Hajime Hoshi
c7880a5ad6
internal/atlas: reduce for-loops
2024-10-26 16:02:25 +09:00
Hajime Hoshi
a4bfa6cb15
all: use Go 1.21's min/max builtin functions
2024-09-12 01:01:05 +09:00
Hajime Hoshi
af9bd6a282
all: specify src-regions correctly
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This parameter was not important and actually not used with usual
shaders. However, now this information will be important for the
restorable package optimization later.
There was a performance issue that was caused by srcRegions, but
now this should not happen thanks to FilterUniformVariables.
Updates #1293
2024-09-08 22:24:15 +09:00
Hajime Hoshi
30a2817ab5
internal/restorable: add Hint to optimize drawImageHistoryItem size
2024-09-08 12:24:20 +09:00
Hajime Hoshi
29ef2c84ef
internal/atlas: add comments
2024-09-08 11:31:52 +09:00
Hajime Hoshi
4fa8265c58
internal: add comments
2024-09-07 23:24:55 +09:00
Hajime Hoshi
46cf09197b
internal/graphicscommand: enable to show shader names
2024-09-07 22:06:41 +09:00
Hajime Hoshi
935e7a6d5d
Revert "internal/restorable: remove the case when the restoring is needed"
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This reverts commit c08a2193a9
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
6453e552f3
Revert "internal/restorable: remove unnecessary functions and variables around shaders"
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This reverts commit 4f3e00ec3a
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
34639d0028
Revert "internal/restorable: remove ImageTypeRestorable"
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This reverts commit 8c2d4e1408
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
169b9fe51e
Revert "internal/restorable: move DumpImages to internal/atlas"
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This reverts commit 7c9266d8b6
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
a9d8f374c8
Revert "internal/restorable: move SwapBuffers to internal/atlas"
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This reverts commit f610cb5724
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
c2c5480878
Revert "internal/atlas: move some functions in internal/restorable to internal/atlas"
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This reverts commit 3651d73e0b
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
a324cfd3b6
Revert "internal/restorable: remove ImageType"
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This reverts commit 21ef462c37
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
62ed5bed4b
Revert "internal/restorable: integrate some functions into internal/atlas"
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This reverts commit c5d0ec3de7
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Updates #3803
2024-09-07 16:54:20 +09:00
Hajime Hoshi
d533461936
Revert "internal/restorable: integrate ReadPixels into internal/atlas"
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This reverts commit e804f9e58c
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
19d2009a5f
Revert "internal/restorable: integrate Shader.Dispose into internal/atlas"
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This reverts commit bfa2c460a2
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
17a5488c49
Revert "internal/restorable: integrate Image.DrawTriangles into internal/atlas"
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This reverts commit 3ee905bc4d
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
d733308eb1
Revert "internal/restorable: integrate Image.WritePixels into internal/atlas"
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This reverts commit 6cc8150185
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
104cc18477
Revert "internal/restorable: integrate Image.Extend into internal/atlas"
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This reverts commit 6151fd313f
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
54c117b0de
Revert "internal/restorable: integrate Image functions into internal/atlas"
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This reverts commit 59896e4447
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
5a5feb0401
Revert "internal/restorable: remove Image"
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This reverts commit 812cd494de
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
0b01aeea16
Revert "internal/restorable: integrate the implementation into internal/atlas"
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This reverts commit c404b448aa
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
81c75e1b0a
Revert "internal/atlas: refactoring: remove ImageTypeVolatile"
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This reverts commit def82fd5d3
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Updates #3083
2024-09-07 16:54:20 +09:00
Hajime Hoshi
9e208eee81
all: use QuadVerticesFromDstAndSrc when possible
2024-08-12 02:42:36 +09:00
Hajime Hoshi
b6ab7a10c1
internal/graphics: unify QuadVertices
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This is a preparation for adding members to Vertex.
