Commit Graph

235 Commits

Author SHA1 Message Date
Hajime Hoshi
5bb70f485e internal/graphics: remove FilterScreen and use an original Kage program instead
Updates #2046
2022-08-26 17:41:29 +09:00
Hajime Hoshi
70f5e84098 internal/graphicsdriver: rename ReplacePixels to WritePixels
Updates #2236
2022-08-08 03:05:04 +09:00
Hajime Hoshi
869147eda0 internal/graphicscommand: rename pixelCommand -> readPixelCommand
Updates #1995
2022-08-08 01:47:07 +09:00
mattn
2bacecca24
fix typos (#2227) 2022-08-03 22:40:39 +09:00
Hajime Hoshi
afed6a83c6 internal/graphics: change the naming convention: Num -> Count
This change also renames ebiten.MaxIndicesNum -> ebiten.MaxIndicesCount.
2022-07-13 02:02:44 +09:00
Hajime Hoshi
a866fe7391 internal/graphicscommand: improve debug command messages for shaders 2022-07-06 19:29:19 +09:00
Hajime Hoshi
8522bfd0bf internal/graphicscommand: bug fix: replacePixelsCommand should not read pixels
Reading pixels, writing pixels, and using the image as a source might
cause a flaky behavior with Metal. Stop reading pixels if possible.

Closes #2180
2022-07-05 23:30:26 +09:00
Hajime Hoshi
afe1a93648 internal/graphicscommand, internal/graphicsdriver/metal: remove unused code 2022-07-03 15:23:52 +09:00
Hajime Hoshi
a9c9e18ff4 internal/graphicscommand: better strings for ColorM 2022-06-30 11:13:02 +09:00
Hajime Hoshi
6398230f84 internal/graphicscommand: add 'screen' info to (*newImageCommand).String() 2022-06-06 11:13:04 +09:00
Hajime Hoshi
31fd736ca5 internal/graphicscommand: refactoring: unify NewScreenFrameBufferImage and NewImage 2022-06-06 09:21:11 +09:00
Hajime Hoshi
6710808cd1 ebiten: compile shaders at NewShader
Closes #2035
2022-04-04 02:52:57 +09:00
Hajime Hoshi
02db3bad53 internal/graphicscommand: remove the dependency on a graphics driver from compileShader
Updates #2035
2022-04-04 02:09:08 +09:00
Hajime Hoshi
65094c61b1 internal/graphicscommand: reland: merge adjacent commands if the same shader and uniform variables are used
Closes #1846
2022-04-03 03:57:49 +09:00
Hajime Hoshi
f75a70dc40 internal/graphicscommand: treat []float32 instead of interface{} for uniform variables 2022-04-03 03:51:52 +09:00
Hajime Hoshi
651c5693c6 Revert "internal/graphicscommand: merge adjacent commands if the same shader and uniform variables are used"
This reverts commit 425ce27976.

Reason: test failures
2022-04-03 00:11:15 +09:00
Hajime Hoshi
425ce27976 internal/graphicscommand: merge adjacent commands if the same shader and uniform variables are used
Closes #1846
2022-04-02 23:55:14 +09:00
Hajime Hoshi
351ef9fbb7 internal/atlas, internal/graphicsdriver: move the adjusting-pixel logic to atlas
Now pixels are adjusted even when the graphics driver doesn't have
high-precision floats, but this should not be problematic. This was
introduced at 9bff33472a, but the
adjusting way is much different from the current way.

Updates #879
Closes #1820
2022-04-02 05:15:29 +09:00
Hajime Hoshi
34e23f5256 internal/restorable: treat texels instead of pixels
Updates #1820
2022-04-02 04:25:27 +09:00
Hajime Hoshi
cd57bccbfc internal/graphicsdriver: let some functions return an error
This is a preparation for the DirectX driver.

Updates #1007
2022-03-21 22:23:12 +09:00
Hajime Hoshi
5e973ab419 Revert "internal/graphicscommand: clear the queue regardless of an error"
This reverts commit e21636fbb9.

Reason: Simply this is no longer needed. We gave up testing when an error
occurs in a graphics command queue.
2022-03-21 21:57:59 +09:00
Hajime Hoshi
81b9f91f86 internal/graphicscommand: compile shaders lazily
With DirectX, the graphics driver cannot be determined until the
main loop starts, as a transparent window cannot be treated with
DirectX so far. On the other hand, compiling shaders requires a
graphics driver as it requires information about Y directions of
NDCs and framebuffers.

This change delays compiling shaders until the graphics commands
are actually executed in the main loop.

