Zachary Burkett
6686044452
ui: Add IsForeground API to glfw driver ( #1058 )
...
Updates #1037
2020-01-16 10:47:23 +09:00
hiroebe
6ee587301c
Fix multiple close for channel ( #1047 )
2020-01-08 12:50:57 +09:00
Hajime Hoshi
982b7d6ddc
driver: Let UI have Graphics
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Now UIs own the implementation of Graphics.
Updates #1026
2020-01-03 18:32:27 +09:00
Hajime Hoshi
9ed8279fc8
driver: Add interface Window
2019-12-25 00:24:21 +09:00
Hajime Hoshi
7d56e4335e
ui: Add RunGame, WindowSize and SetWindowSize
...
This change introduces the new APIs RunGame, WindowSize and
SetWindowSize. These new APIs hides the notion of 'scale', and is
more flexible with the outside size change. This means that we can
introduce a resizable window.
This change also adds -legacy flag to examples/windowsize. If the
flag is off, the new APIs are used.
This change deprecates these functions since the notion of 'scale'
is deprecated:
* ScreenScale
* ScreenSizeInFullscreen
* SetScreenScale
* SetScreenSize
Fixes #943 , #571
Updates #320
2019-12-22 03:35:31 +09:00
Hajime Hoshi
57d527bea2
driver: Remove 'title' argument from UI.Run
2019-12-22 01:41:51 +09:00
Hajime Hoshi
8b995b086b
driver: Remove some arguments from UI.Run
2019-12-21 22:52:23 +09:00
Hajime Hoshi
8013fef9ea
uidriver: Bug fix: Needed to implement MonitorPosition
2019-12-21 21:15:58 +09:00
Hajime Hoshi
9486defdae
uidriver/mobile: Rely on uiContext's Layout function to determine the screen size
2019-12-17 02:16:45 +09:00
Hajime Hoshi
6a8013ed37
ui: Reduce arguments from newUIContext
2019-12-16 11:12:38 +09:00
Hajime Hoshi
bda11b0e17
driver: Add UI.SetWindowSize and UIContext.Layout
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This is a preparation to introduce RunGame function.
Updates # 943 (Fix this line before committing)
2019-12-15 02:29:43 +09:00
Zachary Burkett
ed19d6fae9
Add cursor capture functionality ( #1016 )
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Fixes #1016
2019-12-14 12:30:03 +09:00
Hajime Hoshi
ba0e8ef13f
uidriver/mobile: Refactoring: Rename variables
2019-12-13 02:50:57 +09:00
Hajime Hoshi
8e9f5b9535
driver: Remove Suspend/ResumeAudio from UIContext
2019-12-08 16:17:02 +09:00
Hajime Hoshi
0ec447e0d0
ui: Add SetScreenTransparent / IsScreenTransparent
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Fixes #1001
2019-12-01 03:31:32 +09:00
Hajime Hoshi
9b2f864fc8
ui: Add SetWindowPosition(x, y int)
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Fixes #936
2019-11-30 23:22:39 +09:00
Hajime Hoshi
c021d6be6a
ui: Add WindowPosition()
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Fixes #936
2019-11-30 22:37:56 +09:00
Hajime Hoshi
725cc22200
uidriver/mobile: Rename Render -> Update
2019-11-17 21:52:06 +09:00
Hajime Hoshi
3c976eae02
cmd/ebitenmobile: Use Metal on iOS
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The emulators still use OpenGL.
Fixes #737
2019-10-09 02:13:47 +09:00
Hajime Hoshi
42c70e48ff
uidriver/mobile: No need to use sync.Once
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devicescale.At is already locked by a mutex and keeps values in its
cache.
2019-08-19 02:32:53 +09:00
Hajime Hoshi
2c23860226
uidriver/mobile: Prefer sync.Once to sync.Mutex
2019-08-19 02:25:01 +09:00
Hajime Hoshi
25ac788ee6
uidriver/mobile: Reduce mutex to avoid potential deadlock
2019-08-19 00:32:52 +09:00
Hajime Hoshi
6cd74a9f4d
uidriver/mobile: Simplify updating logic
2019-08-19 00:13:56 +09:00
Hajime Hoshi
f835c8ce7f
uidriver/mobile: Convert a panic to an error for handling
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This is a dirty hack but there is no other way to handle panics to
report to Crashlytics.
2019-08-13 11:30:50 +09:00
Hajime Hoshi
2003b7d292
Fix misspellings
2019-08-01 01:07:23 +09:00
Hajime Hoshi
480c5527a3
ui/mobile: Move 'DoWork' logic to ui/mobile package
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This simplifies driver.Graphics interface, and will make it easy
to use another graphics driver than OpenGL.
2019-06-27 00:32:37 +09:00
Hajime Hoshi
fa377ce9d1
mobile: Refactoring
2019-06-08 01:57:13 +09:00
Hajime Hoshi
1e93d9c699
graphicsdriver/opengl: Use context.Context when possible
2019-06-08 01:30:15 +09:00
Hajime Hoshi
dbd5e25b89
uidriver/mobile: Bug fix: Error must be handled whenever possible
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Updates #860
2019-06-01 03:12:04 +09:00
Hajime Hoshi
2dc6042858
uidriver/mobile: Remove time-out logic
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This was introduced at 8121b2102f
.
I am not sure the reason.
As Render must sync with updating and never returns until updating
finishes, the time-out case should never be chosen.
2019-06-01 01:47:01 +09:00
Hajime Hoshi
13ce1c28b4
uidriver/mobile: Use timer.NewTimer instead of time.After
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timer.NewTimer is much better than time.After in terms of memory
usage. See also https://golang.org/pkg/time/#After
2019-06-01 01:30:08 +09:00
Hajime Hoshi
ca907e2846
uidriver/mobile: Refactoring
2019-06-01 00:21:59 +09:00
Hajime Hoshi
db689f4e50
driver: Remove UI.Loop and add UI.RunWithoutMainLoop
2019-04-09 21:55:59 -04:00
Hajime Hoshi
24fdcdd8e4
uidriver: Rename updateGraphics -> updateSize
2019-04-08 23:49:31 -04:00
Hajime Hoshi
f6367308fc
driver: Rename GraphicsContext -> UIContext
2019-04-08 23:28:08 -04:00
Hajime Hoshi
aecfd6b13d
uidriver: Remove dependency on hooks package
2019-04-08 23:13:44 -04:00
Hajime Hoshi
099c7bd5c9
driver: Remove Touch struct
2019-04-07 19:25:10 -04:00
Hajime Hoshi
08308a7edf
uidriver/mobile: Refactoring
2019-04-07 18:51:32 -04:00
Hajime Hoshi
0aa3135082
driver: Remove UI.AdjustPosition
2019-04-07 19:31:49 +09:00
Hajime Hoshi
26c32d36b5
uidriver: Move input implementation to uidrivers
2019-04-07 19:16:00 +09:00
Hajime Hoshi
a1697feeb1
driver: Add UI.Input()
2019-04-07 18:37:54 +09:00
Hajime Hoshi
7e5085f15b
Add uidriver package and move UI implementation to this packaage
2019-04-07 18:21:16 +09:00