Commit Graph

9903 Commits

Author SHA1 Message Date
Hajime Hoshi
03faba10b4 text/v2: add comments about size 2024-09-30 03:09:29 +09:00
Hajime Hoshi
1c475eff78 internal/graphicsdriver/playstation5: bug fix: Cgo bans to pass a Go pointer to a Go pointer 2024-09-29 18:22:17 +09:00
Hajime Hoshi
1b6a615adb internal/graphicsdriver/playstation5: add Shader 2024-09-29 17:46:52 +09:00
Hajime Hoshi
a38395a48a internal/graphicsdriver/playstation5: add PixelsArgs 2024-09-29 17:46:26 +09:00
Hajime Hoshi
8b0c930c2d internal/ui: bug fix: an undecorated window should reach the top of the screen
Closes #3118
2024-09-28 02:52:40 +09:00
Hajime Hoshi
2ef823ccd2 internal/ui: remove panic in adjustWindowSize 2024-09-28 02:45:56 +09:00
Hajime Hoshi
55308e2d75 examples/video: update license.md
Updates #3116
2024-09-27 13:07:22 +09:00
Hajime Hoshi
21b0e13c38 examples/video: remove unused video
Updates #3116
2024-09-27 02:06:31 +09:00
Hajime Hoshi
9febf8c16b all: update go-text/typesetting to v0.2.0 2024-09-25 21:47:59 +09:00
Hajime Hoshi
5ddcc4c136 all: v2.9.0-alpha released 2024-09-24 01:11:43 +09:00
Hajime Hoshi
239a4f2a91 internal/gamepaddb: update the database 2024-09-24 00:10:11 +09:00
Hajime Hoshi
f0d4147ed5 internal/png: go generate 2024-09-24 00:01:15 +09:00
Hajime Hoshi
a499a976f7 internal/graphicsdriver/playstation5: change the name convention 2024-09-23 23:22:22 +09:00
Hajime Hoshi
508922250a internal/graphpicsdriver/playstation5: add consts 2024-09-23 23:06:02 +09:00
Hajime Hoshi
043164e17c internal/graphicsdriver/playstation5: bug fix: call C Begin/End functions 2024-09-23 17:59:28 +09:00
Hajime Hoshi
4d3f357f81 internal/graphicsdriver/playstation5: add Begin and End 2024-09-23 17:30:53 +09:00
Hajime Hoshi
1260d77999 ebiten: refactoring 2024-09-22 13:27:25 +09:00
Hajime Hoshi
eb365c51d5 ebiten: add RequestAttention
Closes #2998
2024-09-22 00:05:00 +09:00
Hajime Hoshi
66734dc3fb internal/restorable: reland: remove 'volatile' attribute when restorable is not used 2024-09-21 23:29:32 +09:00
Hajime Hoshi
c23358ac95 Revert "internal/restorable: remove 'volatile' attribute when restorable is not used"
This reverts commit 9bdc89d40f.

Reason: Unexpected changes were included
2024-09-21 23:28:46 +09:00
Hajime Hoshi
9bdc89d40f internal/restorable: remove 'volatile' attribute when restorable is not used 2024-09-21 23:24:59 +09:00
Hajime Hoshi
4bfcbc878c all: update purego to v0.8.0-alpha.6 2024-09-21 22:13:01 +09:00
Hajime Hoshi
6b85d9deb0 internal/shader: add check for out-of-bounds
Closes #3112
2024-09-21 22:06:36 +09:00
Hajime Hoshi
eabc697022 internal/shader: add tests for arrays 2024-09-21 21:43:08 +09:00
Hajime Hoshi
e6d4eac218 internal/shader: bug fix: check the size of array initialization
Closes #3111
2024-09-21 21:42:50 +09:00
Hajime Hoshi
7bd3a05a45 ebiten: add TestShaderArray 2024-09-21 16:35:08 +09:00
Hajime Hoshi
24d241f1f9 exp/textinput: typo 2024-09-21 13:24:20 +09:00
Hajime Hoshi
d46c677327 Revert "internal/shader: bug fix: an index must be a constant for vectors"
This reverts commit 7c4f532b83.

