Hajime Hoshi
|
b743b7ab50
|
internal/shader: bug fix: return true for float must fail
Closes #2706
|
2023-07-25 02:51:18 +09:00 |
|
Hajime Hoshi
|
a8c3eb7167
|
internal/shader: bug fix: don't allow a binary op with different typed constants
Closes #2704
|
2023-07-24 01:41:22 +09:00 |
|
guangwu
|
54e1263565
|
all: unnecessary use of fmt.Sprintf (#2691)
Signed-off-by: guoguangwu <guoguangwu@magic-shield.com>
|
2023-07-05 16:36:29 +09:00 |
|
Hajime Hoshi
|
ad23ae81c1
|
internal/shader: bug fix: forbide assigning to a uniform variable
Closes #2648
|
2023-05-09 01:38:41 +09:00 |
|
Hajime Hoshi
|
2a1d23d926
|
internal/shader: bug fix: panic when an assignment mismatch happens
Closes #2654
|
2023-04-26 22:09:25 +09:00 |
|
Hajime Hoshi
|
f129c23393
|
all: update URLs in comments
|
2022-11-21 01:46:50 +09:00 |
|
Hajime Hoshi
|
0b9cbaa1ed
|
internal/shader: introduce integer vectors (ivec2, ivec3, ivec4)
Closes #1911
|
2022-11-21 00:31:23 +09:00 |
|
Hajime Hoshi
|
dc1df824a5
|
internal/shader: more strict type checks with built-in functions
|
2022-11-20 17:47:53 +09:00 |
|
Hajime Hoshi
|
5d8216def3
|
internal/shader: stricter const type check
|
2022-11-20 15:52:33 +09:00 |
|
Hajime Hoshi
|
f63b87f675
|
internal/shader: refactoring
|
2022-08-19 15:24:00 +09:00 |
|
Hajime Hoshi
|
fb775d806c
|
internal/shader: disallow 'discard' in other functions than the fragment entry point
Closes #2248
|
2022-08-17 23:39:52 +09:00 |
|
Hajime Hoshi
|
b6a340a96f
|
internal/shader: optimization: use a regular return for a function with one output parameter
Updates #2034
Updates #2188
|
2022-07-10 18:18:46 +09:00 |
|
Hajime Hoshi
|
8c879c7bcf
|
internal/shader: refactoring
|
2022-07-10 16:02:50 +09:00 |
|
Hajime Hoshi
|
b2a1b9a9a2
|
internal/shader: bug fix: float constant didn't work with assign operators
|
2022-07-09 22:29:42 +09:00 |
|
Hajime Hoshi
|
6dcd2ff11c
|
internal/shader: bug fix: wrong assignment rule for booleans
|
2022-07-08 02:19:42 +09:00 |
|
Hajime Hoshi
|
15fe7158fd
|
internal/shader: implement strict type checks in assignments
Closes #1972
|
2022-04-09 00:02:20 +09:00 |
|
Hajime Hoshi
|
a617576879
|
internal/shaderir: replace Mul with ComponentWiseMul and MatrixMul
This is a preparation for DirectX / HLSL.
Updates #1007
|
2022-03-13 19:17:46 +09:00 |
|
Hajime Hoshi
|
880dd0682e
|
internal/shader: bug fix: fix some failing tests
|
2022-03-10 02:24:29 +09:00 |
|
Hajime Hoshi
|
84c680c6ed
|
internal/shader: ban the operator div on a matrix
The operator div on a matrix doesn't work on Metal.
|
2022-01-21 03:37:34 +09:00 |
|
Hajime Hoshi
|
2e5b4954f3
|
internal/shader: bug fix: forbid mat + float
mat + float doesn't work on Metal.
