Hajime Hoshi
24973da123
internal/jsutil: Restrict the build environment
2021-03-22 03:50:05 +09:00
Hajime Hoshi
402e1a251a
internal/uidriver/js: Bug fix: CursorMode didn't work on go2cpp
2021-03-21 16:40:35 +09:00
Hajime Hoshi
41f060b1d2
ebiten: Use the common vertices backend at DrawTriangles
2021-03-20 20:25:42 +09:00
Hajime Hoshi
15a0c53918
internal/graphics: Refactoring
2021-03-20 20:18:02 +09:00
Hajime Hoshi
26b9fa20c1
internal/graphics: Bug fix: Race condition at QuadVertices
...
QuadVertices or verticesBackend.slice reused its backend slice.
This caused a race condition. QuadVertices can be accessed from
multiple goroutines, and resetting the head and copying the data
at internal/graphicscommand might not be synced.
This change fixes this issue by basically reverting
9cb631e30f
.
Closes #1546
2021-03-20 16:32:13 +09:00
Humphrey Shotton
21cfe362c8
internal/graphicscommand: fix missing graphicscommand log ( #1543 )
...
Closes #1544
2021-03-15 02:14:03 +09:00
Hajime Hoshi
3e7217cb86
internal/atlas: Add comments to moveTo
2021-03-12 00:26:38 +09:00
Hajime Hoshi
ec677a258f
Rename internal/shareable -> internal/atlas
...
Also the terms are renamed:
* shared -> on an atlas
* not shared -> isolated
Closes #1529
2021-03-12 00:22:08 +09:00
Hajime Hoshi
df3e74533b
internal/shareable: Use an exponential way to determine the image sharing
...
When an image was used in both ways source and destination, Ebiten
worked ineffectively since Ebiten tried to make the image on a texture
atlas after the image was used as a source for a while, which tried to
create a new internal texture every time.
This fix mitigates this issue by using an exponential way to determine
whether the image should be on a texture atlas again or not, so that
an image often used as a destination will require much longer time to
become on a texture atlas again.
Updates #1464
2021-03-10 02:30:33 +09:00
Hajime Hoshi
052947d7b7
internal/glfw: Update GLFW to 3.3.3 for Windows
...
Closes #1523
2021-03-09 02:19:34 +09:00
Hajime Hoshi
990fb14f17
internal/uidriver/glfw: Separate createWindow and registring the callback
...
createWindow created a window and also registered the SetSize callback.
This was problematic in setWindowSize, since the callback was invoked
in setWindowSize unexpectedly.
This change separates createWindow and registring the callback so that
the created window in setWindowSize doesn't invoke the callback until
setWindowSize finishes.
Closes #1505
2021-03-06 17:48:28 +09:00
Hajime Hoshi
fda421c5fe
internal/uidriver/glfw: Bug fix: SEGV at setWindowSize
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u.window can be a different value before and after the function
setWindowSize.
Closes #1522
2021-03-03 23:04:35 +09:00
Hajime Hoshi
c8b98f13fb
internal/graphics: Always use the vertex backend to reduce GC
...
Closes #1521
2021-03-03 22:23:15 +09:00
Hajime Hoshi
cb3fc3c51c
Revert "shareable: Limit the texture size to 8192"
...
This reverts commit c92ccfff79
.
Reason: This should no longer be needed after #1517 is fixed.
2021-02-27 13:55:13 +09:00
Hajime Hoshi
77b198211c
internal/graphicsdriver/metal: Add a comment
2021-02-27 04:04:25 +09:00
Hajime Hoshi
53352cf2b3
internal/graphicsdriver/metal: Use the smallest temporary texture
...
Updates #1517
2021-02-27 03:45:19 +09:00
Hajime Hoshi
673627c4d4
internal/graphicsdriver/metal: Optimization
2021-02-27 02:30:20 +09:00
Hajime Hoshi
6b3c51921c
internal/driver: Remove Image.Sync
...
Syncing is no longer needed for Metal, and additionally, OpenGL's sync
implementation was mock.
Updates #1508
2021-02-26 23:16:28 +09:00
Hajime Hoshi
9341d21614
internal/shareable: Call DrawTriangles instead of ReplacePixels at makeShared ( #1513 )
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When context losts never happen, reading pixels and call replace-pixels command are not needed.
Closes #1508
2021-02-26 12:56:22 +09:00
Hajime Hoshi
d913e66cd9
Revert "uidriver/glfw: Bug fix: Do not iconify the fullscreen window automatically"
...
This reverts commit 61bf10e73e
.
Reason: This prevents the app from iconifying when toggling apps.
Updates #1405
Closes #1504
2021-02-23 20:13:21 +09:00
Hajime Hoshi
18d526c2d3
internal/uidriver/glfw: Bug fix: Crash when returning from fullscreen
...
ForceUpdate was called unexpectedly inside Update. This caused the
race condition.
