Hajime Hoshi
f74d66e89a
internal/atlas: bug fix: fix GC tests
...
Updates #2897
2024-01-29 21:01:58 +09:00
Hajime Hoshi
d2a9e5b1e8
internal/atlas: bug fix: fix tests
...
Updates #2897
2024-01-29 20:52:43 +09:00
Hajime Hoshi
f37ebe549b
internal/atlas: bug fix: fix tests
...
Updates #2897
2024-01-29 20:52:02 +09:00
Hajime Hoshi
9a8dde6503
internal/atlas: bug fix: a finalizer was never called
...
As the finalizer function had a reference to the target image, the
image's reference count never became 0. Then, the image was never
finalized.
This change fixes this issue by using a member function pointer instead
of an anonymous function.
Closes #2897
2024-01-29 20:39:44 +09:00
Hajime Hoshi
7f396f72de
all: remove the comments about restorable
2024-01-13 20:00:01 +09:00
Hajime Hoshi
c404b448aa
internal/restorable: integrate the implementation into internal/atlas
...
Closes #805
2024-01-13 19:59:57 +09:00
Hajime Hoshi
812cd494de
internal/restorable: remove Image
...
Updates #805
2024-01-13 19:33:04 +09:00
Hajime Hoshi
59896e4447
internal/restorable: integrate Image functions into internal/atlas
...
Updates #805
2024-01-13 19:27:14 +09:00
Hajime Hoshi
6151fd313f
internal/restorable: integrate Image.Extend into internal/atlas
...
Updates #805
2024-01-13 19:15:47 +09:00
Hajime Hoshi
6cc8150185
internal/restorable: integrate Image.WritePixels into internal/atlas
...
Updates #805
2024-01-13 19:05:19 +09:00
Hajime Hoshi
3ee905bc4d
internal/restorable: integrate Image.DrawTriangles into internal/atlas
...
Updates #805
2024-01-13 18:52:06 +09:00
Hajime Hoshi
bfa2c460a2
internal/restorable: integrate Shader.Dispose into internal/atlas
...
Updates #805
2024-01-13 18:40:31 +09:00
Hajime Hoshi
2a465c2d0b
internal/atlas: bug fix: do not pass nil to WritePixels
2024-01-13 18:33:02 +09:00
Hajime Hoshi
e804f9e58c
internal/restorable: integrate ReadPixels into internal/atlas
...
Updates #805
2024-01-13 18:19:43 +09:00
Hajime Hoshi
c5d0ec3de7
internal/restorable: integrate some functions into internal/atlas
...
Updates #805
2024-01-13 18:05:42 +09:00
Hajime Hoshi
21ef462c37
internal/restorable: remove ImageType
...
Updates #805
2024-01-13 18:03:39 +09:00
Hajime Hoshi
3651d73e0b
internal/atlas: move some functions in internal/restorable to internal/atlas
...
Updates #805
2024-01-13 14:05:24 +09:00
Hajime Hoshi
f610cb5724
internal/restorable: move SwapBuffers to internal/atlas
...
Updates #805
2024-01-09 04:55:26 +09:00
Hajime Hoshi
7c9266d8b6
internal/restorable: move DumpImages to internal/atlas
...
Updates #805
2024-01-09 04:50:22 +09:00
Hajime Hoshi
fdf36026ae
internal/atlas: add special backends to theBackends for consistency
2024-01-09 04:39:15 +09:00
Hajime Hoshi
fe0b33db58
internal/atlas: improve deallocation
2024-01-09 04:31:23 +09:00
Hajime Hoshi
8c2d4e1408
internal/restorable: remove ImageTypeRestorable
...
Updates #805
2024-01-09 03:35:32 +09:00
Hajime Hoshi
4f3e00ec3a
internal/restorable: remove unnecessary functions and variables around shaders
...
Updates #805
2024-01-09 03:23:13 +09:00
Hajime Hoshi
c08a2193a9
internal/restorable: remove the case when the restoring is needed
...
