Hajime Hoshi
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80361443cc
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shaderir/glsl, shaderir/metal: Bug fix: Wrong local variables in for
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2020-08-09 20:06:13 +09:00 |
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Hajime Hoshi
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ee9257e626
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shaderir: Use pointers for Block
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2020-08-09 18:00:55 +09:00 |
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Hajime Hoshi
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07514a37c8
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shaderir/glsl: Bug fix: Initialize an array
Updates #1285
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2020-08-09 04:59:29 +09:00 |
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Hajime Hoshi
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febdc46ad5
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shaderir/metal: Better array initialization
Updates #1285
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2020-08-09 04:40:15 +09:00 |
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Hajime Hoshi
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a536b3ee25
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shaderir/metal: Bug fix: Array initialization
Updates #1285
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2020-08-09 04:22:12 +09:00 |
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Hajime Hoshi
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4d1947f711
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grpahicsdriver/metal: Better error message
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2020-08-09 04:06:30 +09:00 |
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Hajime Hoshi
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00a92a21a3
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shader: Add compilation tests for Metal
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2020-08-08 21:29:01 +09:00 |
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Hajime Hoshi
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a45e241da1
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shaderir/metal: Implement the shader IR compiler for Metal
Fixes #1165
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2020-08-08 19:14:57 +09:00 |
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Hajime Hoshi
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18b3859e20
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shaderir: Export IsValidSwizzling
This is a preparation for compiling the IR to Metal.
Updates #1165
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2020-08-08 19:08:10 +09:00 |
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Hajime Hoshi
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2b89710600
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graphicsdriver/metal: Refactoring
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2020-08-08 18:05:58 +09:00 |
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Hajime Hoshi
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caad187cd3
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testing: Bug fix: Wrong attribute variables
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2020-08-08 17:42:54 +09:00 |
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Hajime Hoshi
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6dc74d308b
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graphicsdriver/metal: Rename viewportSize to internalSize and use it more
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2020-08-08 16:07:14 +09:00 |
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Hajime Hoshi
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b4046a795e
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graphics: Reduce the usage of InternalImageSize
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2020-08-08 16:01:33 +09:00 |
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Hajime Hoshi
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fe1cea533a
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graphicsdriver/metal: Add a generalized 'draw' function
This is a preparation for rendering shaders.
Updates #1165
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2020-08-08 03:12:44 +09:00 |
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Hajime Hoshi
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28c638cb5b
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graphicsdriver/opengl: Unexpose NewShader
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2020-08-08 03:12:44 +09:00 |
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Hajime Hoshi
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ae28b83d45
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testing: Fix wrong comments
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2020-08-07 12:26:00 +09:00 |
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Hajime Hoshi
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00ccc8ad85
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shaderir/glsl: Refactoring
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2020-08-07 01:53:22 +09:00 |
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Hajime Hoshi
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6576a1da76
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shaderir/glsl: Refactoring
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2020-08-06 17:53:28 +09:00 |
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Hajime Hoshi
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6003d85f75
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shaderir: Remove some builtin functions
'degrees' and 'radians' are not defined in Metal.