Closes #1505
2021-02-23 16:52:12 +09:00
Hajime Hoshi
969964cb46
internal/graphicsdriver/opengl/gl: Bug fix: Remove unsafe reflect usage
...
Closes #1495
2021-02-14 21:27:30 +09:00
Hajime Hoshi
1517f80430
internal/uidriver/glfw: Refactoring
2021-02-11 04:02:18 +09:00
Hajime Hoshi
ec912e5cad
internal/uidriver/glfw: Remove the dirty hack creating a temporary UI instance
...
Updates #1122
2021-02-11 03:45:39 +09:00
Hajime Hoshi
fea802b39d
internal/uidriver: Replace mutex usages with atomic
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Updates #1073
2021-02-11 02:38:15 +09:00
Hajime Hoshi
ec843ce92c
internal/web: Consider the case when navigator exists but userAgent doesn't
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This can happen on go2cpp.
2021-02-09 23:59:39 +09:00
Hajime Hoshi
9400efa9a5
internal/uidriver/glfw: Update the screen on resizing
...
Closes #1204
2021-02-07 23:03:56 +09:00
Hajime Hoshi
5f81065d78
internal/shader: Make function duplications error
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Closes #1430
2021-02-07 22:24:23 +09:00
Hajime Hoshi
d999b4dc8e
internal/uidriver/glfw: Bug fix: Enable to specify ebiten.Image to SetWindowIcon
...
Closes #1468
2021-02-07 21:18:30 +09:00
Hajime Hoshi
acb8bcae38
cmd/ebitenmobile, internal/devicescale: Experimental fix of the display density
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Closes #1481
2021-02-07 14:07:06 +09:00
Hajime Hoshi
44bb004cb7
internal/restorable: Avoid allocating new slices for drawTrianglesHistory
2021-01-30 19:13:03 +09:00
Hajime Hoshi
87c8625692
Remove internal/colormcache
2021-01-28 03:28:29 +09:00
Hajime Hoshi
256adfff9d
internal/affine: Add tests
...
Updates #1474
2021-01-28 02:24:24 +09:00
Hajime Hoshi
a6dd6196b4
internal/affine: Cache scaling ColorM for heuristic optimization
...
Closes #1474
2021-01-28 02:23:22 +09:00
Hajime Hoshi
14abc28d3a
internal/color: Remove Add
2021-01-27 02:37:56 +09:00
Hajime Hoshi
599b3501fd
internal/uidriver/js: Bug fix: GamepadName and GamepadSDLID could return wrong values
...
Updates #1472
2021-01-26 10:35:40 +09:00
Hajime Hoshi
b9a0906537
internal/uidriver/js: Bug fix: nil map
2021-01-26 10:26:52 +09:00
Hajime Hoshi
2dadfdb88e
internal/uidriver: Optimization
2021-01-26 01:02:24 +09:00
Hajime Hoshi
b8694aa66a
internal/graphicsdriver/opengl: Optimization
2021-01-26 00:45:17 +09:00
Hajime Hoshi
e60e6ca5ac
internal/shareable: Optimization
2021-01-26 00:43:45 +09:00
Hajime Hoshi
f1848a6d46
internal/uidriver/js: Optimization: Avoid creating new maps for initialization
2021-01-26 00:12:18 +09:00
Hajime Hoshi
e844c257f7
internal/uidriver/js: Bug fix: Compile error
2021-01-25 22:49:45 +09:00
Hajime Hoshi
10e5e9e633
internal/uidriver: Prepare the slice capacities
2021-01-25 22:47:44 +09:00
Hajime Hoshi
40e662d672
internal/uidriver: Optimization
2021-01-24 23:59:44 +09:00
Hajime Hoshi
a0a8d41ff6
uidriver/js: Force to update the screen when resizing
...
Updates #1204
2021-01-18 01:17:58 +09:00
Hajime Hoshi
34695dc845
shareable: Refactoring
2021-01-18 00:35:09 +09:00
Hajime Hoshi
0c578f1670
shareable: Rename notUpdatedCount -> usedAsSourceCount and modify implementation
...
Before this change, the image automatically becomes on a shareable
texture again when the image is not modified for a while. This was
problematic when an offscreen is not updated for a while, but used
as a render target again, as an independent image for the image is
created every time when the image is used as a render target.
After this change, the count is updated only when the image is used
as a rendering source.
Closes #1465
2021-01-17 19:00:16 +09:00
Hajime Hoshi
f77c514598
graphicsdriver/opengl: Refactoring
2021-01-05 02:07:30 +09:00
Hajime Hoshi
b7abde7f00
graphicsdriver/opengl: Bug fix: getBufferSubData did not work correctly on JS
2021-01-03 19:44:29 +09:00
Hajime Hoshi
dd15927710
uidriver/js: Bug fix: IsFocused crashes on go2cpp
2021-01-03 17:53:21 +09:00