46 +09:00
Hajime Hoshi
d5ce0dbd90
internal/uidriver/glfw: Bug fix: Disable the sticky mode on FPSModeVsyncOffMinimum
...
Closes #1791
2021-08-31 11:43:11 +09:00
Hajime Hoshi
0e5dca9453
.github/workflows, internal/uidriver/glfw: Use curl's --remote-name
2021-08-28 16:37:10 +09:00
Hajime Hoshi
eae40c90bb
internal/uidriver/glfw: Enable to update gamecontrollerdb.txt
2021-08-28 16:09:14 +09:00
Hajime Hoshi
8646a54b19
.github/workflows: Refactoring
2021-08-28 03:48:40 +09:00
Hajime Hoshi
fa0efea4a4
internal/png: Regenerate
2021-08-28 03:14:54 +09:00
Hajime Hoshi
9a63bcb9fe
.github/workflows: Refactoring
2021-08-28 02:57:32 +09:00
Hajime Hoshi
4cbb3e54c1
.github/workflow: Bug fix: Need .exe for Windows
...
Updates #1661
2021-08-28 02:45:04 +09:00
Hajime Hoshi
d378c12107
.github/workflow: Add an atomic align check
...
Closes #1661
2021-08-28 02:34:37 +09:00
Hajime Hoshi
e9a4d99f6a
.github/workflows: Bug fix: Specify a git commit ID
...
Updates #1664
2021-08-27 12:39:07 +09:00
Hajime Hoshi
4b87d0f783
.github/workflows: Bug fix: Report time-out correctly
...
Updates #1664
2021-08-27 12:22:30 +09:00
Hajime Hoshi
6cc64e9b1e
Use Sourcehut APIs to use builds.sr.ht
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Closes #1664
2021-08-27 03:21:26 +09:00
Hajime Hoshi
91a7288027
internal/atlas: Better pixel allocations
...
Updates #1681
Updates #1788
2021-08-26 03:35:21 +09:00
Hajime Hoshi
40d2dd3ba7
internal/uidriver/glfw: Update comments
...
Updates #1787
2021-08-26 02:05:30 +09:00
Hajime Hoshi
9c321375c9
internal/atlas: Bug fix: pix was reset at a wrong timing
...
Closes #1788
2021-08-25 22:10:57 +09:00
Hajime Hoshi
d1c764640d
internal/glfw, internal/graphicsdriver/opengl/gl: Use the last byte to detect a bool
...
When a C function returns a bool value, only the first byte of a
uintptr value matters. When we want to get a bool value from a C
function, filter this for sefety.
2021-08-25 02:09:55 +09:00
Hajime Hoshi
2e2813ab78
Use 'x' to specify Go versions
2021-08-23 23:46:37 +09:00
Hajime Hoshi
a1e522e838
ebiten: Update comments
2021-08-23 22:13:46 +09:00
Hajime Hoshi
bafd263c85
Add divVerent to AUTHORS
2021-08-23 21:45:42 +09:00
divVerent
7b11377bce
ebiten: Support updating the gamepad mapping ( #1775 )
...
This is only supported on desktops yet (on mobile standard layout isn't
implemented yet, and on the web this is the browser's responsibility).
Closes #1723
2021-08-23 21:44:49 +09:00
Hajime Hoshi
35deb53624
internal/graphicsdriver/metal: Rename files to remove +build comments
2021-08-23 02:06:09 +09:00
Hajime Hoshi
8b269d4358
Update the dependencies
2021-08-22 18:39:28 +09:00
Hajime Hoshi
aec74aa39b
Remove flock from the tests
2021-08-22 18:34:35 +09:00
Hajime Hoshi
63c74ca5bf
Update Oto to v2.0.0-alpha.2
2021-08-22 16:26:49 +09:00
Hajime Hoshi
1d919f7891
Update Oto
2021-08-22 03:12:21 +09:00
Hajime Hoshi
975159b86a
Bug fix: Compile error on Android
2021-08-22 02:34:13 +09:00
Hajime Hoshi
21e0768937
audio/internal/reader: Move the driver part to Oto v2
...
Closes #1779
2021-08-22 02:10:39 +09:00
Hajime Hoshi
7a5254f48f
audio: Refactoring
2021-08-22 00:36:28 +09:00
Hajime Hoshi
88da1bb23f
audio: Bug fix: Compile failure on JS/Wasm
2021-08-22 00:29:05 +09:00
Hajime Hoshi
fe4f96e261
audio/internal/readerdriver: Refactoring for documentations
...
Updates #1779
2021-08-22 00:10:31 +09:00
Hajime Hoshi
fb1ab5e779
audio: Refactoring
2021-08-21 20:10:12 +09:00
Hajime Hoshi
5474a52392
audio: Bug fix: The tests failed
...
Updates #1665
2021-08-21 19:49:34 +09:00
Hajime Hoshi
a93897d9d2
audio: Remove Oto (v0) usages
...
Closes #1665
2021-08-21 19:29:32 +09:00
Hajime Hoshi
ba8ea50d57
ebiten: Follow image.RGBA64Image's aim
...
image.RGBA64Image aims to get 64bit color values efficiently to avoid
allocating an original color value and converting it to colorRGBA64.
Thus, we should avoid allocating color.RGBA for RGBA64At.
Updates #1769
2021-08-21 15:22:38 +09:00
Hajime Hoshi
fd58f84deb
Add Trevor Slocum to AUTHORS
2021-08-21 15:16:27 +09:00
Trevor Slocum
92d8562b1d
ebiten: Add (*Image).RGBA64At ( #1773 )
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Closes #1769 .
2021-08-21 15:15:48 +09:00
Hajime Hoshi
c1190c4633
Use Go 1.17 for testing go-inovation
2021-08-21 04:22:08 +09:00
Hajime Hoshi
9f1113b733
audio/internal/readerdriver: Remove goroutines for Windows
...
Also this change changed the buffers to use smaller but more
headers to improve latency.
Updates #1768
2021-08-19 02:19:06 +09:00
Hajime Hoshi
ded679c071
audio/internal/readerdriver: Experimental increase of buffers
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Also, this change reduces goroutine uses for efficiency.
Updates #1768
2021-08-19 00:03:12 +09:00
Hajime Hoshi
045b14ba21
audio/internal/readerdriver: Reimplement Windows audio with the common players
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Updates #1710
Updates #1768
2021-08-18 22:49:07 +09:00
Hajime Hoshi
c87e0df8a4
audio/internal/readerdriver: Make the implementation thread safe (Unix)
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Closes #1771
2021-08-18 21:53:45 +09:00
Hajime Hoshi
9f0e95f6a2
audio/internal/readerdriver: Clean the build tags up
2021-08-18 02:37:15 +09:00
Hajime Hoshi
13e84f0224
audio/internal/readerdriver: Use ALSA instead of PulseAudio
...
Updates #1633
Closes #1761
Updates #1766
2021-08-18 02:03:12 +09:00