Updates #2640
2024-08-12 00:29:24 +09:00
Hajime Hoshi
1f03971fa9
internal/debug: reland: rename functions
2024-08-07 23:48:35 +09:00
Hajime Hoshi
fab9482e0e
Revert "internal/debug: rename functions"
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This reverts commit 74722298a2
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Reason: This included an unexpected change in internal/gamepad
2024-08-07 23:47:51 +09:00
Hajime Hoshi
74722298a2
internal/debug: rename functions
2024-08-07 23:42:36 +09:00
Hajime Hoshi
94a93f8032
internal/atlas: assume backend.image is never nil
2024-07-04 02:00:42 +09:00
Hajime Hoshi
2a22260d14
internal/atlas: backends for unmanaged images were never released
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Closes #3030
2024-06-30 23:45:27 +09:00
Hajime Hoshi
3f91d8cdf1
internal/atlas: refactoring
2024-06-30 22:39:25 +09:00
Hajime Hoshi
ec7ef5e6a3
internal/atlas: add comments
2024-06-30 22:22:27 +09:00
Hajime Hoshi
5b8fd9733c
internal/atlas: refactoring
2024-06-30 19:21:42 +09:00
Hajime Hoshi
9ff93e3063
all: fix comments
2024-06-30 18:56:07 +09:00
Hajime Hoshi
def82fd5d3
internal/atlas: refactoring: remove ImageTypeVolatile
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ImageTypeVolatile was meaningful when Ebitengine had `restorable`
package, but now this doesn't make sense.
2024-06-30 18:50:02 +09:00
Bertrand Jung
22fd1f107e
internal/graphics: renamed shader image count to specify src ( #3012 )
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This just specifies that the constant refers to the number of source images passed to a shader.
This makes a distinction with the number of dst images, that could potentially be more than 1 in the future.
2024-06-10 02:02:47 +09:00
Hajime Hoshi
e5d10c47e7
internal/graphicsdriver: reland: rename FillRule constants
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Updates #3006
2024-06-08 12:16:20 +09:00
Hajime Hoshi
6ac1270cb0
Revert "internal/graphicsdriver: rename FillRule constants"
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This reverts commit ab4a3af1b5
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Reason: compile error on Windows
2024-06-08 12:10:27 +09:00
Hajime Hoshi
ab4a3af1b5
internal/graphicsdriver: rename FillRule constants
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Updates #3006
2024-06-08 11:54:46 +09:00
Hajime Hoshi
d0aaa23005
Revert "internal/atlas: reduce slice allocations"
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This reverts commit 9442b244fc
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Reason: the slice was not escaped to heap, so this optimization was not needed
2024-05-27 23:47:39 +09:00
Hajime Hoshi
9442b244fc
internal/atlas: reduce slice allocations
2024-05-27 23:32:17 +09:00
Hajime Hoshi
d7df5ebcbd
internal/builtinshader: move a clearing shader to builtinshader
2024-05-05 02:18:14 +09:00
Hajime Hoshi
0af5b41d48
internal/atlas: refactoring
2024-04-29 23:34:37 +09:00
Hajime Hoshi
bc9e9d8562
ebiten: move the builtin shader to internal/builtinshader
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Updates #2861
2024-04-20 21:23:37 +09:00
Hajime Hoshi
fd2c79398e
Revert "internal/atlas: refactoring: ensure ReadPixels to be processed in a frame"
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This reverts commit 55702a7c28
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Reason: This didn't work with the single-thread mode.
Updates #1704
Closes #2939
2024-03-26 13:10:00 +09:00
Mykhailo Lohachov
012fe52b6f
internal/atlas: use bit manipulation for function power of 2 -like functions ( #2915 )
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Closes #2914
2024-02-25 02:06:52 +09:00
Hajime Hoshi
64cb6cf8a9
internal/atlas: reduce test flakiness
2024-02-24 23:03:12 +09:00
Hajime Hoshi
24256af624
internal/atlas: bug fix: test flakiness due to GC
2024-02-15 03:00:49 +09:00
Hajime Hoshi
872ffc148d
internal/atlas: add TestGCShader
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Updates #2897
2024-01-29 23:14:33 +09:00