Hajime Hoshi
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63a00f6171
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internal/graphicsdriver/metal/mtl: Bug fix: Test failure
Closes #1696
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2021-07-05 21:28:25 +09:00 |
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Hajime Hoshi
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674802d2f5
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ebiten: Bug fix: Draw commands with EvenOdd should not be merged
Updates #1684
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2021-07-05 18:08:55 +09:00 |
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Hajime Hoshi
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daa883d799
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ebiten: Bug fix: Stencil buffers should not be cleared until all the vertices are rendered
Updates #1684
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2021-07-05 17:41:06 +09:00 |
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Hajime Hoshi
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b466a0cbd7
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ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
Updates #844
Closes #1684
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2021-07-05 03:35:55 +09:00 |
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Hajime Hoshi
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b8bf277825
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internal/graphicsdriver/metal/mtl: Add APIs for stencil buffers
Updates #1684
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2021-07-05 00:11:25 +09:00 |
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Hajime Hoshi
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19f034e818
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internal/graphicsdriver/metal: Refactoring
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2021-07-04 20:35:56 +09:00 |
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Hajime Hoshi
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3ec02f767b
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internal/graphicsdriver/metal: Refactoring
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2021-07-04 18:37:14 +09:00 |
|
Hajime Hoshi
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7f86761dde
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internal/graphicsdriver/metal: Reuse RenderCommandEncoder when possible
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2021-07-04 18:13:18 +09:00 |
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Hajime Hoshi
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7668052a6b
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internal/graphicsdriver/metal: Update the view only when necessary
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2021-07-04 17:24:39 +09:00 |
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Hajime Hoshi
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6b95dd0d4d
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internal/graphicsdriver/metal: Refactoring: Unify two drawTriangles* functions
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2021-07-02 00:25:43 +09:00 |
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Hajime Hoshi
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e9b6237f61
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internal/driver: Refactoring: Merge two Draw* functions
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2021-07-01 15:55:48 +09:00 |
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Hajime Hoshi
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b9d52c0267
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internal/driver: Change InvalidImageID/InvalidShaderID to 0
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2021-07-01 14:58:55 +09:00 |
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Hajime Hoshi
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73bf1f36e5
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internal/driver: Define InvalidImageID / InvalidShaderID
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2021-07-01 13:56:42 +09:00 |
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Hajime Hoshi
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b54ad73a2b
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Add go:build comments with go1.17beta1 fmt
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2021-06-11 01:11:46 +09:00 |
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Hajime Hoshi
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77b198211c
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internal/graphicsdriver/metal: Add a comment
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2021-02-27 04:04:25 +09:00 |
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Hajime Hoshi
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53352cf2b3
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internal/graphicsdriver/metal: Use the smallest temporary texture
Updates #1517
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2021-02-27 03:45:19 +09:00 |
|
Hajime Hoshi
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673627c4d4
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internal/graphicsdriver/metal: Optimization
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2021-02-27 02:30:20 +09:00 |
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Hajime Hoshi
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6b3c51921c
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internal/driver: Remove Image.Sync
Syncing is no longer needed for Metal, and additionally, OpenGL's sync
implementation was mock.
Updates #1508
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2021-02-26 23:16:28 +09:00 |
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Hajime Hoshi
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718273c2d7
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ebiten: Add a new shader function imageDstRegionOnTexture
Updates #1428
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2020-12-09 11:36:29 +09:00 |
|
Hajime Hoshi
|
ddfb8adbc4
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graphicsdriver/metal: Asynchronous sending pixels
Fixes #1418
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2020-11-10 22:48:03 +09:00 |
|
Hajime Hoshi
|
5705dc79fb
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graphicsdriver/metal: Do not need to wait until flushing at Sync
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2020-11-10 22:12:26 +09:00 |
|
Hajime Hoshi
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e09f3aa286
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graphicsdriver/metal/mtl: Bug fix: Fix the guard range
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2020-11-08 04:44:43 +09:00 |
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Hajime Hoshi
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aaff18ecf7
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graphicsdriver/metal/mtl: Bug fix: Guard the handler map by a mutex
The handler is invoked in another thread than the main thread.
