Hajime Hoshi
800835d081
Revert "text/v2: rename Glyph -> Cluster"
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This reverts commit f0d23de3d3
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Reason: Cluster doesn't represent a cluster but a part of a cluster.
2023-12-05 19:44:32 +09:00
Hajime Hoshi
f0d23de3d3
text/v2: rename Glyph -> Cluster
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This also changes AppendClusters to return cluster info even if a
cluster doesn't have a glyph.
2023-12-05 18:00:30 +09:00
Hajime Hoshi
800101da90
text/v2: fix an error message
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Updates #2845
2023-12-04 01:17:46 +09:00
Hajime Hoshi
81e0e61a43
text/v2: let NewMultiFace return an error
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Updates #2845
2023-12-04 01:16:47 +09:00
Hajime Hoshi
fa3ec12731
text/v2: bug fix: the given slice to MultiFace should be copied
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Updates #2845
2023-12-02 22:59:14 +09:00
Hajime Hoshi
dfa058a961
text/v2: change the signature of NewMultiFace
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Updates #2845
2023-12-02 22:51:37 +09:00
Hajime Hoshi
5790597a15
text/v2: add LimitedFace
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Closes #2857
2023-12-02 16:01:28 +09:00
Hajime Hoshi
a6b4a7a2ac
text/v2: add NewMultiFace
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Updates #2857
2023-12-02 14:56:03 +09:00
Hajime Hoshi
a444f2dd40
text/v2: replace Metrics.Height/Width with HLineGap and VLineGap
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Updates #2454
2023-12-02 14:33:41 +09:00
Hajime Hoshi
2bad1b928f
text/v2: remove Metadata.Monospace
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Apparently calculating to detection whether a face is monospace or not
is pretty heavy as this might iterate all the glyphs.
2023-11-28 12:22:09 +09:00
Hajime Hoshi
8777d2c529
text/v2: allow io.Reader for NewGoTextFaceSource
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This enables to pass fs.File to NewGoTextFaceSource.
Updates #2454
2023-11-26 17:21:47 +09:00
Hajime Hoshi
8291a98756
text/v2: update comments
2023-11-26 15:52:40 +09:00
Hajime Hoshi
b0c5a49f96
text/v2: bug fix: metadata was lacked
2023-11-26 14:23:52 +09:00
Hajime Hoshi
b925f28104
text/v2: add MultiFace
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Closes #2845
2023-11-26 03:32:22 +09:00
Hajime Hoshi
415b9c382f
text/v2: refactoring
2023-11-25 22:59:01 +09:00
Hajime Hoshi
f34f93a117
text/v2: remove the common UnsafeInternal and add ones to GoTextFaceSource and StdFace
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Updates #2454
2023-11-25 22:56:22 +09:00
Hajime Hoshi
989d749475
text/v2: add (*GoTextFaceSource).Metadata
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Updates #2454
2023-11-25 22:32:24 +09:00
Hajime Hoshi
20c216b2b1
text/v2: bug fix: glyph image sizes might not be enough
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Hajime found that one glyph 'ら' was not rendered correctly in a
vertical Japanese text in examples/texti18n. This was due to an
incorrect calculation of the image sizes.
This change fixes this issue by always adding +1 to the sizes no matter
what the glyph size is or the position is. It is in theory possible to
determine whether this addition is necessary, but this is pretty
complicated and might cause other issues.
2023-11-25 01:26:52 +09:00
Hajime Hoshi
b9b365a576
text/v2: bug fix: Measure didn't work correctly with vertical faces
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This also updates examples/texti18n to use text.Measure.
Updates #2143
Updates #2454
2023-11-23 23:25:10 +09:00
Hajime Hoshi
2432888b9f
text/v2: fix test
2023-11-21 14:32:30 +09:00
Hajime Hoshi
36fc5b0266
test/v2: add a test for an unhashable font.Face
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Updates #2454
Closes #2669
2023-11-20 23:18:59 +09:00
Hajime Hoshi
c0e41de921
text/v2: add AppendVectorPath
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Closes #1937
Updates #2454
2023-11-20 03:38:26 +09:00
Hajime Hoshi
03a8aaee5c
text/v2: define different key types for StdFace and GoTextFaceSource
2023-11-19 23:40:47 +09:00
Hajime Hoshi
57ae07eb36
text/v2: let StdFace and GoTextFaceSource have their own glyph caches
2023-11-19 23:32:49 +09:00
Hajime Hoshi
7a08737326
text/v2: add copyCheck to GoTextFaceSource
2023-11-19 23:15:18 +09:00
Hajime Hoshi
d2d86fbddd
text/v2: add tests
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Updates #2454
2023-11-19 17:43:44 +09:00
Hajime Hoshi
ca8a2896b4
text/v2: performance optimization by using image.RGBA
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Apparently, image.RGBA doesn't use the slow path at draw.Draw, which
is called from a rasterizer's Draw.