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2020-08-05 02:06:28 +09:00 |
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Hajime Hoshi
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ffee5eb6b8
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shaderir/glsl: Fix the panic messages
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2020-08-05 01:50:41 +09:00 |
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Hajime Hoshi
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c22ec580bc
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shaderir: Remove bultin functions for bvec
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2020-08-05 01:41:06 +09:00 |
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Hajime Hoshi
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fb59901609
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graphicscommand: Bug fix: build error
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2020-08-04 01:08:29 +09:00 |
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Hajime Hoshi
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cf2f7009aa
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graphicscommand: Allow shader tests on browsers
Updates #1166
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2020-08-04 00:59:27 +09:00 |
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Hajime Hoshi
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8bac08cbd9
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Add internal/shaderir/glsl
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2020-08-03 23:27:27 +09:00 |
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Hajime Hoshi
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79e252c158
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shaderir: Refactoring
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2020-08-02 00:09:12 +09:00 |
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Hajime Hoshi
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fa60e31997
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shaderir: Bug fix: Pass tests
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2020-08-01 21:22:47 +09:00 |
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Hajime Hoshi
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4bd01fd038
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graphicsdriver/opengl: Implement shaders for browsers
Fixes #1166
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2020-08-01 20:27:46 +09:00 |
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Hajime Hoshi
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bab05874cd
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shaderir: Remove unnecessary empty lines
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2020-08-01 19:04:10 +09:00 |
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Hajime Hoshi
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38dcadb233
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graphicsdriver/opengl: Add program error info to the error
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2020-08-01 18:58:05 +09:00 |
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Hajime Hoshi
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a4334c5464
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shader: Use arrays at uniform variables
Fixes #1274
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2020-08-01 17:22:10 +09:00 |
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Hajime Hoshi
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2b4cf7fd17
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shader: Remove unnecessary Println
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2020-08-01 16:47:17 +09:00 |
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Hajime Hoshi
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073fd329f2
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graphicsdriver/opengl: Enable to pass any type of uniform variables
Updates #1274
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2020-08-01 05:11:24 +09:00 |
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Hajime Hoshi
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a50ef46ed0
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graphicsdriver/opengl: Do not allow nil value for uniform variables
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2020-08-01 02:01:51 +09:00 |
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Hajime Hoshi
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da5642cd0e
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graphicsdriver/opengl: Add type checks of uniform variables
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2020-08-01 02:01:51 +09:00 |
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Hajime Hoshi
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ac16564e95
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shaderir: Add indexing
Fixes #1235
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2020-07-29 23:49:57 +09:00 |
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Hajime Hoshi
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a0549820fd
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shadeir: Add array composite literals
Updates #1235
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2020-07-29 23:49:54 +09:00 |
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Hajime Hoshi
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004b279e4f
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shader: Add array initialization
Updates #1235
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2020-07-29 22:43:51 +09:00 |
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Hajime Hoshi
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62fbac2290
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mipmap: Bug fix: HasHighPrecisionFloat cannot be called before the main loop
Instead, use the common number for the too-big scale.
Fixes #1270
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2020-07-29 12:46:09 +09:00 |
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Hajime Hoshi
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2dc6cbe51a
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shader: Make parseType return a boolean value indicating ok
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2020-07-29 12:02:07 +09:00 |
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Hajime Hoshi
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d9c54bc0d0
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shader: Implement an array variable
Updates #1235
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2020-07-29 02:27:05 +09:00 |
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Hajime Hoshi
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da98e67345
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mipmap: Bug fix: Wrong level calculation when the indices are empty
Fixes #1269
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2020-07-28 14:02:51 +09:00 |
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Hajime Hoshi
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a43efb66b2
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shaderir: Bug fix: Function prototypes were required for GLSL
Fixes #1267
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2020-07-28 00:04:03 +09:00 |
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Hajime Hoshi
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a0197d4c2f
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graphicsdriver/opengl: Bug fix: Build error on Android
Fixes #1266
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2020-07-26 17:01:11 +09:00 |
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Hajime Hoshi
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ca3fd4eaa4
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ebiten: Add texture[ID]Size functions for shaders
Fixes #1239
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2020-07-26 15:18:01 +09:00 |
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Hajime Hoshi
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d08a04a635
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ebiten: Refactoring
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2020-07-26 15:05:00 +09:00 |
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Hajime Hoshi
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637afe6d67
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mipmap: Skip mipmap calculation if possible
If we know we can skip mipmap calculation from GeoM, let's skip it.
Updates #1265
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2020-07-26 12:25:03 +09:00 |
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Hajime Hoshi
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d017a1b95e
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Swap the order of the dependencies 'buffered and 'mipmap'
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2020-07-26 12:15:23 +09:00 |
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Hajime Hoshi
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71aec36ef3
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graphics: Update comments
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2020-07-26 01:11:11 +09:00 |
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Hajime Hoshi
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eb056690aa
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graphicsdriver/metal: Update the minimum macOS version to 10.12 for Go 1.15
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2020-07-25 04:18:26 +09:00 |
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Hajime Hoshi
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75d34ab585
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graphicsdriver/opengl: Forbids PBO on Raspberry Pi 4 (#1261)
Fixes #1208
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2020-07-23 19:15:34 +09:00 |
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