Updates #1007
Updates #2019
2022-03-21 21:09:02 +09:00
Hajime Hoshi
e21636fbb9 internal/graphicscommand: clear the queue regardless of an error
There was a potential issue that commands in the queue are never
reset when an error happens and the queue continues to send errors.
This is problematic especially for testings.

This change fixes the issue by Go's defer.
2022-03-21 20:10:03 +09:00
Hajime Hoshi
ad0e0e3e66 internal/graphicscommand: remove an unused member 2022-03-21 19:50:05 +09:00
Hajime Hoshi
5fe6791b5d internal/graphicscommand: add a new paramter 'mask' to ReplacePixels 2022-03-21 01:11:01 +09:00
Hajime Hoshi
4cbce71b2b internal/graphicscommand: move the choice of graphics drivers to internal/ui 2022-03-20 02:51:31 +09:00
Hajime Hoshi
3e44a20b22 internal/graphicscommand: swap arguments 2022-03-20 00:09:17 +09:00
Hajime Hoshi
7c2300b352 internal/graphicscommand: reduce the usages of the graphicsDriver function 2022-03-19 23:03:34 +09:00
Hajime Hoshi
7d0f95e9be internal/graphicsdriver: refactoring: replace Uniform with []float32
Closes #2016
2022-03-13 03:42:13 +09:00
Hajime Hoshi
dd8900ea48 internal/graphicsdriver: refactoring: choose the graphics driver at this package 2022-02-27 23:51:19 +09:00
Hajime Hoshi
77f765d483 internal/testing: bug fix: considering the case when Y is inverted
Closes #2003
2022-02-27 22:14:32 +09:00
Hajime Hoshi
b22309a0e5 internal/graphicsdriver: replace Pixels with ReadPixels
Now preparing a byte slice is the caller's responsibility.
2022-02-27 20:03:13 +09:00
Hajime Hoshi
8b7273b74a internal/graphicsdriver/metal: call PresentDrawable only when necessary 2022-02-22 01:37:13 +09:00
Hajime Hoshi
fcd4453e4f ebiten: remove RunOnMainThread
Unfortunately, there are several issues in RunOnMainThread:

 * RunOnMainThread cannot be portable: It is impossible to implement this
   correctly on mobiles.
 * RunOnMainThread doesn't make sense on mobiles: the rendering works on
   a different thread (goroutine) on mobiles.
 * RunOnMainThread can cause deadlocks very easily.

Until we find a better solution, let's remove this.

Closes #1945
2022-02-14 01:49:42 +09:00
Hajime Hoshi
ce3f83958e internal/graphicscommand: rename RunOnMainThread -> RunOnRenderingThread 2022-02-14 00:20:49 +09:00
Hajime Hoshi
df60c4c92d internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
Changkun Ou
626c91e360
ebiten: add RunOnMainThread(func()) (#1927)
Closes #1926
2022-01-03 03:30:29 +09:00
Hajime Hoshi
f182b185d9 internal/graphicscommand: bug fix: overflow when len(vertices) > len(indices)
Closes #1913
2021-12-26 06:15:12 +09:00
Hajime Hoshi
06f4142ca0 internal/driver: Optimization: Replace interface{} with driver.Uniform
Converting a value from/to interface{} can create a value in heap
and this is not efficient.
2021-10-30 02:58:28 +09:00
Hajime Hoshi
b1a442f86a internal/graphicscommand: Optimization: Pool drawTrianglesCommand objects 2021-10-29 23:41:47 +09:00
Hajime Hoshi
8063f2050c internal/graphicscommand: Optimize flush 2021-09-23 00:03:41 +09:00
Hajime Hoshi
7675e2735b internal/graphicscommand: Refactoring: Do not you 'int' as a variable name 2021-09-22 23:39:56 +09:00
Hajime Hoshi
5ac357959c internal/graphicscommand: Bug fix: memory leak at q.commands
Apparently, the part of a slice between len and cap-1 still holds
references. Release them explicitly.

