Hajime Hoshi
|
0379e3c591
|
audio: Deprecate Update
|
2017-12-01 00:26:28 +09:00 |
|
Hajime Hoshi
|
cea9bd5a19
|
input: Bug fix: runeBuffer should be reset on each frame
|
2017-11-10 01:21:15 +09:00 |
|
Hajime Hoshi
|
626b772b25
|
doc: Improve comments
|
2017-10-01 17:24:30 +09:00 |
|
Hajime Hoshi
|
a7fc463d91
|
doc: Improve comments
|
2017-10-01 03:15:50 +09:00 |
|
Hajime Hoshi
|
23123eb3c0
|
doc: Fix comment
|
2017-09-30 13:36:56 +09:00 |
|
Hajime Hoshi
|
835d199f02
|
ui: Rename SetIcon to SetWindowIcon (#386)
|
2017-09-23 17:40:09 +09:00 |
|
Hajime Hoshi
|
dacda0d176
|
ui: Add SetIcon (#386)
|
2017-09-23 04:28:57 +09:00 |
|
Hajime Hoshi
|
b186bc1e94
|
ui: Add IsCursorVisible (#377)
|
2017-08-12 15:45:16 +09:00 |
|
Hajime Hoshi
|
2c7cfba863
|
ui: Fix comments
|
2017-08-12 13:38:59 +09:00 |
|
Hajime Hoshi
|
14737df60f
|
loop: Remove package loop
|
2017-08-06 02:17:26 +09:00 |
|
Hajime Hoshi
|
0913adc1e2
|
loop: Remove Update
|
2017-08-06 02:15:27 +09:00 |
|
Hajime Hoshi
|
94843fbe73
|
loop: Move clock.FPS to loop.FPS to reduce dependencies
|
2017-08-05 22:08:58 +09:00 |
|
Hajime Hoshi
|
b85f5edee0
|
loop: Simplify logic
|
2017-08-05 21:24:04 +09:00 |
|
Hajime Hoshi
|
4ee0c9b482
|
loop: Refactoring: Create updater struct
|
2017-08-05 21:06:25 +09:00 |
|
Hajime Hoshi
|
eef8289854
|
loop: Remove dependency on ui
|
2017-08-05 20:43:49 +09:00 |
|
Hajime Hoshi
|
f0d47312c4
|
ui: Add IsRunnableInBackground / SetRunnableInBackground (#272)
|
2017-08-03 03:21:51 +09:00 |
|
Hajime Hoshi
|
8a1da77b67
|
ui: Fix comments
|
2017-07-22 02:15:09 +09:00 |
|
Hajime Hoshi
|
59110ba5ec
|
clock: Refactoring: Use clock.FPS everywhere
|
2017-07-14 03:19:50 +09:00 |
|
Hajime Hoshi
|
06d6494ca7
|
ui: Add comments
|
2017-07-01 13:07:44 +09:00 |
|
Hajime Hoshi
|
b569eb9c5a
|
ui: Add SetFullscreen / IsFullscreen (#267)
|
2017-06-30 01:28:00 +09:00 |
|
Hajime Hoshi
|
6b70adf23b
|
graphics: Clarify when ebiten.Run returns error (#331)
|
2017-03-04 02:27:46 +09:00 |
|
Hajime Hoshi
|
e11bc62059
|
ui: SetScreenSize/Scale no longer returns error
|
2017-03-03 10:58:29 +09:00 |
|
Hajime Hoshi
|
bc29a6a355
|
doc: Add explanation of errors from Run (#327)
|
2017-02-22 23:25:46 +09:00 |
|
Hajime Hoshi
|
071b65f173
|
loop: Remove IsRunning
|
2016-09-03 21:14:06 +09:00 |
|
Hajime Hoshi
|
cd885ce7c5
|
ui: Add SetCursorVisibility (#258)
|
2016-09-03 18:54:21 +09:00 |
|
Hajime Hoshi
|
d08beef412
|
ui: Bug fix: ScreenScale should not cause deadlock (#264)
