Hajime Hoshi
35259fe09e
cmd/ebitenmobile: use go:embed
...
Updates #1258
2022-09-14 23:46:11 +09:00
Hajime Hoshi
95bfa95a91
internal/graphicscommand: refactoring
2022-09-14 23:13:08 +09:00
Hajime Hoshi
2610c148e4
text: typo
2022-09-14 14:41:22 +09:00
Hajime Hoshi
86706c0335
internal/graphicsdriver/opengl: add opengles
build tag
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This enables to use OpenGL ES instead of OpenGL.
Closes #292
2022-09-13 11:10:48 -07:00
Hajime Hoshi
f1040d0507
cmd/ebitenmobile: remove GO111MODULE usage
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GO111MODULE is on by default as of Go 1.16.
Closes #2276
2022-09-14 02:41:47 +09:00
Hajime Hoshi
18fa00d25d
internal/restorable: update comments
2022-09-14 02:20:11 +09:00
Hajime Hoshi
6179158812
internal/restorable: bug fix: no pixels were read only with DrawTriangles
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Closes #2324
2022-09-14 02:17:14 +09:00
Hajime Hoshi
0f00eac24c
.builds: remove debian.yml
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io/fs cannot be imported from Go 1.15, and the default version of
Go in Debian is 1.15.
As the requried packages are almost the same as Ubuntu, tests for
Debian might be redundant. Remove it.
Updates #2323
2022-09-14 01:16:08 +09:00
Hajime Hoshi
b36c21648f
internal/restorable: refactoring: remove a redundant FlushCommands call
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readPixelsFromGPU already flushes commands.
2022-09-13 08:43:02 -07:00
Hajime Hoshi
49e2254e79
.github/workflows: drop Go 1.15 support
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Updates #2323
2022-09-13 23:35:47 +09:00
Hajime Hoshi
6b906bb813
internal/restorable: extend the staleRegion when the image is already stale on WritePixels
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This is a kind of refactoring. There seems no case that this condition
change is really needed, but this is more logical.
2022-09-13 07:29:53 -07:00
Hajime Hoshi
67ceaf5874
internal/atlas: rename replacePixels -> writePixels
2022-09-13 06:39:29 -07:00
Hajime Hoshi
243c224003
internal/restorable: bug fix: wrong panic on mixing DrawTriangles and WritePixels
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When DrawTriangles is called and then WritePixels is called on a
sub-image, a panic happened. However, this panic actually happens
only when the graphics driver requires restoring (e.g. OpenGL ES
on Android). The situation was very limited, but this was a real
problem on Android.
This panic was introduced to prevent a rendering bug by a inmature
graphics drivers, but we should no longer need this. This change
just removes the panic.
Updates #292
2022-09-13 06:18:55 -07:00
Hajime Hoshi
40362aa62d
internal/restorable: bug fix: readPixelsFromGPU might be called for a non-stale image
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Actually readPixelsFromGPUIfNeeded can invoke this.
Closes #2322
2022-09-13 15:34:43 +09:00
Hajime Hoshi
4824cbc755
internal/graphicscommand: bug fix: IsInvalidated was not concurrent-safe
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This function was not called actually, so this is not a real problem.
However, this could be a potential problem for a future GLES driver (#292 ).
Updates #292
Closes #2321
2022-09-13 12:23:19 +09:00
Hajime Hoshi
6ea455f4e1
internal/graphicsdriver/opengl/gles: remove cString
2022-09-13 00:17:33 +09:00
Hajime Hoshi
e46bfd8d30
internal/graphicsdriver: rename files
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Updates #292
2022-09-12 23:03:54 +09:00
Hajime Hoshi
be1f6fb68a
update Oto to v2.4.0-alpha.3
2022-09-12 21:58:15 +09:00
Hajime Hoshi
7d6ee39c15
internal/gamepad: bug fix: a wireless Xbox controller didn't work correctly on macOS
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The button and hat values must be adjusted by their minimum values.
See also GLFW's implementation.
Closes #266
2022-09-12 01:55:05 +09:00
Hajime Hoshi
89598df520
internal/gamepad: refactoring
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Updates #2311
2022-09-11 22:44:06 +09:00
Hajime Hoshi
4629306f4b
internal/gamepad: bug fix: wrong SDL ID on iOS
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The gamepad database already worked well with this fix.