Closes #1803
2021-09-09 04:28:31 +09:00
Hajime Hoshi
a3570331dd internal/restorable: Delay initializing emptyImage
Now NeedsRestorable can always return a correct value.
2021-09-09 03:27:22 +09:00
Hajime Hoshi
60b8f82bfd graphicscommand: Dump internal image info on the debug mode
Closes #1714
2021-08-05 01:16:42 +09:00
Hajime Hoshi
21aa96f9f5 internal/affine: Refactoring: Make ColorM interface 2021-07-27 12:10:22 +09:00
Hajime Hoshi
b0106e95b9 internal/restorable: Bug fix: Test failed on macOS (Metal) 2021-07-09 20:21:04 +09:00
Hajime Hoshi
6213c17abc internal/driver: Add Graphics.Initialize 2021-07-07 13:58:42 +09:00
Hajime Hoshi
5e83f409e6 internal/graphicscommand: Add a missing colon to a command string 2021-07-07 01:54:22 +09:00
Hajime Hoshi
59fa689f22 internal/graphicscommand: Misspelling 2021-07-05 23:32:19 +09:00
Hajime Hoshi
5e1d6c06f1 internal/graphicscommand: Merge even-odd draw-triangles commands when possible
Closes #1685
2021-07-05 23:28:33 +09:00
Hajime Hoshi
92b3dab33c internal/graphicscommand: Refactoring: Use type assesion instead of interface
This was an optimization in GopherJS era. This change removes this
to simplify the implementation.
2021-07-05 21:16:04 +09:00
Hajime Hoshi
b2d4521e22 internal/graphicscommand: Log 'even-odd' property 2021-07-05 19:35:34 +09:00
Hajime Hoshi
674802d2f5 ebiten: Bug fix: Draw commands with EvenOdd should not be merged
Updates #1684
2021-07-05 18:08:55 +09:00
Hajime Hoshi
b466a0cbd7 ebiten: Add EvenOdd to DrawTrianglesOptions and DrawShaderTrianglesOptions
Updates #844
Closes #1684
2021-07-05 03:35:55 +09:00
Hajime Hoshi
e9b6237f61 internal/driver: Refactoring: Merge two Draw* functions 2021-07-01 15:55:48 +09:00
Hajime Hoshi
73bf1f36e5 internal/driver: Define InvalidImageID / InvalidShaderID 2021-07-01 13:56:42 +09:00
Hajime Hoshi
817d176994 internal/graphicscommand: Misspelling at newShaderCommand.String 2021-06-27 23:20:27 +09:00
Humphrey Shotton
21cfe362c8
internal/graphicscommand: fix missing graphicscommand log (#1543)
Closes #1544
2021-03-15 02:14:03 +09:00
Hajime Hoshi
6b3c51921c internal/driver: Remove Image.Sync
Syncing is no longer needed for Metal, and additionally, OpenGL's sync
implementation was mock.

Updates #1508
2021-02-26 23:16:28 +09:00
Hajime Hoshi
9a69c3ea9c graphicscommand: Add 'dst-region' to String of DrawTriangles command 2020-11-27 01:48:17 +09:00
Hajime Hoshi
e7fafb5527 ebiten: Add a new log to dump update count
Fixes #1425
2020-11-24 22:36:32 +09:00
Hajime Hoshi
ed028110cf ebiten: Allow rendering on a sub-image by scissor test
Fixes #1255
2020-11-08 00:58:44 +09:00
Hajime Hoshi
a8f96ee9af graphicsdriver/metal: Add Sync to sync CPU and GPU asynchronously
Fixes #1414
2020-11-07 04:09:47 +09:00
Hajime Hoshi
d2c4a6fc9f graphicscommand: Remove unnecessary comments 2020-10-17 02:45:35 +09:00
Hajime Hoshi
20b4a28801 graphicscommand: Unexport RunOnMainThread 2020-10-14 23:37:28 +09:00
Hajime Hoshi
eed619ad0f graphicsdriver/metal, graphicsdriver/opengl: Reland: Remove the thread usages for performance
Instead, graphicscommand package has a thread.

Updates #1367
2020-10-13 02:46:31 +09:00
Hajime Hoshi
713eee1117 Revert "graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance"
This reverts commit 2942f10d9d.

Reason: Compile error on mobiles and runtime error on browsers
2020-10-13 02:12:02 +09:00
Hajime Hoshi
2942f10d9d graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance
Instead, graphicscommand package has a thread.

Updates #1367
2020-10-13 01:50:54 +09:00
Hajime Hoshi
b2d618c2be mipmap, shareable: Refactoring: Remove SetGraphicsDriver 2020-10-13 01:36:52 +09:00
Hajime Hoshi
bf515bb594 Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
Hajime Hoshi
ac30377297 graphicscommand: Bug fix: Adjusting source regions must be done before checking merging
Fixes #1333
2020-09-05 00:42:51 +09:00
Hajime Hoshi
609a3c4e22 ebiten: Bug fix: Fix the texel calculation
In shaders, texCoord is always in texture0's texels. Convert them
at imageNTextureAt functions correctly.

