Commit Graph

7885 Commits

Author SHA1 Message Date
Hajime Hoshi
62cbe99a27 cmd/ebitenmobile: bug fix: dead lock due to @synchronized
Closes #2407
2022-10-25 13:37:34 +09:00
Hajime Hoshi
2cf651bed8 internal/graphicsdriver/directx: resize the swap buffer chain at the end of a frame
Updates #2144
2022-10-25 00:35:09 +09:00
Nathan Levett
f220eb729c
internal/graphicsdriver/opengl: move OpenGL constants to seperate package (#2408)
Closes #2389
2022-10-24 23:22:14 +09:00
Hajime Hoshi
1906262ef4 audio/internal/convert: refactoring 2022-10-23 01:14:30 +09:00
Hajime Hoshi
3b7bc2fc57 internal/ui: remove unnecessary comments 2022-10-23 00:39:37 +09:00
Nathan Levett
18123a6336
audio/internal/convert: add a lazy-load getter for cosTable (#2404)
Closes #2286
2022-10-23 00:24:51 +09:00
Hajime Hoshi
fc2f999ebf internal/ui: refactoring: separate globalState into a new file 2022-10-23 00:11:35 +09:00
Hajime Hoshi
6ba14fdb00 vector: rename functions
Fill* was confusing especially when the color is a transparent color.

