Commit Graph

2473 Commits

Author SHA1 Message Date
Hajime Hoshi
632b985448 devicescale: Ignore the base scale
The window might be too bit when the base scale is 2.

Updates #1307
Updates #1350
2020-09-18 03:48:42 +09:00
Hajime Hoshi
5f3d6dbc19 devicescale: Choose the correct Cinnamon monitor configuration
Updates #1307
2020-09-18 01:07:48 +09:00
Hajime Hoshi
da94f3c2cb devicescale: Bug fix: Base-scale should be multiplied on Cinnamon
Updates #1307
2020-09-18 00:19:16 +09:00
Hajime Hoshi
65759f33a3 devicescale: Refactoring 2020-09-18 00:11:18 +09:00
Hajime Hoshi
3dab49fc39 graphicsdriver/opengl: Better error message 2020-09-17 20:35:57 +09:00
Hajime Hoshi
ab004031d0 shader: Reland: Bug fix: Checking unused variables defined with var 2020-09-17 17:46:35 +09:00
Hajime Hoshi
ac971f77c5 Revert "shader: Bug fix: Checking unused variables defined with var"
This reverts commit 4d3d3134d5.

Reason: Test failures
2020-09-17 17:32:07 +09:00
Hajime Hoshi
4d3d3134d5 shader: Bug fix: Checking unused variables defined with var 2020-09-17 17:29:37 +09:00
Hajime Hoshi
ded223ead0 shader: Bug fix: selector is not available on a blank identifier 2020-09-14 03:41:25 +09:00
Hajime Hoshi
e1d8629189 shader: Bug fix: a blank identifier lhs and += cannot work 2020-09-14 00:51:27 +09:00
Hajime Hoshi
fd51abfb0d shader: Bug fix ++/-- must not be applied to a blank identifier 2020-09-14 00:32:47 +09:00
Hajime Hoshi
7666987b09 shader: Bug fix: a blank identifier cannot be used as values 2020-09-13 23:55:25 +09:00
Hajime Hoshi
154f86e6c1 shader: Check unused local variables
Fixes #1328
2020-09-13 22:36:41 +09:00
Hajime Hoshi
e543d4f107 shader: Bug fix: true/false should be available as a local variable 2020-09-13 20:38:51 +09:00
Hajime Hoshi
a5af597594 shader: Forbid assigning to special variables 2020-09-13 05:19:20 +09:00
Hajime Hoshi
ed4a7e1856 shader: Forbid init functions
Fixes #1331
2020-09-12 19:50:23 +09:00
Hajime Hoshi
de4ff71544 devicescale: Read ~/.config/cinnamon-monitors.xml on Cinnamon
Updates #1307
2020-09-12 19:15:11 +09:00
Hajime Hoshi
8833e46c7e shader: Refactoring 2020-09-12 18:54:36 +09:00
Hajime Hoshi
a0db26f234 ebiten: Bug fix: Test failuer (TestShaderWrongReturn) 2020-09-12 18:36:22 +09:00
Hajime Hoshi
d001f49ad7 shader: Bug fix: Treat multiple-context at return correctly 2020-09-12 17:44:04 +09:00
Hajime Hoshi
2fb1033183 shader: Initialize output parameters explicitly 2020-09-12 00:35:14 +09:00
Hajime Hoshi
99dcb14582 shaderir/glsl: Refactoring 2020-09-10 02:11:21 +09:00
Hajime Hoshi
e1ae9bdde0 shaderir/glsl, shaderir/metal: Refactoring 2020-09-10 02:04:28 +09:00
Hajime Hoshi
337f44c916 shader: Add Metal tests
Fixes #1340
2020-09-10 01:19:02 +09:00
Hajime Hoshi
031f8376e9 shaderir: Refactoring 2020-09-08 03:51:29 +09:00
Hajime Hoshi
3b040e5f22 Fix test failures 2020-09-08 03:10:59 +09:00
Hajime Hoshi
1786be55f7 shader: Refactoring 2020-09-08 02:43:41 +09:00
Hajime Hoshi
0a0401e217 shader: Refactoring: Simplify calculation of LocalVarIndexOffset 2020-09-08 02:42:43 +09:00
Hajime Hoshi
41d4fc288b shader: Reword 2020-09-08 01:40:49 +09:00
Hajime Hoshi
f61a916e4a shaderir/glsl: Bug fix: Calculate local variable indices correctly
Fixes #1339
2020-09-08 00:19:07 +09:00
Hajime Hoshi
4308bbbc31 shader: Check the existence of 'return' 2020-09-06 22:33:27 +09:00
Hajime Hoshi
e0b8b9945f shader: Check returning value types and the number 2020-09-06 22:08:57 +09:00
Hajime Hoshi
52fcab7a90 graphicsdriver/metal: Fix comments 2020-09-06 16:51:44 +09:00
Hajime Hoshi
e565433fb0 graphicsdriver/metal: Bug fix: Synchronizing textures on iOS was necessary
Fixes #1337
2020-09-06 16:19:50 +09:00
Hajime Hoshi
20ccafce4b uidriver/mobile: Bug fix: Freezing on Pixel 4a by force calling DoWork
When the two channels don't receive for a while, call DoWork forcibly to avoid
freeze.