Updates #805
2024-01-09 00:20:35 +09:00
Hajime Hoshi
4895ae7f93
internal/graphicsdriver/opengl: refactoring: move some functions from internal/ui
...
Updates #2714
2023-12-23 22:30:13 +09:00
bsski
b8df1217c3
all: fix typos ( #2864 )
2023-12-17 22:42:34 +09:00
Hajime Hoshi
4e93efa5ac
internal/graphicsdriver: reland: add FillRule and replace boolean values with this
...
Updates #2782
2023-11-04 19:09:50 +09:00
Hajime Hoshi
f695df5924
Revert "internal/graphicsdriver: add FillRule and replace boolean values with this"
...
This reverts commit 38cf964a3b
.
Reason: build failure on Windows
2023-11-04 19:02:40 +09:00
Hajime Hoshi
38cf964a3b
internal/graphicsdriver: add FillRule and replace boolean values with this
...
Updates #2782
2023-11-04 18:57:31 +09:00
Hajime Hoshi
0cbcf7e493
internal/atlas: refactoring: remove unused arguments
2023-11-04 18:31:22 +09:00
Hajime Hoshi
f2544a1bd9
internal/graphicsdriver: use []uint32 instead of []uint16 for indices
...
Updates #2612
2023-11-04 04:39:17 +09:00
Hajime Hoshi
ba93794a72
internal/atlas: images were not collected by GC
2023-11-04 04:37:40 +09:00
Hajime Hoshi
c01ceeaa6a
ebiten: replace (*Image).Dispose with Deallocate
...
Closes #2808
2023-11-03 17:45:39 +09:00
Hajime Hoshi
8a44ef4f6c
internal/atlas: bug fix: (*Image).Deallocate (*Shader).Deallocate were not concurrent-safe
...
Updates #2162
2023-11-03 17:12:04 +09:00
Hajime Hoshi
bdd8916bb1
ebiten: replace (*ebiten.Shader).Dispose with Deallocate
...
Updates #2808
2023-11-03 16:25:18 +09:00
Hajime Hoshi
97d1e073e2
internal/atlas: refactoring
2023-11-03 14:52:19 +09:00
Hajime Hoshi
258f0fd941
internal/atlas: remvoe 'disposed' state
...
Updates #2808
2023-11-03 14:35:57 +09:00
Hajime Hoshi
d72c4ec90b
internal/atlas: refactoring
2023-11-03 14:19:59 +09:00
Hajime Hoshi
55702a7c28
internal/atlas: refactoring: ensure ReadPixels to be processed in a frame
...
This enables to call (*Image).At from HandleInput, which might be
called outside of a frame.
Updates #1704
2023-10-25 00:48:09 +09:00
Hajime Hoshi
b94c3fa9bb
internal/atlas: split EndFrame into EndFrame and SwapBuffers
...
This enables to do something asynchronously while executing SwapBuffers
in a different goroutine.
This is a preparation for HandleInput.
Updates #1704
2023-10-24 00:22:04 +09:00
Hajime Hoshi
e80e981bf5
internal/atlas: let callers retry ReadPixels instead of blocking
...
This is a preparation to implement HandleInput, which might call
(*Image).At in its callback.
Updates #1704
2023-10-20 02:30:32 +09:00
Hajime Hoshi
913824beba
internal/atlas: close channels on the sender side just in case
2023-10-19 12:14:54 +09:00
Hajime Hoshi
ad51e22252
internal/atlas: bug fix: ReadPixels crashed when inFrame was false
...
This change fixes the issue by letting ReadPixels return a channel
and executing this asynchronously when needed.
Closes #2815
2023-10-19 03:56:54 +09:00
Hajime Hoshi
7a921e03da
internal/atlas: bug fix: inFrame was not correctly updated
...
