Hajime Hoshi
a3eddeb50f
Improve panic messages
2019-02-06 23:43:03 -10:00
Hajime Hoshi
9d291f601e
graphicsdriver/metal: Bug fix: Make all the tests pass
2019-02-06 23:42:54 -10:00
Hajime Hoshi
207ae08c9d
graphicsdriver/metal: Give up reusing buffers
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It was inevitable to rely on reference counts, which was too hacky.
Besides, reusing buffers doesn't improve performance.
2019-02-05 03:22:50 +09:00
Hajime Hoshi
19079ae7a2
graphicsdriver/metal: Fix comments
2019-02-05 03:09:40 +09:00
Hajime Hoshi
f29337dc93
graphicsdriver/metal: Add comments
2019-02-03 23:58:45 +09:00
Hajime Hoshi
882d0c0bc8
graphicsdriver/metal: Reuse MTLBuffer instead of re-creating ( #762 )
2019-02-03 22:55:29 +09:00
Hajime Hoshi
204b0e72d6
graphicsdriver/metal: Do not wait until completed when possible ( #762 )
2019-02-02 04:35:38 +09:00
Hajime Hoshi
5be567d58f
ui: Implement restoring context lost on browsers correctly
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Fixes #734
2019-02-01 01:20:40 +09:00
Hajime Hoshi
ba47a19b17
mobile: Bug fix: error must be received without waiting for renderCh
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Even when error happens, the error was not received when renderCh
received. This was the cause of freezing when error happens.
2019-01-28 12:32:48 +09:00
Hajime Hoshi
fd4cdd445c
graphicsdriver/opengl/gl: Unexport or remove C symbols ( #786 )
2019-01-17 22:16:47 +09:00
Hajime Hoshi
72c1a73cac
graphicsdriver/metal: Avoid using @available syntax for old Xcode ( #781 )
2019-01-12 00:33:45 +09:00
Hajime Hoshi
12f7d14d91
graphicsdriver/opengl: Check the reserved keyword
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Fixes #772
2019-01-08 00:07:49 +09:00
Hajime Hoshi
758b957b01
graphicsdriver/opengl: Bug fix: filter is a preserved keyword ( #771 )
2019-01-07 11:20:29 +09:00
Hajime Hoshi
123be16699
graphicsdriver/opengl: Use NewLazySystemDLL instead of NewLazyDLL ( #766 )
2019-01-04 15:05:27 +09:00
Hajime Hoshi
623bfde007
graphicsdriver/metal/ca: Suppress warnings ( #767 )
2019-01-02 01:16:54 +09:00
Hajime Hoshi
ac6ad717b7
graphicsdriver/metal: Use selector again to access properties ( #767 )
2019-01-02 01:09:12 +09:00
Hajime Hoshi
6350cb6bfd
graphicsdriver/metal/ca: Add check by respondsToSelector ( #767 )
2019-01-02 00:52:03 +09:00
Hajime Hoshi
a0a17330ee
graphicsdriver/metal: Specify macOS version ( #768 )
2019-01-02 00:08:46 +09:00
Hajime Hoshi
61afdc8852
graphicsdriver/metal: Remove unused properties ( #767 )
2019-01-01 05:09:02 +09:00
Hajime Hoshi
b349efaa0a
graphicsdriver/metal: Make main-thread usages more explicit
2018-12-28 02:43:00 +09:00
Hajime Hoshi
86bda42417
graphicsdriver/metal: Refactoring: vsync member variable was not needed
2018-12-28 02:29:56 +09:00
Hajime Hoshi
105909ab6c
graphicsdriver/metal: Bug fix: SetVsyncEnabled before Run didn't work on macOS
2018-12-28 02:23:39 +09:00
Hajime Hoshi
c76ce28065
Revert "ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS"
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This reverts commit 042b30a516
.
2018-12-28 02:18:38 +09:00
Hajime Hoshi
042b30a516
ui: Bug fix: SetVsyncEnabled before Run didn't work on macOS
2018-12-28 02:11:48 +09:00
Hajime Hoshi
454a7d8ef9
graphicsdriver/opengl: Bug fix: misspelling on variables
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Fixes #764
2018-12-26 03:03:06 +09:00
Hajime Hoshi
99e4c874fe
Reduce init functions
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This mitigates the init-order issue on jsgo.io.
