guangwu
|
54e1263565
|
all: unnecessary use of fmt.Sprintf (#2691)
Signed-off-by: guoguangwu <guoguangwu@magic-shield.com>
|
2023-07-05 16:36:29 +09:00 |
|
Hajime Hoshi
|
9d2178cf71
|
internal/shaderir: rename the built-in func to get a texel to __texelAt
|
2023-04-23 22:57:30 +09:00 |
|
Hajime Hoshi
|
b5ca404c42
|
internal/shader: bug fix: a swizzling 'r' didn't work for vec2
Closes #2652
|
2023-04-23 21:29:20 +09:00 |
|
Hajime Hoshi
|
ad7d5a86f9
|
internal/shader: bug fix: check the type for composite literal
Closes #2348
|
2023-02-20 23:07:11 +09:00 |
|
Hajime Hoshi
|
e9e5d27d2c
|
internal/shader: bug fix: % operators for integer vecs didn't work
Closes #1911
|
2022-11-21 01:39:20 +09:00 |
|
Hajime Hoshi
|
0b9cbaa1ed
|
internal/shader: introduce integer vectors (ivec2, ivec3, ivec4)
Closes #1911
|
2022-11-21 00:31:23 +09:00 |
|
Hajime Hoshi
|
dc1df824a5
|
internal/shader: more strict type checks with built-in functions
|
2022-11-20 17:47:53 +09:00 |
|
Hajime Hoshi
|
5d8216def3
|
internal/shader: stricter const type check
|
2022-11-20 15:52:33 +09:00 |
|
Hajime Hoshi
|
5f4e3a0348
|
internal/shader: add swizzling check
|
2022-11-19 22:39:17 +09:00 |
|
Hajime Hoshi
|
4ade34bc02
|
internal/shaderir: bug fix: wrong argument check on pow
Closes #2304
|
2022-09-05 02:35:48 +09:00 |
|
Hajime Hoshi
|
85d54515cd
|
internal/shader: check types for && and || correctly
Updates #2256
|
2022-08-19 17:34:03 +09:00 |
|
Hajime Hoshi
|
d6047f3988
|
internal/shader: add type checks to compare two values
Closes #2187
|
2022-08-19 17:03:29 +09:00 |
|
Hajime Hoshi
|
f63b87f675
|
internal/shader: refactoring
|
2022-08-19 15:24:00 +09:00 |
|
Hajime Hoshi
|
590147acda
|
internal/shader: add type checks for the builtin function texture2D
Note that texture2D is usually not called by users.
Closes #2184
|
2022-08-19 02:27:40 +09:00 |
|
Hajime Hoshi
|
63eee0600e
|
internal/shader: add type checks for the builtin function transpose
Updates #2184
|
2022-08-19 01:57:24 +09:00 |
|
Hajime Hoshi
|
7a94cbbd62
|
internal/shader: add refract
Closes #2255
|
2022-08-19 01:48:35 +09:00 |
|
Hajime Hoshi
|
13ae8f5872
|
internal/shader: add type checks for the builtin function faceforward
Updates #2184
|
2022-08-19 01:48:30 +09:00 |
|
Hajime Hoshi
|
73f12fa704
|
internal/shader: add type checks for the builtin function smoothstep
Updates #2184
|
2022-08-19 01:27:01 +09:00 |
|
Hajime Hoshi
|
f3ea274d20
|
internal/shader: add type checks for the builtin function mix
Updates #2184
|
2022-08-19 01:19:20 +09:00 |
|
Hajime Hoshi
|
ec851a85f5
|
internal/shader: add type checks for the builtin function step
Updates #2184
|
2022-08-19 00:25:04 +09:00 |
|
Hajime Hoshi
|
34cc6405dd
|
internal/shader: add type checks for the builtin function clamp
Updates #2184
|
2022-08-19 00:14:38 +09:00 |
|
Hajime Hoshi
|
82a9aac689
|
internal/shader: add type checks for the builtin function cross
Updates #2184
|
2022-08-18 23:45:01 +09:00 |
|
Hajime Hoshi
|
7af6c99954
|
internal/shader: add type checks for some builtin functions
Updates #2184
|
2022-08-18 23:21:25 +09:00 |
|
Hajime Hoshi
|
fb775d806c
|
internal/shader: disallow 'discard' in other functions than the fragment entry point
Closes #2248
|
2022-08-17 23:39:52 +09:00 |
|
Hajime Hoshi
|
205245b094
|
internal/shader: implement a new built-in function discard
Closes #1969
|
2022-08-09 11:31:59 +09:00 |
|
