Hajime Hoshi
6f3f567b58
internal/ui: bug fix: recover the cursor mode when capturing fails
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Closes #2764
2024-09-15 18:34:13 +09:00
Hajime Hoshi
429e0d8183
ebiten: refactoring
2024-09-15 18:01:53 +09:00
Hajime Hoshi
ab414558e8
ebiten: replace alias types with ints for better documentation
2024-09-15 17:22:20 +09:00
Hajime Hoshi
e90f99bd4a
internal/ui: bug fix: InitUnfocused option didn't work
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Updates #2924
Closes #3099
2024-09-14 17:31:26 +09:00
Hajime Hoshi
99ffe09b63
internal/ui: bug fix: skip focus check for the first update
2024-09-14 17:08:21 +09:00
Hajime Hoshi
9a511fecb5
internal/jsutil: move to internal/graphicsdriver/opengl/gl
2024-09-14 16:10:49 +09:00
Hajime Hoshi
6940435c03
ebiten: retract RunGameOptions.StrictContextRestoration
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Closes #3098
2024-09-14 01:15:46 +09:00
Hajime Hoshi
f63a757b1e
cmd/ebitenmobile: bug fix: need toolchain for the temporary go.mod
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Updates #3086
2024-09-14 01:01:01 +09:00
Hajime Hoshi
dd19552f88
ebiten: update comments
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We need more insights about launch modes.
2024-09-13 15:35:34 +09:00
Hajime Hoshi
c077ad70fd
cmd/ebitenmobile: bug fix: graceful shutdown on context lost
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Closes #3097
2024-09-13 12:06:25 +09:00
Hajime Hoshi
4b1ae72f59
ebiten: add Draw{Image,Triangles}Options.DisableMipmaps
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Mipmaps could be unexpectedly expensive even when we don't need mipmaps.
In order to improve performance, let's add an option to disable mipmaps.
Closes #3095
2024-09-12 22:40:16 +09:00
Hajime Hoshi
355dd453bd
internal/mipmap: refactoring
2024-09-12 17:36:17 +09:00
Hajime Hoshi
cbecbe2bad
internal/mipmap: refactoring
2024-09-12 15:55:27 +09:00
Hajime Hoshi
6389db14a2
internal/mipmap: reuse internal mipmap images whenever possible
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Closes #3093
2024-09-12 15:30:31 +09:00
Hajime Hoshi
4bccf9d009
all: use math/rand/v2
2024-09-12 01:17:26 +09:00
Hajime Hoshi
a4bfa6cb15
all: use Go 1.21's min/max builtin functions
2024-09-12 01:01:05 +09:00
Hajime Hoshi
a36f6210c0
all: use Go 1.20 APIs
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Closes #2746
2024-09-12 00:22:45 +09:00
Hajime Hoshi
c346c1d75b
all: update dependencies and Go version
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Now some dependencies require Go 1.22, let's update the minimum
supported version.
2024-09-11 23:59:48 +09:00
Hajime Hoshi
df33bc3e27
all: update gomobile
2024-09-11 10:36:34 +09:00
Hajime Hoshi
60883e1a44
text/v2: add comments
2024-09-11 00:22:17 +09:00
Hajime Hoshi
813e3b28af
text/v2: add Metrics.XHeight and Metrics.CapHeight
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Closes #3082
2024-09-11 00:15:57 +09:00
Hajime Hoshi
26feb26237
audio: add more info for errors
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Updates ebitengine/oto#93
2024-09-10 12:29:06 +09:00
Hajime Hoshi
df821f0177
ebiten: add a warning about StrictContextRestoration
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Updates #3089
2024-09-10 01:42:48 +09:00
Hajime Hoshi
e058bb6fd3
all: update go-text
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Unfortunately this adds a breaking change to (*GoTextFaceSource).UnsafeInternal.
Updates #3082
2024-09-09 23:29:49 +09:00
Hajime Hoshi
15dfb02f9f
ebiten: update the comment for CursorPosition
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CursorPosition should return a mouse cursor position on browsers
even in mobiles.