2018-12-26 02:13:47 +09:00
Hajime Hoshi
de788603d6
graphicsdriver/opengl: Remove init order dependency
2018-12-25 23:58:01 +09:00
Hajime Hoshi
ebbbb448fa
graphicsdriver/metal: Rename function for consistency
2018-12-25 02:24:02 +09:00
Hajime Hoshi
f5708cb58a
graphicsdriver/opengl: Bug fix: Rename a function not to override an existing function
2018-12-24 17:45:16 +09:00
Hajime Hoshi
f1582c2d73
graphics: Add Address representing a sampler address mode
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Fixes #761
2018-12-24 17:29:31 +09:00
Hajime Hoshi
7e50ae39c9
graphicsdriver/opengl: Refactoring: Filter as a uniform value
2018-12-24 16:06:25 +09:00
Hajime Hoshi
85df49dc96
graphicsdriver/opengl: Bug fix: variables can be optimized out
2018-12-23 06:04:35 +09:00
Hajime Hoshi
4149a56524
graphics: Refactoring: Use 12 floats for each vertex
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This is a preparation for #761 .
2018-12-23 02:36:28 +09:00
Hajime Hoshi
c227934153
graphicsdriver/metal: Bug fix: Adjust texels
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Fixes #759
2018-12-21 02:38:00 +09:00
Hajime Hoshi
d520749dcb
graphicsdriver/metal: Call Release on the main thread
2018-12-20 23:08:40 +09:00
wasedaigo
6840e9e739
graphicsdriver/metal: Clarify the type of passing parameters ( #757 )
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Fixes #756
2018-12-20 17:04:03 +09:00
Hajime Hoshi
ff62876552
Add Metal implementation
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Fixes #621
2018-12-20 02:37:10 +09:00
Hajime Hoshi
d738639c48
graphicsdriver/opengl: Fix panic messages
2018-12-20 02:36:21 +09:00
Hajime Hoshi
d29cabca43
graphicsdriver: Remove MaxImageSize
2018-12-15 03:46:32 +09:00
Hajime Hoshi
18d109e3df
graphicsdriver/opengl/gl: Fix README
2018-12-09 04:41:43 +09:00
Hajime Hoshi
e8a1be7748
graphicsdriver/opengl: Use non-cgo gl package on Windows ( #171 )
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This is a temporal fix until go-gl/glow#102 is applied.
2018-12-09 03:06:11 +09:00
Hajime Hoshi
c6dd0a75d9
graphicscommand: Optimize replace-image calls
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Now ReplacePixels command is called only when necessary.
This also ensures that DrawImage must be called after ReplacePixels
is called since there is a potential problem that rendering images
on a texture without initializing by replacing pixels might cause
problems (escpecially on Metal. Perhaps #593 might be related).
2018-12-01 21:36:47 +01:00
Hajime Hoshi
62210c89f3
graphicsdriver/opengl: Add assertion at ReplacePixels
2018-11-18 02:09:44 +09:00
Hajime Hoshi
31f15bc5ad
Revert "graphics: Change the number of floats for a vertex from 10 to 12"
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This reverts commit 7586c660d5
.
2018-11-18 00:07:15 +09:00
Hajime Hoshi
d8f337985d
graphicsdriver/opengl: Refactoring
2018-11-17 22:40:21 +09:00
Hajime Hoshi
ef08e218c8
graphicsdriver/opengl: Refactoring: Remove framebuffer.projectionMatrix
2018-11-17 22:29:04 +09:00
Hajime Hoshi
14f5a03a79
Merge math and graphics packages
2018-11-17 20:23:12 +09:00
Hajime Hoshi
de745f00fa
graphicsdriver/opengl: Refactoring: Improve logic to generate framebuffer
2018-11-17 19:49:30 +09:00
Hajime Hoshi
44d1b137e7
graphicsdriver/opengl: Refactoring
2018-11-17 19:29:52 +09:00
Hajime Hoshi
7586c660d5
graphics: Change the number of floats for a vertex from 10 to 12
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This is a preparation for Metal, that forces 4 floats for a vertex
position.
2018-11-17 15:30:11 +09:00