Closes #2311
2022-09-11 22:29:38 +09:00
Hajime Hoshi
eec944f5ed
update Oto (implement suspend/resume of the null context on Windows)
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Updates #2316
2022-09-10 23:46:50 +09:00
Hajime Hoshi
5bf0a5ec1c
update Oto (bug fix: crash when no audio device is found on Windows)
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Closes #2316
2022-09-10 23:27:26 +09:00
Hajime Hoshi
e730ab995a
update Oto (bug fix: crash on resuming with WinMM)
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Closes #2315
2022-09-10 22:24:06 +09:00
Hajime Hoshi
7d31a121f1
update Oto
2022-09-10 19:07:07 +09:00
Hajime Hoshi
5b8afed894
update Oto (detect swtching devices automatically on Windows)
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Closes #2317
2022-09-10 18:44:35 +09:00
Hajime Hoshi
3f5ddadca8
update Oto (release COM objects appropriately)
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Updates #2314
2022-09-10 17:27:40 +09:00
Hajime Hoshi
89e5e2921b
update Oto
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Updates #2314
2022-09-10 16:35:20 +09:00
Hajime Hoshi
c4b609f538
update Oto (fix crashes on Windows when plugging out a headset)
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Closes #2314
2022-09-10 16:33:07 +09:00
Hajime Hoshi
14a3a0f6bc
internal/graphicsdriver/opengl/gl: better error message
2022-09-10 14:21:59 +09:00
Hajime Hoshi
fe11facbb8
internal/graphicsdriver/opengl/gl: better error message
2022-09-10 14:14:42 +09:00
Hajime Hoshi
d8eaf0a394
internal/graphicsdriver/opengl/gl: reland: integrate files for ebitengine/purego
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Closes #2313
2022-09-10 13:37:20 +09:00
Hajime Hoshi
aa055ea800
.github/workflows: run static analysis on Windows
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This condition was accidentally introduced at e505098e55
.
Updates #2287
2022-09-10 13:23:02 +09:00
Hajime Hoshi
6b537004ee
update Oto to v2.4.0-alpha.2
2022-09-10 11:05:02 +09:00
Hajime Hoshi
45a9cdda30
Revert "internal/graphicsdriver/opengl/gl: integrate files for ebitengine/purego"
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This reverts commit be8edb984f
.
Reason: Test failures. See #2313
Updates #2313
2022-09-10 03:45:14 +09:00
Hajime Hoshi
be8edb984f
internal/graphicsdriver/opengl/gl: integrate files for ebitengine/purego
2022-09-10 03:31:16 +09:00
Hajime Hoshi
fccb43e15b
internal/graphicsdriver/directx: remove .errcheck_excludes_windows
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These DirectX functions don't return any value and should not affect
the last error. Then it should be fine to ignore the returning values
from syscall.Syscall*.
Updates #2287
2022-09-10 03:03:18 +09:00
Hajime Hoshi
f2255b8fa6
internal/graphicsdriver/opengl/gl: remove .errcheck_excludes_windows
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Updates #2287
2022-09-10 02:44:24 +09:00
Hajime Hoshi
b1fff313ac
internal/glfwwin: remove .errcheck_excludes_windows
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The third returning value of Syscall is GetLastError, and the functions
like glGetIntegerv should not change the error state. Then it is safe
to ignore the errors.
Updates #2287
2022-09-10 02:18:37 +09:00
Hajime Hoshi
b5acb1e53d
internal/gamepad: remove .errcheck_excludes_windows
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Updates #2287
2022-09-10 02:11:08 +09:00
Hajime Hoshi
3253726963
.github/workflows/vettools: add go.mod for the tool
2022-09-10 02:02:19 +09:00
Terra Brown
a1cc44833d
add errcheck static analysis ( #2293 )
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Closes #2287
2022-09-10 01:52:46 +09:00
Hajime Hoshi
e505098e55
internal/ui: handle error at forceUpdateOnMinimumFPSMode
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Updates #2287
2022-09-09 22:49:34 +09:00
Hajime Hoshi
4c76356803
internal/gamepad: refactoring
2022-09-09 22:31:47 +09:00
Hajime Hoshi
47558d20c5
internal/gamepaddb: enable the database for Android
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Before this fix, the button and axis IDs are from the OS. These
didn't match with the SDL game controller databaes unfortunately.
This fix changes the assignments of the buttons and the axes to match
with the database.
Closes #2312
2022-09-09 22:20:39 +09:00
Hajime Hoshi
6b1502ee71
examples/audio: handle errors
...
Updates #2287
2022-09-09 16:52:03 +09:00
Hajime Hoshi
a9653d1e7a
internal/gamepaddb: fix hat assignments for Android
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Now Ebitengine's original mapping works, but the database doesn't
work due to differences of button assignments. Fix this later.
Updates #2309
2022-09-08 00:20:31 +09:00
Hajime Hoshi
521ec6f09b
cmd/ebitenmobile: fix the button mask to include hat infomation for Android
2022-09-08 00:04:43 +09:00
Hajime Hoshi
4a851bcf27
internal/gamepaddb: fix the assignment of axes for Android
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Updates #2309
2022-09-07 23:09:58 +09:00
Hajime Hoshi
f414e25b9d
internal/gamepaddb: fix some button assignments for Android
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Updates #2309
2022-09-07 15:54:14 +09:00