Hajime Hoshi
66734dc3fb
internal/restorable: reland: remove 'volatile' attribute when restorable is not used
2024-09-21 23:29:32 +09:00
Hajime Hoshi
c23358ac95
Revert "internal/restorable: remove 'volatile' attribute when restorable is not used"
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This reverts commit 9bdc89d40f
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Reason: Unexpected changes were included
2024-09-21 23:28:46 +09:00
Hajime Hoshi
9bdc89d40f
internal/restorable: remove 'volatile' attribute when restorable is not used
2024-09-21 23:24:59 +09:00
Hajime Hoshi
6b85d9deb0
internal/shader: add check for out-of-bounds
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Closes #3112
2024-09-21 22:06:36 +09:00
Hajime Hoshi
eabc697022
internal/shader: add tests for arrays
2024-09-21 21:43:08 +09:00
Hajime Hoshi
e6d4eac218
internal/shader: bug fix: check the size of array initialization
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Closes #3111
2024-09-21 21:42:50 +09:00
Hajime Hoshi
d46c677327
Revert "internal/shader: bug fix: an index must be a constant for vectors"
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This reverts commit 7c4f532b83
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Updates #3011
Reason: Dynamic indices should be allowed with WebGL 2.
2024-09-19 23:42:49 +09:00
Hajime Hoshi
2270359cd4
internal/ui: remove println
2024-09-17 23:12:16 +09:00
Hajime Hoshi
24e5751ece
internal/ui: add sleep for an environment where vsync doesn't work
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Updates #2952
2024-09-17 02:11:31 +09:00
Hajime Hoshi
50f0a8343c
internal/ui: bug fix: skipCount should be reset when the outside size changes
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Closes #3101
2024-09-17 00:57:05 +09:00
Hajime Hoshi
d30908522a
internal/ui: bug fix: test failures
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BeginFrame and EndFrame must be paired even if an error occurs.
2024-09-16 23:54:13 +09:00
Hajime Hoshi
b9dce05ca1
internal/ui: skip SwapBuffers call if needed
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Updates #2890
Updates #2952
2024-09-16 23:21:16 +09:00
Hajime Hoshi
9a8d6e7b41
internal/ui: implement (*Monitor).Size for mobiles
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Closes #2935
2024-09-16 19:42:23 +09:00
Hajime Hoshi
4a10702f6c
internal/ui: replace deprecated APIs
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[UIScreen mainScreen] is now deprecated.
2024-09-16 18:20:03 +09:00
Hajime Hoshi
5fe818e17d
internal/ui: refactoring: remove updateOnceSwapped
2024-09-16 02:52:53 +09:00
Hajime Hoshi
6f3f567b58
internal/ui: bug fix: recover the cursor mode when capturing fails
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Closes #2764
2024-09-15 18:34:13 +09:00
Hajime Hoshi
e90f99bd4a
internal/ui: bug fix: InitUnfocused option didn't work
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Updates #2924
Closes #3099
2024-09-14 17:31:26 +09:00
Hajime Hoshi
99ffe09b63
internal/ui: bug fix: skip focus check for the first update
2024-09-14 17:08:21 +09:00
Hajime Hoshi
9a511fecb5
internal/jsutil: move to internal/graphicsdriver/opengl/gl
2024-09-14 16:10:49 +09:00
Hajime Hoshi
355dd453bd
internal/mipmap: refactoring
2024-09-12 17:36:17 +09:00
Hajime Hoshi
cbecbe2bad
internal/mipmap: refactoring
2024-09-12 15:55:27 +09:00
Hajime Hoshi
6389db14a2
internal/mipmap: reuse internal mipmap images whenever possible
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Closes #3093
2024-09-12 15:30:31 +09:00
Hajime Hoshi
4bccf9d009
all: use math/rand/v2
2024-09-12 01:17:26 +09:00
Hajime Hoshi
a4bfa6cb15
all: use Go 1.21's min/max builtin functions
2024-09-12 01:01:05 +09:00
Hajime Hoshi
a36f6210c0
all: use Go 1.20 APIs
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Closes #2746
2024-09-12 00:22:45 +09:00
Hajime Hoshi
07d29fa729
cmd/ebitenmobile: bug fix: consider EbitenSurfaceView recreation
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On Android Emulator (Small Desktop API 32), EbitenRenderer can be
easily recreated by resizing the window. Thus, EbitenRenderer should
not have any flags like strictContextRestoration. Also, the flag
onceSurfaceCreated_ doesn't work there.
