Commit Graph

9151 Commits

Author SHA1 Message Date
Hajime Hoshi
c0e41de921 text/v2: add AppendVectorPath
Closes #1937
Updates #2454
2023-11-20 03:38:26 +09:00
Hajime Hoshi
03a8aaee5c text/v2: define different key types for StdFace and GoTextFaceSource 2023-11-19 23:40:47 +09:00
Hajime Hoshi
57ae07eb36 text/v2: let StdFace and GoTextFaceSource have their own glyph caches 2023-11-19 23:32:49 +09:00
Hajime Hoshi
7a08737326 text/v2: add copyCheck to GoTextFaceSource 2023-11-19 23:15:18 +09:00
Hajime Hoshi
d2d86fbddd text/v2: add tests
Updates #2454
2023-11-19 17:43:44 +09:00
Hajime Hoshi
85fdf90d4d text: refactoring 2023-11-19 17:42:07 +09:00
Hajime Hoshi
c45e9d0c00 internal/processtest: remove an empty line 2023-11-19 17:01:00 +09:00
Hajime Hoshi
af6b8dcd1c internal/processtest: use text/v2
Updates #2454
2023-11-19 16:55:03 +09:00
Hajime Hoshi
ecb1ac03d6 examples/keyboard/keyboard: use text/v2
Updates #2454
2023-11-19 16:47:08 +09:00
Hajime Hoshi
e4c0fa9d62 examples/fullscreen: use text/v2
Updates #2454
2023-11-19 16:07:16 +09:00
Hajime Hoshi
9b9384baa0 internal/shader: bug fix: variables in an index should be marked as used
Closes #2848
2023-11-19 14:50:43 +09:00
Hajime Hoshi
6d18367f52 .github: add Patreon account 2023-11-19 03:32:54 +09:00
Hajime Hoshi
acd317bf91 internal/ui: bug fix: wrong for-loop condition
Closes #2847
2023-11-18 20:01:24 +09:00
Weilin Shi
058973adda
examples/drag: remove duplicated calls (#2846) 2023-11-18 19:52:42 +09:00
Hajime Hoshi
ca8a2896b4 text/v2: performance optimization by using image.RGBA
Apparently, image.RGBA doesn't use the slow path at draw.Draw, which
is called from a rasterizer's Draw.

Updates #2454
2023-11-17 13:14:12 +09:00
Hajime Hoshi
4755da6a08 text/v2: performance optimization by caching glyph bounds
Updates #2454
2023-11-17 13:07:59 +09:00
Hajime Hoshi
2a1eac3b73 examples/font: use text/v2
Updates #2454
2023-11-17 13:07:55 +09:00
Hajime Hoshi
147175d400 text/v2: rename LineHeight -> LineSpacingInPixels
Updates #2454
2023-11-17 01:19:05 +09:00
Hajime Hoshi
e7fa9d50de text/v2: refactoring 2023-11-17 00:12:17 +09:00
Hajime Hoshi
9fa60e1656 examples/flappy: adjust text layouts 2023-11-16 23:03:32 +09:00
Hajime Hoshi
3d1df32f43 ebiten: bug fix: wrong screenshot file names
Closes #2844
2023-11-16 22:58:38 +09:00
Hajime Hoshi
3635b67f31 examples/flappy: use text/v2
Updates #2454
2023-11-16 22:49:51 +09:00
Hajime Hoshi
a749f6fbc3 examples/blend: use text/v2
Updates #2454
2023-11-16 22:18:56 +09:00
Hajime Hoshi
cec8017ebe all: update dependencies 2023-11-16 13:53:55 +09:00
Hajime Hoshi
83fc5fdd50 go mod tidy 2023-11-16 13:52:57 +09:00
Hajime Hoshi
68d5fa46e2 text/v2: add variations to glyph cache keys 2023-11-16 13:15:51 +09:00
Hajime Hoshi
c7843a4e2b text/v2: make glyphVariationCount more flexible
Updates #2843
2023-11-16 12:49:34 +09:00
Hajime Hoshi
8352be9369 text/v2: increase the soft limit of the glyph cache if the face is small
Updates #2843
2023-11-16 12:07:15 +09:00
Hajime Hoshi
2e60c67ec9 text/v2: improve rendering quality for small faces
Closes #2843
2023-11-16 12:02:50 +09:00
Hajime Hoshi
006777220c examples/piano: use text/v2
Updates #2454
2023-11-16 02:20:18 +09:00
Hajime Hoshi
bf338eb76b examples/ui: use a sub-image instead of a buffer image 2023-11-15 23:05:43 +09:00
Hajime Hoshi
2641f65863 examples/ui: use text/v2
Updates #2454
2023-11-15 23:03:06 +09:00
Hajime Hoshi
9c95b4accc examples/block: use text/v2 2023-11-15 22:38:28 +09:00
Hajime Hoshi
acd5207142 examples/text: use GoTextFace 2023-11-15 22:01:29 +09:00
Hajime Hoshi
b2c45a369a text/v2: remove the suffix 'InPixels'
Now all the units are pixels, the suffix is redundant.

Updates #2454
2023-11-15 21:53:58 +09:00
Hajime Hoshi
a612b3c861 text/v2: reduce members in structs 2023-11-15 14:38:03 +09:00
Hajime Hoshi
586a4b6d6e all: rename sizeInPoints -> sizeInPixels 2023-11-15 14:03:22 +09:00
Hajime Hoshi
f2180a5dc5 text/v2: rename SizeInPoints -> SizeInPixels 2023-11-15 13:14:36 +09:00
Hajime Hoshi
5fa2c00014 examples/texti18n: adjust positions and texts 2023-11-15 12:46:06 +09:00
Hajime Hoshi
4694b78d54 text/v2: refactoring 2023-11-15 12:34:02 +09:00
Hajime Hoshi
5354ccc44f examples/2048: use text/v2
Also, this changes fixes a bug in (*text/v2.GoTextFace).Metrics.

Updates #2454
2023-11-15 12:28:39 +09:00
Hajime Hoshi
3080d361ec examples/texti18n: remove unnecessary variables 2023-11-15 03:54:19 +09:00
Hajime Hoshi
c24ade7af9 examples/texti18n: bug fix: wrong language was specified 2023-11-15 03:43:27 +09:00
Hajime Hoshi
fe35180b78 text/v2: implement GoTextFace
Closes #675
Updates #2143
Updates #2454
2023-11-15 03:40:45 +09:00
Hajime Hoshi
46600b42f9 text/v2: swap the arguments of Advance for consistency 2023-11-15 03:18:23 +09:00
Hajime Hoshi
1e78c2e6b0 internal/shaderir: bug fix: constants must be truncated correctly in an array
Closes #2840
2023-11-15 00:40:20 +09:00
Hajime Hoshi
2b46a77e39 text/v2: replace Rune and IndexInBytes with Start/EndIndexInBytes in Glyph
The relationships between runes and glyphs are n:m in general,
then Rune is not enough. Let Glyph have a range of a string.

Updates #2454
2023-11-14 01:38:45 +09:00
Hajime Hoshi
ea1d9dde4e text/v2: add LayoutOptions
Now AppendGlyphs can treat multiple lines and alignments.
2023-11-13 23:47:37 +09:00
Hajime Hoshi
cca4e78651 examples/text: add an example to use alignments of text/v2
Closes #2143
2023-11-13 23:02:15 +09:00
Hajime Hoshi
4a84f3697c text/v2: refactoring: simplify implementation 2023-11-13 13:24:39 +09:00