Updates #3011

Reason: Dynamic indices should be allowed with WebGL 2.
2024-09-19 23:42:49 +09:00
Barış
b17ae6135e
ebiten: update GeoM.Rotate() comment (#3106) 2024-09-17 23:47:17 +09:00
Hajime Hoshi
2270359cd4 internal/ui: remove println 2024-09-17 23:12:16 +09:00
Hajime Hoshi
24e5751ece internal/ui: add sleep for an environment where vsync doesn't work
Updates #2952
2024-09-17 02:11:31 +09:00
Hajime Hoshi
50f0a8343c internal/ui: bug fix: skipCount should be reset when the outside size changes
Closes #3101
2024-09-17 00:57:05 +09:00
Hajime Hoshi
d30908522a internal/ui: bug fix: test failures
BeginFrame and EndFrame must be paired even if an error occurs.
2024-09-16 23:54:13 +09:00
Hajime Hoshi
b9dce05ca1 internal/ui: skip SwapBuffers call if needed
Updates #2890
Updates #2952
2024-09-16 23:21:16 +09:00
Hajime Hoshi
9a8d6e7b41 internal/ui: implement (*Monitor).Size for mobiles
Closes #2935
2024-09-16 19:42:23 +09:00
Hajime Hoshi
4a10702f6c internal/ui: replace deprecated APIs
[UIScreen mainScreen] is now deprecated.
2024-09-16 18:20:03 +09:00
SolarLune
a113687d56
ebiten: don't create a vertex copy in DrawTriangles() / DrawTrianglesShader() (#3104)
Closes #3103
2024-09-16 14:45:16 +09:00
Hajime Hoshi
5fe818e17d internal/ui: refactoring: remove updateOnceSwapped 2024-09-16 02:52:53 +09:00
Hajime Hoshi
6f3f567b58 internal/ui: bug fix: recover the cursor mode when capturing fails
Closes #2764
2024-09-15 18:34:13 +09:00
Hajime Hoshi
429e0d8183 ebiten: refactoring 2024-09-15 18:01:53 +09:00
Hajime Hoshi
ab414558e8 ebiten: replace alias types with ints for better documentation 2024-09-15 17:22:20 +09:00
Hajime Hoshi
e90f99bd4a internal/ui: bug fix: InitUnfocused option didn't work
Updates #2924
Closes #3099
2024-09-14 17:31:26 +09:00
Hajime Hoshi
99ffe09b63 internal/ui: bug fix: skip focus check for the first update 2024-09-14 17:08:21 +09:00
Hajime Hoshi
9a511fecb5 internal/jsutil: move to internal/graphicsdriver/opengl/gl 2024-09-14 16:10:49 +09:00
Hajime Hoshi
6940435c03 ebiten: retract RunGameOptions.StrictContextRestoration
Closes #3098
2024-09-14 01:15:46 +09:00
Hajime Hoshi
f63a757b1e cmd/ebitenmobile: bug fix: need toolchain for the temporary go.mod
Updates #3086
2024-09-14 01:01:01 +09:00
Hajime Hoshi
dd19552f88 ebiten: update comments
We need more insights about launch modes.
2024-09-13 15:35:34 +09:00
Hajime Hoshi
c077ad70fd cmd/ebitenmobile: bug fix: graceful shutdown on context lost
Closes #3097
2024-09-13 12:06:25 +09:00
Hajime Hoshi
4b1ae72f59 ebiten: add Draw{Image,Triangles}Options.DisableMipmaps
Mipmaps could be unexpectedly expensive even when we don't need mipmaps.
In order to improve performance, let's add an option to disable mipmaps.

Closes #3095
2024-09-12 22:40:16 +09:00
Hajime Hoshi
355dd453bd internal/mipmap: refactoring 2024-09-12 17:36:17 +09:00