Fixes #1290
2020-08-11 04:15:07 +09:00
Hajime Hoshi
69f87d5fd1 ebiten: Add new shader builtin functions: image[N]TextureBoundAt
Fixes #1287
2020-08-11 03:24:54 +09:00
Hajime Hoshi
523dc6f2a0 graphicscommand: Add comments 2020-08-11 03:17:50 +09:00
Hajime Hoshi
985ff2d43f graphicscommand: 0th image must be adopted to calculate the size 2020-08-11 01:38:00 +09:00
Hajime Hoshi
a45e241da1 shaderir/metal: Implement the shader IR compiler for Metal
Fixes #1165
2020-08-08 19:14:57 +09:00
Hajime Hoshi
fb59901609 graphicscommand: Bug fix: build error 2020-08-04 01:08:29 +09:00
Hajime Hoshi
cf2f7009aa graphicscommand: Allow shader tests on browsers
Updates #1166
2020-08-04 00:59:27 +09:00
Hajime Hoshi
36e9803cea shader: Enable to get pixels from multiple images
Updates #1193
2020-07-19 02:33:43 +09:00
Hajime Hoshi
fe79bb27af graphicscommand: Refactoring 2020-07-18 23:25:16 +09:00
Hajime Hoshi
e0d5763a60 shader: Use the fixed number of images for shaders
This changes uses arrays rather than slices in order to avoid heap
allocations.

Updates #1193
2020-07-18 18:27:47 +09:00
Hajime Hoshi
7f70797a6d ebiten: Rename DrawTriaglesWithShaderOptions.Textures to Images 2020-07-15 03:49:05 +09:00
Hajime Hoshi
d217bc6033 ebiten: Sparate textures from uniforms at DrawTrianglesWithShader
Updates #1193
Updates #1239
2020-07-09 01:59:21 +09:00
Hajime Hoshi
b83f0acc4d Remove source-region information from vertices
Fixes #1210
2020-07-02 23:38:39 +09:00
Hajime Hoshi
71c9e7ac40 driver: Add Region and sourceRegion parameter at Draw
This is a preparation to remove source-region information from
vertices.

Updates #1210
2020-07-02 03:26:05 +09:00
Hajime Hoshi
1fe2f47701 graphicscommand: Remove the source-region parts from the uniform variables 2020-06-30 00:44:05 +09:00
Hajime Hoshi
2a63512c6e driver: Add AddressUnsafe
This skips the source-region check and reduces 'if' branches from
shader programs.

AddressUnsafe is internal only so far. We might expose this value
later.

Updates #1210
2020-06-25 01:00:38 +09:00
Hajime Hoshi
484473b6d9 graphicscommand: Span to 1/3 pixels
The center of pixels is problematic as the behavior depends on GPU.
In order to avoid this, align the vertices with about 1/3 pixels.

Updates #929
Fixes #1171
2020-06-16 03:56:53 +09:00
Hajime Hoshi
d74f7d3a77 shareable: Add gaps between images
After this change, each image on the texture atlases has a
transparent border around it.

This change removes the hack to round texels not to violate the
source regions.

Fixes #1194
Updates #1171
2020-06-14 18:05:41 +09:00
Hajime Hoshi
ba36d5a8e9 shader: Reland: Add a predefined uniform variable: __viewportSize 2020-06-07 00:14:09 +09:00
Hajime Hoshi
fe308f1971 Revert "shader: Add a predefined uniform variable: Internal_ViewportSize"
This reverts commit 6f411842f0.

Reason: Test failures on internal/restorable
2020-06-05 04:36:09 +09:00
Hajime Hoshi
6f411842f0 shader: Add a predefined uniform variable: Internal_ViewportSize 2020-06-05 03:00:43 +09:00
Hajime Hoshi
eb1b06c326 graphicscommand: Adjust texels 2020-05-30 22:41:14 +09:00
Hajime Hoshi
b2eee7ee8a graphicscommand: Adjust regions for secondory and following images correctly 2020-05-30 15:52:56 +09:00
Hajime Hoshi
915aecb960 graphicscomand: Fix comments 2020-05-30 15:08:28 +09:00
Hajime Hoshi
90e03a65c0 graphicscommand: Update comments 2020-05-30 05:19:49 +09:00
Hajime Hoshi
833a364ba8 testing: Bug fix: Image's size should not be in uniform variables 2020-05-30 05:16:50 +09:00
Hajime Hoshi
f80719ef9a driver: Use slices for uniform variables instead of maps
Fixes #1172
2020-05-26 23:50:11 +09:00
Hajime Hoshi
85730b433e graphicsdriver: Bug fix: Pass texture natives as uniform variables correctly 2020-05-25 02:31:54 +09:00