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2020-11-08 04:40:13 +09:00 |
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Hajime Hoshi
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ed028110cf
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ebiten: Allow rendering on a sub-image by scissor test
Fixes #1255
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2020-11-08 00:58:44 +09:00 |
|
Hajime Hoshi
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e4e8e7254e
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graphicsdriver/metal/mtl: Refactoring: Specify struct member names explicitly
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2020-11-07 23:46:07 +09:00 |
|
Hajime Hoshi
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a8f96ee9af
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graphicsdriver/metal: Add Sync to sync CPU and GPU asynchronously
Fixes #1414
|
2020-11-07 04:09:47 +09:00 |
|
Hajime Hoshi
|
6e3cbe2e33
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graphicsdriver/metal/mtl: Refactoring
|
2020-11-07 03:26:35 +09:00 |
|
Hajime Hoshi
|
8da5ad2c4f
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graphicsdriver/metal: Misspelling
|
2020-11-03 23:44:40 +09:00 |
|
Hajime Hoshi
|
fe6a2daef4
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graphicsdriver/metal: Bug fix: Had to set the vsync state again at resetting
Fixes #1364
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2020-10-14 01:58:56 +09:00 |
|
Hajime Hoshi
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249e1c46ba
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graphicsdriver/metal: Remove an old comment
Updates #1367
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2020-10-14 01:51:18 +09:00 |
|
Hajime Hoshi
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eed619ad0f
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graphicsdriver/metal, graphicsdriver/opengl: Reland: Remove the thread usages for performance
Instead, graphicscommand package has a thread.
Updates #1367
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2020-10-13 02:46:31 +09:00 |
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Hajime Hoshi
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713eee1117
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Revert "graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance"
This reverts commit 2942f10d9d .
Reason: Compile error on mobiles and runtime error on browsers
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2020-10-13 02:12:02 +09:00 |
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Hajime Hoshi
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2942f10d9d
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graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance
Instead, graphicscommand package has a thread.
Updates #1367
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2020-10-13 01:50:54 +09:00 |
|
Hajime Hoshi
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e90b5ff277
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Update import paths in the documents
|
2020-10-04 05:07:08 +09:00 |
|
Hajime Hoshi
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bf515bb594
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Update version to v2.0.0-alpha
|
2020-10-04 04:30:40 +09:00 |
|
Hajime Hoshi
|
52fcab7a90
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graphicsdriver/metal: Fix comments
|
2020-09-06 16:51:44 +09:00 |
|
Hajime Hoshi
|
e565433fb0
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graphicsdriver/metal: Bug fix: Synchronizing textures on iOS was necessary
Fixes #1337
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2020-09-06 16:19:50 +09:00 |
|
Hajime Hoshi
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a3b41515a9
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ui: Replace the native window's type (unsafe.Pointer) with uintptr
Updates #1306
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2020-09-04 00:51:48 +09:00 |
|
Hajime Hoshi
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609a3c4e22
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ebiten: Bug fix: Fix the texel calculation
In shaders, texCoord is always in texture0's texels. Convert them
at imageNTextureAt functions correctly.
Fixes #1290
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2020-08-11 04:15:07 +09:00 |
|
Hajime Hoshi
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69f87d5fd1
|
ebiten: Add new shader builtin functions: image[N]TextureBoundAt
Fixes #1287
|
2020-08-11 03:24:54 +09:00 |
|
Hajime Hoshi
|
4d1947f711
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grpahicsdriver/metal: Better error message
|
2020-08-09 04:06:30 +09:00 |
|
Hajime Hoshi
|
a45e241da1
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shaderir/metal: Implement the shader IR compiler for Metal
Fixes #1165
|
2020-08-08 19:14:57 +09:00 |
|
Hajime Hoshi
|
2b89710600
|
graphicsdriver/metal: Refactoring
|
2020-08-08 18:05:58 +09:00 |
|
Hajime Hoshi
|
6dc74d308b
|
graphicsdriver/metal: Rename viewportSize to internalSize and use it more
|
2020-08-08 16:07:14 +09:00 |
|
Hajime Hoshi
|
fe1cea533a
|
graphicsdriver/metal: Add a generalized 'draw' function
This is a preparation for rendering shaders.
Updates #1165
|
2020-08-08 03:12:44 +09:00 |
|
Hajime Hoshi
|
eb056690aa
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graphicsdriver/metal: Update the minimum macOS version to 10.12 for Go 1.15
|
2020-07-25 04:18:26 +09:00 |
|
Hajime Hoshi
|
36e9803cea
|
shader: Enable to get pixels from multiple images
Updates #1193
|
2020-07-19 02:33:43 +09:00 |
|
Hajime Hoshi
|
6ccb614b08
|
graphicsdriver/metal: Implement CompositeModeMultiply
Updates #410
|
2020-07-18 21:51:57 +09:00 |
|
Hajime Hoshi
|
e0d5763a60
|
shader: Use the fixed number of images for shaders
This changes uses arrays rather than slices in order to avoid heap
allocations.
Updates #1193
|
2020-07-18 18:27:47 +09:00 |
|
Hajime Hoshi
|
7f70797a6d
|
ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images
|
2020-07-15 03:49:05 +09:00 |
|