|
2022-01-21 02:42:22 +09:00 |
|
Hajime Hoshi
|
99f003a17a
|
internal/shader: bug fix: mat *= vec is not allowed
Updates #1971
|
2022-01-21 02:03:50 +09:00 |
|
Hajime Hoshi
|
0415773b94
|
internal/shader: bug fix: allow the *= operator for a vector and a matrix
Updates #1971
|
2022-01-21 01:59:58 +09:00 |
|
Hajime Hoshi
|
0a537b7ad2
|
internal/shader: bug fix: a number literal must be represented as floats in some contexts
|
2022-01-17 21:14:07 +09:00 |
|
Hajime Hoshi
|
4940159e5b
|
internal/shader: bug fix: operators between vec/mat and float should work
Closes #1963
|
2022-01-17 20:52:44 +09:00 |
|
Hajime Hoshi
|
d110716dc0
|
internal/shader: bug fix: check types correctly for assign operators
Closes #1950
|
2022-01-12 00:39:39 +09:00 |
|
Hajime Hoshi
|
83bd0772d4
|
internal/shader: bug fix: % should be valid only for integers
Closes #1947
|
2022-01-11 23:53:09 +09:00 |
|
Hajime Hoshi
|
374871c031
|
internal/shader: bug fix: a meaningless statement should raise an error (a non-call expression statement)
Updates #1898
|
2021-12-27 23:14:05 +09:00 |
|
Hajime Hoshi
|
481a2145ae
|
internal/shader: bug fix: a meaningless statement should raise an error
Closes #1898
|
2021-12-27 22:05:58 +09:00 |
|
Hajime Hoshi
|
77b51e4707
|
internal/shader: Add more tests and improve the comment
Updates #1192
|
2021-04-09 01:25:37 +09:00 |
|
Hajime Hoshi
|
1cdc6ea72b
|
internal/shader: Bug fix: Treat multiple constant definitions in one statement correctly
Updates #1192
|
2021-04-09 01:18:38 +09:00 |
|
Hajime Hoshi
|
d3fbf377ef
|
shader: Bug fix: A wrong usage of a pointer
|
2020-12-20 13:32:22 +09:00 |
|
Hajime Hoshi
|
bf515bb594
|
Update version to v2.0.0-alpha
|
2020-10-04 04:30:40 +09:00 |
|
Hajime Hoshi
|
e1d8629189
|
shader: Bug fix: a blank identifier lhs and += cannot work
|
2020-09-14 00:51:27 +09:00 |
|
Hajime Hoshi
|
fd51abfb0d
|
shader: Bug fix ++/-- must not be applied to a blank identifier
|
2020-09-14 00:32:47 +09:00 |
|
Hajime Hoshi
|
7666987b09
|
shader: Bug fix: a blank identifier cannot be used as values
|
2020-09-13 23:55:25 +09:00 |
|
Hajime Hoshi
|
154f86e6c1
|
shader: Check unused local variables
Fixes #1328
|
2020-09-13 22:36:41 +09:00 |
|
Hajime Hoshi
|
a5af597594
|
shader: Forbid assigning to special variables
|
2020-09-13 05:19:20 +09:00 |
|
Hajime Hoshi
|
8833e46c7e
|
shader: Refactoring
|
2020-09-12 18:54:36 +09:00 |
|
Hajime Hoshi
|
a0db26f234
|
ebiten: Bug fix: Test failuer (TestShaderWrongReturn)
|
2020-09-12 18:36:22 +09:00 |
|
Hajime Hoshi
|
d001f49ad7
|
shader: Bug fix: Treat multiple-context at return correctly
|
2020-09-12 17:44:04 +09:00 |
|
Hajime Hoshi
|
2fb1033183
|
shader: Initialize output parameters explicitly
|
2020-09-12 00:35:14 +09:00 |
|
Hajime Hoshi
|
41d4fc288b
|
shader: Reword
|
2020-09-08 01:40:49 +09:00 |
|
Hajime Hoshi
|
e0b8b9945f
|
shader: Check returning value types and the number
|
2020-09-06 22:08:57 +09:00 |
|
Hajime Hoshi
|
55f0c983ba
|
shader: Bug fix: Ignore blank identifiers for the duplication check
Fixes #1330
|
2020-09-03 03:03:06 +09:00 |
|
Hajime Hoshi
|
4ac11bf156
|
shader: Bug fix: Treat number literals in function calls correctly
|
2020-09-03 02:45:22 +09:00 |
|
Hajime Hoshi
|
0b1d29b6e7
|
shader: Bug fix: Returning value's integer literals were wrong
|
2020-09-03 02:10:52 +09:00 |
|
Hajime Hoshi
|
f5829b2cf3
|
shader: Check at least one variable on left side of :=
Updates #1330
|
2020-09-03 01:15:41 +09:00 |
|
Hajime Hoshi
|
8c779447db
|
shader: Friendly error messages when local variable names are duplicated
Fixes #1254
|
2020-08-30 21:22:10 +09:00 |
|
Hajime Hoshi
|
a9b94a183b
|
shader: Implement swapping variables
Fixes #1248
|
2020-08-16 18:40:45 +09:00 |
|
Hajime Hoshi
|
50cd33ed9b
|
shader: Bug fix: Use integer literals in the integer context
Fixes #1299
|
2020-08-12 13:47:22 +09:00 |
|