mattn
|
2bacecca24
|
fix typos (#2227)
|
2022-08-03 22:40:39 +09:00 |
|
Hajime Hoshi
|
dce34d2306
|
internal/shader: change the naming convention: Num -> Count
|
2022-07-13 02:02:48 +09:00 |
|
Hajime Hoshi
|
4afabe34ae
|
internal/shader: optimization: remove unnecessary local variables
Updates #2034
Updates #2188
|
2022-07-10 19:01:58 +09:00 |
|
Hajime Hoshi
|
c01821ca5c
|
internal/shader: use all functions for vector comparisons
Updates #2186
|
2022-07-09 02:30:16 +09:00 |
|
Hajime Hoshi
|
87be157b23
|
internal/shader: refactoring
|
2022-07-08 01:09:42 +09:00 |
|
Hajime Hoshi
|
a3590cb258
|
internal/shader: add type checks to bool/int/flaot
Updates #2184
|
2022-07-08 00:22:55 +09:00 |
|
Hajime Hoshi
|
faa2ad5c6f
|
internal/shader: add type checks for mat2/mat3/mat4
Updates #2184
|
2022-07-07 23:05:26 +09:00 |
|
Hajime Hoshi
|
f89277fd85
|
internal/shader: add type checks to vec2/vec3/vec4
Updates #2184
|
2022-07-07 00:20:02 +09:00 |
|
Hajime Hoshi
|
853d94c3ef
|
internal/shader: implement strict type checks when calling a function
Closes #2032
|
2022-04-09 00:32:27 +09:00 |
|
Hajime Hoshi
|
aef00a5235
|
internal/shader: bug fix: wrong type deduction at (scalar)*(matrix)
Updates #2037
|
2022-03-27 01:22:54 +09:00 |
|
Hajime Hoshi
|
a936ffc032
|
internal/shader: restrict the number of arguments for atan/atan2
|
2022-03-26 19:40:04 +09:00 |
|
Hajime Hoshi
|
a617576879
|
internal/shaderir: replace Mul with ComponentWiseMul and MatrixMul
This is a preparation for DirectX / HLSL.
Updates #1007
|
2022-03-13 19:17:46 +09:00 |
|
Hajime Hoshi
|
5614e9d7eb
|
internal/shader: fix misspellings
|
2022-03-10 02:52:44 +09:00 |
|
Hajime Hoshi
|
880dd0682e
|
internal/shader: bug fix: fix some failing tests
|
2022-03-10 02:24:29 +09:00 |
|
Hajime Hoshi
|
de05ede27e
|
internal/shader: bug fix: evaluate the builtin float/int functions in the pre-compile phase correctly
Closes #2011
|
2022-03-10 00:47:16 +09:00 |
|
Hajime Hoshi
|
84c680c6ed
|
internal/shader: ban the operator div on a matrix
The operator div on a matrix doesn't work on Metal.
|
2022-01-21 03:37:34 +09:00 |
|
Hajime Hoshi
|
2e5b4954f3
|
internal/shader: bug fix: forbid mat + float
mat + float doesn't work on Metal.
|
2022-01-21 02:42:22 +09:00 |
|
Hajime Hoshi
|
8d2bf6525c
|
internal/shader: bug fix: wrong type checkings for operator *
Updates #1971
|
2022-01-21 01:06:02 +09:00 |
|
Hajime Hoshi
|
260f7e07df
|
internal/shader: bug fix: deduction checks for the % operator were lacked
|
2022-01-14 03:51:04 +09:00 |
|
Hajime Hoshi
|
83bd0772d4
|
internal/shader: bug fix: % should be valid only for integers
Closes #1947
|
2022-01-11 23:53:09 +09:00 |
|
Hajime Hoshi
|
374871c031
|
internal/shader: bug fix: a meaningless statement should raise an error (a non-call expression statement)
Updates #1898
|
2021-12-27 23:14:05 +09:00 |
|
Hajime Hoshi
|
8ae6793d4d
|
internal/shader: Check the number of arguments
|
2021-11-14 17:34:06 +09:00 |
|
Hajime Hoshi
|
9be4ce928b
|
internal/shader: Add more tests for const
Updates #1847
|
2021-11-14 17:06:54 +09:00 |
|
Hajime Hoshi
|
36ce3b836e
|
internal/shader: Bug fix: Treat a non-typed consntat argument as a float
Closes #1874
|
2021-11-14 15:47:59 +09:00 |
|
Hajime Hoshi
|
1cdc6ea72b
|
internal/shader: Bug fix: Treat multiple constant definitions in one statement correctly
Updates #1192
|
2021-04-09 01:18:38 +09:00 |
|