2024-09-09 16:42:57 +09:00
Hajime Hoshi
6a51e5b003
internal/restorable: optimize WritePixels
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This adds (*Image).makeStaleIfDependingOnWithRegion to reduce the
possibility of making an image stale.
2024-09-08 22:55:34 +09:00
Hajime Hoshi
af9bd6a282
all: specify src-regions correctly
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This parameter was not important and actually not used with usual
shaders. However, now this information will be important for the
restorable package optimization later.
There was a performance issue that was caused by srcRegions, but
now this should not happen thanks to FilterUniformVariables.
Updates #1293
2024-09-08 22:24:15 +09:00
Hajime Hoshi
73565034a9
internal/restorable: refactoring
2024-09-08 19:29:41 +09:00
Hajime Hoshi
bbe3cba110
internal/restorable: remove draw-triangles history items at WritePixels
2024-09-08 18:20:40 +09:00
Hajime Hoshi
f32648b144
internal/restorable: skip adding stale regions when the image doesn't need to be restored
2024-09-08 17:51:09 +09:00
Hajime Hoshi
aa8e112414
internal/restorable: restore a stale image at clearing pixels
2024-09-08 17:48:23 +09:00
Hajime Hoshi
26f0479f16
internal/restorable: typo
2024-09-08 17:06:25 +09:00
Hajime Hoshi
9ef9ea0469
internal/restorable: refactoring
2024-09-08 17:03:18 +09:00
Hajime Hoshi
b36160d9e7
internal/restorable: bug fix: make all the images stale correctly
2024-09-08 16:11:57 +09:00
Hajime Hoshi
20f8df7fc1
internal/restorable: refactoring: remove lastTarget
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This didn't improve performance very much. Rather, this made the code
a little hard to read and could have a potential issue.
2024-09-08 16:08:36 +09:00
Hajime Hoshi
167c3435f7
internal/restorable: refactoring
2024-09-08 16:03:56 +09:00
Hajime Hoshi
4824dc0360
internal/restorable: resolve a stale state when possible
2024-09-08 14:28:16 +09:00
Hajime Hoshi
30a2817ab5
internal/restorable: add Hint to optimize drawImageHistoryItem size
2024-09-08 12:24:20 +09:00
Hajime Hoshi
29ef2c84ef
internal/atlas: add comments
2024-09-08 11:31:52 +09:00
Hajime Hoshi
1488e5e685
internal/graphicscommand: add attributes to images
2024-09-07 23:38:16 +09:00
Hajime Hoshi
4fa8265c58
internal: add comments
2024-09-07 23:24:55 +09:00
Hajime Hoshi
46cf09197b
internal/graphicscommand: enable to show shader names
2024-09-07 22:06:41 +09:00
Hajime Hoshi
393437b8be
internal/graphicscommand: imporve blend log
2024-09-07 21:29:50 +09:00
Hajime Hoshi
1b2a2afbfb
internal/restorable: rename restoring -> restoration
2024-09-07 19:09:00 +09:00
Hajime Hoshi
d50a438c07
internal/restorable: optimize removeDuplicatedRegions
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Updates #2375
Updates #2626
Updates #3083
2024-09-07 19:01:05 +09:00
Hajime Hoshi
35f4884a74
ebiten: add RunGameOptions.StrictContextRestration
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This reverts commit a30f075896
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This change adds a new option StrictContextRestration to make the
restoration optional.
Closes #3083
2024-09-07 18:36:04 +09:00
Hajime Hoshi
935e7a6d5d
Revert "internal/restorable: remove the case when the restoring is needed"
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This reverts commit c08a2193a9
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
5e18f191c1
Revert "internal/restorable: remove drawTrianglesHistoryItem"
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This reverts commit afe3f7a8ff
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
16d2052836
Revert "internal/restorable: remove alwaysReadPixelsFromGPU"
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This reverts commit f3206721a3
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Updates #3083
2024-09-07 16:54:20 +09:00