|
2016-09-03 18:04:22 +09:00 |
|
Hajime Hoshi
|
750c2e08df
|
ui: Bug fix: SetScreenSize/Scale must be called after Run
|
2016-09-03 17:54:04 +09:00 |
|
Hajime Hoshi
|
f204c14f90
|
ui: Rename Run -> RunMainThreadLoop
|
2016-09-03 00:00:44 +09:00 |
|
Hajime Hoshi
|
6164ecb9fc
|
ui: Reduce functions in UserInterface
|
2016-09-02 23:45:54 +09:00 |
|
Hajime Hoshi
|
128dcaa342
|
ui: Rename Main -> Run
|
2016-09-02 02:59:40 +09:00 |
|
Hajime Hoshi
|
f556b19f22
|
Add error checks
|
2016-08-03 23:44:54 +09:00 |
|
Hajime Hoshi
|
6968e898c3
|
Bug fix: ui.Main should be suspended when error occurs in the loop
|
2016-08-02 02:48:19 +09:00 |
|
Hajime Hoshi
|
c7106f595c
|
Add error checks
|
2016-08-02 02:26:44 +09:00 |
|
Hajime Hoshi
|
9bbd5e89c3
|
graphics: Bug fix: GL context is not available until graphics context is initialized
|
2016-07-24 06:02:04 +09:00 |
|
Hajime Hoshi
|
0276be6c69
|
ui: Refactoring
|
2016-07-23 18:57:19 +09:00 |
|
Hajime Hoshi
|
93f052de8c
|
graphics: Refactoring
|
2016-07-03 16:18:29 +09:00 |
|
Hajime Hoshi
|
83e24f6d48
|
ui: Update a comment about units
|
2016-07-03 04:13:39 +09:00 |
|
Hajime Hoshi
|
bb511b2c13
|
ui: Scale is now float64 (#236)
|
2016-06-25 01:26:59 +09:00 |
|
Hajime Hoshi
|
296282435a
|
ui: Bug fix: RunWithoutMainLoop must return a chan
|
2016-05-22 02:20:14 +09:00 |
|
Hajime Hoshi
|
dd9ab5e45a
|
Introduce mobile module
|
2016-05-19 01:49:57 +09:00 |
|
Hajime Hoshi
|
b1afe6aeb2
|
loop: Refactoring: Remove FPS
|
2016-05-18 23:27:28 +09:00 |
|
Hajime Hoshi
|
335781759c
|
ui: Introduce ScreenSizeEvent to simplify the run loop
|
2016-05-18 11:56:43 +09:00 |
|
Hajime Hoshi
|
063ed564fd
|
Move the run loop to internal/loop
|
2016-05-18 10:59:37 +09:00 |
|
Hajime Hoshi
|
7f19d4a1ac
|
ui: Remove CurrentUI()
|
2016-05-18 10:51:11 +09:00 |
|
Hajime Hoshi
|
4d04413bf9
|
ui: Move the run loop to internal/ui
|
2016-05-18 10:46:23 +09:00 |
|
Hajime Hoshi
|
5c68ee4034
|
ui: Use events in the game loop
|
2016-05-18 02:03:41 +09:00 |
|
Hajime Hoshi
|
49c156d2b5
|
ui: Rename DoEvents -> Update
|
2016-05-18 01:22:01 +09:00 |
|
Hajime Hoshi
|
41fae3214b
|
ui: Refactoring: Simplify the run loop
|
2016-05-18 00:15:38 +09:00 |
|
Hajime Hoshi
|
f1f3bcc257
|
graphics: Bug fix: Concurrent-safe check in (*Image).At
|
2016-05-12 11:36:09 +09:00 |
|
Hajime Hoshi
|
9d569e3e49
|
graphics: Bug fix: now ebiten.Image can be passed to NewImageFromImage (#213)
|
2016-05-12 11:23:52 +09:00 |
|