Updates #2814
2023-10-19 02:08:28 +09:00
Hajime Hoshi
7d517bfb63
internal/buffered: move buffering to internal/atlas
...
Closes #2814
2023-10-19 01:56:18 +09:00
Hajime Hoshi
19ee79e2cb
internal/buffered: remove unnecessary deferred functions for shaders
2023-10-18 23:36:41 +09:00
Hajime Hoshi
315450474a
internal/atlas: add comments
2023-10-18 01:01:21 +09:00
Hajime Hoshi
27fd10595b
internal/ui: refactoring: reduce global functions and prefer Get()
2023-10-15 03:40:48 +09:00
Hajime Hoshi
f269b61903
internal/atlas: introduce a managed byte slice pool
...
A managed byte slice from the new byte slice pool has a function
to release and put it back to the pool explicitly, and this doesn't
rely on GCs.
Updates #1681
Closes #2804
2023-10-09 20:32:32 +09:00
Hajime Hoshi
34d577a5ff
Revert "internal/atlas: reintroduce a byte pool"
...
This reverts commit 7e17b25c56
.
Reason: the current byte pool suppresses allocations to some extent, but doesn't suppress GCs.
Updates #1681
2023-10-09 14:40:05 +09:00
Hajime Hoshi
7e17b25c56
internal/atlas: reintroduce a byte pool
...
The old byte pool depnded on lifetimes of command queues, and this
was tricky.
The new byte pool uses runtime.SetFinalizer so this should be much
easier to use.
Updates #1681
2023-10-09 03:28:29 +09:00
Hajime Hoshi
6e5361c328
internal/restorable: use clearImage to avoid allocations
...
Bytes from a pool in a command queue is now pretty hard to use correctly
as the lifetime of a queue is not clear.
Remove the byte pools once. Let's reconsider pool usages later.
This change also removes imagesWithBuffers as this is no longer needed.
imagesWithBuffers was necessary to ensure all the bytes from the pool
of the command queue was used before the queue flushes the commands,
as the command queue cleared the pool after flushing. The lifetimes
were pretty ticky.
2023-10-09 00:42:58 +09:00
Hajime Hoshi
4ca3fa5e57
internal/graphicsdriver: replace Region with image.Rectangle ( #2791 )
...
Closes #2790
2023-09-28 14:29:55 +09:00
Hajime Hoshi
534370f7b1
internal/graphics: enable to specify regions for each source image
...
This is a preparation to specify different sizes of source images.
Updates #1870
2023-08-27 21:15:01 +09:00
Hajime Hoshi
7ea3cd4738
internal/atlas: bug fix: copy the image slice before iterating it
...
Closes #2729
2023-08-23 16:41:34 +09:00
Hajime Hoshi
a9d9143d90
internal/atlas: replace a map with a set with a slice
...
Updates #2601
2023-08-19 15:08:49 +09:00
Hajime Hoshi
3b2251a858
internal/atlas: refactoring: improve a comment
2023-08-19 05:24:20 +09:00
Hajime Hoshi
be68f50f96
internal/atlas: refactoring: rename a variable
2023-08-19 05:20:39 +09:00
Hajime Hoshi
3c49f81b5c
internal/atlas: replace a global map with a member
...
This should be a pure performance improvement.
Updates #2601
2023-08-19 05:02:35 +09:00
Hajime Hoshi
32f1436576
internal/atlas: refactoring: remove (probably) unnecessary logics
2023-08-19 04:36:40 +09:00
Hajime Hoshi
1e2a4cb4b1
internal/atlas: refactoring: remove unnecessary logics
...
Updates #2601
2023-08-19 04:06:43 +09:00
Hajime Hoshi
e1041ea20e
internal/atlas: replace a global map with a struct member
...
This should be a pure performance improvement.
Updates #2586
Updates #2601
2023-08-19 03:25:17 +09:00
Hajime Hoshi
77fd15145b
internal/atlas: add a test for a bug fix
...