Updates #2454
2023-11-17 13:14:12 +09:00
Hajime Hoshi
4755da6a08
text/v2: performance optimization by caching glyph bounds
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Updates #2454
2023-11-17 13:07:59 +09:00
Hajime Hoshi
147175d400
text/v2: rename LineHeight -> LineSpacingInPixels
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Updates #2454
2023-11-17 01:19:05 +09:00
Hajime Hoshi
e7fa9d50de
text/v2: refactoring
2023-11-17 00:12:17 +09:00
Hajime Hoshi
68d5fa46e2
text/v2: add variations to glyph cache keys
2023-11-16 13:15:51 +09:00
Hajime Hoshi
c7843a4e2b
text/v2: make glyphVariationCount more flexible
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Updates #2843
2023-11-16 12:49:34 +09:00
Hajime Hoshi
8352be9369
text/v2: increase the soft limit of the glyph cache if the face is small
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Updates #2843
2023-11-16 12:07:15 +09:00
Hajime Hoshi
2e60c67ec9
text/v2: improve rendering quality for small faces
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Closes #2843
2023-11-16 12:02:50 +09:00
Hajime Hoshi
b2c45a369a
text/v2: remove the suffix 'InPixels'
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Now all the units are pixels, the suffix is redundant.
Updates #2454
2023-11-15 21:53:58 +09:00
Hajime Hoshi
a612b3c861
text/v2: reduce members in structs
2023-11-15 14:38:03 +09:00
Hajime Hoshi
586a4b6d6e
all: rename sizeInPoints -> sizeInPixels
2023-11-15 14:03:22 +09:00
Hajime Hoshi
f2180a5dc5
text/v2: rename SizeInPoints -> SizeInPixels
2023-11-15 13:14:36 +09:00
Hajime Hoshi
4694b78d54
text/v2: refactoring
2023-11-15 12:34:02 +09:00
Hajime Hoshi
5354ccc44f
examples/2048: use text/v2
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Also, this changes fixes a bug in (*text/v2.GoTextFace).Metrics.
Updates #2454
2023-11-15 12:28:39 +09:00
Hajime Hoshi
fe35180b78
text/v2: implement GoTextFace
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Closes #675
Updates #2143
Updates #2454
2023-11-15 03:40:45 +09:00
Hajime Hoshi
46600b42f9
text/v2: swap the arguments of Advance for consistency
2023-11-15 03:18:23 +09:00
Hajime Hoshi
2b46a77e39
text/v2: replace Rune and IndexInBytes with Start/EndIndexInBytes in Glyph
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The relationships between runes and glyphs are n:m in general,
then Rune is not enough. Let Glyph have a range of a string.
Updates #2454
2023-11-14 01:38:45 +09:00
Hajime Hoshi
ea1d9dde4e
text/v2: add LayoutOptions
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Now AppendGlyphs can treat multiple lines and alignments.
2023-11-13 23:47:37 +09:00
Hajime Hoshi
4a84f3697c
text/v2: refactoring: simplify implementation
2023-11-13 13:24:39 +09:00
Hajime Hoshi
29fe3f6d21
text/v2: refactoring: don't consider origin's posotion for the subpixel offset Y
2023-11-13 02:44:09 +09:00
Hajime Hoshi
e4f9d854d2
Revert "text/v2: don't consider subpixels in Y direction in StdFace"
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This reverts commit 38a0449b44
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Reason: the rendering result has changed unexpectedly
2023-11-13 02:41:38 +09:00
Hajime Hoshi
38a0449b44
text/v2: don't consider subpixels in Y direction in StdFace
2023-11-13 02:24:49 +09:00
Hajime Hoshi
a645fbb2b0
text/v2: refactoring
2023-11-13 02:16:17 +09:00
Hajime Hoshi
9735687d3e
text/v2: refactoring
2023-11-13 01:31:25 +09:00