In theory, this timeout should not be necessary. However, it looks like this
'select' statement sometimes blocks forever on some Android devices like
Pixel 4(a). Apparently workAvailable sometimes not receives even though there
are queued OpenGL functions. Call DoWork for such case as a symptomatic
treatment.

Calling DoWork without waiting for workAvailable is safe. If there are no tasks,
DoWork should return immediately.

Updates #1322
Fixes #1332
2020-09-06 14:34:12 +09:00
Hajime Hoshi
29c7b7687f shaderir: Add Program.UniformNames
Updates #1324
2020-09-06 03:41:17 +09:00
Hajime Hoshi
ac30377297 graphicscommand: Bug fix: Adjusting source regions must be done before checking merging
Fixes #1333
2020-09-05 00:42:51 +09:00
Hajime Hoshi
68c43bb4fb graphicsdriver/opengl: Enable to compile with gldebug tag for gomobile 2020-09-04 15:08:40 +09:00
Hajime Hoshi
760225df75 glfw: Replace the pointer size calc with bits.UintSize / 8
Updates #1306
2020-09-04 01:18:42 +09:00
Hajime Hoshi
ee15e06c50 glfw: Remove some suspicious codes depending on the memory layout 2020-09-04 01:10:39 +09:00
Hajime Hoshi
a3b41515a9 ui: Replace the native window's type (unsafe.Pointer) with uintptr
Updates #1306
2020-09-04 00:51:48 +09:00
Hajime Hoshi
55f0c983ba shader: Bug fix: Ignore blank identifiers for the duplication check
Fixes #1330
2020-09-03 03:03:06 +09:00
Hajime Hoshi
4ac11bf156 shader: Bug fix: Treat number literals in function calls correctly 2020-09-03 02:45:22 +09:00
Hajime Hoshi
0b1d29b6e7 shader: Bug fix: Returning value's integer literals were wrong 2020-09-03 02:10:52 +09:00
Hajime Hoshi
f5829b2cf3 shader: Check at least one variable on left side of :=
Updates #1330
2020-09-03 01:15:41 +09:00
Hajime Hoshi
8336cb6007 uidriver/mobile: Refactoring 2020-08-31 23:28:00 +09:00
Hajime Hoshi
f332fa61c1 uidriver/mobile: Refactoring 2020-08-31 01:01:36 +09:00
Hajime Hoshi
8c779447db shader: Friendly error messages when local variable names are duplicated
Fixes #1254
2020-08-30 21:22:10 +09:00
Hajime Hoshi
349faa0f34 thread: Use an error value instead of context.Context 2020-08-30 02:18:12 +09:00
Hajime Hoshi
1ed2b09ba0 uidriver/glfw: Ensure that canceling happens after all the queued tasks are done 2020-08-29 23:27:20 +09:00