Closes #2728
2023-08-19 01:36:05 +09:00
Hajime Hoshi
ea1f596cda
internal/atlas: bug fix: possible overflowing on 32bit machines
2023-08-19 01:19:15 +09:00
Hajime Hoshi
98cb77d94f
internal/atlas: refactoring
2023-08-06 16:03:57 +09:00
Hajime Hoshi
32ed22f91c
internal/atlas: refactoring
2023-08-06 15:59:15 +09:00
Hajime Hoshi
0433dfac99
internal/atlas: reland: clarify the logic when to update usedAsDestination
...
This is a reland of 2c9f5d9dad
.
As the name is `usedAsDestination`, this should be updated whenever
the image is used as a rendering destination.
Confirmed that this change didn't cause a performance regression
like #2586 .
Updates #2586
Updates #2676
2023-08-06 15:59:11 +09:00
Hajime Hoshi
dcc8794883
Revert "internal/atlas: clarify the logic when to update usedAsDestination"
...
This reverts commit 2c9f5d9dad
.
Reason: test failures
2023-08-06 15:25:55 +09:00
Hajime Hoshi
2c9f5d9dad
internal/atlas: clarify the logic when to update usedAsDestination
...
As the name is `usedAsDestination`, this should be updated whenever
the image is used as a rendering destination.
Confirmed that this change didn't cause a performance regression
like #2586 .
Updates #2586
Updates #2676
2023-08-06 15:23:19 +09:00
Hajime Hoshi
a50d9e6291
internal/atlas: check overflows
2023-08-06 13:46:41 +09:00
Hajime Hoshi
1ae5e022b6
internal/atlas: change when to count up usedAsDestinationCount
...
An image has a counter to count how many times an image is used.
Before this change, the counter was updated only when an image was moved
from a source backend to a destination backend. This seemed not enough,
and an image was likely moved to a source backend more often than
necessary (#2676 ).
However, there was also an issue that the counter was updated too
aggressively and the image was unlikely moved from a destination to
a source image (#2586 ).
In order to resolve this dilemma, let's adopt an intermediate way:
count up the counter at most once per frame.
Updates #2586
Updates #2676
2023-08-06 13:27:28 +09:00
Hajime Hoshi
63df6168d9
internal/shader: use plural forms for Kage compiler directives
...
This change renames
```
//kage:unit texel
//kage:unit pixel
```
to
```
//kage:unit texels
//kage:unit pixels
```
.
Closes #2717
2023-08-01 11:41:38 +09:00
Hajime Hoshi
ce25583438
internal/atlas: refactoring: move temporaryBytes to internal/graphicscommand
2023-08-01 00:11:40 +09:00
Hajime Hoshi
0fb1cdcfbd
internal/atlas: bug fix: there should be multiple temporaryBytes objects for pipelining
...
Closes #2716
2023-07-31 16:18:17 +09:00
Hajime Hoshi
3869e2e4f6
internal/ui: refactoring: integrate the render thread usages into internal/graphicscommand
...
Updates #2664
2023-07-30 03:50:49 +09:00
Hajime Hoshi
20edb04e5e
internal/restorable: refactoring: add EndFrame
2023-05-08 01:09:25 +09:00
Hajime Hoshi
b32258ab8c
internal/atlas: refactoring
2023-04-29 13:41:39 +09:00
Hajime Hoshi
d2c991b774
all: refactoring: use image.Rectangle
2023-04-28 01:03:38 +09:00
Hajime Hoshi
cdcffd7d4f
internal/restorable: refactoring: use image.Rectangle
2023-04-28 00:42:40 +09:00
Hajime Hoshi
d9a2b0922d
internal/atlas: refactoring: remove unnecessary calculations
2023-04-28 00:26:09 +09:00
Hajime Hoshi
9e61b52a70
internal/atlas: refactoring: use image.Rectangle
2023-04-27 23:55:11 +09:00
Hajime Hoshi
82c7436be5
internal/packing: refactoring: use image.Rectangle
2023-04-27 23:45:57 +09:00
Hajime Hoshi
6c5477adea
internal/atlas: remove borders at the upper and the left sides
...