Closes #2403
2022-10-22 20:29:31 +09:00
Hajime Hoshi
c79b2c793a ebiten: update comments 2022-10-22 16:15:13 +09:00
Hajime Hoshi
422de70d59 internal/ui: bug fix: screenshot didn't include antialias renderings 2022-10-22 14:19:24 +09:00
Hajime Hoshi
c34c072efa vector: change the specificatino of Path.ArcTo
Closes #2401
2022-10-22 02:03:27 +09:00
Hajime Hoshi
5e15bafde8 vector: add FillCircle and StrokeCircle
Updates #2387
2022-10-22 01:24:51 +09:00
Hajime Hoshi
fa942c824f vector: avoid adding too close points
Rendering a very thick arc caused some glitches. This change should
mitigate this issue.
2022-10-22 01:16:47 +09:00
Hajime Hoshi
6f7b1a81d7 vector: add StrokeLine, FillRect, and StrokeRect
Updates #2387
2022-10-21 22:35:01 +09:00
Hajime Hoshi
dbfacb243a vector: bug fix: Arc added unexpected lines from (0, 0)
This change removes Path.cur.
2022-10-21 22:12:48 +09:00
Hajime Hoshi
c49db07e75 internal/ui: bug fix: wrong property name was used
Closes #2400
2022-10-21 21:37:27 +09:00
Hajime Hoshi
436bfdb06b vector: update comments 2022-10-21 20:42:13 +09:00
Hajime Hoshi
9e6a1d7ad1 vector: update comments 2022-10-21 20:38:41 +09:00
Hajime Hoshi
6113afae46 vector: bug fix: LineTo should consider the current cursor 2022-10-21 19:25:20 +09:00
Hajime Hoshi
a75472b524 vector: add (*Path).Close
Updates #2387
2022-10-21 18:16:48 +09:00
Hajime Hoshi
f04e391cb4 all: rename emptyImage -> whiteImage 2022-10-21 15:26:56 +09:00
Hajime Hoshi
418485801f ebiten: update comments 2022-10-21 13:42:52 +09:00
Hajime Hoshi
a990d79905 internal/ui: refactoring 2022-10-21 03:11:13 +09:00
Hajime Hoshi
9ec23ddeb4 ebiten: add DrawTrianglesOptions.AntiAlias and DrawTrianglesShaderOptions.AntiAlias
Closes #2385
2022-10-21 02:07:41 +09:00
Hajime Hoshi
8b16badb83 update Gomobile 2022-10-20 17:54:02 +09:00
Hajime Hoshi
885a3fa7cc examples/vector: bug fix: wrong offscreen resetting 2022-10-20 14:13:06 +09:00
Hajime Hoshi
7d7f84a4ce update gomobile 2022-10-19 11:32:48 +09:00
Hajime Hoshi
9a82e5cf86 vector: add a comment about blend
Updates #2396
2022-10-18 23:50:56 +09:00
Hajime Hoshi
e4b056bac6 examples/vector: fill the background with a solid color 2022-10-18 23:45:52 +09:00
Hajime Hoshi
6e9e57b3bd ebiten: skip slow tests on 32bit Windows
Updates #2332
Updates #2382
2022-10-18 01:02:44 +09:00
Hajime Hoshi
da5f5ea327 ebiten: add blend factors
Updates #2382
2022-10-18 00:21:13 +09:00
Hajime Hoshi
d2a99afa44 internal/graphicsdriver/opengl: bug fix: lastBlend was not updated correctly on GLES 2022-10-17 16:05:09 +09:00
Hajime Hoshi
15ae074c43 ebiten: clean up tests 2022-10-17 11:45:31 +09:00
Hajime Hoshi
d3b3617f66 ebiten: add documentation about Blend
Updates #2382
2022-10-17 11:26:06 +09:00
Hajime Hoshi
46a218c278 internal/graphicsdriver/metal/mtl: bug fix: wrong renaming
Updates #2382
2022-10-17 01:11:54 +09:00
Hajime Hoshi
871a8869db ebiten: bug fix: wrong renaming
Updates #2382
2022-10-17 01:00:23 +09:00
Hajime Hoshi
180e456a8e ebiten: rename members of Blend
Updates #2382
2022-10-17 00:51:55 +09:00
Hajime Hoshi
e03825bf08 ebiten: add BlendOperationSubtract and BlendOperationReverseSubtract
Updates #2382
2022-10-17 00:30:24 +09:00
Hajime Hoshi
06c53c1445 internal/grphicsdriver/opengl: bug fix: wrong consntant was used for blend operations
Updates #2382
2022-10-17 00:21:12 +09:00
Hajime Hoshi
b79495761e ebiten: add Blend and deprecate CompositeMode
Updates #2382
2022-10-16 22:47:00 +09:00
Hajime Hoshi
bd0d43f98f internal/graphicsdriver: use byte for blending members 2022-10-16 20:49:12 +09:00
Hajime Hoshi
b6987b6312 internal/graphicsdriver/opengl: bug fix: needed to reset lastBlend 2022-10-16 20:44:09 +09:00
Hajime Hoshi
7c459c152b internal/atlas: bug fix: compile error 2022-10-16 20:02:42 +09:00
Hajime Hoshi
2855095ac9 all: unify terms for buffers and flushing 2022-10-16 19:47:00 +09:00
Hajime Hoshi
4d5b608d0c internal/graphicscommand: bug fix: suppress test flakiness on browsers
Closes #2391
2022-10-16 17:55:23 +09:00
Hajime Hoshi
475dc6394f internal/atlas: remove an unnecessary mutex
Updates #2390
2022-10-16 15:29:02 +09:00
Hajime Hoshi
27cb149475 internal/graphicscommand: bug fix: resolve unsent WritePixels commands
(*Image).WritePixels doens't send a command to the queue immediately
but caches commands internally. However, the package atlas assumed
that pixel data was sent to the cache every end of a frame. Then, byte
slices for pixels were corrupted.

This change fixes the issue by resolving all the images when flushing
commands.

Closes #2390
2022-10-16 15:19:25 +09:00
Hajime Hoshi
aa81a6cc7d internal/processtest/testdata: add a test file
Updates #2362
2022-10-16 15:17:09 +09:00
Hajime Hoshi
09a7d39874 internal/graphicsdriver: add Blend struct
This is a preparation to specify blend factors and blend operators.

Updates #2382
2022-10-16 01:08:26 +09:00
Hajime Hoshi
2f146d5e4f internal/graphicsdriver/opengl: bug fix: build failure for browsers 2022-10-15 23:29:22 +09:00