Closes #3087
2024-09-09 22:43:40 +09:00
Hajime Hoshi
a786f23e28
cmd/ebitenmobile: add comments
2024-09-09 20:55:03 +09:00
Hajime Hoshi
2a4374e012
cmd/ebitenmobile: remove setStrictContextRestoration from EbitenViewController
2024-09-09 18:05:18 +09:00
Hajime Hoshi
7cc2f8ffcd
cmd/ebitenmobile: add comments
2024-09-09 17:41:17 +09:00
Hajime Hoshi
07d29fa729
cmd/ebitenmobile: bug fix: consider EbitenSurfaceView recreation
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On Android Emulator (Small Desktop API 32), EbitenRenderer can be
easily recreated by resizing the window. Thus, EbitenRenderer should
not have any flags like strictContextRestoration. Also, the flag
onceSurfaceCreated_ doesn't work there.
2024-09-09 16:42:57 +09:00
Hajime Hoshi
fcef0a7c29
cmd/ebitenmobile: call setPreserveEGLContextOnPause(true) whatever the option is
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We found that an app freezes for a little while when resuming it.
In order to improve user experience, always use
setPreserveEGLContextOnPause(true) whichever StrictContextRestoration is
true or false.
2024-09-09 15:20:04 +09:00
Hajime Hoshi
6a51e5b003
internal/restorable: optimize WritePixels
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This adds (*Image).makeStaleIfDependingOnWithRegion to reduce the
possibility of making an image stale.
2024-09-08 22:55:34 +09:00
Hajime Hoshi
af9bd6a282
all: specify src-regions correctly
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This parameter was not important and actually not used with usual
shaders. However, now this information will be important for the
restorable package optimization later.
There was a performance issue that was caused by srcRegions, but
now this should not happen thanks to FilterUniformVariables.
Updates #1293
2024-09-08 22:24:15 +09:00
Hajime Hoshi
73565034a9
internal/restorable: refactoring
2024-09-08 19:29:41 +09:00
Hajime Hoshi
bbe3cba110
internal/restorable: remove draw-triangles history items at WritePixels
2024-09-08 18:20:40 +09:00
Hajime Hoshi
f32648b144
internal/restorable: skip adding stale regions when the image doesn't need to be restored
2024-09-08 17:51:09 +09:00
Hajime Hoshi
aa8e112414
internal/restorable: restore a stale image at clearing pixels
2024-09-08 17:48:23 +09:00
Hajime Hoshi
26f0479f16
internal/restorable: typo
2024-09-08 17:06:25 +09:00
Hajime Hoshi
9ef9ea0469
internal/restorable: refactoring
2024-09-08 17:03:18 +09:00
Hajime Hoshi
b36160d9e7
internal/restorable: bug fix: make all the images stale correctly
2024-09-08 16:11:57 +09:00
Hajime Hoshi
20f8df7fc1
internal/restorable: refactoring: remove lastTarget
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This didn't improve performance very much. Rather, this made the code
a little hard to read and could have a potential issue.
2024-09-08 16:08:36 +09:00
Hajime Hoshi
167c3435f7
internal/restorable: refactoring
2024-09-08 16:03:56 +09:00
Hajime Hoshi
d84b030300
ebiten: give HintOverwriteDstRegion when BlendClear is used
2024-09-08 14:57:20 +09:00
Hajime Hoshi
4824dc0360
internal/restorable: resolve a stale state when possible
2024-09-08 14:28:16 +09:00
Hajime Hoshi
30a2817ab5
internal/restorable: add Hint to optimize drawImageHistoryItem size
2024-09-08 12:24:20 +09:00
Hajime Hoshi
29ef2c84ef
internal/atlas: add comments
2024-09-08 11:31:52 +09:00
Hajime Hoshi
4e6fdc6db5
all: update dependencies
2024-09-08 00:11:18 +09:00
Hajime Hoshi
1488e5e685
internal/graphicscommand: add attributes to images
2024-09-07 23:38:16 +09:00
Hajime Hoshi
4fa8265c58
internal: add comments
2024-09-07 23:24:55 +09:00
Hajime Hoshi
46cf09197b
internal/graphicscommand: enable to show shader names
2024-09-07 22:06:41 +09:00
Hajime Hoshi
393437b8be
internal/graphicscommand: imporve blend log
2024-09-07 21:29:50 +09:00