Updates #2657
2023-04-27 09:06:05 +09:00
Hajime Hoshi
49582519c1
all: add a compiler directive kage:unit
...
This change adds a new compiler directive 'kage:unit' to Kage. This
takes one of these two values: 'pixel' and 'texel'. The default value
is 'texel'.
With the pixel-unit mode, all the built-in functions treats pixels
instead of texels, and the texCoord argument of Fragment is in pixels.
This simplifies shader programs as programs no longer have the notion
of texels.
With the texel-unit mode, the behavior is the same as the current
behavior.
Closes #1431
2023-04-23 22:11:57 +09:00
Hajime Hoshi
2f55bb1b3d
internal/atlas, internal/graphicscommand: refactoring
2023-04-19 21:43:08 +09:00
Hajime Hoshi
27538135a7
internal/atlas: improve tests
...
This change fixes the test to reflect the fix for #2586 .
Updates #2586
2023-03-02 20:16:26 +09:00
Hajime Hoshi
1c09ec5e44
internal/atlas: bug fix: too aggressive counting up destinationCount
...
Closes #2586
2023-03-02 18:58:29 +09:00
Hajime Hoshi
7c10e48afd
internal/atlas: add an assertion
...
Updates #2586
2023-03-02 18:24:22 +09:00
Hajime Hoshi
7c0fbce0cf
internal/atlas: use texture atlases for rendering destinations
...
Before this change, texture atlases are created only for rendreing
sources.
This change enables to use texture atlases even for rendering
destinations, so that the number of textures will be drastically
reduced.
Closes #2581
2023-03-01 02:47:01 +09:00
Hajime Hoshi
5e4652c4f8
internal/atlas: bug fix: wrong size setting
2023-02-28 13:19:27 +09:00
Hajime Hoshi
110ba5403d
internal/buffered: remove redundant pixel data if possible
2023-02-26 01:55:43 +09:00
Hajime Hoshi
d947cf0da0
internal/atlas: refactoring: use moveTo to make an image isolated
...
This reduces backend allocations by &backend{...}.
Updates #2581
2023-02-23 02:23:03 +09:00
Hajime Hoshi
0720ec2251
internal/packing: allow initialization with a rectangle size
...
Updates #2327
2023-02-23 00:45:42 +09:00
Pierre Curto
4de807cc44
all: fix typos ( #2558 )
...
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2023-01-28 19:06:38 +09:00
Hajime Hoshi
4d270de75e
internal/atlas: renmae functions
...
Updates #2519
2023-01-02 20:18:05 +09:00
Hajime Hoshi
bb1021a549
internal/atlas: ensure the given sizes must be power of 2
...
Updates #2519
2023-01-02 19:17:27 +09:00
Hajime Hoshi
0a6813c17f
internal/graphics: use flatten []float32 slice instead of [][]float32
...
Closes #2479
2022-12-03 20:23:58 +09:00
Hajime Hoshi
61f1d8b69f
internal/graphics: remove the common vertices backend
...
It was actually impossible to use the common vertices backend in a
thread-safe manner, and actually this caused race conditions.
This changes fixes the issue by giving up a central backend, and
letting images have their own vertices buffer.
Closes #2473
2022-12-03 01:02:23 +09:00
Hajime Hoshi
419bb4c1e9
all: use uint32 instead of float32 for uniform values
...
This is a preparation for other types of uniform values.
Updates #2305
2022-11-12 20:28:07 +09:00
Hajime Hoshi
fde964312c
internal/packing: reland: refactoring
...
This change basically relands these commits:
* e08078d84a
* 8fa36cc7ef
but with a fix internal/restorable not to create too many images.
Updates #2327
2022-11-11 21:55:11 +09:00